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Oreparma
Vice Captain

PostPosted: Wed Jul 02, 2008 12:27 am


Contents:

*Welcome to Bordertown
*Bordertown Geography
*Who's Who (And What)
*Bordertown Electric & Magic Co.
PostPosted: Sun Jul 06, 2008 5:36 pm


Welcome to Bordertown!

The following information is taken from Bordertown Hype website.

"Halfway between the World of humans and the realm of Faerie lies the Border, and on it, Bordertown. Here, elf and human gangs clash by night; magic works better than technology, and runaways show up with dreams of changing themselves into someone new."


How do you get to Bordertown
Well, if you are reading this, then you have already made it here. Congragulations!

Of course you could have been born here. Bordertown has been around for quite awhile and we have plenty of Elfs that have never been to the Elflands or humans who have never been to Earth.

If you are from Earth, then you likely ended up here travelling down a highway that goes directly from Earth to Bordertown.

If you came over from the Elflands, then you most likely have traveled here on the Elfland Express, a marvelous train styled after a nineteenth-century locomotive that appears as if should be a transport for a carnival or tourists.

Careful though! Stowaways caught on the Elfland Express without a ticket are quickly tossed out to Stowaway's Hill* and left to walk the rest of the way (don't worry- the highway runs close to Stowaway's Hill so you can still find your way.)

Both the highway and the train tracks run along the Mad River*

*Please see "Bordertown Geography" post for more information on places.

Oreparma
Vice Captain


Oreparma
Vice Captain

PostPosted: Sun Jul 06, 2008 11:07 pm


Bordertown Geography

The following information is taken from Bordertown Hype website.

Living Quarters
Now that you have made it to Bordertown, it's time to think about the practicals. Where to find a roof over your head where to eat, and where you can work to keep the roof and the food.

Bordertown is a very large place (more like a city than a town) and is home to a variety of areas and districts where you can live and hang out.

Slums Every city's got one. Abandoned buildings filled with homeless, squatters and some rather shady practices. Best to be avoided unless you have excellent street cred or a large group with you.

The Warf & Mad River- The Mad River is a crimson-red river that starts in the Elflands and runs all the way through Bordertown and to Earth (though it dissapears quickly after entering). The Rusty River is an old brige that runs over the Mad River and into the Elflands.

The name comes from the effects it has on half-elves and humans: one drop causes instant lifelong addiction to the waters. The Warf and the River are best to be avoided, though this area is the home of the Warf Rats (See Who's Who for more information), one of the city's many gangs.

Soho- Downtown Bordertown. This is the place to go for entertainment and most of the city's best restaurants, taverns and nightclubs can be found here. Many newcomers to Bordertown make their start here. And if you aren't a heavy sleeper yet- you'll learn. There's always things going on (and playing loud) in Soho.

Dragon Tooth Hill- The Beverly Hills of Bordertown. Here is where the upper crust and the wealthiest of the rich (human and elf) live. Unless you managed to inherit or steal one heck of a fortune (or mommy and daddy already live here) don't expect to make it here unless you are very very lucky. As rare as half-elves are in Bordertown (see Who's Who entry) they are rarer still in Dragon Tooth Hill.

Castle Pup- stone business building that looks closer to a fortress than the buisness skyscrapers typical of Earth. Elves, humans and half-bloods all live together inside in an uneasy harmony. Don't go looking to drop by for a visit, though. This place is just as elite as Dragon's Tooth Hill. There you have to have money, here, you have to know someone on the inside and maybe (just maybe) you might score a place. Castle Pup is located on Market Street.

Feed and Fuel
Hey, a roof over your head is only half the battle. You have to have something to put in your stomach. Here's some of the local food dives. Most are located somewhere in the Soho district.

Wu's Wordly Emporium -Oriental grocery store owned by Mrs. Wu. In addition to food, Mrs. Wu also offers fortune-telling a a bit of magic. Wu's Wordly Emporium is located right next to Elsewhere bookstore on Mock Street.

Godmom's- Pizza parlour and popular hangout owned by a woman known only as Godmom. Said to be the best pizza in Bordertown, and perhaps Earth as well.

Taco Hell- Does any more need to be said? Cheap and slightly sketchy Mexican food served here. However, the coffee is pretty decent.


Entertainment and Night Life
Hey, everything can't be about the bare necessities. You're in Bordertown! Sometimes you need to live it up a little!

Elsewhere Bookstore on Mock Street next door to Wu's Wordly Emporium. Here you can find books from just about every available era, place, author and genre imaginable. There is a Free Book Bin, but to get the good stuff, you'll probably have to fork over some cash. Owned by a woman named Mickey

The Magic Lantern-The loacl theatre. But don't go here if you want the latest Hollywood Blockbuster. This place is strictly a B-movie theatre, featuring old black&white, kung-fu, and artsy underground films, just to name a few.

Mock Avenue Gallery- Bordertown's bohemian art gallery for both humans and elves to express theirselves and show off their work.

NightclubsAn almost endless amount of these, especially in Soho. Some of them include:
*Danceland
*The Dancing Ferret
*Homegirl's
*The Factory
*The Dreamery
*The Lightworx
*Saw Flaming Fairies
*Starch Rabbits
*Drunk, Not Stupid
*Poxy Music
*Ground Zero Tailgate Party

The Endless RaveNot really a place, but an event that occurs at the end of the Soho district. According to local legends, the first humans to return to Bordertwon were so ecstatic that they celebrated by dancing and since then the dancing has never stopped. Dancers and music come and go over the years, but if you venture to this area, all the locals swear you will find, without fail, at least one kid dancing the Endless Rave.
PostPosted: Mon Jul 07, 2008 9:36 am


Who's Who (And what)

The following information is taken from Bordertown Hype website.

If you've been here for even five minutes, then you have already realized that Border town is home to quite the number of unique characters. It's enough to feel a bit overwhelmed. Don't worry; it's not nearly as confusing as it seems.

Races

Humans- Natives of Earth, humans are quite a curisity for all of those who were born and bred in the Elflands. Humans are an incredibly varied race, in appearance and temperment. They come in many sizes, colours, and moods. They live to about 75 years.

Magic: Humans generally have very little magic about them, though it is not uncommon for a human to have slightly physic powers or be sensitive to magic. They did find there way from unmagical Earth to Bordertown, after all. However, any magic they have is very slight and even non-existent.

Elfs- Natives of the Elflands, elfs have been described in a myriad of ways, a fact that they no doubt find amusing, since every elf has pointed ears, silver hair and silver eyes. Elves do not die of old age, are immune to the effects of the Mad River. Elf women cannot become accidentally pregnant; they have to will themselves to be able to conceive.

Magic: Elfs have a few innate powers, including physic and magic-sensitive senses like humans. They also are natural healers (to a degree). However, healing a person takes a great amount of concentration and saps the elf's strength in exchange.

Halflings- Halflings, half-elves, halfies, Halfbreeds or 'Breeds, are almost all native to Bordertown (though there are a few exceptions). They are the strange product of a union between elf and humans. Oftentimes they retain some of their elvish silver colouring or pointed ears, though they are always a distinctive and strange mix of the two races. Unless they are very lucky, Halflings have perhaps the hardest life of the races, as they're heritage brands them an outcast that does not fit in with elf or human crowds. Beyond just fitting in, there is also the problem of bigot humans and elves who despise the mixing of the races and will make sure to give the halflings a clear message of their disgust.

Magic: Halflings have the powers of their parents, including the elfin healing powers.

Others- Being on the edge of the Elflands, occasionally things will cross over, but this is very rare and almost unheard of.

Gangs
In a city like Bordertown many gangs roam the streets and ferociously guard their turf. Battles rage during night and day, truces are made and broken and territories change constantly. The wise Bordertown citizen should constantly check to see which gangs currently hold which areas.

TrueBloods - Also called "Bloods" this is an all-elf gang in red leather who believe humans are inferior. And don't even get them started on halfies. As far as the Bloods are concerned, both need to leave or be made to leave. The consist of Elflands runaways, rebellious rich kids and disowned nobles. They can usually be found near Upper Soho and Dragon's Tooth Hill. Those not of pure elf blood would be wise to use extreme caution.

The Pack - The human version of the Bloods (but don't tell either party that). This gang of humans in black leather and silver studs believe that Bordertown belongs to humans only, since it was a human city before the re-emergance of of elves. Elves and the halfies should all go back to the fairy lands.

Wharf Rats- A human and halfie gang who have bonded together over their addiction of the waters of the Mad River. They're territory is the abandoned docks and buildings over the Warf as well as the River Bridge. They are always looking for new recruits, believing that there is not better life than living off the river. They defend their territory fiercely, yet are probably the most polite of the Bordertown gangs.

The Dead Warlocks - This is perhaps the strangest of all the Bordertown Gangs. Thankfully, they do not have a grudge against any particular group, though they are considered slightly insane by most of the Bordertown populace. This all-elf group rides wheel-less motorcycles through Bordertown, fueling them completely on spell-boxes for motors, completely dependent on the unreliable magic (Magic, Gas, and ElectricityCompany post) engines to keep them aloof and alive. Fearless and foolish, the ride their suicidal bikes through Bordertown. No one finds the Dead Warlocks. They find you.

Oreparma
Vice Captain


Oreparma
Vice Captain

PostPosted: Tue Jul 08, 2008 12:35 am


Bordertown Electric & Magic Company

Being sandwiched between the Modern Earth and the Elflands, Bordertown quite literal enjoys the best of both worlds, combining the technological advances of Earth and the magic of the Elflands.

Magic Abilities:
It's not uncommon for residents of Bordertown (all races) to have some slight physic or magic-sensitive abilities. However, anything of real notable power is extremely rare.

Elves and Half-elves have innate limited healing abilities. Limited in that, they cannot bring someone back from the dead, fatal injures, or loss of limbs (arms, legs, head), and any healing they do will seriously drain their own health, which can prove fatal.

There are a few wizards hanging around Bordertown, as well as a few rock-n-roll Bards. However, those are a small percentage of the Bordertown populace and anyone wishing to study such things must undergo rigorous training and submit an application (See the Applications thread)

Magic Items: It is highly recommended that residents of Bordertown pick up at least one spell-box. Other magical items like potions, fortune telling equipment and what not can be found around town. Careful, though! Make sure you are buying from a reputable source or you may end up with something nasty. Even the best-made products won't make miracles like you see on TV.

Spell boxes A magical version of a generator. Spell boxes are convenient, transportable forms of energy that can be hooked up to most electric and magic devices except they run on- you guessed it- magic. However, while spell-boxes run a bit better than basic electricity, spell-boxes have been known to break down or go haywire without warning. It's always best to have some back-up form of energy or spare boxes in case fo emergency.

Electronic Items: Temperamental at best. Any and all electronics will work one minute and not the next ow go long stretches of time working perfectly and then not work for the next three days.

Weapons: It is always wise to carry around some form of self-defense.

Pepper Spray/Mace: Common items to deter muggers, robbers and greasy guys trying to pick you up at bars.

Guns: Extremely unreliable weapons and very expensive to acquire. In the best of guns only 1 in 3 bullets will actually fire. Unless you have the money to pay through the nose for a top-of-the-line model, guaranteed to fire every shot.

Magical Weapons:(wands, magical enchantments, fiery swords, etc): Suffers the same complications guns do. Very unreliable and will probably only work 1 out of three times.

Knives/Swords/Staffs: The wisest choice if one wants a reliable form of self defense. However, please use common sense when acquiring a weapon. Many business
owners will not hesitate to throw or keep someone out if they see steal. A simple pocket knife is the best choice for self defense, and it has many other practical uses.
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(In-active) Bordertown: The RPG (In-active)

 
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