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Posted: Wed May 21, 2008 11:07 am
ARM's List's  This thread contains every ARM that i know of to be honeste, there are hundred's of ARM's ad i have found a comprehensive list of every ARM used in the comic and seris but there is plenty of Room For adding more ARM's in the custom section that will be added. Each RPC may have 15 ARM's maximum so chose wisely and you will Earn ARM's through missons or winning in RP's.
Different-Worlds-Mod Admin
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Posted: Wed May 21, 2008 11:40 am
Nature ARM list.
- Broom of Zephyrus (Broom of the West Wind): A Nature ÄRM taking the form of a besom is. Can be used to fly and Control the Element Wind It can create anything from a breezing blow of wind to multiple raging tornadoes (Thunder Wind) or a sharp cut that can behead the target, and the power can be boosted several times by expanding its joints.
- ÄRM of Flame: a flame Nature ÄRM, this is the natural counter to Snow ÄRM's and is able to conjure fire in any form.
- Shadowman: A Nature ÄRM that can create a being out of a persons shadow, this copy has the same magical powers and skills as the person it is based on.
- Saint Anger: Incarnating fists of justice and expanding an even wider reach, these armour hands that descend from heaven thunder earth with its deliverance of god's punishment to all sinners.
- Electric Eye: A ring Nature ÄRM which produces bolts of lightning
-iced Earth: Nature ÄRM can shape ice shards use for long ranged attacks
- Air Drive (anime only): The air surrounding is concentrated into vertical wheeled blasts.
- Air Dragon: A technique that gyrates air into a serpentine form to charge at opponents.
- Ring of End (manga): Nature ÄRM, creates poisonous wheel of mists.
- ivon ozze (anime): Nature ÄRM, purple slime that surrounds a person and turns them into a slime monster.
- Bloody Body: Nature ÄRM which recreates the body of the user into blood, thus immunizes it against all physical attacks.
- Stone Cube: A Nature ÄRM which makes giant stone cubes to crush the enemy or explode.
- Dark Ribbon (anime): Nature ÄRM, ties adversaries in one fatal grip with the roots of the Dark Roses, which weaken them by sucking out their energy.
- Explode (manga): Nature ÄRM, a semi-circular glass ball that encloses its prey and explodes.
- Raijin Goyles: Nature ÄRM, two gyrating wheels of air that King launches at his opponents.
-Flame Hand: Nature ÄRM which is used to create hands for Halloween, since he got himself tied to the cross.
- Antares: Nature ÄRM, creates balls of flame of multiple sizes used to throw at the enemy.
- Sticks of Fire: Nature ÄRM, two sticks with the tips on fire that shoots blasts of flame at the enemy,
- flame acent: Nature ÄRM, and unnamed bracelet ÄRM that creates flames
-Seed Cannon: A Nature ÄRM summoning cannons to fire fruits and vegetables as bullets.
- Bomb Grass: A Nature ÄRM which summons a strange kind of exploding plants.
- Glide: A Nature ÄRM, a large leaf that is used by the user to float in the air.
- Flare Wheel: A Nature ÄRM that creates flame hoops to attack the target.
- Bubble Leo: A Nature ÄRM that resembles a bubble hoop creating lion-shaped bubbles to attack.
-Hiraiken (Lightning Rod Sword): Nature ÄRM, a sword which absorbs lightning.
-Boulder Claw: With this Nature ÄRM create two giant sets of stone claws over your real hands.
- Boulder Fang: A Nature ÄRM that launches sharp rock shards from under enemies.
- Boulder Crush: Candice buries opponents under the shards produced by Boulder Fang.
- Grand Boulder: A Nature ÄRM which creates giant boulders.
-Ice Spikes: A Nature ÄRM which creates several streams of giant icicles along the ground. It can also be used to make a sort of bear trap out of two spiked walls.
-Hair Master: A Nature ÄRM allow's you to manipulate hair, turning it into several very sharp and hard, tentacle-like drills.
-Meow Meow Blast: A ring Nature ÄRM that creates a powerful blast.
-Crevice: A ring Nature ÄRM that creates a giant crevice beneath targets and plunges them through its endless depths.
Str: Nature ÄRM, a ring that enhances one's strength. maximum five of these.
-Def: Nature ÄRM, a ring that hardens one's body. Maximum five of these.
Agil: Nature ARM, A ring that Lightens the body. Maximum five of these
-Flame Ball: Nature ÄRM, creates balls of fire that float around the user, can be launched as projectiles or used to strengthen weapons.
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Posted: Wed May 21, 2008 11:47 am
Guardian ARM's
When using a guradian ARM the user is mostly immobile ..These Are the very ARM's that act as gaurdians. of what you may ask of anything some castle's use them as protection, great and powerfull treasure's are guarded by these creature's.
*Guardian ARMS cannot have magic stones attachted to them*
Here is the list of guardian ARM's and what type of ARM's they Gaurd...
Mehitos: From beneath the ground, this cephalotus Guardian bursts forth to consumes all adversaries. this guradian hide's very well and can appear randomly Shrap reflexise are need to defeat it and a great sixth sense Gaurd's Plant type ARM's usullaly.
Ring Armor: A common Guardian ÄRM that summons a living suit of armor. It's quite weak and is mostly for testing an enemy's strength. Weak And Easy to defeat Gaurds simple basic and not very powerful ARMs.
Flying Leo: A Guardian ÄRM that summons a flying lion. Powerful not easy to defeat guards high powerd Flight or Winfd ARM's.
Toto: Officially named Reindog, it is a giant three-tailed dog Guardian ÄRM that can eat absolutely anything, varies from normal foods, metals, Weapon ÄRMs to enemy's projectiles and guardian ÄRMs (even the seemingly inedible), and their users. Although sentient and extremely powerful, Toto is afraid of Dorothy's wrath since he knows that without her he wouldn't have "good food" to eat (powerful and/or rare ÄRMs). He is one of Dorothy's original ÄRMs. His name is a play on Dorothys, them both being named after the characters from "The Wizard of Oz" Does not Gaurd can only be Brought At a high Price.
Rock Giant Golem: A giant suit of rock armor bracelet Guardian that originally used to guard Babbo. Dorothy named it Birikin. This ARM Gaurds very unique ARM's that are both used in exchange for wealth and power... one of the strongest Guardians'
Crazy Quilt (Crazy Kilt): A Guardian ÄRM loud-mouthed, whimsical female puppet that wears dirty clothes and has no legs (it levitates above the ground) that can move with great agility. It can generate ultra-loud sounds in the form of a song, able to render opponents and anyone in the immediate vicinity senseless, however towards adversaries of upper level magic, they are useless, as seen in the battle with Chimera/ She is one of Dorothy's original ÄRMs. Does Not Gaurd Can only be brought from certain Shops at a high Price.
Crucified Scarecrow: Another of Dorothy's original Guardian ÄRMs, a ragged crucified scarecrow. Once Dorothy's command is issued, the scarecrow will be "activated": it will spin at wild speed, and the consequent centrifugal force with the scarecrow's metallic drill hat makes a deadly double blow. Does not guard must be brought for a high Price at a shop.
Merilo: A pendant Guardian ÄRM in the form of a polite, slender girl with a cat tail and ears, used to help people the Training Gate train, and to navigate for them. She's referred to as 'the cute one'. Although she does have cat attributes, Alan doesn't fear her because she is an ÄRM Great For anvigation but no real attacks does not guard or fight
Bumolu: A Guardian ÄRM in the form of a rude, fat woman with a bear tail and ears, used to help people the Training Gate train, and to navigate for them. She's referred to as 'the ugly one.' Great for navigation but does not fight
4 eye'd Gallis: Guardian ÄRM, summons 4 eyed grotesque winged creatures. Guards Darkness ARM's quite powerfull and hard to beat
Á Bao A Qu: Though the name is a direct reference to the mystical monster of Malaysian legend, the summoned form of this bracelet Guardian ÄRM is thoroughly inspired by the renown space fortress of Mobile Suit Gundam. Once arisen, its asteroid "jaw" and "checkbone" will cleave, opening the Á Bao A Qu's "eye". Its gaze will then take in the sights of foes and jail them in a glass ball, detonating from within. Does not gurad ARM's must be brought AT an extremerly high preice from a shop
Snowman: Nicknamed "Yuki-Chan" by Snow herself, this Guardian snowman can multiply itself and can reform even after complete destruction. When in its inactive necklace form, it appears to reflect Snow's emotion. Guards Ice ARM's not too powerful tho
Undine: With the ring Guardian ÄRM Kaldea's assigned to her ice-elemental arsenal as catalyst, Snow invites a beautiful water nymph from her mystic realm unto the world of MÄR-Heaven who, with the powerful water in her alliance, is one opponent to be revered. She has her own will, though extremely loyal to Snow, and has devastating torrential power. Dose not Guard Can only be brought from a shop for a high price.
Octopus: Guardian ÄRM, a giant octopus.guards Water ARM's not considerably powerful but is tricky to beat.
Pinocchio II: Guardian ÄRM, a giant remade version of her puppet Knight Pinocchio. Does not guard Can only be brought for a high price in certain shops.
Cerberus: Invoking her choker Guardian ÄRM, Diana conjures three voids which, upon contact, will release the chain binding this netherworld monstrosity - a dog with 2 other heads of snake on its shoulder Does Not guard To obtain this ARM PM Silk.
I (Eins): Guardian ÄRM, the sentient type, a knightly armored creature which attacks with a long spear. Guards High PowerdHoly ARM's
II (Zwei) - Lemures: Guardian ÄRM, the insentient type, one of the only two to be named and strongests - a Herculean version of these common dark souls. Does not Guard can only be broufght from A shop At a high Price.
III (Drei): Guardian ÄRM, the insentient type, a muscularly built wood monster. Does not Guard can only be broufght from A shop At a high Price.
IV (Vier): Guardian ÄRM, the insentient type, a four-legged puppet with its head twisted upwards. Special ability: crossing space. Does not Guard can only be broufght from A shop At a high Price.
V (Fünf) - Dead Dragon: Guardian ÄRM, the insentient type, one of the only two to be named and strongest - a dragon with decaying skins and reeky breath. Does not Guard can only be broufght from A shop At a high Price.
VI (Sechs): Guardian ÄRM, the insentient type, a gigantic stuffed rabbit with a sewn mouth which, each time it opens, will release a destructive beam. Does not Guard can only be broufght from A shop At a high Price.
VII (Sieben): Guardian ÄRM, the sentient type, a Humpty Dumpty-like midget, donning an outfit of late 18th/earlier 19th century style (as its top hat and cane suggest). Not much of its ability is known. Does not Guard can only be broufght from A shop At a high Price.
VIII (Acht): Guardian ÄRM, the insentient type, a stone monster. Does not Guard can only be broufght from A shop At a high Price.
IX (Neun): Guardian ÄRM, the insentient type, a levitating cloaked monster with invisible gloved hands and a log for a head. Does not Guard can only be broufght from A shop At a high Price.
X (Zehn): Guardian ÄRM, the sentient type, a skeletal hooded phantom, which assails the opponent emotionally. Special ability: once the opponent falls for its words, X's outwardly harmless appearance will transform into a more malignant one and finishes the prey. Does not Guard can only be broufght from A shop At a high Price.
Chain Soldiers (anime): A Guardian ÄRM that summons several armored soldiers linked together with chains used to ensnare Peta's enemies. However, the soldiers are useless without their chains. Does not gurad can only be brought from a shop at a high Price.
Body Eye: Peta's opera necklace Guardian ÄRM which calls forth upon earth a wingless Diablo with runic bonds sealing its lower half. However the demon doesn't possess any satanic extraordinary; its power manifests in a myriad of bats while Body Eye itself wrecks massive destruction with its claws. Does not gurad can only be brought from a shop at a high Price.
Cockatrice: The bell Guardian ÄRM at the end of a chain seen at Rolan's waist that calls for the giant eagle of legend and its lethal petrifying breaths. The ÄRM requires an esoteric incantation to activate Does not gurad can only be brought from a shop at a high Price.
Peryton: A ring Guardian ÄRM from which Ian calls forth the mutated hybrid of legend possessing greater prowess than its said origin is depicted. Does not gurad can only be brought from a shop at a high Price.
Tiamat: Answering King's behest, the fallen mother goddess with her retained mythological appearance emerges from legend to bring retributions upon all those who rebel his rule. Cannont be obtined yet
Phoenix: From within the sacred flame of its cyclical rebirth, this Guardian is summoned to fight by the King's side and consume all his opponents in flame. Cannont be obtained yet
Trick-Or-Treat: A Guardian ÄRM that creates explosive plant creatures with Jack-o-lantern heads. Cannot be gained yet
Wakan Tanka: Though embodying the "divine sacred", summoning through Halloween's cross pendant ÄRM has minimized the "Great Spirit"'s omnipotence to the giant form of a winged skeleton-bodied skull, albeit retains some of its ascendancy - the scorching flame it breathes. cannot be gained yet
Yggdrasil: A Guardian ÄRM which calls out an enormous, invincible tree. user can control various parts of the tree for an attack. Does not guard can only be brought from shop for high price
Wooden Bird: Guardian ÄRM, a bird born with wooden structure of such blighted plant that will wither any greens to its own bleak figure. Does not gurad can only be brought from a shop for a high price
Trump Soldier: A Guardian ÄRM that creates card soldiers. The cover spread for the first chapter shows the outlines of this ÄRM. Does not gurad can only be brought from a shop for a high price
Nightmare: A Guardian ÄRM that creates many eyed, sharp-toothed spherical objects, which fly around and attack. Does not gurad can only be brought from a shop for a high price
Death: A pendant Guardian ÄRM which conjures for Ash a goalie-masked monster with ability of his likes - the ability to separate its body. Cannot be obtain'd
Bururu: A ring Guardian ÄRM that summons a giant bulldog. Does not gurad can only be brought from a shop for a high price
Egola: A ring Guardian ÄRM, summons a giant made of ice to attack the user's enemies. This giant's power increases in areas covered in ice. Does not gurad can only be brought from a shop for a high price
Icebeamer (anime only): A Guardian ÄRM, summons a sphere-shaped chunk of ice that shoots energy beams at the enemy. Does not gurad can only be brought from a shop for a high price
Akko: Guardian ÄRM used by Aqua, summons a giant mobile clam that can shoot pearls at the enemy and allows the user to hide inside of it. Unlike most Guardians, the user can still move while using it. Does not gurad can only be brought from a shop for a high price
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Posted: Wed May 21, 2008 11:57 am
Weapon ARM's
-Battle Scoop/Battle Shovel: Also called the Earth Scoop, a Weapon ÄRM The ÄRM's typically horrendously weak, Can be upgraded With up to 3 magic stones.
-Ring Dagger: A Celtic dagger Weapon ÄRM, Small but deadly can be used as a throwing knife. Cannot be upgraded with magic stones.
-Griffin Lance: A ring Weapon ÄRM, a lance with griffin-headed tip. Cannot be upgraded with Magic stones
-Guardess: A ring Weapon ÄRM that creates a large shield with a cross on it.Can be upgraded with up to 2 magic stones.
-13 Totem Pole: A Weapon/Guardian ARM Witch each section is a totem carved head and can be used as a weapon pole or a Summon of many Totem poles coming from the ground. Can be upgraded with up to one Magic stone.
-Ice Sword: A ring ÄRM that solidfies water in the air into a sword covering the user's hand.Cannont be upgraded with magic stones
-Aeros Staff: The scepter Weapon ÄRM mere possession of which Contains wind mastery Also. Can be upgraded with one magic stone
-Sickle Death: Weapon ÄRM, a scythe engraved with a gory vulture's head. Can be upgraded with one magicail stone
-Rapier Whip: A Weapon ÄRM, a sword that can stretch its blade like a whip and explodes when its tip touches an opponent. Cannot be upgraded with magicail stones
-Python Whip: A pair of Weapon ÄRMs that are snake-shaped whips. Cannot be upgraded with magic stones
-Octopus: An 8-armed whip Weapon ÄRM with regenerative ability. Can be upgraded with one magic stone
-Octopus 2: Weapon ÄRM, a more powerful version of Octopus with various sharp weapons at the tip of each tentacle. Cannot be upgraded with magic stones
-Moon Fall: Weapon ÄRM, crescent boomerangs. Can be upgraded with up to two magic stones
-Gigant Blade: A giant sword Weapon ÄRM with its handle run into the spine of its heavily spiked blade. Cannot be upgraded with magic stones
-Cross Dagger: Weapon ÄRM, the very cross tied to Halloween's back, that turns into, and shoots missiles of flame. Can be upgraded with up to one magic stone
-Napalm Death: Weapon ÄRM which grows a large blossom from the back of cross dagger that shoots flames like a cannon. Can be upgraded with up to one magic stone
-Magic Rope: Weapon ÄRM, an urn containing ropes which tie the opponent. These ropes can keep coming after their target even after being cut and the only way to stop them is to destroy the urn. Cannot be upgraded with magic stones
-Electric Feather: A ring Weapon ÄRM that creates feathers which emit electricity. Cannot be upgraded with magic stones
-Electric Circuit (Electric Frisbee): Weapon ÄRM, objects of circular shape, that Galian uses for circumdate his opponent. This ÄRM has an electric power, that attack and inhibits the opponent. Cannot be upgraded with magic stones.
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Posted: Wed May 21, 2008 12:01 pm
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Posted: Wed May 21, 2008 12:04 pm
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Posted: Wed May 21, 2008 12:07 pm
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