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The Legend of Dragons

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Dramatic Flare

Shameless Lunatic

PostPosted: Wed Jul 02, 2008 1:12 am


The Legend of Dragons
This will be an RP loosely based on the rules and ideas presented by Dungeons and Dragons. I say loosely for several reasons. The first is that I have no prior experience as an actual dungeon masters, and therefore I don't have the materials to be one nor the will to go buy them. I don't have the books that tell me how to easily level characters, how many variations on monsters there are, or a compendium on armors and weapons. The next reason is I don't feel like doing all the work needed to make such leveling and such easy for text RPing. The final reason is that I'm not going to use the statistic or rolling system that D&D uses. I'm going to use the much easier to work with SPECIAL system. I doubt that you understand what system this is, but I'll explain it later.
This all just means we can actually bother to enjoy the RP and make decisions based on the given information, not a possible dice roll. This helps me as well as you. I can see where a dice roll system or a level system could be useful. I can also create story line pieces, political forces, and fantasy races as I see fit.


The setting

It will start in a small castle town on the border between the empire and the "untamed wilderness." It will have the needed supplies for adventurers and the average citizen alike. It is early summer, and farmers have just finished planting their year-long crops as well as their seasonal crops. There is a bit of a jovial mood in the air, and the reparations for the county wide summer solstice have finally begun, with this same castle town the chosen site. But amidst all this lively behavior the long forgotten and long forgotten Volcano, Dargoth Ur has begun a to glow red with an eruption. Fearing the worst, the religious sect of the town has petitioned the emperor to send a team to check out the volcano and, unwilling to send his own crack army rangers, has called for a team of adventurers to be formed at what is the average mercenary pay. This team will be composed of the characters you create.

The method
The DM, meaning me, will post once. I will post all necessary information including an overall look and more detailed analysis of each character. If one character has an ability like precognition or the ability to distinguish between smells like a wolf, that will go into the characters own analysis and not the over all analysis. This also means people need to be careful about the line between OOC information and the actual information their character knows.
Every player must make one post before I will make a lengthy DM post. This will help ensure it is a bit of a slower pace (something I need) and that no one gets left out.

The rules
All standard rules of Gaia online and Role Playing Lewdies. (That means no intimate relations.)
Second, keep in mind that this is an RP with a sense of realism. If someone calls you a sick b*****d and draws a sword, he means to kill you and if you choose to "continue walking with an absolute sense of being bad-a**," you will die and I will laugh. Also, if your character is a moral, upstanding priest than act like it, and if he's a sadistic swordsman he better be looking for loot and not for glory. I'm just saying that you should treat your characters as if they existed, not as if they were the super stars in their own action flick.

SPECIAL system
First off, I have another reason I'm using this. It's a classless system. One can be a fighter or a mage or a rogue, but being such does not lock them into such a role. Just because you're a warrior doesn't mean you have to be a meat head, and a mage doesn't have to be a weak pansy.
It's going to mostly be used by me, but it will limit or benefit your character. basically, if you have high strength I'll tell you if or if not you can lift a boulder, if you have high charisma I'm more likely to let people be persuaded by your arguments, or bull s**t.
The SPECIAL system stands for Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck. Each score is ranked from 1 to 10, with a total of 45 available points (actually it's 40 but I'm modifying it for easier use). What this means is that you can create really any kind of character you want except GOD. You can't be strong in everything, and if you have a character who's maxed out in strength, agility, and endurance, they're not going to be the brightest bulb of the bunch and they may have limitations like not being able to learn more than a weak spell or two. You must have a least one point in each statistic.

you will ALSO be given three skills that you are skilled in from the beginning. I have composed a list of some further on down the thread, but feel free to pick or create your own. I will of course judge them, but creativity is a plus.
(for those who have played Fallout, no I'm not including the traits or perks. The skills will be involved but trainable through the game. Like you encounter an old man and he teaches you how to repair boats or something.)

Strength will effect your ability to fight with melee weapons, how much weight your character can easily carry, and if they can lift certain heavy objects like a stuck stone door. It will also effect your characters weight, which will be important for swimming, climbing, and if other characters can carry yours. This is realistic. You don't have characters with a strength of 10 (AKA Hercules) looking like a twig.
Perception is useful in dealing with NPCs and spotting things that are out of place. Perception allows a person to tell if someone is lying or if an opponent is skilled or unskilled. Perception will determine how good of a shot an archer is, or how aware they are of their environment.
Endurance is will keep you on your feet in hand to hand combat, or keep you swimming in a raging river. It will keep you fighting long after other people can't swing a sword anymore. Don't underestimate it.
Charisma is how good your character is with NPCs, bartering, Lying, or arguing a court case. It's a strong benefit to have. Charisma will also determine how effective your character is at rabble rousing. Sometimes being a politician is a good thing.
Intelligence is just how dang smart your character is. intelligence will be most useful for magic. One has to be intelligent to memorize so many spells, to keep such arcane knowledge locked away. But intelligence can also be helpful if one has been trained in certain skills. If one is an intelligent armorer, then they will be able to better repair or modify a piece of armor than a stupid one. Or if one is intelligent, they can make a better potion than just an average person can.
Agility determines how fast your character can move, climb, jump across odd gaps, and such. It can also be used to figure out how fast someone can be. Dodging traps would be easier with an agile character, or dodging blades.
Luck is simply that; luck. A person with high luck can gamble better, or is just less likely to die. Luck can make that one knife you threw and missed the main target take out one you hadn't seen yet. Luck can be the difference between everything and nothing.

Finally, there will be die rolling, but it will all be contained on my end of the computer. This means you can make actions without serious interaction with dice, and only in specific situations will the die be necessary. It will be more subtle than it seems.

This will be used throughout the game similar to D&D statistics.
To proven that you have read all this (sorry it's so long), please add "Ubermuffin" or something similar to the title.

Character profile
PM it to me for acceptance

username:
character name:
SPECIAL division points (total of 45, remember):
race :
biography:
weapon(s) (maximum 2)-
-Primary:
-Secondary:
Appearance:
Noteworthy skills (maximum of three):
PostPosted: Wed Jul 02, 2008 1:15 am


The Dragonmasters Guide to the World
This will eventually include detailed entries that will sum all knowledge of most of the characters as well as the NPCs. It will be useful if, during intense political strife, you need to check out who's allied with who and went where and is really a double crosser or whatever. It will be sort of like an encyclopedia.

Dramatic Flare

Shameless Lunatic


Dramatic Flare

Shameless Lunatic

PostPosted: Wed Jul 02, 2008 1:23 am


Compendium of Enemies
This will begin to hold the information that can be stored about everything from the lowliest critter to the baddest of bosses.
PostPosted: Sun Feb 01, 2009 2:30 am


A Chronicle of Heroes
This will hold the future player profiles.

Dramatic Flare

Shameless Lunatic


Dramatic Flare

Shameless Lunatic

PostPosted: Sun Feb 01, 2009 2:33 am


A composition of skills
Skills do not mean someone can't do something they are not skilled in. It just means that people will be less likely to succeed. A person who is a skilled orator will be better suited to political speeches than a sneaky thief. Common sense.
Without further ado, the skills (as of now. Skills will be added as time goes on):

Weapon skills:
These do not count as one of the three skills, but is determined by your primary weapon.
-Knives
-Swords
-Bows
-Crossbows
-Staff (healing magic)
-Tome (offensive magic)
-Blunt
-other: (please input and specify)

Noteworthy Skills
-Riposte (counter attacks)
-Oratory
-Medic
-Heal (magic)
-stealing
-Lock picking
-sneaking/hiding
-archaic languages (magic/ intelligence)
-scout
-Equestrian
-Sailing
- Dragonfriend (locked, future reference)
- Dragonfoe (locked, future reference)
- Swimming
- Farsight
- Other: (please input and specify)
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