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Reply (In-active) Bordertown: The RPG (In-active)
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Oreparma
Vice Captain

PostPosted: Wed Jul 02, 2008 12:34 am


Contents:

*How to- the basic structure and 411 on roleplaying

*Character Creation- the good, the bad, the ridiculous

*That's What She Said- Interacting with other characters

*Details, Details!- Fodder
PostPosted: Tue Jul 08, 2008 1:11 am


How To
The Basic 411 on Role-playing

Some of you might already be familiar with what roleplaying is. For those of you that are new to this form on entertainment, forum, or text-based roleplaying can best be compared to a group of people coming together, throwing their characters together and writing out what happens in the lives of their characters in a novel-like style. Seems simple enough, right?

Well, weather you be a beginner or seasoned vet, it's always good to take a nice look at some of the basics.

So let's start at the very beginning (please hold Sound of Music chorus).

The first thing you need is a character to play. Information on character creation can be found in a later post. For now, let's say you already have your character, he/she has been approved and you are ready to roleplay!

Make sure you have read both the FAQ's and Vistor's guide to familiarize yourself with the RPG and the world. Now you are ready to post. But how? If you've gone through the other rpg's in this guild, you will have noticed that they all have a single thread where all the roleplaying takes place. If you look around here, things are a little different.

Instead of one huge thread for roleplaying, Bordertown RPG features small , independent threads. This is not to say one form is better than the other (both have their strengths and weaknesses), but just so you are aware there is a difference.

In the other rpgs there is a plot line that runs through the rp threads. In Bordertown:the RPG, there is no centralized plot. That is to say there is no single mission all the characters will be involved in and not really any heroes or villains. Just ordinary people, playing out their ordinary lives. Well, as ordinary as a place like Bordertown, can be, anyway XD.

So how to get started. Well, first off, now that you have your character, it's time to stick him or her somewhere. Let's say my character, human girl Ashlin Hawthorne has just been approved. After looking through the Visitor's guide, I decide that Ashlin would probably like to hang out at Godmom's, the pizza place. So, I start a new thread and I label it something like this:

Quote:
Keep those Anchovies away from me! [Godmom's, open!]


See the bracketed information? That let's other roleplayers know 1) Where the thread is taking place and B) who is welcome to join.

If a thread is marked "open" it means that any character is welcome to join in. This means ANY character. You never know who you might meet!

But lets say I and another role-player (or driver) want to have a thread just for my character and her character to have a play-date. Then I might make a thread labeled something like this:

Quote:
Help! I lost my marbles! [The park, Kazuhiko]


Now I have indicated that the thread is just for me and the driver of the Kazuhiko character. You can also indicated a closed thread with the words closed or PM (interested parties will PM you to ask if they are allowed to join in)

Also, you may have noticed that the park is not listed in the Visitor's Guide. That's okay. The Visitor's guide is meant to be a springboard, not a rigid criteria. Bordertown is a big city where you can find just about anything you need or want. If you can't find a place you want to go to in Bordertown, feel free to make one up a location that would be found in a large city.

If the characters in any given thread decide to hop locations you can start a brand new thread in that spot. Threads that have been inactive for more then two weeks will be locked by me.

And if you see open threads, feel free to hop right in! I only ask that you refrain from having both your characters in the same thread, and, if it is really unavoidable to either make a separate post for each character, or give each of the characters a different color text to differentiate them from each other.

There is a four thread limit! Each individual character can only be in up to four active threads at a time. This is to help make things easier to mange, both on my part and yours (less threads means more time and energy to devote to each thread)

Oreparma
Vice Captain


Oreparma
Vice Captain

PostPosted: Mon Jul 21, 2008 9:58 pm


Character Creation
The good, the bad, the ridiculous

In any style RPG, be it forum (text) base or something along the lines of World of Warcraft, your character is the driving force of the entire game. That being said, there are certain things to keep in mind in playing and creating your character.

The most important: BELIEVABILITY.

Yes, this is a world where Elves and magic collide with an urban cityscape. But, a character's personality should be the most interesting thing about them and the thing that drives them the most. To put it simply, who they are is more important than what they are.

To go along with the theme of believability, remember NO ONE IS PERFECT. Every person and every character has flaws. And by flaws, I don't mean 'if they get cut, they bleed.' Personality flaws are far more important than physical flaws. Of course, your character should have some of those, too. Because playing with a demi-god, who nothing bad physically can never happen to (or if it does, it defiantly won't scar their perfect body or even make them cry out in pain) is not fun. Flawed people are far more fun to play out, both for the driver and the other drivers playing with the character.

Some things to avoid:

*The "Yes, they're real" syndrome: Tall, leggy, 16" waist (for girls), Well muscled (for guys) amazingly (and naturally) endowed, and a face that belongs in a fashion magazine, and members of the opposite sex are ALWAYS falling for this character.

You get the idea. No one has a perfect body, not even fashion magazine models (they are airbrushed and photoShopped like crazy). It's not a crime to be good looking. And it's okay to be pretty. But let's keep simple words like "pretty" and gorgeous" to describe your character out of this role-play, kay? wink For one thing, maybe other characters don't agree with your assessment. For another, we're all writers here, we can come up with some much more creative words that truly tell what this person looks like. And on that note, someone being so beautiful it's painful is NOT a flaw. Again, it's okay to have an attractive character, but just remember, even the most beautiful person in the world (which your character is not) will have physical flaws.

*The "Tragic Childhood" syndrome: My parents are an angel and demon and my father/mother hates me, and I have an identical twin who is my complete personality opposite but was tragically killed and/or my evil nemesis but I'm really a nice guys at heart, even though I have a crusty rough exterior, but really all I need is a good cry. Poor me. Feel sorry for me and my tragic past

No. This goes along the lines of making your character believable and your character being defined by their personality and not what they are or what has happened to them. Where tragedy is concerned, a little bit goes a LONG way. When you just keep heaping on the bad stuff, you lose that believability and your character is less interesting. I'm sure many of you can think of characters in fan-fiction and roleplays that the above text reminds you of. And where those characters very fun to play with or interesting? I hope you said no to both. It's easy to make a bad, unbelievable character. Don't give into temptation. You will have a lot more fun if you spend time on your character sheet and make a good, believable character. And i you are looking for a challenge? Try making someone from a perfectly normal, happy nuclear family that maybe the worst thing that has happened to has been that they're grandmother died in her sleep last year and the character didn't get into the first choice for college.

*The "Child Prodigy" Syndrome: Plays five instruments perfectly, has an amazing signing voice, an Olympic-level athlete, Amazing shot, weapon skills and knows over 100 languages fluently. Oh and have I mentioned the IQ of 500 and magical powers that rival a Greek Goddess?
Perfection doesn’t have to be restricted to the body. A character that might be flawed on the outside but with amazing talents and magical powers is still not fun, not original, and not a character that we want played with. If a character can’t be harmed because they can outmagic/outmaneuver/outthink everyone isn’t fun. It’s frustrating. This goes back to the idea that NO ONE IS PERFECT.

Above all, just remember that we are all flawed and the most interesting fictional characters are ones that show this. Because flaws are believable and a believable character is easy to empathize with by both by the driver and the other players of the RPG.
PostPosted: Mon Jul 21, 2008 10:43 pm


That's what she said
Character Interaction

Alright. You know the 411 on Role-playing and you even got a good character made up and ready to go. Now it's time to thrust them out into the world to play with others. Here's a few things to keep in mind.

Taking turns: In smaller, more focused threads like the one at Bordertown RPG, it's important that everyone gets a turn. If there are four characters in a thread and two of the four go on and have a huge conversation between each other without waiting for the drivers of the other two to post, then those drivers and characters are left out of the thread.

Character A
Character B
Character C
Character D
Character A
Character B
Character C
Character D

A nice posting order makes sure everyone has an opportunity to respond and reace to things going on around them. This style of RPG is at a much slower pace than others in this guild, so if a thread is inactive for a day or two waiting for someone to post, that's okay. It is also okay to send a driver a gentle PM to remind them about the thread, or to skip that person if several days of inactivity have past or a driver has given other players permission to skip their turn. I'm not going to be a**l about this, but try and make sure everyone gets a turn wink

Each character is allowed to be in four threads at any given time. So, if you are waiting for one thread to be posted in, go ahead and play in another one, or two, or three. There are plenty of opportunities to keep yourself busy.

Give and Take: Every character in the thread has two jobs.

1) Take the information provided in previous posts to use in your response

2) Give a little something in your post for other characters to respond to.

Even if your character just picks there nose, or hums under their breath, give other people something to use when it becomes their turn to post again. If a person is only Taking, but not Giving or visa versa, it's not as fun. Everyone has to do a little bit of both.

Keepin' it Real

This touches a little bit on the idea of believability that I stressed so strongly in the last post. When your character acts and reacts, make sure it is true to who they are. A klutz isn't going to be able to walk a tightrope perfectly, and 15-year-old high school dropout isn't likely to have perfect grammer.

On that, f your character ever gets into a scuffle or becomes the victim of a prank, keep yourself open to idea of your character being hurt. Not hurt because you think it's time for them to have a dramatic wound so they can be bedridden for a week and play out s dramatic and angsty side of them. Have them hurt because it would be realistic for them to be hurt. Have them get egg on their face if for no other reason because you know that there's no way they could have avoided it happening.

Keep your hands to yourself, please

Roleplaying is fun. And it is really easy to get caught up in the moment. Just remember that the only character you have control of is your own. You can say our character took a swing at someone, but it is up to the driver of the other character if the blow landed. Similarly, unless your character has telpathic abilites, they cannot know what another character is thinking.

If Jack smiles and cracks jokes to Polly, but inside really wished she'd leave because her laugh irritates him, Polly has no way of knowing Jack doesn't like her if all she knows is what he is doing right now (laughing and joking). Keep character and driver knowledge separate.

Oreparma
Vice Captain


Oreparma
Vice Captain

PostPosted: Mon Jul 21, 2008 10:52 pm


Details, Details!
Fodder

Forum or text-based rpg-ing is a lot like writing a collaborative novel (that happens to be potentially never ending). On that note, you want to put as many details as you can in your post. What is your character thinking? Looking at? Smelling? Hearing? Don't be afraid to use your character's senses, or let them ramble a bit in their head. It lets the reader get a glimpse into what that character is like.

Consider these examples:

Quote:
Fir walked into the clothes store and went up to an unkown girl with an iPhone.

"Nice phone there," he said.


Now look what happens when we add in some fodder.

Quote:
Fir was of the opinion that he needed deserved a raise in a monthly allowance. Twenty bucks a month just did not cover it, especially since he didn't have mom or dad looking over his shoulder to control what 'crazy garbage' he bought. Which might have been the reason for restricting how much spending money he got. Dagnabbit.

Of course, his parents could only do so much as far as controlling Fir's purchases and had no control over what he liked. Case and point, his current outfit, inspired by one Tim Burton-directed Disney film. Hey, "Nightmare Before Christmas" was a wicked movie, and Fir generally hated Disney. And wasn't too fond of musicals, either. Or anything where people just spontaneously burst into songs and perfectly synchronized dance moves. (because seriously, who did that?). But yeah, he liked it. Liked it enough to have his entire outfit with that theme. But moving on. He had new things to look for.

The smallish boy pushed open the door to Off the Hook, brushing his currently shock-white hair out of his eyes. Man, he's thought his hat would help with that. Of course, his hair was getting kind of long. And not just because he'd changed it that way. It really was that long. And there wasn't a force on earth that could get him to cut it, either. He liked his hair nice and long. Just like he liked to wear unisex clothing and enhancing his androgynous features. It was fun. And after all, if you got it, flaunt it.

And speaking of flaunting it.,..

Fir's eyes moved from a rack of jackets he'd been going through, and saw a girl from school....with an iPhone. No. Way. Fir sidestepped his way closer, taking another look to make sure he wasn't mistaken. He wasn't. Oh how he wanted an iPhone. Soooooo bad. Okay, just a cell phone. But preferably an iPhone. Because, it was an iPhone. Who didn't want one? Arg, he had to have one. It was even higher on his want list than the 160 gig iPod (or the iPod touch; he was flexible). No cell phone and no MP3 player. Was Fir a deprived child or what?

Now, Off the Hook was dinky, but it actually had some pretty cool clothes Fir liked. However, the coolest jacket in the world would completely fail to occupy Fir's attention right now. Because there was an iPhone.

When he was almost right by the girl, Fir finally spoke up. "Hey, nice phone there," he commented causally. Yep. Totally smooth operator, thy name was Fir.


See the huge difference? In the latter post, the reader gets a glimpse inside the mind of Fir, through the amount of actual action and dialog remains the same.

Now all posts don't have to novel-length, but try and get two or three good size paragraphs at the very least.
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(In-active) Bordertown: The RPG (In-active)

 
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