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Posted: Mon May 19, 2008 9:10 pm
General OOC Discussion of events in The Search for the Schema to give everyone a place to have longer discussions to avoid cluttering up the main threads during the summer, and to give everyone an online place to discuss the campaign between sessions when we are all back at WPI.
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Posted: Tue May 20, 2008 1:11 am
For my contribution, I think Libertas needs to use detect evil more. Sort of for my enjoyment, really twisted
Using detect evil to find a fleeing villain in Sharn (IF the villain is evil, that is), is sort of like playing "find the moderate strength evil aura needle in the haystack of weak strength evil auras of random commoners and other NPCs".
But seriously, even if Paladins can't really hack up any evil guy they see without finding themselves in jail in Eberron, there are plenty of opportunities when interacting with NPCs to use it (since using detect evil is actually very subtle, and NPCs without good scores in knowledge (religion) or extremely high spellcraft/knowledge (arcana) can't tell you're doing it), and while you can't hack the random evil normal guy you encounter, you can be more wary when interacting with him.
Even when a lot of subtle villains will utilize undetectable alignment, misdirection, or a ring of mind shielding, it still is a damn useful ability you can use at will.
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Posted: Tue May 20, 2008 2:59 am
Zhade Lezte Even when a lot of subtle villains will utilize undetectable alignment, misdirection, or a ring of mind shielding, it still is a damn useful ability you can use at will. wait, so an Chaotic Evil alignment can join the group if he's smart enough to use equipment that make his aura unreadable?!
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Posted: Tue May 20, 2008 7:40 am
Just so everyone understands my "Detect Evil" ability, I can channel it up to three 'turns':
1) I sense if there is an evil aura in the direction I choose to detect. 2) I sense how many auras there are in that direction. 3) I sense how strong that aura(s) is [and can even knock me out if it is too strong].
Bit of advice, if you see my character get knocked back a bit when nothing is there, either run or prepare yourself.
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Posted: Tue May 20, 2008 12:52 pm
Serph no Varna Zhade Lezte Even when a lot of subtle villains will utilize undetectable alignment, misdirection, or a ring of mind shielding, it still is a damn useful ability you can use at will. wait, so an Chaotic Evil alignment can join the group if he's smart enough to use equipment that make his aura unreadable?! Technically, yes. Though I'm not so much into the "betray the PCs with a chaotic evil PC" plot device. I as a DM require you to all be neutral or good on the good -> evil alignment axis.
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Posted: Wed May 21, 2008 10:19 am
Besides, even though that character's alignment may be kept hidden, wouldn't at least one of us notice that character being odd and determine the fact?
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Posted: Wed May 21, 2008 6:57 pm
maybe depending on if that PC is doing a good job at concealing his motives and bluffing well. That character could also be purposely acting like a good character to conceal his motives and do all of his evil happenings behind the scenes. It is possible if done well.
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Posted: Fri May 23, 2008 5:05 pm
i'm totally agreed. The true evil is the one showing no sign of evil...or smth like that ^^.
Btw DM, question for u : a chaotic evil (assume he skillfully hided his evilness) can join force with a group of lawful good group to deal with a common threat and is there chance that the C.E PC will change to C.N or C.G?
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Posted: Fri May 23, 2008 8:18 pm
By the rules as written, it's certainly possible for an evil character to join a party of good characters and be able to function in it with his motives hidden from the rest of the group. However, it's my personal out of game DM choice not to allow evil PCs into the party for my current campaign, as you are all largely either new to D&D, roleplaying, or both. Personally, the pulp noir world of Eberron is enough of a challenge for starting PCs to deal with with all of its hidden threats, dangers, and intrigue. This is especially true that many of you are from vastly different backgrounds with different loyalties, motivations, and goals which could cause conflict within the party due to themselves, and I don't want to add morally corrupt party members to the list of potential sources of conflict. It's perhaps something that could be considered in another game, but not a group of gamers' first D&D campaign.
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Posted: Sat May 24, 2008 8:44 am
quick question: by committed an evil act, does the good change to evil ?
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Posted: Sat May 24, 2008 11:14 am
That's up to the DM. Usually a single evil act won't change your alignment to evil (at worst, it will knock you from good to neutral), unless its something REALLY evil (like willingly activating a device that sets a horde of demons on a village, when you know that will happen just to laugh at the villagers dying) but repeated evil acts definitely can.
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Posted: Sat May 24, 2008 12:01 pm
How does murder fit into alignment? Is killing an evil person a good act? Or is it only evil if they are a good person?
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Posted: Sat May 24, 2008 4:33 pm
my guess would be that it depended on the reasons behind the murder. A paladin who just walked around killing people who registered as evil on his detect-evil-o-meter would lose his paladinhood pretty damn fast, while an evil person helping a person simply for a reward would not be good. Murder, it seems would need a viable defense/justification before it became a non-evil act, regardless of the person's alignment.
But... right... it's colins game... I'll get off my soapbox now
I dislike the alignments system sometimes
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Posted: Sat May 24, 2008 7:07 pm
wckid my guess would be that it depended on the reasons behind the murder. A paladin who just walked around killing people who registered as evil on his detect-evil-o-meter would lose his paladinhood pretty damn fast, while an evil person helping a person simply for a reward would not be good. Murder, it seems would need a viable defense/justification before it became a non-evil act, regardless of the person's alignment. But... right... it's colins game... I'll get off my soapbox now I dislike the alignments system sometimes It all matters about perspective, for instance: A lawful good paladin kills a chaotic evil cleric. To those of the good alignment, they may see that as a good deed; whereas, those of evil alignment might see that as murder and see it as an evil act. To one person, evil is different than to someone else.
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Posted: Sat May 24, 2008 8:34 pm
Well... I'm not to sure about that... That depends on exactly how evil is this Chaotic Evil cleric... Chaotic Evil means that your character doesn't give a s**t about others and will only listen to others for your self benefit, it doesn't mean Richard from LFG.
On another note... Will! Needz moar lazers! I want to be Iron Man! Except with a huge a** sword!
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