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Posted: Thu Jun 19, 2008 11:19 pm
contents:
1) Morrowind. 2) Oblivion. 3) Races. 4) Cheats for Morrowind. 5) Oblivion/Morrowind art and screenshots.
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Posted: Thu Jun 19, 2008 11:26 pm
 Morrowind: Morrowind is one of the best RPG games i have ever played in my life. But don't take my word for it try it out your self. It is for Xbox and the PC here is the Morrowind intro [found at Elder Scrolls.com] The Elder Scrolls III: Morrowind is an epic, open-ended single-player game where you create and play any kind of character you can imagine. Be the noble hero embarking on an epic quest, or an insidious thief rising to leadership of his guild. Be a malevolent sorcerer developing the ultimate spell of destruction, or a reverent healer searching for the cure to a plague. Your actions define your character, and your gameplay changes and evolves in response to your actions. Confront the assassins' guild, and they take out a contract on you. Impress them, and they try to recruit you instead. No two sagas are the same in the world of Morrowind. Players can choose to follow the intriguing main storyline, or set off to explore the huge province of Morrowind and the many interesting people and exotic locations it contains. Vast cities and remote villages dot the landscape, each with its own unique look and feel. Hundreds of quests and adventures await as you interact with characters and learn more. Regardless of whether you play a murdering assassin or a noble knight, the game holds endless possibilities and allows you to revisit the main storyline at any time. With Morrowind, the unparalleled Elder Scrolls character system is coupled with an exponential increase in the world's richness of detail and level of visual splendor. Utilizing the latest in 3D technology, Morrowind will feature hyper-realistic textures and polygon counts, real-time shadows, vast landscapes, skeletal based animation, and a complete weather system. Gameplay is further extended with the inclusion of The Elder Scrolls Construction Set, which will be included with the game. This powerful tool is being used to create the entire game, and will also allow players to modify and add to Morrowind in any way they see fit. Change character or creature attributes and skills, introduce new weapons or dungeons into the game, or create entire new worlds to explore. You'll be amazed how simple it is to use, and astounded by how much bigger it makes an already immense game universe. Players can easily swap files and add or delete them from their game with the click of a mouse, ensuring that no file can ever damage your game or change it permanently.
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Posted: Thu Jun 19, 2008 11:36 pm
 Oblivion is also a great RPG game. you should try it out. (it has much better graphics than Morrowind.) It is For Xbox 360, Playstation3, and PC. (i recomend PC beacause you can get cheats on the PC you can't with Playstaition3 or Xbox 360.) oh yes here is the Oblivion intro [also found at Elder Scrolls.com] Bethesda Softworks Announces The Elder Scrolls IV: Oblivion 'Quintessential RPG of the Next Generation' Under Development for PC and Future Generation Consoles (Rockville, MD) October 22, 2004 -- Bethesda Softworks LLC, a ZeniMax Media company, today announced that The Elder Scrolls IV: Oblivion™ is currently in development for PC and future generation consoles. In development since 2002, Oblivion is another leap forward in role-playing with its combination of freeform gameplay and cutting-edge graphics. Oblivion is the sequel to the best-selling, award -winning role-playing game, The Elder Scrolls III: Morrowind®, named 2002 RPG and Game of the Year for both PC and Xbox 360. "Since starting this project two years ago, our goal has been to create the quintessential RPG of the next generation," said Todd Howard, executive producer of The Elder Scrolls® series. "We looked back at what we had done with the series, and then looked ahead to what the future of video games could be, and we think this is it." In keeping with the Elder Scrolls tradition, players will have the option to experience the main quest at their own pace, and there will be plenty of opportunities to explore the vast world and make your own way. Numerous factions can be joined, such as the thieves or mages guilds, and each contains its own complete storyline and the chance to rise to the head of the faction and reap further rewards. Howard commented, "Our games have always been about great depth and variety in creating any kind of character you want and going out and doing whatever you want." He added, "With Oblivion, we're taking the idea of a virtual fantasy world as far as it will go." Oblivion features a groundbreaking new AI system, called Radiant AI, which gives non-player characters (NPCs) the ability to make their own choices based on the world around them. They'll decide where to eat or who to talk to and what they'll say. They'll sleep, go to church, and even steal items, all based on their individual characteristics. Full facial animations and lip-synching, combined with full speech for all dialog, allows NPCs to come to life like never before. Oblivion is a single-player game that takes place in Tamriel's capital province, Cyrodiil. You are given the task of finding the hidden heir to a throne that sits empty, the previous emperor having been killed by an unknown assassin. With no true Emperor, the gates to Oblivion (the equivalent of hell in the world of Tamriel) open, and demons begin to invade Cyrodiil and attack its people and towns. It's up to you to find the lost heir to the throne and unravel the sinister plot that threatens to destroy all of Tamriel.
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Posted: Fri Jun 20, 2008 12:01 am
Races: These are the races of Oblivion and Morrowind aka the charectars you can play as. But of coarce you can change them up a little. the races are Orc, Breton, Imperial, Redguard, Nord, High elf, Dark elf, Wood elf, Argonian, and Khajiit. thats a lot of characters XD oh, yes and here is a map of the whole game's contenent thingy divided into nine countrys/sections.  Now to the Races. Orc These sophisticated barbarian beast peoples of the Wrothgarian and Dragontail Mountains are noted for their unshakeable courage in war and their unflinching endurance of hardships. In the past, Orcs have been widely feared and hated by the other nations and races of Tamriel, but they have slowly won acceptance in the Empire, in particular for their distinguished service in the Emperor's Legions. Orcish armorers are prized for their craftsmanship, and Orc warriors in heavy armor are among the finest front-line troops in the Empire. Most Imperial citizens regard Orc society as rough and cruel, but there is much to admire in their fierce tribal loyalties and generous equality of rank and respect among the sexes. ================================================ Breton Passionate and eccentric, poetic and flamboyant, intelligent and willful, the Bretons feel an inborn, instinctive bond with the mercurial forces of magic and the supernatural. Many great sorcerers have come out of their home province of High Rock, and in addition to their quick and perceptive grasp of spellcraft, enchantment, and alchemy, even the humblest of Bretons can boast a high resistance to destructive and dominating magical energies. ================================================ Imperial Natives of the civilized, cosmopolitan province of Cyrodiil, the Imperials are well-educated and well-spoken. Imperials are also known for the discipline and training of their citizen armies. Though physically less imposing than the other races, the Imperials have proved to be shrewd diplomats and traders, and these traits, along with their remarkable skill and training as light infantry, have enabled them to subdue all the other nations and races, and to have erected the monument to peace and prosperity that comprises the Glorious Empire. =============================================== Redguard The most naturally talented warriors in Tamriel, the dark-skinned, wiry-haired Redguards of Hammerfell seem born to battle, though their pride and fierce independence of spirit makes them more suitable as scouts or skirmishers, or as free-ranging heroes and adventurers, than as rank-and-file soldiers. In addition to their cultural affinities for many weapon and armor styles, Redguards are also physically blessed with hardy constitutions and quickness of foot. =============================================== Nord The citizens of Skyrim are a tall and fair-haired people, aggressive and fearless in war, industrious and enterprising in trade and exploration. Skilled sailors, Nords can be found in seaports and settlements along all the coasts and rivers of Tamriel. Strong, stubborn, and hardy, Nords are famous for their resistance to cold, even magical frost. Violence is an accepted and comfortable aspect of Nord culture; Nords of all classes are skilled with a variety of weapon and armor styles, and they cheerfully face battle with an ecstatic ferocity that shocks and appalls their enemies. ================================================ High Elf In Imperial speech, the haughty, tall, golden-skinned peoples of Summerset Isle are called "High Elves," but they call themselves the "Altmer," or the "Cultured People." In the Empire, "High" is often understood to mean "tall," "proud," or "snobbish." The High Elves confidently consider themselves, with some justice, as the most civilized culture of Tamriel; the common tongue of the Empire, Tamrielic, is based on Altmer speech and writing, and most of the Empire's arts, crafts, and sciences are derived from High Elven traditions. However, the High Elf's smug self-assurance of his superiority can be hard to bear for those of other races. Deft, intelligent, and strong-willed, High Elves are often gifted in the arcane arts, and High Elves boast that their sublime physical natures make them far more resistant to disease than the "lesser races." =============================================== Dark Elf Dark Elves are the dark-skinned Elven peoples of the Eastern Empire. "Dark" is variously understood to mean "dark-skinned," "gloomy," and "ill-favored by fate." The Dunmer and their national character embrace these various connotations with enthusiasm. In the Empire, "Dark Elves" is the common usage, but in their Morrowind homeland, and among their Aldmeri brethren, they call themselves the "Dunmer". The dark-skinned, red-eyed Dark Elves combine powerful intellect with strong and agile physiques, producing superior warriors and sorcerers. On the battlefield, Dark Elves are noted for their skilled and balanced integration of swordsmen, marksmen, and war wizards. In character, they are grim, aloof, and reserved, distrusting and disdainful of other races. =============================================== Wood Elf The Wood Elves are the various barbarian Elven clanfolk of the Western Valenwood forests. In the Empire, they are collectively referred to as "Wood Elves," but "Bosmer," or "the Tree-Sap People," is what they call themselves. "Tree-Sap" suggests the wild vitality and youthful energy of Wood Elves, in contrast with their more dour cousins, the Altmer and Dunmer. Bosmer reject the stiff, formal traditions of Aldmeri high culture, preferring a romantic, simple existence in harmony with the land, its wild beauty and wild creatures. These country cousins of the High Elves and Dark Elves are nimble and quick in body and wit, and because of their curious natures and natural agility, Wood Elves are especially suitable as scouts, agents, and thieves. But most of all, the Wood Elves are known for their skills with bows; there are no finer archers in all of Tamriel. =============================================== Argonian Little is known and less is understood about the reptilian denizens of Black Marsh. Years of defending their borders have made the Argonians experts in guerilla warfare, and their natural abilities make them equally at home in water and on land. They are well-suited for the treacherous swamps of their homeland, and have developed natural immunities to the diseases and poisons that have doomed many would-be explorers into the region. Their seemingly expressionless faces belie a calm intelligence, and many Argonians are well-versed in the magical arts. Others rely on stealth or steel to survive, and their natural agility makes them adept at either. They are, in general, a reserved people, slow to trust and hard to know. Yet, they are fiercely loyal, and will fight to the death for those they have named as friends. ================================================ Kajiit Khajiit hail from the province of Elsweyr and can vary in appearance from nearly Elven to the cathay-raht "jaguar men" to the great Senche-Tiger. The most common breed found in Morrowind, the suthay-raht, is intelligent, quick, and agile. Khajiit of all breeds have a weakness for sweets, especially the drug known as skooma. Many Khajiit disdain weapons in favor of their natural claws. They make excellent thieves due to their natural agility and unmatched acrobatics ability. Many Khajiit are also warriors, although this is less common among the suthay-raht.
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Posted: Fri Jun 20, 2008 12:04 am
Cheats for Morrowind:
here is, well alot of cheats for Morrowind [X box only]
Restore health While playing the game, press B to enter the inventory screen. Press L or R to switch to the stats screen. Highlight "Health" and press Black, White, Black(3), then hold A until the desired health level is reached. -From: quake124@hotmail.com and Bizwiz6@aol.com
Restore magicka While playing the game, press B to enter the inventory screen. Press L or R to switch to the stats screen. Highlight "Magicka" and press Black, White(2), Black, White then hold A until the desired magicka level is reached. -From: quake124@hotmail.com and Bizwiz6@aol.com
Restore fatigue While playing the game, press B to enter the inventory screen. Press L or R to switch to the stats screen. Highlight "Fatigue" and press Black(2), White(2), Black, then hold A until the desired fatigue level is reached. -From: Bizwiz6@aol.com and OrcieGabbit@aol.com
Keep health, magicka, and fatigue levels full Enable the "Restore health", "Restore magicka", or "Restore fatigue" codes, and before you fill your health/magicka/fatigue up, while holding A and filling it, press B and exit. It will continue to rise and as it goes down, it will raise back up instantly. For example, start filling your health/magicka/fatigue, and press B before it is to the top, While still holding A and filling it, it will keep and always be full until you return to the menu.
Boost all weapon stats Use the following trick to boost all your weapon stats, with the exception of Hand-to-Hand. Note: The boost is the same as previous methods mentioned; the only exception is that you are activating all of the bound spells for each weapon at one time, then pressing the appropriate trigger buttons and holding them throughout. First, acquire all bound "weapon" spells that cover the weapon stats. Make sure you have a spell that raises long blade, short blade, blunt weapon, etc. (one of each bound-type in your magic list). Depending on how much magicka you have, you may have to enable the "Change magicka level" code to ensure your magicka continues to rise as you cast the spells. Cast all of the bound "weapon" spells one after another. Once all of them are active, hold X + L and watch the weapons switch out rapidly. As they switch, the stats associated with each type of weapon will rise tremendously. You can do this as many times as desired until the spell expires. To continue boosting your stats, simply re-do the spells and hold the appropriate buttons your controller. To raise all stats, Strength, Endurance, and Luck, all you need is Wraith Guard and Sunder. Equip any weapon, and make sure you have the Wraith Guard on. Hold X + L to switch between the Sunder and the other weapon. This will raise the stats of Strength, Endurance, and Luck by at least 90 points at a time. This also works with Keening, but it raises Speed, Agility, Health, and Willpower.
Infinite arrows Equip a bow, then any arrow. Hold Attack to pull the arrow back. Enter the inventory screen with the arrow still pulled back. You may now release Attack. Unequip the arrows and resume the game. It will now continue to shoot the arrow. After it fires, it will not count that arrow to be missing.
Increase Acrobatics skill To increase Acrobatics, jump as you are traveling. It will level up after 50 to 100 jumps. Jumping from building top to building top may increase this skill faster. You can also jump in place. Use the following trick to get 1000 Acrobatics. This requires two scrolls of Icarian Flight which can be obtained from Tharhief near Syda Neen. Cast a scroll of Icarian Flight then jump forward. Ready another scroll of Icarian Flight. A few seconds before you land, cast the second scroll. You will land with no damage taken and receive 1000 Acrobatics. Note: When you have over 1000 Acrobatics and you jump, you will die unless you land in water. To get your Acrobatics skill up quickly, find a long stairway or a fairly steep hill. Jump up the stairs or hill while holding the movement stick Forward. Keep pressing Jump because you will not jump high or go very far with only one jump. You will be jumping so fast up the hill or stairs that it will not take too long to increase that skill. You will jump about five or six times for every jump you would have done while standing still or moving across flat land. This is especially useful when leveling up a character that needs good strength.
Increase Armor skill To increase Armor, find some enemies that do not do much damage and get hit by them. The Slaughterfish is a good choice.
Increase Athletics skill To increase Athletics, run (not walk) around until your fatigue bar hits 0. Then, wait for your fatigue bar to raise to full and repeat.
Increase Block skill To increase Block, hold Chop while using a shield and get hit by enemies.
Increase Magicka skill To increase various Magicka skills (Alteration, Destruction, etc.), go to one of the Mages Guilds and look for a person that has the option of Spellmaking. For example, if you want to increase Destruction, go to a spell that is under the Destruction school, such as Fire Bite. Put the spell Firebite under Effects and set all of the things such as duration and magnitude to 1. Go around casting the spell at objects (not at people). Every time you cast it, it will go up about 3/100 points.
Increase Mercantile skill To increase Mercantile, buy something cheap (10 to 20 gp) and always go down on the price slightly. Then, sell it back for a little more than they desire.
Increase weapon skills To increase any one of your weapon skills, bind that type of weapon and hold X + L +R at the same time. The game will make a switching sound, but it will not actually switch.
Easy money After traveling to Balmora in the beginning of the game, stop by Ravi'ir the traders house. A fairly heavy weapon such as axe or longsword of some sort is also required, which can be acquired from the Armorer a few shops down. Walk up to him and begin to bash his face in. You will have a decent fight on your hands -- save before undertaking this challenge. You should win if you remember to keep hacking. This slight case of murder early in the game will earn you the "Fiend Katana", and "Fiend Tanto". One is worth 9000 gold and the other is 3000 gold. You will also get three other enchanted weapons. Sell them to the Armorer across the street or keep them to have extremely powerful weapons early in the game. He also has an armory in the back of his house which can be raided and sold.
Go to the Mage's Guild in Balmora. The nice lady upstairs must not believe in safes. She has a lot of items (Soul Gems for the most part). Go downstairs and steal something minor, such as a fork. As everyone comes for you, run about in circles to avoid most of the hits. After doing this a few seconds, get past everybody and run up the stairs. With as little mistakes as possible, quickly take the things you want and exit the Guild/ Drop the items outside and find a guard. Pay him his 20 gold then retrieve the items.
For easy money early in the game, go to the Mage's Guild in Caldera. Go into the tower and go up the stairs to an unguarded table. The table is filled with alchemist equipment that range in value from 100 to 4800 gold pieces. If alchemy is a major part of your class, you can use this to help you greatly. However, if you just want the money, the best place to sell it is the alchemist in Balmera next to the Fine Clothier. She is loaded with gold and if you have not made her mad, you can get a hefty pay check.
After you are done creating your character, go over to the shelf in the first room to find a limeware platter worth 650 gold. To steal it without getting it taken away, take it then quickly press B to put it in your inventory. Then, drop it on the floor and press B .The guard will approach you and say something. Accept his offer, then look on the floor and pick the platter up, without getting into trouble. This can be done with any item on the shelf.
Keep stolen items Use the following trick to keep your stolen items if you get caught. Rather than paying someone to relieve the bounty on your head, drop everything in your inventory, except gold, somewhere you will remember. The objects will not be removed from the game. Then, pay a guard. You will not lose your stolen items and the bounty will be gone. As an additional bonus, the person you stole from will not attack you anymore or be sour towards you.
Get rid of bounty for free Go to Balmora and join the Thieves Clan in the Southwall Cornerclub. The man at the counter downstairs can take of your bounty for a price. To get rid of it for free, drop all your money in one of the crates outside the Cornerclub. Go inside and talk to the man downstairs behind the counter. Choose to talk to him about the price on your head. Accept to pay, but since you have no money in your inventory, you will not lose anything and your bounty will be gone. Go back outside and get your money from the crate.
Good armor To get good armorer at the start of the game, get very proficient with one weapon. Then, kill one of the Ordinators in Balmora. You will have a good fight and someone may see you. Make sure you save before attempting this. Also, immediately after you start out, you can ride the Silt Stiders (travel bugs) to Vivec. Go to the Redoran Waistworks. Go to the smith located there and enter the room in the back. Close the door and you can take anything desired. He has good armor, such as the Dreugh Curiass, a medium armor with an armor rating of 60.
Spell costs If you are short just a few gold to get a spell, you do not have to resort to stealing or selling your items. Join the Mage Guild and go to the spell you require. If it is just a few gold more than you have, keep asking the man and the price of the spell will fluctuate each time.
Avoid fall damage To avoid damage from falling, do not jump off anything. Instead, just walk off the edge. This is helpful in getting to the bottom level of Vivec quickly.
Easy skill points To increase Acrobatics, jump as you are traveling. It will level up after 50 to 100 jumps. Jumping from building top to building top may increase this skill faster. You can also jump in place.
To increase Armor, find some enemies that do not do much damage and get hit by them. The Slaughterfish is a good choice.
To increase Athletics, run (not walk) around until your fatigue bar hits 0. Then, wait for your fatigue bar to raise to full and repeat.
To increase Block, hold Chop while using a shield and get hit by enemies.
To increase various Magicka skills (Alteration, Destruction, etc.), go to one of the Mages Guilds and look for a person that has the option of Spellmaking. For example, if you want to increase Destruction, go to a spell that is under the Destruction school, such as Fire Bite. Put the spell Firebite under Effects and set all of the things such as duration and magnitude to 1. Go around casting the spell at objects (not at people). Every time you cast it, it will go up about 3/100 points.
To increase Mercantile, buy something cheap (10 to 20 gp) and always go down on the price slightly. Then, sell it back for a little more than they desire.
Thief character creation
Race: Wood Elf Favorite Attributes: Strength and Agility Major skills: Marksmen, Short Blade, Sneak, Security, Light Armor Minor skills: Merchantile, Speechcraft, Long Blade, your choice, your choice Sign: The Thief
Warrior character creation:
Race: Redgaurd Combat: Specialized Favorite Attributes: Strength and Agility Major skills: Long Blade, Medium Armor, Heavy Armor, Block, and Armorer Minor skills: Blunt Weapon, Axe, Security, Speechcraft, and Alchemy Sign: The Thief
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Posted: Fri Jun 20, 2008 12:18 am
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Xx Dark Tortured Soul xX Vice Captain
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Posted: Sun Jun 22, 2008 10:30 am
I have Oblivion for the PS3...but quit playing it cause I never know what to do or where to go, XD
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