|
|
|
|
|
|
|
Amazon Battle Vixen Vice Captain
|
Posted: Mon Jun 16, 2008 6:02 am
When you are RP'ing, do you prefer the dice system or traditional RP fighting? Are there more RP fighting styles?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Jun 17, 2008 1:47 pm
It depends, the dice version helps to prevent any god-modding but if the people are good RPers who don't god-mod then traditional is better.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
Amazon Battle Vixen Vice Captain
|
Posted: Tue Jun 17, 2008 4:42 pm
I agree. I'm more of a traditional RP fighter, but the dice system is good for shorter, more balanced fights.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Jun 17, 2008 4:57 pm
I'm used to a stat based system where you trained to up the numbers of stuff like Hp, Charka control, Ninjutsu and other stats once a day and those numbers effected your battle preformence.
The outcome of a fight would be decided 45% based on your stats 50% by your rping and 5% on the dice rolls that would help decided if something hits or not.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
Amazon Battle Vixen Vice Captain
|
Posted: Wed Jun 18, 2008 6:49 am
Gold_Midori I'm used to a stat based system where you trained to up the numbers of stuff like Hp, Charka control, Ninjutsu and other stats once a day and those numbers effected your battle preformence. The outcome of a fight would be decided 45% based on your stats 50% by your rping and 5% on the dice rolls that would help decided if something hits or not. Could you further explain this one to me?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Jun 18, 2008 3:40 pm
Stam: Nin: Gen: Tai: Acc: Mob: Eva: CC%: BLC%:
Stamina: This determines how much life you're going to have in battles. Ninjutsu: You understand and implementation of the arts of ninjutsu techniques. Taijutsu: Your ability to focus on physical attacks on an enemy. This affects the amount of damage you can do physically as well as the use of taijutsu techniques. Genjutsu: Your understanding and implementation of the art of illusionary tactics. Evasion: Your ability to avoid attacks. Accuracy: Your ability to aim, important to hit critical areas. Mobilty: Your ability to move from point a to b. Chakra Control: Chakra control is presented in the form of a % but you can go far above the limit of 100%, and with said 100+ chakra control a few benefits will reveal themselves to you. Some things like Kai depend heavily on chakra control and even with a low Genjutsu stat, you can cancel if your CC is high. Some Jutsu use it for damage instead of Ninjutsu or another stat as well.
Bloodline Control: Your abilty to preform bloodline jutsu
Hit Points (HP): Take your current Stam (Stamina) stat and multiply it by 10.
Stamina: 243 243x10 = 2430 HP
Chakra Pool (CP): This one is fairly simple, just like HP. Take your current CC (Chakra Control) stat and multiply by 10.
Chakra Control : 200% 200X10 = 2000 CP
I'll post more about this later
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
Amazon Battle Vixen Vice Captain
|
Posted: Wed Jun 18, 2008 7:21 pm
Sounds interesting. I think that would be a great way to give members individual stats and rankings.
|
 |
 |
|
|
|
|
|
|
|
|
 |
|
|
|
|
|
|