FORCE POWERS:

Core

Force Resistance - This power offers protection from some direct Force Power attacks, possibly entirely negating their harmful effects. Greater user aptitude can make the user almost immune to enemy attacks with the Force, although the effects of this ability are brief and costly in either case.

Force Stealth - This versatile power can not only be used to mask one's physical presence, but also one's Force presence. With this power, the bearer can, in effect, turn almost completely invisible. It is very useful in planning surprise attacks or avoiding dangerous confrontations.

Empathy - The Force endows the user with the skill to read the thoughts and emotions of another being. The Jedi Council often uses this talent to test Jedi initiates and potential members of the order.

Persuasion - This power can confuse and persuade others, making them bend to the user's will. It usually only works on those who are weak-minded.

Farsight - Makes the mind of the Jedi fly through space and perceive all around. This is a key ability, as it allows the user to see events over great distances that are occurring. Most Jedi Masters have some skill in it.

Telepathy - The ability to mentally communicate over small or vast distances.

Telekinesis - This ability is used to lift objects and move them, including the wielder and enemies, in a desired direction. The size/weight of an object is only relevant in the mind of the practitioner, and that once the mental distinction about an object's size can be dispelled, objects of any size can be moved. However, breaking this distinction requires significant training.

Burst of Speed - Makes the user able to maintain sprinting speeds (even moving in awkward directions like backwards) for as long as focus can be held. The power may bend the subjective time frame of the user making everything seem slower. Greater aptitude for this power results in greater speed.

Flight - The ability to levitate oneself with the Force.

Light


Cure/Heal - The Jedi uses the Force to accelerate the natural healing process rapidly for a short duration. Initially, this power require meditation, but greater aptitude usually grants faster regeneration, without need of meditation. Greater levels of attainment enable the mending of more serious injuries to oneself and others.

Force Barrier - Creates a weak shield that protects the Jedi from minor physical damage, lessening the effects of even powerful blows.

Protection - A power generally only achieved by high-ranking Jedi masters, Force protection will make the bearer invulnerable to a wide range of physical weapons, energy weapons, and Force powers. The ultimate in terms of defense.

Force Blinding - a technique that emanates what appears as a blinding flash of energy, overloading the target's vision and causing temporary blindness.

Disable Droid - This uses the power of the Force to temporarily stun, deactivate, or even destroy an enemy droid, or a group of droids concentrated in a relatively small area.

Absorb - The ability to disperse Force energy, and to even absorb or redirect it. A trained Jedi may contain the energy of all kinds of Force attacks used against them. As the energy used to perform Force-related powers is limited, a Jedi can use the enemy's attacks to their own benefit, instead of receiving damage from them.

Stasis Field - Unless the targets resist successfully, all hostile creatures within a certain radius of the Jedi become completely paralyzed and vulnerable to attack. However, even those that manage to shrug off this power become slowed, unable to attack or defend effectively in battle.

Morichro - A power not taken lightly by the Jedi for its fear of misuse, it is nonetheless a neutral ability that puts an opponent in a suspended state by shutting down particular bodily systems. The use of this technique is frowned upon in the Jedi Order as it can easily kill a person if used incorrectly.

Neural Storm - This telepathic ability involves using psychic energy to overload a victim's neural network, causing extreme but momentary disorientation.

Revitalize - This ability is rarely used, but its payoffs are tremendous in potential, rekindling the life energies of fallen allies, bringing them barely back to consciousness. It can only be used within a short period after death.

Dark

Force Grip/Force Choke - Often believed to be an enhanced combination of two neutral Force-powers: Force Pull and Force Push, Force Grip can be used to grip a target's neck (and/or constrict their trachea or other internal organs.) Stronger users can lift the target off their feet, choking them until they suffocate, optionally slamming the target into a wall or sending them flying over a precipice. While the attacker can quite simply break the target's neck, death by strangulation appears to be favored by the Sith.

Force lightning - A purely energy-based specialty attack of the Sith. Force energy, in the form of lightning bolts exits the Force-user's body through their fingertips. The greater the user's aptitude, the more power the lightning bolts possess and the more they fork, allowing the possibility of striking multiple foes at once.

Insanity - This causes the targets to suffer from extreme doubt and fear, such that they flee from the user or become catatonic and cower on the ground. This power does not affect droids.

Drain - Same as Heal, except that the user drains the target's Force reserve and/or health to fuel the regenerative process, or to replenish their own strength in the Force. Greater aptitude allows exceptional execution speed and the ability to drain multiple target at once. Very few have taken this ability to such heights that they can feed on entire worlds at a time (at which point it is referred to as Hunger or Force Hunger).

Force Throw - Causes objects to be hurled towards a target. A skilled force-user can throw multiple large objects simultaneously at great speed.

Deadly Sight - This power of the Dark Side is capable of allowing Sith Lords to inflict damage upon enemies merely with their sight. With this power, the user can damage entire groups within the field of vision. This power can be countered with Force Blinding.

Mind Control - A more advanced, and more malicious, form of Persuasion, allowing one to enter another's mind and control brain activity.

Force Scream - If a Dark Jedi is being beaten and frustrated by his foe, he may let out an enraged scream, amplified through the Force, that triggers shock waves that ripple through the Force, devastating both the Dark Jedi and those who are unfortunate enough to be in close proximity. The Force Scream has been called 'a wave of hatred, amplified and fueled by the Dark Side, that is capable of smashing through mental and physical defenses with ease'. A number of references to Dark Jedi in Old Republic archives often mention the Dark Jedi losing control, violently, in the final moments of battle.