Welcome to Gaia! ::

Reply RP Forum
.Hack//The World: Background Information

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Mithril_Elf

PostPosted: Mon Sep 05, 2005 3:14 pm


User Image


Yes, it's Mithril_elf again. The Lone Werewolve of The World. I figured we could use an information sticky for the newbies. twisted Yes, the newbies need to know the basics. Hmm.... Some of you older players could use a refresher course as well. Here it is then.



1. Basic Profile for The World

-Your going to need to think up a profile before entering The World. Fill this out and have it in hand, and you'll be fine.

Username:
[this is what other players of the World with know you as.]

Age:
[Your characters age]

Gender:
[Female/Male]

Level:
[No level over 50]

Class:
[Blade-master, Twin-blade, heavy-blade, wave-master, long-arm, heavy-axemen, were-wolf, fighter. No A.I's or altered characters are tolerated in the World and they will all be deleted.]

Avatar:
[What your character appearence is.]

Member address:
[Cyber Connect 2 Corporation will provide you with your MA after you send your form and after it is approved.]




2. Character Classes of The World


Having Trouble Selecting a Character Class...?

Here is a list of all the character classes for your convinience!

*NOTE* the pictures here are only examples of character classes, avatars in The World can be very unique.

Loading Class Database..._

Loading Complete..._


Heavy Blade:

Heavy Blades mostly rely on physical strength to battle it out with monsters or enemies, so they jump into the fray with ease. They wield large, broad swords that are hard to control, yet serve devastating blows. However, while they are not the slowest character class- They do lack in agility- (Yet, they manage to keep up with Twin Blades quite well,) and even a little bit in magic skills. They rely on pure power to bring down an opponent, and they are a must in your party if your goal is to fight large monsters. But despite magic and agility handicaps, they are strong and powerful allies and are a great addition to any party- Almost always a must have.

User Image

More Images:
http://www.rpgamer.com/games/hack/hack/art/hack006.jpg

Overall Stats:
Power: 4/5
Endurance: 4/5
Speed: 3/5
Magic: 2/5


Blade Master

Blade masters are similar to Heavy blades in many ways; they both wield swords with great offensive power and they both mainly rely on physical attacks to weaken the enemy. But the difference between them is speed. Blade masters can wield a blade with much more accuracy and agility- The only problem that since they are nimbler than Heavy Blades, their swords pack a slightly less powerful blow. So- It takes only slightly longer for them to finish off an opponent- Yet they do so more effectively, making every strike with the sword focused and accurate, unlike Heavy Blades, who focus on shear strength and power. Blade Masters make perfect party leaders and followers alike.

User Image

More Images:
http://www.rpgamer.com/games/hack/hack/art/sanjuro_01.jpg
http://www.rpgamer.com/games/hack/hack/art/balmung_01.jpg

Overall Stats:
Power: 4/5
Endurance: 3/5
Speed: 4/5
Magic: 3/5


Twin Blade

Twin Blades are the fastest of all the character classes, using their speed to confuse and slow their prey. They use twin daggers that can slowly cut away at someone's Hit Points when used properly. Twin Blades attack with deadly accuracy and speed- Often leaving other characters in the dust. But- However, they lack slightly in power and endurance, relying on sheer speed to get them to victory. Twin Blades also boast in magic, though, not nearly as those of the Wave Master class. They are often found alone so that they don't have to wait for other party members trying to keep up, but if ever given the chance- They make perfect party members and even astute leaders.

User Image

More Images:

http://www.dragonpalace.net/~asmaria/sora/sora18.jpg


Overall Stats:
Power: 2/5
Endurance: 3/5
Speed: 5/5
Magic: 4/5

Heavy Axe Men

By far the most powerful character class- Heavy Axe Men wield large axes with extreme power, as their name suggests. They are often in the middle of the fight, chopping away at the enemies Hit Points drastically. They are superb fighters. But good also comes with the bad. They are the slowest of all the character classes, leaving them far from compare to the speed demon Twin Blades. Also- They lack magic greatly, even more so than Heavy Blades. Luckily- With such strong power, you could assume that they can endure quite well, and you're right. If you ever were to battle a Heavy Axe Men, magic would be most effective.

User Image

More Images:

Heavy Axe Men
http://www.rpgamer.com/games/hack/hack/art/piros_01.jpg


Overall Stats:
Power: 5/5
Endurance: 4/5
Speed: 1/5
Magic: 2/5

Long Arm

The Long Arm character classes do battle with a long spear or javelin, and can use it with great speed and power alike. They are most likely the most well-rounded character class, but even Long Arms have slight strengths and weaknesses. The most noticeable is probably their poor endurance. They are somewhat resistant to most magic attacks; it's the physical attacks that slow them down. You would never want to bet on a Long Arm doing battle with a Heavy Axe Men- Unless they were at a high level; chances are they would have a rough time against such a powerful rival. Not to say they aren't strong or weak, they just don't have sky rocketing or really terrible stats in any area, which can be both a strength and a weakness at the same time.

User Image

More Images:

http://www.rpgamer.com/games/hack/hack/art/gardenia_01.jpg

Overall Stats:
Power: 3/5
Endurance: 2/5
Speed: 4/5
Magic: 3/5

Wave Masters
Favorite classes among newbies, Wave masters rely almost completely on magic spells to attack their opponent and to heal themselves and party members. They boast in this skill more than the other classes by far- Making them powerful characters. They also benefit from charms more, such as tarots and scrolls- Items that place a curse on the opposer. When Wave Masters use these common items- They are more accurate then when other classes would attack with them. As you might have guessed- Wave Masters- Like everyone else, have their flaws. For example, their physical power is almost non-existent, making them a poor choice for people who like to battle in the front lines. The speed of Wave Masters is also an issue, while not as slow as Heavy Axe Men- They aren't very nimble nor agile. A perfect class for those who like to work as a team.

User Image

User Image

More Images:

http://www.rpgamer.com/games/hack/hack/art/hack005.jpg

Overall Stats:

Power: 1/5
Endurance: 3/5
Speed: 2/5
Magic: 5/5

Were-Wolves

Were-Wolves are part of the new expansion pack for The Word, so they are a rather rare, yet elegant character class. Players who wish to be a Were-Wolf must under go much hard work and have lots of patience to achieve their goal. First off- They must be at a certain level, depending on what the player's current level is- Then they must purchase The World's expansion pack- And after all that is done, they must complete a complicated, dangerous side quest. The rewards for all this turmoil however, are great. Were-Wolves have the extraordinary ability to transform into a wolf version of their avatar whenever they please; this gives them heightened stats and abilities.

Were-Wolves are powerful classes, that can be added to a players past class. For example, if the user was a Twin Blade before he or she bought the expansion and changed classes; they could still wield twin blades and be considered a Twin Blade.
Were-Wolves posses' great speed, power, and endurance- Yet lack somewhat in magic. And they often sport wolf ears and a tail.

User Image

Overall Stats:

Power: 4/5
Endurance: 3/5
Speed: 4/5
Magic: 2/5

Fighters

Also part of the new expansion to The World, fighters use little, if any weapons at all, using brute strength to attack others. The weapons they rarely used are usually spiked clubbed knuckles or such. Fighters also need to go through the same process as Were-Wolves to achieve the class of a fighter, but many believe that is much more rigorous of a task. And- another difference between Were-Wolves and fighters is that their character class changes completely once the process is complete- Leaving all the old weapons they had to no use. Fighters are very rare, and many are yet to lay eyes on one- They blend so well in a crowd however, many are to pass one by without notice. Fighters match Heavy Axe Men in strength and endurance- If not surpass them. But- The magic of this class is completely non-existent, and their speed won't win them awards either.

No Images Avalible

Overall Stats:

Power: 5/5
Endurance: 5/5
Speed: 2/5
Magic: 1/5




3. Spells

-You wavemasters have to get your stuff down. Here you go.

1. Earth Spells:

Gan Don (Target: Area, SP: 10, Type: Drop, Lvl: 1)
GiGan Don (Target: Area, SP: 20, Type: Drop, Lvl: 2)
OrGan Don (Target: Area, SP: 40, Type: Drop, Lvl: 3)
Gan Rom (Target: Area, SP: 10, Type: Tornado, Lvl: 1)
MeGan Rom (Target: Area, SP: 10, Type: Tornado, Lvl: 2)
Gan Zot (Target: Area, SP: 20, Type: Raise, Lvl: 1)
GiGan Zot (Target: Area, SP: 30, Type: Raise, Lvl: 2)
OrGan Zot (Target: Area, SP: 50, Type: Raise, Lvl: 3)
Yarthkins (Target: Area, SP: 50, Type: Summon, Lvl: 1)

2. Water Spells:

Rue Rom (Target: Area, SP: 10, Type: Tornado, Lvl: 1)
MeRue Rom (Target: Area, SP: 20, Type: Tornado, Lvl: 2)
OrRue Rom (Target: Area, SP: 40, Type: Tornado, Lvl: 3)
Rue Kruz (Target: Unit, SP: 10, Type: Converge, Lvl: 1)
GiRue Kruz (Target: Unit, SP: 20, Type: Converge, Lvl: 2)
MeRue Kruz (Target: Unit, SP: 40, Type: Converge, Lvl: 3)
Rue Zot (Target: Area, SP: 20, Type: Raise, Lvl: 1)
MeRue Zot (Target: Area, SP: 30, Type: Raise, Lvl: 2)

3. Fire Spells:

Vak Don (Target: Area, SP: 10, Type: Drop, Lvl: 1)
Vak Rom (Target: Area, SP: 10, Type: Tornado, Lvl: 1)
BiVak Rom (Target: Area, SP: 20, Type: Tornado, Lvl: 2)
OrVak Rom (Target: Area, SP: 40, Type: Tornado, Lvl: 3)
Vak Kruz (Target: Unit, SP: 10, Type: Converge, Lvl: 1)
GiVak Kruz (Target: Unit, SP: 20, Type: Converge, Lvl: 2)
MeVak Kruz (Target: Unit, SP: 40, Type: Converge, Lvl: 3)
Vulcan Ch (Target: Area, SP: 70, Type: Summon, Lvl: 2)

4. Wood Spells:

Juk Rom (Target: Area, SP: 10, Type: Tornado, Lvl: 1)
ViJuk Rom (Target: Area, SP: 20, Type: Tornado, Lvl: 2)
RaJuk Rom (Target: Area, SP: 40, Type, Tornado, Lvl: 3)
Juk Kruz (Target: Unit, SP: 10, Type: Converge, Lvl: 1)
MeJuk Kruz (Target: Unit, SP: 20, Type: Converge, Lvl: 2)
Juk Zot (Target: Area, SP: 20, Type: Raise, Lvl: 1)
RaJuk Zot (Target: Area, SP: 30, Type: Raise, Lvl: 2)
OrJuk Zot (Target: Area, SP: 50, Type: Raise, Lvl: 3)

5. Thunder Spells:

Rai Don (Target: Area, SP: 10, Type: Drop, Lvl: 1)
MeRai Don (Target: Area, SP: 20, Type: Drop, Lvl: 2)
GiRai Don (Target: Area, SP: 40, Type: Drop, Lvl: 3)
Rai Rom (Target: Area, SP: 10, Type: Tornado, Lvl: 1)
GiRai Rom (Target: Area, SP: 20, Type: Tornado, Lvl: 2)
MeRai Rom (Target: Area, SP: 40, Type: Tornado, Lvl: 3)
Rai Kruz (Target: Unit, SP: 10, Type: Converge, Lvl: 1)

6. Darkness Spells:

Ani Don (Target: Area, SP: 10, Type: Drop, Lvl: 1)
Ani Kruz (Target: Unit, SP: 10, Type: Converge, Lvl: 1)
MeAni Kruz (Target: Unit, SP: 20, Type: Converge, Lvl: 2)
OrmeAni Kruz (Target: Unit, SP: 40, Type: Converge, Lvl: 3)
Ani Zot (Target: Area, SP: 20, Type: Raise, Lvl: 1)
MeAni Zot (Target: Area, SP: 30, Type: Raise, Lvl: 2)
OrmeAni Zot (Target: Area, SP: 50, Type: Raise, Lvl: 3)
Wryneck (Target: Area, SP: 50, Type: Summon, Lvl: 1)

7. Non-Elemental Spells:

Summon Goblin (Target: Area, SP: 25, Type: Summon, Lvl: 1)

B. Healing Spells:

Repth (Target: Unit, SP: 10, HP Restored: 150)
Ol Repth (Target: Unit, SP: 30, HP Restored: 400)
Pha Repth (Target: Unit, SP: 50, HP Restored: All)
La Repth (Target: Area, SP: 20, HP Restored: 150)
Ola Repth (Target: Area, SP: 40, HP Restored: 400)
Phal Repth (Target: Area, SP: 60, HP Restored: All)
Rip Teyn (Target: Unit, SP: 10, Same as Antidote)
Rip Synk (Target: Unit, SP: 10, Same as Restorative)
Rip Maen (Target: Unit, SP: 40, Same as Resurrect)

C. Strengthening Spells:

Rig Saem (Target: Unit, SP: 15, HP Replenishes over time)
Rig Gaem (Target: Unit, SP: 25, SP Replenishes over time)
Ap Do (Target: Unit, SP: 15, Temporary up in speed)
Ap Corv (Target: Unit, SP: 15, Temporary up in Phy. Str.)
Ap Vorv (Target: Unit, SP: 15, Temporary up in Phy. Def.)
Ap Torv (Target: Unit, SP: 15, Temporary up in Phy. Acc.)
Ap Corma (Target: Unit, SP: 15, Temporary up in Mag. Str.)
Ap Vorma (Target: Unit, SP: 15, Temporary up in Mag. Def.)
Ap Torma (Target: Unit, SP: 15, Temporary up in Mag. Acc.)
Ap Ganz (Target: Area, SP: 10, Temporary up in Earth Att.)
Ap Ruem (Target: Area, SP: 10, Temporary up in Water Att.)
Ap Vakz (Target: Area, SP: 10, Temporary up in Fire Att.)
Ap Juka (Target: Area, SP: 10, Temporary up in Wood Att.)
Ap Raio (Target: Area, SP: 10, Temporary up in Thunder Att.)
Ap Anid (Target: Area, SP: 10, Temporary up in Dark Att.)

D. Weakening Spells:

Duk Lei (Target: Unit, SP: 20, Poisons target temporarily)
Suvi Lei (Target: Unit, SP: 20, Paralyzes target temporarily)
Dek Do (Target: Unit, SP: 20, Slows target temporarily)
Miu Lei (Target: Unit, SP: 40, Charms target temporarily)
Mumyn Lei (Target: Unit, SP: 30, Sleeps target temporarily)
Ranki Lei (Target: Unit, SP: 30, Confuses target temporarily)
Maj Lei (Target: Unit, SP: 30, Curses target temporarily)
Dek Corv (Target: Unit, SP: 15, Temporary down in Phy. Str.)
Dek Vorv (Target: Unit, SP: 15, Temporary down in Phy. Def.)
Dek Torv (Target: Unit, SP: 15, Temporary down in Phy. Evd.)
Dek Corma (Target: Unit, SP: 15, Temporary down in Mag. Str.)
Dek Vorma (Target: Unit, SP: 15, Temporary down in Mag. Def.)
Dek Torma (Target: Unit, SP: 15, Temporary down in Mag. Evd.)
Dek Ganz (Target: Area, SP: 10, Temporary down in Earth Att.)
Dek Ruem (Target: Area, SP: 10, Temporary down in Water Att.)
Dek Vakz (Target: Area, SP: 10, Temporary down in Fire Att.)
Dek Juka (Target: Area, SP: 10, Temporary down in Wood Att.)
Dek Raio (Target: Area, SP: 10, Temporary down in Thunder Att.)
Dek Anid (Target: Area, SP: 10, Temporary down in Dark Att.)




4.Skills


A. Twin Blade Skills:

Saber Dance (Lvl: 1, Target: Unit, SP: 10, Element: None)
Tiger Claws (Lvl: 1, Target: Area, SP: 10, Element: None)
Staccato (Lvl: 1, Target: Unit, SP: 15, Element: None)
Flame Dance (Lvl: 2, Target: Unit, SP: 30, Element: Fire)
Orchid Dance (Lvl: 2, Target: Unit, SP: 30, Element: Wood)
Thunder Dance (Lvl: 2, Target: Unit, SP: 30, Element: Thunder)
Dark Dance (Lvl: 2, Target: Unit, SP: 30, Element: Dark)
Twin Darkness (Lvl: 2, Target: Unit, SP: 45, Element: Dark)

B. Heavy Blade Skills:

Cross Slash (Lvl: 1, Target: Unit, SP: 10, Element: None)
Crack Beat (Lvl: 1, Target: Area, SP: 10, Element: None)
Revolver (Lvl: 1, Target: Area, SP: 10, Element: None)
Vak Crack (Lvl: 2, Target: Area, SP: 30, Element: Fire)
Vak Revolver (Lvl: 2, Target: Area, SP: 30, Element: Fire)
Ani Slash (Lvl: 2, Target: Unit, SP: 30, Element: Dark)
Ani Revolver (Lvl: 2, Target: Area, SP: 30, Element: Dark)
Death Bringer (Lvl: 1, Target: Unit, SP: 10, Element: None)
Calamity (Lvl: 1, Target: Unit, SP: 10, Element: None)
Gan Smash (Lvl: 2, Target: Unit, SP: 30, Element: Earth)
Gan Drive (Lvl: 2, Target: Unit, SP: 30, Element: Earth)
Vak Smash (Lvl: 2, Target: Unit, SP: 30, Element: Fire)
Vak Drive (Lvl: 2, Target: Unit, SP: 30, Element: Fire)
Juk Smash (Lvl: 2, Target: Unit, SP: 30, Element: Wood)
Juk Drive (Lvl: 2, Target: Unit, SP: 30, Element: Wood)
Rairaku (Lvl: 2, Target: Unit, SP: 30, Element: Thunder)

C. Blademaster Skills:

Hayabusa (Lvl: 1, Target: Area, SP: 10, Element: None)
Sohgasho (Lvl: 1, Target: Unit, SP: 15, Element: None)
Danku (Lvl: 2, Target: Area, SP: 30, Element: Earth)
Karin (Lvl: 2, Target: Area, SP: 30, Element: Fire)
Hirameki (Lvl: 2, Target: Area, SP: 30, Element: Wood)
Raika (Lvl: 2, Target: Area, SP: 30, Element: Thunder)
Rairaku (Lvl: 2, Target: Unit, SP: 40, Element: Thunder)

D. Heavy Axeman Skills:

Axel Pain (Lvl: 1, Target: Area, SP: 10, Element: None)
Triple Wield (Lvl: 1, Target: Area, SP: 10, Element: None)
Brandish (Lvl: 1, Target: Area, SP: 10, Element: None)
Gan Break (Lvl: 2, Target: Area, SP: 30, Element: Earth)
Gan Tornado (Lvl: 2, Target: Area, SP: 30, Element: Earth)
Gan Basher (Lvl: 2, Target: Area, SP: 30, Element: Earth)
Rue Tornado (Lvl: 2, Target: Area, SP: 30, Element: Water)
Rai Tornado (Lvl: 2, Target: Area, SP: 30, Element: Thunder)
Ani Tornado (Lvl: 2, Target: Area, SP: 30, Element: Dark)
Ani Basher (Lvl: 2, Target: Area, SP: 30, Element: Dark)

E. Long Arm Skills:

Triple Doom (Lvl: 1, Target: Unit, SP: 10, Element: None)
Juk Repulse (Lvl: 1, Target: Area, SP: 10, Element: None)
Double Sweep (Lvl: 1, Target: Area, SP: 10, Element: None)
Rue Repulse (Lvl: 2, Target: Area, SP: 30, Element: Water)
Vak Repulse (Lvl: 2, Target: Area, SP: 30, Element: Fire)
Juk Wipe (Lvl: 2, Target: Area, SP: 30, Element: Wood)
Rai Repulse (Lvl: 2, Target: Area, SP: 30, Element: Thunder)




5. Monsters of The World

001: Razine: Sigma Entwined Prejudiced Chaos
002: Swordmanoid: Delta Expansive Haunted Sea of Sand
003: Gladiator: Theta Tested Soul Arctic
004: Ochimusha: Delta Hideous Eternal Messenger
005: Nobunaga Soul: Lambda Bitter Hot-Blooded Sand Trap
006: Heavy Metal: Delta Hideous Organ Market Scaffold
007: Phalanx: Lambda Nameless Forbidden Hypha
008: Dark Rider: Theta Chronicling Passionate Remnant
009: Dark Horse: Lambda Scattering Fossil's Milestone
010: Nightmare: Sigma Collapsed Pagan Remains
011: Tetra Armor: Theta Clean Fossil's Melody
012: Squidbod: Lambda Chosen Hopeless Sand Trap
013: General Armor: Delta Chronicling Passionate Fiery Sands
014: Porolin: Sigma Solemn Distrusting White Devil
015: Mummy Ripper: Delta Sleepy Haunted Remnant
016: Mummy Scissors: Lambda CLosed Distant New Truth
017: Temple Knight: Lambda Blooming Promised Walkway
018: Holy Night: Sigma Expansive Corrupted Ridgeline
019: Hand of God: Sigma Solemn Distrusting White Devil
020: Cadet Valkyrie: Delta Expansive Haunted Paradise
021: Fresh Valkyrie: Delta Lonely Silent Great Seal
022: Valkyrie: Lambda Silent Stalking Footstep
023: Long Lived: Sigma Collapsed Pagan Remains
024: Grand Mage: Theta Dripping His Projection
025: Grand Cold: Lambda Collapsed Pagan Remains
026: Grand Electric: Lambda Blooming Promised Walkway
027: Forest Hsien: Sigma Bursting Passed Over Hypha
028: Dark Guru: Sigma Collapsed Pagan Remains
029: Earth Hsien: Omega Cruel Vindictive Scars
030: Inferno: Lambda Scattering Fossil's Milestone
031: Ancient: Lambda Lightless Sacred Remains
032: Evil Horn: Sigma Abrasive Morphean Fertile Land
033: Lich: Sigma Solemn Distrusting White Devil
034: Lich Lord: Sigma Breezing Sage's Walkway
035: Dark Lord: Delta Reincarnated Purgatorial Altar
036: Flamer: Sigma Abrasive False Tragedy
037: Fire Witch: Theta Soft Distant March
038: Water Witch: Lambda Reckless Your Grasslands
039: Dark Witch: Theta Soft Distant March
040: Hysteria: Lambda Bottomless Guffawing Raw Ore
041: Druid Witch: Lambda Dazzling Sage's Arctic
042: Mad Witch: Lambda Chosen Hopeless Sand Trap
043: Earth Maiden: Sigma Attracting Fated Ebb and Flow
044: Spark Maiden: Sigma Dying Grieving Battlefield
045: Dark Maiden: Sigma Solemn Distrusting White Devil
046: Wood Maiden: Sigma Unmatched Worst Abyss
047: Flame Maiden: Delta Reincarnated Purgatorial Altar
048: Madam Niagara: Omega Unenduring Snowflake's Spiral
049: Kakasinger: Sigma Tested Morphean Alchemy
050: Guardian: Delta Dog Dancing Passionate Tri Pansy
051: Metal Eraser: Lambda Resurrected Confused Judgment
052: Metal Emporer: Theta Bursting Despaired Twin Hills
053: House Golem: Sigma Generous Bemused Virgin
054: Earthman Drill: Sigma Tested Morphean Alchemy
055: Hou=Go&m: Sigma Generous Bemused Virgin
056: Hou&Go$m: Delta Reincarnated Purgatorial Altar
057: Mu Guardian: Sigma Lightless Distant Dead Lands
058: Nega Guardian: Sigma Unusual Ghostly Remnant
059: ^u{G/&)<|=n: Delta Hidden Darkside Holy Ground
060: ^u[G/&)061: ^u[G/&)062: Comad Goo: Sigma Dolorous Promised Clavicle
063: Spin Figure: Sigma Resonating False Grasslands
064: Drill Idol: Sigma Unmatched Worst Abyss
065: &om066: &om067: Pippy: Sigma Chosen Hopeless Judgment
068: Chicken Hand: Delta Detestable Agonizing Pilgrimage
069: Wood Harpy: Delta Chronicling Passionate Fiery Sands
070: Death Crane: Lambda Nameless Seeker's Prarie
071: Harpy Queen: Lambda Pulsating Truth's Core
072: Phoenix Queen: Lambda Lightless Distant Dead Lands
073: Har*y/ue:n: Lambda Pulsating Truth's Core
074: Aurora Feather: Sigma Unmatched Worst Abyss
075: Rainbow Tail: Omega Cruel Vindictive Scars
076: Psyche Vision: Omega Chosen Solitary White Devil
077: A:ro*a Fe/th&r (Data Bug): Omega Muted Starving Dry Sea
078: A:ro*a Fe/th&r: Omega Sickened Imprisoned Fallen Angel
079: A:ro*a Fe/th&r: Omega Hidden Darkside Holy Ground
080: Monkey Crab: Lambda Nameless Seeker's Prarie
081: Snip Snap: Delta Seeding Unending Treasure Gem
082: Crab Turtle: Theta Quiet Eternal White Devil
083: Red Scissors: Theta Clean Fossil's Melody
084: Squilla Demon: Delta Putrid Hot-blooded Scaffold
085: Hell Slicer: Omega Mysterious Haunted Secret Tower
086: Mantis: Theta Chosen Hopeless Nothingness
087: Scorpioid: Lambda Nameless Seeker's Prarie
088: Scorpion Tank: Delta Closed Oblivious Twin Hills
089: Sc{rpioi^ (Data Bug): Lambda Nameless Seeker's Prarie
090: Bat: SIgma Chattering Snaring Twins
091: Shield Man: Delta Sleepy Haunted Remnant
092: Shield Devil: Lambda Nameless Forbidden Holy Ground
093: Maxwell: Sigma Bursting Passed Over Hypha
094: Wander Demon: Sigma Attracting Fated Ebb and Flow
095: Astro King: Omega Pulsating Truth's Core
096: $nder^mo: Omega Reincarnated Elusive Lyric Poet
097: $nder^mo: Omega Hidden Darkside Holy Ground
098: Ark Prince: Lambda Lightless Sacred Remains
099: Skate Rat Ark: Lambda Bottomless Guffawing Raw Ore
100: Alucard: Omega Cruel Vindictive Scars
101: Watcher: Sigma Dying Grieving Battlefield
102: Stare: Sigma Chatting Snaring Twin Hills
103: Death Glare: Sigma Breezing Sage's Walkway
104: Necrotic Eye: Sigma Spun Bloody Tragedy
105: Moai: Sigma Tested Morphean Alchemy
106: Rock Head: Delta Sleepy Haunted Remnant
107: Mystery Rock: Lambda Lightless Distant Dead Lands
108: Easter Rock: Lambda Chosen Hopeless Sand Trap
109: Sand Hill: Sigma Unusual Ghostly Remnant
110: Sand Mountain: Sigma Tested Morphean Alchemy
111: San=Hi/: Omega Bigtoed Snowflake's Capsule
112: San=Hi/: Sigma Unusual Ghostly Remnant
113: San=Hi/: Omega Hidden Darkside Holy Ground
114: Stone Turtle: Delta Closed Oblivious Twin Hills
115: Gaia Turtle: Sigma Turbulent Distrusting Ice Wall
116: *tone^t= (Data Bug): Delta Closed Oblivious Twin Hills
117: Minnow: Lambda Dying Madness Haunted Land
118: Sky Fish: Delta Indiscreet Gluttonous Pilgrimage
119: Arrow Fish: Delta Hideous Eternal Messenger
120: Star Fish: Lambda Capricious Unending Corridor
121: Smiley Ray: Lambda Nameless Forbidden Holy Ground
122: Big Eyes: Lambda Cracked Vengeful Aqua Field
123: Cyclo Shark: Theta Quiet Eternal White Devil
124: Hammer Shark: Theta Indiscreet Oblivious Scaffold
125: Star Eater: Sigma Fleeting Fallow Chaos
126: Acanthaster: Sigma Solemn Distrusting White Devil
127: Dark Starfish: Omega Dreaming Moonlit Gravestone
128: S=ar $at&r (Data Bug): Sigma Fleeting Fallow Chaos
129: S=ar $at&r: Delta Reincarnated Purgatorial Altar
130: Gremlin: Lambda Dazzling Sage's Arctic
131: Goblin: Delta Discovered Primative Touchstone
132: Stehoney: Delta Detestable Golden Sunny Demon
133: Jonue: Delta Detestable Golden Messenger
134: Stehoney R: Lambda Detestable Vengeful Sunny Demon
135: Jonue R: Lambda Detestable Vengeful Messenger
136: Stehoney T: Sigma Detestable Gambler's Sunny Demon
137: Jonue T: Sigma Detestable Gambler's Messenger
138: Stehoney X: Omega Detestable Elusive Sunny Demon
139: Jonue X: Omega Detestable Elusive Messenger
140: Hob Goblin: Delta Raging Passionate Melody
141: Zyan: Delta Detestable Golden Scent
142: Zyan R: Lambda Detestable Vengeful Scent
143: Zyan T: Sigma Detestable Gambler's Scent
144: Zyan X: Omega Detestable Elusive Scent
145: Goblin Night: Delta Raging Destroyer's Touchstone
146: Metal Goblin: Theta Chosen Hopeless Nothingness
147: Gob Machine: Omega Muted Starving Dry Sea
148: Albert: Delta Detestable Golden New Truth
149: Albert R: Lambda Detestable Vengeful New Truth
150: Albert T: Sigma Detestable Gambler's New Truth
151: Albert X: Omega Detestable Elusive New Truth
152: Magical Goblin: Delta Detsetable Agonizing Pilgrimage
153: Goblin Wiz: Delta Putrid Hot-blooded Scaffold
154: Voodoo Goblin: Lambda Dying Madness Haunted Land
155: Martina: Delta Detestable Golden Gate
156: Martina R: Lambda Detestable Vengeful Golden Gate
157: Martina T: Sigma Detestable Gambler's Golden Gate
158: Martina X: Omega Detestable Elusive Golden Gate
159: Cannibal: Theta Raging Orange Tragedy
160: Starving Ogre: Lambda Dazzling Sage's Arctic
161: Ogre: Theta Chosen Hipeless Nothingness
162: Ironball Mania: Sigma Generous Bemused Virgin
163: Ironball Freak: Theta Raging Orange Tragedy
164: Ironball Titan: Sigma Chatting Snaring Twins
165: /onB=ll^$&a (Data Bug): Sigma Chatting Snaring Twins
166: /onB=ll^$&a: Omega Sickened Imprisoned Fallen Angel
167: /onB=ll^$&a: Sigma Generous Bemused Virgin
168: Little Doggie: Theta Chosen Hopeless Melody
169: Sled Dog: Delta Collapsed Pagan Remains
170: Great Sled Dog: Lambda Silent Stalking Footstep
171: Sled Dog King: Sigma Expansive Corrupted Ridgeline
172: Hell Doberman: Delta Expansive Gluttonous Touchstone
173: Hell Hound: Theta Hideous Orange New Truth
174: Hades Hound: Lambda Silent Stalking Footstep
175: Cerberus: Omega Splendid Emerald Nobleman
176: Flame Heads: Delta Dog Dancing Passionate Tri Pansy
177: Black Death(Outbreak extra boss): Lambda Pulsating Sea of Clouds Whale
178: &erb&ru[ (Data Bug): Omega Splendid Emerald Nobleman
179: Wiggle Snake: Theta Chosen Hipeless Nothingness
180: Menhir: Theta Beautiful Someone's Treasure
181: Goil Menhir: Theta Chosen Hipeless Nothingness
182: Statue Menhir: Lambda Closed Distant New Truth
183: Sphinx Menhir: Lambda Lightless Sacred Remains
184: Fiend Menhir: Delta Discovered Solitary Sunny Demon
185: Limp Knife: Theta Dog Dancing Someone's Hypha
186: Disco Knife: Putrid Passed Over Aqua Field
187: Lambada Knife: Theta Rejecting Smiling Tri Pansy
188: Dust Curse: Delta Raging Passionate Melody
189: Cursed Blades: Theta Chosen Hipeless Nothingness
190: Sword of Chaos: Delta Expansive Talisman Remnant
191: Armor Shogun: Theta Raging Orange Tragedy
192: Armor General: Omega Unenduring Snowflake's Spiral
193: Armor Evil: Lambda Bottomless Guffawing Raw Ore
194: Dragon Puppy: Lambda Dying Madness Haunted Land
195: Snakoid: Delta Sleepy Haunted Remnant
196: Lead Snakoid: Theta Chronicling Passionate Remnant
197: King Snakoid: Lambda Dying Madness Haunted Land
198: Green Wyrm: Lambda Resurrecting Confused Judgment
199: Brown Wyrm: Theta Bitter Fantasy Mirror World
200: Red Wyrm: Delta Sleepy Haunted Remnant
201: Blue Wyrm: Omega Rotting Countless Sacrifice
202: __ed^|) (Data Bug): Delta Boundless Corrupted Fort Walls
203: __ed^|): Sigma Ancient Destroyer's Battlefield
204: The Bracelet: Omega Dreaming Moonlit Gravestone
205: The Guardian: Omega Dreaming Moonlit Gravestone
206: Dawn Wanderer: Omega Hidden Darkside Holy Ground
207: Temptress Lover: Omega Hidden Darkside Holy Ground
208: Dalaigon: Sigma Abrasive False Tragedy
209: Hydrosaurus: Sigma Dolorous Promised Clavicle
210: Glygon: Sigma Collapsed Pagan Remains
211: Grangon: Sigma Dying Grieving Battlefield
212: Drygon: Sigma Breezing Sage's Walkway
213: Dalaigon Anec: Lambda Pulsating Worst Core
214: Gr=go&a! (Data Bug): Lambda Blooming Promised Walkway
215: Parasite Dragon (Infection extra boss): Delta Hideous Someone's Giant
216: Gr=go&a!: Sigma Abrasive False Tragedy
217: Gr=go&a!: Sigma Ancient Destroyer's Battlefield
218: Gr=go&a!: Delta Reincarnated Purgatorial Altar
219: Twinkle Grass: Delta Reckless Your Grasslands
220: Mad Grass: Delta Seeding Unending Treasure Gem
221: Hungry Grass: Delta Collapsed Pagan Remains
222: Snappy Grass: Theta Collapsed Pagan Remains
223: Wood Stock: Theta Chosen Hopeless Melody
224: Thousand Trees: Delta Reckless Your Grasslands
225: W*dSto^k (Data Bug): Theta Collapsed Momentary Spiral
226: W*dSto^k: Sigma Screaming Wind Sand's Fate Castle
227: Scarlet King: Theta Bursting Despaired Twin Hills
228: Hackberry King: Lambda Bottomless Hopeless Footstep
229: Mushroom King: Deltan Expansive Gluttonous Touchstone
230: Charmer: Delta Raging Destroyer's Touchstone
231: Lamia Fighter: Delta Raging Destroyer's Touchstone
232: Lamia Hunter: Theta Great Distant Fertile Land
233: Lamia Assassin: Lambda Dying Eternal Footstep
234: Killer Snaker: Theta Bursting Despaired Twin Hills
235: Orochi: Lambda Dying Eternal Footstep
236: Ki/er S^&aker (Data Bug): Delta Plenteous Smiling Hypha
237: Jealous Cobra: Omega Cruel Vindictive Scars
238: Neptune Medusa: Omega Dreaming Moonlit Gravestone
239: Vlitra Master: Omega Rotting Countless Sacrifice
240: Fake Money: Sigma Cracked Worst Milestone
241: Mimic: Delta Sleepy Haunted Remnant
242: Hell Box: Theta Tested Soul Arctic
243: Killer Box: Lambda Capricious Unending Corridor
244: Deadly Present: Sigma Turbulent Distrusting Ice Wall
245: Pandora's Box: Omega Unenduring Snowflake's Spiral
246: Death Head: Sigma Abrasive Morphean Fertile Land
247: Nomadic Bones: Delta Putrid Hot-blooded Scaffold
248: Bone Arny: Lambda Collapsed Pagan Remains
249: Skull Hero: Sigma Turbulent Distrusting Ice Wall
250: Living Dead: Theta Dripping His Projection
251: Franken: Lambda Dazzling Sage's Arctic
252: Undead Voodoo: Sigma Abrasive Morphean Fertile Land
253: Headhunter: Sigma Entwined Prejudiced Chaos
254: Headhunt Lord: Lambda Lightless Sacred Remains
255: Headless King: Lambda Capricious Unending Corridor
256: He[dhu&__er (Data Bug): Delta Expansive Haunted Sea of Sand
257: He[dhu&__er: Sigma Greedy Gambler's Drift
258: He[dhu&__er: Sigma Entwined Prejudiced Chaos
259: Skull Devilgon: Sigma Chosen Solitary White Devil
260: Pazuzu: Omega Dreaming Moonlit Gravestone
261: Sk^ll De)ilG$n (Data Bug): Omega Dreaming Moonlit Gravestone
262: Sk^ll De)ilG$n: Sigma Abrasive False Tragedy
263: Anglomore (Mutation extra boss): Theta Bitter Fantasy Mirror World
264: Magatumkuro: Sigma Abrasive Morphean Fertile Land
265: Ominous Skull: Omega Solitary Chosen White Devil
266: Maga*umkro: Sigma Sorrowful Sweltering Arena
267: Maga*umkro: Omega Reincarnated Elusive Lyric Poet
268: Wiggly: Sigma Abrasive Morphean Fertile Land
269: Deadly Moth: Delta Expansive Haunted Sea of Sand
270: Phantom Wing: Theta Rejecting Haunted Tri Pansy
271: Moonlighter: Lambda Dazzling Sage's Arctic
272: Bee Army: Delta Expansive Gluttonous Touchstone
273: Bee Assault: Theta Chronicling Passionate Remnant
274: Bee Commando: Sigma Abrasive Morphean Fertile Land
275: Baby Worm: Theta Dripping His Projection
276: King Worm: Theta Bitter Fantasy Mirror World
277: Miasma Wyvern: Sigma Bursting Passed Over Hypha
278: Mugai Wyvern: Sigma Abrasive Morphean Fertile Land
279: Demon Wyvern: Sigma Graceful Tempting Fallen Angel
280: Odoro: Sigma Expansive Corrupted Ridgeline
281: Ectoplasm: Delta Expansive Gluttonous Touchstone
282: Noisy Wisp: Delta Chronicling Passionate Fiery Sands
283: Halloween: Theta Indiscreet Oblivious Scaffold
284: Pumpkin Head: Omega Dreaming Moonlit Gravestone
285: Pumpkin King: Lambda Closed Distant New Truth
286: Specter: Lambda Nameless Forbidden Hypha
287: Dark Stalker: Sigma Expansive Corrupted Ridgeline
288: Shining Eyes: Delta Putrid Hot-blooded Scaffold
289: Astro Prince: Sigma Tested Morphean Alchemy
290: Napylon: Sigma Tested Quicksliver Valyrie
291: Mog Napylon: Sigma Dying Windmill's Neigh
292: Org Napylon: Sigma Tested Morphean Alchemy
293: Time Visitor: Sigma Dying Grieving Battlefield
294: Dejected: Sigma Collapsed Pagan Remains
295: Conqueror: Omega Cruel Vindictive Scars
296: Ti&e Vi^ito$ (Data Bug): Sigma Rising Implacable Sipping Bug
297: Ti&e Vi^ito$: Delta Reincarnated Purgatorial Altar
298: Death Implant: Sigma Tested Morphean Alchemy
299: Star Viking: Sigma Solemn Distrusting Whte Devil
300: Dark Asteroid: Omega Splendid Emerald Nobleman
301: De[th I$p^a&t (Data Bug): Omega Rotting Countless Sacrifice
302: De[th I$p^a&t: Sigma Tested Morphean Alchemy
303: De[th I$p^a&t: Omega Hidden Darkside Holy Ground
PostPosted: Tue Sep 06, 2005 3:40 pm


You are GOD! eek

Naota Daemon


Arancia
Captain

PostPosted: Sat Sep 17, 2005 9:02 pm


holy... wooow. this should be like... stickified.
PostPosted: Mon Sep 26, 2005 6:28 am


*stickified it is* heart

Lez BN Angst

Reply
RP Forum

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum