Plasmids(Genetic changes requiring Eve to activate):
Lot 1; Electro Bolt: Allows the user to release electricity through their finger tips zapping others or electronics. The users veins will pules with the electric blue of electricity.
Lot 2; Incinerate: Allows the user to release flame from their finger tips. The more they attack the same target the hotter the flame. The users hand will become reddened and flame will escape cracks in this pseudo magma. As in all extreme cases the effects worsen and spread through their entire body.
Lot 3; Winter Blast: Allows the user to freeze or place ice upon targets. A frozen target can be shattered. The users hand will become slightly crystallized with ice.
Lot 4; Insect Swarm: The user is in control of a hive of insects often hornets or bees, but it is their choice. The insects are created from genes in the plasmid and if not chosen will become what matches the user. Depending on the type of insect will determine the damage and abilities as well as the appearance. Bees will change the skin into a hive with holes to escape, scorpions would come from a rock like extrusion from the users back, and the less useful butterflies if it were to happen would fly around the user and settle on flowers on their skin.
Lot 5; Hypnotize: The user will be able to concentrate and take over or influence others minds.
Lot 6; Telekinesis: The user will be able to move objects with their mind.
Lot 7; Emotion/State of Mind: This lot allows the user to summon specific emotion in a target.
Lot 8; Illusion: The user will cast an illusion of their choosing upon an certain area, more eve more you can do.
EVE(Bio genetic Fuel):
EVE: The first and thus far only EVE type, it fuels Plasmids allowing them to work, running out of Eve will hinder the effects. Those who use such things often carry EVE syringes on them at all times or have added it previously, even overdosed.
Trigger: Eve that activates on it's own trigger and can range from literally everything, being something everyday to the near impossible set up. Works for Tonics as well. Most common, for Tonics, is self activation, trigger when you think about using such.
Tonics(Passive genetics):
Series 1; Muscle: This series includes tonics that increase or decrease muscle mass and strength. Effectively like steroids but not a** limited or hurtful, and yes all of these things can be taken to extremes.
Series 2; Skin: Each tonic allows the user to change skin color from the average to the extreme, even animal skin, for example, scales, tougher skin, feathers, fur.
Series 3; Structure: These allow body structure to be altered, as alone muscle height or bone height and such would only result badly. With these you can change height, weight, specific height and weight, age, gender, bone strength, and other such things.
Series 4; Eyes: These allow the user to change their eye color, size and shape. Also included are animal eyes as well as unique eyes for different types of seeing.
Series 5; Hair: These allow for growth or loss of hair as well furs. Nothing too special here.
Series 6; Ears: These allow new shape and improved or selective hearing.
Series 7; Nose: These allow for new shape and improved or selective smelling.
Series 8; Mouth: These allow for new shape and function as well as improved or selective tasting. Also allows for voice alteration.
Series 9; Tails: Of many sorts practical and non.
Series 10; Wings: Of all sorts and functional, some not so.
Series 11; Fangs: Different length and number.
Series 12; Claws: For feet and hands.
Series 13; Natural Armor: Ranging from extruding bones and needles, to armored skin and shells.
Series 14; Blood Lust: A person with this 'installed' will get a thrill from making others bleed and this thrill will encourage faster regeneration in themselves.
Series15; Booze Hound: A person with this tonic will convert alcohol into eve, though the effects of alcohol are not hindered much in the process.
Series 16; Eve Link: When healing wounds through medicine the user will gain some eve back as well.
Series 17; Extra Nutrition: Receive more nutrition, energy, and recover faster from food of any sort.
Series 18; Medical Expert: Named so because bandaging and healing recovers faster.
Series 19; Natural Camouflage: Become invisible with minimal movement.
Series 20; Scrounger: A tonic for thieves and those hard on luck. Users will have better eye sight and smell keened into objects of desire so as to find specifically what they are looking for.
Series 21; Security evasion: Cameras and Security devices can not see you.
Series 22; Sports Boost: Or in other words, 'safe' steroids.
Series 23; Alarm Expert: In avoiding or disarming alarms you are good.
Series 24; Clever Inventor: Creative juices will be flowing with this tonic, users are able to more easily see the components to a machine in their mind when inventing.
Series 25; Focused Hacker: When hacking you wont be bothered by anything else.
Series 26; Speedy hacker: Quicker at tinkering in such things. '
Series 27; Electric Skin: Such as an electric eel. Touching such a person would result in an electric shock. Reduces electric damage.
Series 28; Frozen field: Reduces cold damage as well as gives a cold field around the user, objects close by may freeze.
Series 29; Human Inferno: Reduces fire damage as well as gives a heat field around the user, objects close by may burn or melt.
ADAM(Genetic re sequencer):
ADAM: The only type thus far and probably ever as there is no other 'type' that should be needed. ADAM is stem cells from a deep sea slug. They allow the double helix to bend and reshape, to be edited as the editor pleases and in doing so allows for hidden genetics to be tapped or new ones to be added where they previously weren't. ADAM allows the changes to be made while EVE allows them to function.