Character Creation
Need help with creating a character? Here are some tips.
Character Concept
The first and most obvious step is to start giving some thought to the character you are planning on playing. At this point you will probably be painting with fairly broad strokes -- 'neurotic Black Mage' or 'narcissistic wandering Thief' are some basic examples of concepts that could be spun out into a well-defined character with a bit of thought. However, a concept is nothing more than the germ of a character -- in order to start fleshing out the person behind the idea, details you should settle on as early as possible include:
Name
In a universe populated by heroes with monikers like Cloud Strife, Zidane Tribal or Laguna Loire, Sora, Riku, a good name can go a long way towards making a character seem like a plausible addition to Square's established mythos. There are no hard and fast rules for generating these. Ideally, a good name should be evocative and a little unusual; a Dragoon calling himself 'Bob Smith' is clearly neither.
Age
Age nearly always equates to 'experience'; often drawing the fine line between a fresh-faced adventurer brat and a grizzled, world-weary veteran. Most heroes will be somewhere between 18 and 40 years of age, though there are exceptions on both ends. Characters between 5 and 13 years of age are considered to be Young; as a result of their age, they are weaker but more agile than normal. Conversely, characters of 60 years and above are considered to be Old, as with Young characters, they are weaker, but more knowledgeable. Aside from the effect this has on the character's Attributes, characters of either type will encounter serious social discrimination from people around them; comments like 'old-timer' and 'squirt' are likely to follow them everywhere they go, and few - if any - will actually take them seriously, regardless of how many times they prove themselves.
Appearance
Physical features, height, weight, build, hair-, eye- and skin color -- beyond the obvious factors, a character's Appearance as a much a measure of their 'style' as anything else. Clothing: do they lean towards all-concealing black trench coats, or a wardrobe consisting entirely of loud pastels? What about jewelry, or other distinguishing features such as tattoos? How does the character carry themselves, and what impression do the character's general posture and expression give others?
Job Class
A character's chosen Job determines his or her basic Abilities, their starting Magic Points, and a whole slew of other factors. For this reason, choosing a Job is possibly the most important decision a player makes during the character creation process. Classes and Jobs are presented in full detail. In Requiem of Keyblades, we do not have an Heart bar or Hp bar. We're trying not to have one so people make battles lively, however if people godmod and continueto do so we will be forced to have one.
