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Weapon-type explanation and match-up

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kisuke hyoujin
Vice Captain

PostPosted: Mon Jun 09, 2008 10:16 pm


Use common sense when battling people!!!

Weapons

Weapons are divided into three categories: ballistic, beam, and explosives. These are then divided into melee and ranged. Ranged is divided into long-range, short-range, and medium-range.

Ballistic weaponry: Bullets! Weight and damage increase with range, in that long-range ballistics are the heaviest and do the most damage. Oddly enough, the closer your target is, the more damage your ballistic weaponry does (imagine getting hit with a machine gun at 100 yards compared to 10 yards--at 10 yards it HURTS). As for melee, those are your non-beam blades, and damage depends on impact force as well as movement after penetration (imagine stabbing your target then slicing upwards through the shoulder taking off an entire arm). All ballistics penetrate light and medium armor with ease. Only long-range ballistics can take out heavy armor. Effectiveness depneds on range and the target's armor.
(Examples: short-range include handguns and short-range machine guns; medium-range include machine guns or rifles; long-range include snipers and long-range rifles; melee include combat knives.)

Beam weaponry: Lasers! Weight increases with range, but they are typically lighter than ballistics weapons, and damge remains constant for the most part. The larger (in diameter) the beam is, the more damage it will cause (bigger hole). Distance is not a factor with beam weapons, and they move too quickly to avoid for the most part. As for melee, those are your beam blades, the ultimate in close-range combat. Beam weapons cut through all armor like a hot knife through butter. A larger target requires a larger beam/blade to truly damage it. Effective on all but the largest targets.
(Examples: Short-range include almost non-existant as beam technology cannot be condensed to handgun size; medium-range include beam rifles; long-range include beam cannons or long-range beam rifles; melee include beam blades.)

Explosives: anything that goes BOOM! The heaviest and arguably most destructive of all weapons (beams are too pinpoint). Weight and damage typically increase with range, but even long-range missles can be low-yield (swarm-missles for example). The closer the target is to the explosion the more damaging it is and shrapnel is dangerous as well. Some missles can even have sharpened tips to penetrate the target's armor to explode the target more effectively. Grenades also fall in this category, but are rarely used since combat has been moved, for the most part, to space. Explosives can blast through large heavy-armored targets, but are most effective on small, light-armored targets.
(Examples: short-range include low-yield scatter missles; medium-range include your standard medium to high-yield laser-guided missle; long-range include high-yield poor-tracking missles or augmented laser-guided missles; any type of missle can be altered to any range by augmenting its tracking capabilities and fuel source so its all personal preference really. If you really wanted to you could design long-range scatter missles, or short-range high-yield missles, even though that would be utterly pointless and probably get you killed.)

Armor

Armor comes in light, medium, and heavy.

Light: can't take a lot of damage and even fewer hits, but sacrifices defense for speed. Even handguns can disable targets with light armor. Missles will devestate targets with light armor and beams will take them out with a direct hit. Rifles and machine guns will rip through them like tissue paper. Expect to die if you aren't skilled or fast.

Medium: standard level armor which can take a few hits and a fair amount of damage; balanced for average speed and defense. Stray too close to an explosive with medium armor and you risk taking serious damage. This armor can withstand glancing blows from all types of fire (beam or ballistic), but direct hits will evetually disable these targets. Stray bullets won't kill you, but they will ugly up your hull. Keep your distance in this armor.

Heavy: laugh at low-yield explosives and tiny guns! This burly hide will protect you from all but the strongest ballistics and explosives, but beams are your achilles heel. Sacrifices speed for defense, and there's a lot of defense here! Rifles and machine guns will eventually tear throuh this armor, and piercing rounds are even more dangerous. Explosives will only rattle you, unless they are high-yield or actually planted on you (this is where grenades come in handy). Avoid only what you need to in this armor.

Note: balance between defense and speed is significantly improved in custom and Newtype Mobile Suits, because of an especially strong yet light alloy used only for these extraordinary machines. Even heavily armored Newtypes can keep up with the average Mobile Suit.

Shields

Shields come in beam, ballistic, and blast

Blast shields: heavy shields that offer great protection against ballistics and moderate protection against explosives. They can certainly take a beating but beams will slice through them like any other armor, and the strongest explosives will cripple them. Good for the slow; block those close-calls.

Ballistic shields: medium to heavy weight shields that offer great protection against ballistics, but are useless before beams, and are only slightly better than nothing when facing an explosive. Can take a lot of hits for you, but only from bullets. This is your umbrella of war; put this between the rain of bullets and you.

Beam shields: the only thing capable of deflecting beam weapons. Too many direct hits with a beam and this will overload, malfunction, and shut off for an indeterminate amount of time or until repaired. Using this shield to block ballistics is not recommended, and don't even think about blocking missles. Only good for one thing--saving your a**.

Note: beam blades count as beam shields in that the can block or deflect other beam blades and even beam weapons if the pilot is skilled enough. Beam blades are by far the most versatile of all weapons. The most skilled wielders have been known to cut through incoming missles, disabling them.
PostPosted: Mon Jun 09, 2008 11:07 pm


ok let me add to this... each mobile suit is only allowed 2 wepons... usually 1 melee and 1 gun.. plus 2 side wepons wich is usually a side arm(pistol or axe or knife anithing small) plus inventory(c4 explosives grenades)
but are able to have 2 guns or 2 swords.that is to sacrifice having a meelee wepon and ect. or have 2 sets of grenades(wich come in apirs of 3) or 2 packs of c4 or other explosives or markers(wich come in packs of 2) a person can have extra mobility if sheild is taken off(not recomended) but during a mission one can take off a sheild... SHEILDS CAN SOMETIMES BE USED AS WEPONS.. for instanse my sheild has spikes on it and im out of bullets i can take off the sheild(zaku example since it is on a shoulder and has spikes pointing upward.. one can take off the sheild and use it like brass knucles... and as for a gouf it has sub machinegun under the sheild(only close ranged) chek your moble suits for any other advantages on them for combat.. who knows it might save your life

sadistic warlock
Captain


kisuke hyoujin
Vice Captain

PostPosted: Mon Jun 09, 2008 11:19 pm


I think hanger weapons should be allowed. Small weapons like handguns or combat knives, for when you run out of ammo or something else that would prevent you from using your primary weapon. Also, you shouldn't limit the number of weapons, only how many you can carry on you. For example, I could hold a rifle, keep twin beam sabers hooked on my hip, and have a back-mounted missle launcher. If I wanna use the sabers then I have to discard the rifle, and this should be the only restriction to my weapons.

Limiting the number of weapons is pointless, but we should remind everyone that carrying too many weapons can be a hassle in the heat of battle.
PostPosted: Tue Jun 10, 2008 12:14 am


that is not the point tho.. if it iraq was as what you say it would be every guy with an rpg and sniper and every other gun on 1 soldier... every army limits how many wepons a guy can carry for a reason... it costs money your not gonna give every guy an rpg because it would be too expensive... or youd just see about 1000000000 bombers instead of ground troops..... or 10000000000 tanks.. i mean if i could have as many wepons and stuff as i want i would have 3 sheilds (one on each arm) 4 beam sabers on my hips and a rpg and a sniper on me and 1 axe on my moile suits hip and a couple of c4 on my other hip while my shoulders carry 1 gatling machine gun and 1 gm canon.... now all of that stuff would fit on 1 mobile suit....(each sheild is for the 3 diferent things) of course you dont see that because the higher commands limmit the stuff for budget reasons.. you wanna know how much money it costs to make 1 bomb..... if you already know (wich i think you do since your kisuke and you keep suprising me with the stuff you kno) now if i did that to my mobile suit itd be too cheap.. my guy would be practicly invincible.. and imagine a high mobility type gundam with it... it would be imposible to beat... i mean chek out my bio.. youl see why.. its so they choose wisely and theyr teamwork with theyr squads will matter on the outcome of battle

sadistic warlock
Captain


kisuke hyoujin
Vice Captain

PostPosted: Tue Jun 10, 2008 2:11 am


Greed I didn't even bother to read all that because I lost interest at 4 beam swords and 12 axes or whatever you were saying. I specifically said that no one is allowed to overload on weapons. We shouldn't make specific limitations, only the general limitation to not take too many weapons with you. Besides we can always edit whatever our troops decide to take in to battle so this converation is pointless!!!

If my guys all wanna take an RPG and a sniper and a beam saber, and they can figure out a way to put all that on their Mobile Suit without ******** themselves, then I say go ahead! Besides we're only talking about maybe ten pilots in each battle for each side! Ten guys! not hundreds of thousands! Surely we can afford to equip ten pilots.

You can do whatever you want with your pilots. Give me the same liberty and we have no problems. I am not an unreasonable person.
PostPosted: Tue Jun 10, 2008 2:31 am


lol kisuke you almost sound mad
discussing things is usually how we come to conclusions and ... bah forget it im tired of arguing you win as long as they dont ******** over equipting themselves... obviusly teamwork wont have much of a difference then

sadistic warlock
Captain


Crimson Angel888
Vice Captain

IRL Gekko

PostPosted: Tue Jun 10, 2008 6:08 pm


Only thing wrong with this is the beam shields. Its not called a beam shield. Its called an I field. It never overloads. It protects the mobile suit from beam harm no matter what unless its a concentrated barrage from like a battalion of space ships.
PostPosted: Tue Jun 10, 2008 6:19 pm


Ok scratch that it can only be beaten by overheating it. THe Big Zam is the only Mobile armor that has an I-field and beam shields do not exist at this point in time. They exist much much later on. Like 50 years later.

Crimson Angel888
Vice Captain

IRL Gekko


sadistic warlock
Captain

PostPosted: Tue Jun 10, 2008 6:27 pm


well thats true but.. they are still effective against balistic s**t like bullets (sub machine guns stil have lazers dont they? i mean bullets wouldnt work in outer space) and the i feild isnt just a sheild is kinda like a force feild am i right.. or am i just thinking gundam seed again xp ... hey redcan you tell me a place to rewach the 1 year war its been too long since iv wached it.. and i remember that all of the sheilds resist everything in my game... until they are destroyed .. plus thrusters can overheat and melee wepons are super effective if you know how to use it.. like me i rush up to my bro hes locked on to me i move in zigzag like things but im goin up left right down left left.. you know random to dodge all the shot coming towards me but im rushing him one i get close to him i kinda like spin to the side passing him (when you spin like that they loose the lock on) i turn and lock on (im right behind him now) and i melee like i spray in rainbow six when i have an mg 36 out and then i use my mobile suits special(like wing gundams 1 shot kill .. but since im using shin matsunagas custom high mobility type gelgoog its spraying a submachine gun(wich is your gun wepon) it shoots just like normal but the spray is harder does more damage and your mobile suit doesnt move until its done shooting.. it mayby shoots a little faster.... i dont think sheilds are actually effective against beam swords.. well normal unit standard sheilds.. mayby advanced customized aces suits might have a sheild that can block a beam sword other than that i think it would cut right through
PostPosted: Wed Jun 11, 2008 12:30 pm


If there's anything wrong fix it! Stop wasting time teling me about it....

kisuke hyoujin
Vice Captain


sadistic warlock
Captain

PostPosted: Wed Jun 11, 2008 12:47 pm


awww but i love wasting time crying
PostPosted: Wed Jun 11, 2008 1:17 pm


*Punches his face in* Proud fist!!!

kisuke hyoujin
Vice Captain


sadistic warlock
Captain

PostPosted: Wed Jun 11, 2008 1:34 pm


HEY!!!! scream if you wanna fight go to bankai training !!!!!!!!! (lol other guild were both in guys 3nodding )
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The One Year War (Battle RP Guild)

 
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