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Posted: Wed Aug 04, 2004 6:05 am
[Note: I have not written this, nor do I take credit for the work, but I do take credit for posting the whole plot analysis by chapters and direct linking them in the table of contents. That was MY time for my guild members and people appreciating this plot analysis. I DO NOT take lightly ANYONE copying this whole analysis as well as the links and calling it their own. And if I find anyone taking this and calling the direct linking their work, I will take swift action in getting you in s**t for it.]A DETAILED PLOT ANALYSIS OF THE --------------------------------------- ---- RESIDENT EVIL ---- --------------------------------------- VIDEOGAME SERIES BY CAPCOM ENTERTAINMENT Begun by Dan Birlew, 1998 Updated by Thomas Wilde with permission, 2000-2003 *****************************CONTAINS SPOILERS**************************This thesis contains spoilers. If you have not already played the games, the authors strongly suggest that you do so before reading the document. The best introduction to the games is to play them. ************************************************************************ TABLE OF CONTENTS 1. Introduction, Legal Stuff, Disclaimers, and Update History 2. Dead Men Telling Tales: RESIDENT EVIL i. A Summary of the Basic Plot of RESIDENT EVIL ii. Story Differences Between Chris and Jill's Games iii. Differences Between RESIDENT EVIL and RESIDENT EVIL "2.0" iv. Random Musings i. The Plot Thickens ii. Events Between RE and RE2/RE3 iii. A Summary of the Basic Plot of RESIDENT EVIL 2 iv. A Summary of the Conclusion of RESIDENT EVIL 2 v. Differences Between Claire A/Leon B and Leon A/Claire B vi. The 4th Survivor Minigame vii. A Brief Summary of The 4th Survivor viii. Conclusions About The Conclusion ix. Random Musings 4. Nobody Here Gets Out Alive: RESIDENT EVIL 3: NEMESIS i. The Death of Raccoon City ii. A Summary of the Basic Plot of RESIDENT EVIL 3: NEMESIS iii. A Summary of the Conclusion of RESIDENT EVIL 3: NEMESIS iv. Different Paths v. Different Endings vi. The Epilogue Files vii. Conclusions About The Conclusion viii. Random Musings 5. Ten Thousand Bullets: RESIDENT EVIL: SURVIVOR i. A Summary of the Basic Plot of RESIDENT EVIL: SURVIVOR ii. A Summary of the Conclusion of RESIDENT EVIL: SURVIVOR iii. Different Routes iv. Conclusions about the Conclusion v. Random Musings 6. Sibling Rivalries: RESIDENT EVIL: CODE VERONICA i. A Lovely Island Hideaway: CODE VERONICA, Part One ii. The Return of Chris Redfield: CODE VERONICA, Part Two iii. A Summary of the Conclusion of RESIDENT EVIL: CODE VERONICA iv. Conclusions About The Conclusion v. The Ashford Family Diaries vi. Random Musings 7. Becky's Big Adventure: RESIDENT EVIL ZERO i. A Summary of the Basic Plot of RESIDENT EVIL ZERO ii. A Summary of the Conclusion of RESIDENT EVIL ZERO iii. Conclusions About the Conclusion iv. Random Musings 8. Ghost Ships: RESIDENT EVIL GAIDEN i. Coming So--Aw, To Hell With It 9. Ten Thousand *More* Bullets: RESIDENT EVIL: GUN SURVIVOR 210. We Cover the Waterfront: RESIDENT EVIL: DEAD AIM i. Introduction ii. A Summary of the Basic Plot of RESIDENT EVIL: DEAD AIM iii. A Summary of the Conclusion of RESIDENT EVIL: DEAD AIM iv. Conclusions About the Conclusion v. Random Musings11. A Long Time Dying: RESIDENT EVIL: OUTBREAK i. Introduction12. Unanswered Questions i. RESIDENT EVIL v2.0 ii. RESIDENT EVIL 2 iii. RESIDENT EVIL 3: NEMESIS iv. RESIDENT EVIL: SURVIVOR v. RESIDENT EVIL: CODE VERONICA vi. RESIDENT EVIL ZERO vii. RESIDENT EVIL: DEAD AIM viii. RESIDENT EVIL: OUTBREAK ix. Wesker's Report x. Wesker's Report 213. Frequently Asked Questions i. Document and Series Questions ii. RESIDENT EVIL iii. RESIDENT EVIL 2 iv. RESIDENT EVIL 3: NEMESIS v. RESIDENT EVIL: SURVIVOR vi. RESIDENT EVIL: CODE VERONICA vii. RESIDENT EVIL: THE MOVIE viii. RESIDENT EVIL ZERO ix. RESIDENT EVIL GAIDEN x. RESIDENT EVIL: DEAD AIM xi. RESIDENT EVIL: OUTBREAK xii. RESIDENT EVIL 414. Say What?! i. The Weirdest of the Lot15. Mistakes16. Easter Eggs17. About the Authors18. Conclusion
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Posted: Wed Aug 04, 2004 6:08 am
============================================================= 1. Introduction, Legal Stuff, Disclaimers, and Update History =============================================================
And just like the movies We play out our last scene I won't cry, you won't scream -- Alien Ant Farm, "Movies"
Dan Birlew began this thesis in 1998. I lucked across it in 1999, just when I was starting to get good and obsessed with Resident Evil, and found it to be a useful resource.
After the release of Resident Evil 2 for the N64, I wrote a transcription of the EX Files from that game, combined with some notes on the RE storyline for the sake of the N64 crowd. That transcription is currently hosted by gameFAQs.com (among others), and after I wrote it, I got a lot of e-mail from N64 owners asking about the finer points of the storyline.
After about the twelfth e-mail I got, I went back to look at Birlew's analysis for help, and wound up deciding that it needed an update; rather than answering a flood tide of e-mail, I could just point at this document and say, "Lo! I have come down from the mount with answers!"
Birlew had already told me earlier that he wasn't planning on updating this document and, in fact, was legally prohibited from doing so. I asked him if I could do it. Please note the following, which was not extracted under duress of any sort:
> Thomas Wilde has my full permission to continue the > Resident Evil Thesis in my place. He has full permission > from me to use any materials from my former versions that > he sees fit. I relinquish these materials to him, since I > am unable to continue or update the Thesis due to certain > agreements I have made with certain companies. > > Sincerely, > Dan Birlew > formerly known as "President Evil"
Every time I say "me" or "I" in this document, it's Thomas talking; every time I say "we," I refer to the audience of RE as a whole. This document is copyright 2000-2003, Thomas Wilde, except for those clearly labeled parts that are copyright 1998, Dan Birlew. All recognizable concepts from the Resident Evil series are copyright Capcom, and their usage in this document does not constitute a challenge to that copyright. And so on. And so forth. All rights reserved; violators will be fed to the Neptune.
+------------ READING THIS DISCLAIMER *COULD* SAVE YOUR LIFE -----------+ | | | Before we begin, I'd like to issue a general disclaimer. I don't | | mind people e-mailing me to ask questions that aren't covered in | | this FAQ, but: | | | | I'M NOT INTERESTED IN YOUR "THEORIES." | | I'M NOT INTERESTED IN "ANONYMOUS SOURCES." | | I'M NOT INTERESTED IN INFORMATION "FROM THE RE STAFF." | | | | This document deals in actual, documented, in-game plotline | | information. Don't send me your dissertation on why Rebecca is a | | spy, don't tell me anything that you got out of one of S.D. Perry's | | novels, don't tell me anything that a friend of a friend was told by | | a friend who had a friend who delivered pizza to the RE staff, and | | don't e-mail me naked pictures of your sister because "she looks | | just like Jill" (wait... actually, go ahead and send those). | | I don't mind questions, but I do mind having my time wasted. | | If you *do* send me a theory, don't expect me to reply. | | If I don't reply, don't get upset. I warned you. | | Read this entire document before you send me any questions. | | If you send me some kind of outlandish claim, have an | | official source ready to back it up. | | | | Please note that for my purposes, an "official source" does not | | mean that you make something up about there being someone who | | works for Capcom who is willing to risk his job by answering | | spoilery questions about one of their flagship series at the | | behest of some dork with no noticeable English skills and an | | AOL account. I am comfortably certain that anyone who writes me | | to claim that they have such an acquaintance is lying to me, | | in an attempt to get my attention. I would like to point | | out that not only am I wise to this scam, but there is an | | an entire wing built onto Bellevue to house the surviving | | morons who tried, and succeeded, to get my attention by | | acting stupid. Trust me; you and I both have better | | things to do. Seriously. | | | | All power to the people, and ban the $%#&ing bomb. | +-----------------------------------------------------------------------+
+-------- NOT READING THIS DISCLAIMER CAUSES CANCER IN LAB RATS --------+ | | | This is a *storyline* FAQ. It deals strictly with plot | | elements of the Resident Evil series. It is not a gameplay | | FAQ. If you're having trouble getting through the game, I | | encourage you to seek out the various online FAQs written | | for the Resident Evil games (particularly those by Dan | | "President Evil" Birlew, Brett "Nemesis" Franklin, Vincent | | Merken, Henry LaPierre, Vesther Fauransy [although I recommend | | him with slight reservations; his FAQs are a little weird], | | and "Stinger 3:16"). They are all available on www.gameFAQs.com, | | among other places, and can probably be found at the same place | | where you found this document. | | | | In short, send the gameplay questions to one of those | | talented gentlemen, and/or check out their FAQs. They're | | very well-written, and have helped me with my own | | gameplay problems in the past. | | | | I *WILL NOT* reply to e-mail asking for gameplay information, Game | | Shark codes, cheats, secrets, or file transcriptions. | +-----------------------------------------------------------------------+
+-- IF YOU DON'T READ THIS DISCLAIMER, I GET TO HIT YOU WITH A PICKAX --+ | | | No, you are *not* Shinji Mikami. I'm comfortably certain that | | you don't work for Capcom of Japan, either, especially if you're | | e-mailing me from an America Online account. Please do not assume, | | dear readers, that I am an idiot. If you wish to converse with | | idiots, get an AOL subscription and go buck wild. | +-----------------------------------------------------------------------+
======= Updates =======
[Old updates deleted.]
February 12th, 2003: -- I got back from the holidays to find forty new messages about the plot analysis, a refreshingly small percentage of which were from people who haven't actually read the plot analysis. It has, however, forced me to give the movie its own section in the FAQs. I also fixed a musing in the RE2 section, after Michael Soo pointed out it was now out of date.
February 16th, 2003: -- the mailbag's been struck by a fresh wave of PS2 fanboys, who're trying to find loopholes in the exclusivity contract or something. I attempt to pour a bucket of cold water onto their collective heads, via the utilization of a handy FAQ.
April 7th, 2003: -- a new FAQ in RE0, and some tweaks to the rest.
June 5th, 2003: -- hi! Did you see me at E3? I was the guy wandering around with a laptop bag on his back, looking vaguely like he'd been hit in the face with a brick. I have updated with my impressions of the playable Resident Evil: Outbreak, formerly simply known as Resident Evil Online.
June 30th, 2003: -- Resident Evil: Dead Aim is both easy and now in the analysis. It's Resident Evil... in the *future*.
September 13th, 2003: -- letters, I get letters. And they make me tweak things. For example, I screwed up on a Dead Aim FAQ; it's fixed now.
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Posted: Wed Aug 04, 2004 6:11 am
======================================== 2. Dead Men Telling Tales: RESIDENT EVIL ========================================
In 1996, Capcom released Resident Evil for the PlayStation. RE was, and is, a strangely difficult adventure game which put the player up against an ancient mansion, filled with secrets, puzzles, and, incidentally, ravenous flesh-eating zombies. While the game gained a degree of deserved notoriety for some of the worst dialogue and voice acting in console history, it also gained a fanatical following.
In 2001, Capcom announced that they were remaking the original Resident Evil for the Nintendo GameCube. The remake, released in North America on May 1st, 2002, represents a new beginning for the series; it boasts ridiculously realistic graphics, a much-improved script, a better cast of voice actors (albeit that isn't saying much, as fourth-grade nativity plays have better voice acting than the original RE), and the same difficult gameplay that characterized the original, as well as a number of story elements that were left out of the original game (such as the infamous Trevor's Letters).
This synopsis covers the storyline of the 2002 remake of RE. If you're looking for the original game's synopsis and FAQs, you can check them out as a separate file (eventually) at: http://www.dimfuture.net/elsewhere/writing/birlew-re.txt
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Posted: Wed Aug 04, 2004 6:12 am
=============================================== i. A Summary of the Basic Plot of RESIDENT EVIL ===============================================
Following the strange deaths of a number of citizens of Raccoon City, the local police department has put the Special Tactics and Rescue Squad, a special force dedicated to stopping local terrorist activity, on the case. The STARS immediately sent its Bravo team, led by Enrico Marini, into the Raccoon Forest, where several of the murders occurred.
The Bravo team promptly disappears. On the night of July 24th, the STARS Alpha team follows the Bravos into the forest by helicopter, looking for clues as to their disappearance.
They soon find the Bravo team's helicopter... and the helicopter's pilot, dead and mangled beyond recognition. The architects of this massacre, a pack of wild dogs, soon spring an ambush, which kills Joseph Frost, a member of the Alpha team. The rest of the team attempts to fight the dogs off, but the dogs don't seem to mind gunshot wounds.
The whole situation proves too much for Brad Vickers, also known as "Chickenheart," the helicopter pilot for the Alpha team. He panics, and takes off, leaving the rest of the Alpha team stranded on the ground. After a headlong flight through the woods, the Alpha team takes shelter inside the nearby Spencer mansion, an old estate which was supposedly abandoned.
The player's role in the game begins at this point. As either Chris Redfield or Jill Valentine, two of the five survivors of the Alpha team, the player must find out just what's happening here, while defending himself against the mansion's current inhabitants. Chris will run into Rebecca Chambers, the field medic and lone survivor of the STARS Bravo team, while Jill will be assisted by Barry Burton, a police veteran and fellow Alpha team member. The game unfolds differently depending on which character is chosen.
The character's investigation of the mansion begins with Albert Wesker, the captain of the STARS Alpha team, instructing the character to check out the source of a nearby gunshot. Upon investigating, the character finds Kenneth Sullivan, a member of the Bravo team, dead on the floor... and crouching over him is the zombie that killed him. When the character tries to report back to Wesker, he's vanished.
Wesker's disappearance is the beginning of a long stretch of bad luck. The mansion is inhabited by hordes of flesh-eating zombies, killer crows, more dogs, and a giant snake. Even worse, the zombies must be decapitated or incinerated, or a second "death" will simply cause a zombie's mutation into the berserk clawed monster that the mansion's former inhabitants have nicknamed a "Crimson Head." Fortunately, there are more powerful weapons and ammunition hidden within the mansion, as well as stores of kerosene to use against the zombies.
As the character advances through the mansion and the outlying buildings, discarded papers and uncovered journals begin to hint at what's really happened here. Apparently, the people who once lived here were working on some kind of experiment, and that experiment has gone awry. Notes from the mansion's original architect, George Trevor, reveal how the mansion's new owners left him to die in the mansion's hidden labyrinths, and how they may have tortured his wife and daughter in a similar fashion.
Eventually, the character manages to unlock a door at the back of the mansion, opening the way to the graveyard and dormitories. Here, in an isolated cabin, the character is ambushed by a twisted parody of a woman. Clad in a tattered dress and shuffling towards the character on legs that have been chained together, the creature screams as it attacks. Conventional weapons do no good, and the character is forced to retreat.
In the scientists' lodgings, the mystery only deepens. Other experiments have produced a massive, bloodthirsty plant, codenamed Plant-42, as well as a trio of mutated sharks. The character manages to dispatch the plant with the help of the scientists' notes, and the sharks die easily enough when the flooded observatory is drained. It's in the dormitories that new clues to the nature of this mansion are discovered; the powerful Umbrella corporation would appear to have something to do with these scientists, and for whatever reason, the scientists are very interested in the STARS.
After Plant-42 is dispatched, Wesker reappears, claiming to have been separated from the rest of the team following a monster attack. He tells the character to return to the mansion and finish the investigation there.
Upon the character's return to the mansion, a new monster joins him. These "Hunters" are powerful and relentless, and rarely show up alone. Evading this new threat, the character is able to visit areas in the mansion that were previously locked, using a key found in the dormitories, and is thus able to find the materials to reactivate an elevator in the courtyard behind the mansion.
The elevator lets the character through a secret door, which leads to an old series of mining tunnels, the purpose of which is unknown. At one end of the tunnels, hiding in a darkened dead end, the character finds Enrico Marini, the captain of the Bravo team. He's wounded, and tells the character to stay away. STARS, he says, has been betrayed. Just as he's about to reveal the identity of the traitor, a single gunshot rings out from behind the character, killing Enrice. The character gives chase to Enrico's assassin, but the arrival of a pack of Hunters covers the assassin's escape.
At the tunnels' end, yet another elevator takes the character to an underground river and a loading dock. After another encounter with the twisted creature from the cabin, the character unlocks yet another door, this one leading to a candle-lit hideaway.
In this hideaway, which looks like nothing so much as a young girl's room, the character finds the last thing he needs to open the last door back in the mansion. A ladder in the hideaway leads back up to the cabin in the graveyard, where the twisted creature was first encountered. When combined with the information in Trevor's letters, and recently discovered research notes, a sick suspicion may begin to grow in the player's mind.
The last door in the mansion leads down a long flight of stairs, to the crypt of Jessica Trevor. It is guarded by the twisted creature from the cabin, which has somehow reached this area by unknown means. The character, assisted by either Barry or Wesker, manages to open Jessica Trevor's sarcophagus, and the creature jumps into a nearby pit after taking Jessica's skull. A letter in the coffin removes all doubt; the twisted creature is, in fact, Lisa Trevor, who was experimented on by Umbrella's scientists. She has spent the last thirty years in agonizing pain, locked inside a constantly mutating body that cannot die, and has been driven quite insane.
The character proceeds on alone. Trevor's crypt leads directly to an ornate fountain, which conceals the entrance to the real laboratories, deep underneath the Spencer estate. The character descends, into the dank corridors of the laboratory, where more surprises await.
Not only has Wesker betrayed the STARS, but he has been complicit in this mansion's experiments all along. A slideshow in the lab's audiovisual room identifies Wesker, wearing his characteristic sunglasses, as one of the leaders of this group. He has been instructed by his supervisors at the megacorporation Umbrella to sacrifice the STARS, in the name of covering up the accident and generating combat data on Umbrella's monsters. As if that wasn't enough, the team member that Wesker claimed to be "separated" from was instead taken prisoner. He or she is inside a dark cell in the laboratory, awaiting release.
Wesker himself is preparing for his last and greatest betrayal, deep in the laboratory's storage room. He explains himself to the character, almost as if he needs someone to tell his secrets to. He plans to doublecross Umbrella by blowing up the mansion and all its secrets; the betrayal of STARS was simply to cover his tracks as well as the company's. To this end, he's blackmailed Barry Burton to help him destroy evidence.
As the horrified character watches, Wesker unleashes the most powerful bioweapon in Umbrella's arsenal: the Tyrant, a humanoid creature built to kill. Unfortunately for Wesker, it isn't very good at taking orders, and its first act is to turn on the man who thought he was its master. Its second is to come after the player's character, who will discover that for all the Tyrant's power, it has a glass jaw. A few Magnum rounds or acid grenades drop it in its tracks.
The character must now run for his life. The laboratory's self-destruct sequence has been activated (either by Wesker or by a well-meaning Rebecca), and very little time remains before the entire mansion is blown sky-high. Rescuing the captive STARS member in the back room, the character runs out to the mansion's helipad and signals Brad "Chickenheart" Vickers. Brad has been circling above the forest all this time, awaiting word from one of his teammates, and upon seeing the character's signal flare, he begins to descend to the helipad.
Of course, nothing is ever that easy. With two minutes to go until the mansion's destruction, the Tyrant bursts from the rooftop. It has shaken off the sluggishness from its months of storage, and now moves with the controlled strength and speed of a freight train. Even with help from Barry or Rebecca, the character is barely able to stay alive.
With seconds to go before detonation, Brad Vickers drops a rocket launcher onto the helipad. An anti-tank rocket proves to be more than even the Tyrant can handle, and it's blown to pieces.
The surviving STARS climb onto Brad's helicopter. As Brad lifts off, the Spencer estate explodes into a pillar of flame. The STARS are left battered and bloodied, but alive... with a story to tell that no one will believe.
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Posted: Wed Aug 04, 2004 6:13 am
==================================================== ii. Story Differences Between Chris and Jill's Games ====================================================
1. At various points in Jill's game, you may run into Barry, who's acting very suspicious. You'll find him in the aquarium room on the second floor at one point, where he's destroying evidence (he'll already have torn the first couple of pages off of the Researcher's Will file). You can also overhear a conversation between him and Wesker outside Dormitory 002. To trigger the encounters with Barry, discover Kenneth's body, and return to the dining room without fighting the zombie.
2. If Chris is poisoned by the giant snake, you'll take control of Rebecca, who'll have to go get Chris some serum from the infirmary. If Jill's poisoned, she'll pass out in the hall outside the attic, and wakes up in the infirmary at full health.
3. Jill can manufacture V-Jolt by herself, then use it in the boardroom in the Aqua Ring to weaken Plant-42. When she enters that room, Plant-42 will grab her, and Barry will come in with a flamethrower to rescue Jill. Chris has to fight the plant on his own, unless Richard died in the mansion attic; if that's the case, Rebecca will have to save Chris by making V-Jolt.
4. In the final encounter with Lisa Trevor, Jill will find Barry standing over Jessica's coffin. When Barry tries to point his gun at her, Jill takes it away from him and points it at him. Then, when Lisa arrives, the player can choose whether or not to give Barry his gun back. If you do, Barry will help out in the ensuing fight with Lisa; if you don't, Lisa will kill Barry. In Chris's scenario, you'll run into Wesker in Jessica's tomb, who'll aid you against Lisa. If Wesker gets knocked off of the platform, he'll reappear in the lab at the end of the game, offering no explanations.
5. If your supporting character is still alive, it will change the final encounter with Wesker: -- Chris, with Rebecca: inside the lab, Wesker will explain his motivations and shoot Rebecca in the chest. While Wesker's standing in front of the Tyrant's tank, it will wake up and gut him like a trout, stabbing right through the side of its containment tank. After Chris defeats the Tyrant, he'll find that Rebecca's still alive, thanks to her bulletproof vest, and that Wesker's definitely dead. Upon leaving the laboratory, Rebecca will set the charges in the power room, which will trigger an emergency evacuation procedure and unlock all the doors in the lab. You may then rescue Jill and get to the helipad. -- Chris, alone: Wesker will be slain by the Tyrant, and will drop the Master Key. You can use that key to open Jill's cell door and to get to the helipad. -- Jill, with Barry: Barry will hold Jill at gunpoint when she enters the lab. Wesker will gloat to Jill about his plan, but in so doing, will let slip that the threat he's been holding against Barry was a bluff; his family isn't in any danger. Barry will unexpectedly overhear that and knock Wesker unconscious. He doesn't do that in time to prevent Wesker from draining the fluid from the Tyrant's tank, however, and the Tyrant will escape shortly thereafter. It knocks Barry unconscious before it turns on Jill. After the fight, you'll find that Barry's okay, but that Wesker's slipped away in the confusion. You soon find out that he's set the charges in the power room, as with Rebecca, above. -- Jill, alone: almost identical to Chris's scenario without Rebecca, as above.
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Posted: Wed Aug 04, 2004 6:15 am
============================================================== iii. Differences Between RESIDENT EVIL and RESIDENT EVIL "2.0" ==============================================================
1. If you're a veteran player of the first game, the remake is expressly designed to mess with your head. In the event that a puzzle or ambush has carried over to the remake from the first game, there's usually a different solution, another wrinkle to the puzzle, or monsters come from completely unexpected directions. (Zombies and Hunters can open doors.)
2. Richard Aiken would die no matter what you did in the first game, regardless of how quickly you brought him the serum. In the remake, saving Richard will let him survive until you fight the giant snake (Jill's game) or enter the Aqua Ring (Chris's game), whereupon something large will eat him. If you save him, he'll give you his radio, and you'll be able to take his combat shotgun after his death. Richard's death also affects what options you have when you deal with Plant-42.
3. The Chimera that haunt the power room now look a great deal like RE3's drain deimos.
4. As mentioned above, zombies that are "killed" without being decapitated must be incinerated. Otherwise, they'll eventually rise again as the vicious Crimson Heads.
5. It is *much* easier to get your support character killed in the remake.
6. Naturally, the biggest addition to the remake is that of the unfortunate Lisa Trevor, as mentioned above. More about Lisa can be found by reading Wesker's Report 2, as detailed below.
7. If Wesker "dies" in the encounter with the Tyrant, you can search his body to find a file written by William Birkin. In it, he writes about how the G-Virus is almost finished, and how he wishes he could rub his success in Alexia Ashford's face.
8. If your support character manages to make it to the end of the game, he'll help you in the final battle with the Tyrant, on the helipad. During this time, if the Tyrant manages to knock your character down, it'll leave you alone in favor of grabbing your support character and lifting him into the air by his neck (I use the male pronoun so I don't have to type "he or she" a lot). Unless you shoot the Tyrant at this point, it'll kill your support character, which will cue the fifth possible ending.
9. In the original game's best ending for Jill, you could return to the power room after the self-destruct sequence, and you'd find a Chimera standing over Wesker's dead body. Such is no longer the case with the remake; the power room is empty.
10. The mansion wardrobe is now hidden in the darkened closet in the east statue room. Check the large painting against the back wall. It's actually a door.
11. Chris meets Rebecca for the first time when he enters the mansion attic with the Shield Key; she is no longer lurking evilly in the infirmary with a can of bug spray. In REv.2, this is the first time Chris and Rebecca meet, period, since as we learn in RE0, the Raccoon Forest investigation is Rebecca's first case as a member of STARS.
12. In the helipad encounter, the Tyrant can, and will, bat an incoming rocket out of the way with its claw.
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Posted: Wed Aug 04, 2004 6:18 am
=================== 2iv. Random Musings ===================
1. I have to admit that I'm disappointed with the remake. They kept some of the stupid things, like Chris's low item capacity, and didn't address the issue of Rebecca's survival.
2. The Lisa Trevor subplot appears, at first glance, to be almost completely meaningless; it's just there to add another Tyrant-esque monster. To understand her true significance, it helps to hunt down a translation of Wesker's Report 2, which is discussed further below.
3. The existence of Crimson Heads in RE lends additional credence to the statement, in Survivor, that Lickers are mutated zombies. If a zombie can mutate into a faster form that's sporting vicious claws, it's entirely feasible for it to mutate further, into the still-vaguely-humanoid Licker.
4. Cinematic references in RE: -- the deer head in the study is from the 1990 remake of _Night of the Living Dead_. It might've been in the original, but if it was, I didn't see it. -- I may be on crack, but the end sequence of the game, with the Tyrant bursting from the rooftop, seems to be taken almost frame-for-frame from a 1990 Japanese sf film called _Zeram_. -- alert reader Jay Yencich writes to say that the opening title-screen sequence of RE is much akin to the death and zombification of Roger in _Dawn of the Dead_. -- according to Dan's official RE strategy guide, Chris and Jill's alternate costumes are from _The Mexican_ and _Terminator 2: Judgement Day_, respectively. Chris is dressing like the Brad Pitt character in the former film, while Jill is dressing like Linda Hamilton in the latter.
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Posted: Wed Aug 04, 2004 6:23 am
===================== 3i. The Plot Thickens =====================
The original Resident Evil is a relatively straightforward horror game. Its sequels have been entirely different, mixing horror with equal parts of action, mystery, and conspiracy. Each RE game since the second has had an intricate series of subplots, as well as at least a few independent mysteries to solve. Furthermore, each game has left a lot of questions unanswered at the end. In other words, things get a lot more complicated from here on out.
One of the stranger wrinkles in the RE storyline is the weird way that RE2 and RE3 relate to each other. I have the two games listed separately here for the sake of maintaining some kind of order, but in actuality, half of RE3 takes place before RE2, and the other half takes place well afterwards. This is noted in RE3's plot summary, below.
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Posted: Wed Aug 04, 2004 6:24 am
================================== 3ii. Events Between RE and RE2/RE3 ==================================
After the "mansion incident" in July of 1998, Chris Redfield attempts to start an official police investigation of Umbrella, but Chief Brian Irons sabotages it. Suspecting that Irons might be on the take, Chris requests an investigation of Irons's background and a federal probe into Umbrella. With typical government efficiency, the FBI doesn't respond to Chris's requests until the night of September 29th, when Claire gets their fax in Chris's old office.
Chris begins investigating Umbrella alone. He manages to uncover a great deal about Umbrella's operations inside Raccoon City, including the work on the G-Virus and the location of the labs underneath the city. He's apparently so intent upon his work that, to his sister Claire, it looks as though he's dropped off of the face of the Earth.
In August of 1998, Chris finally tells Jill Valentine about what he's been doing. In mid-September, without telling Claire, he and Barry Burton leave for Europe to further investigate Umbrella. Jill elects to stay in Raccoon City for a while, intending to investigate Umbrella's underground labs.
At some point, Jill resigns from the S.T.A.R.S. and the Raccoon City police department for unknown reasons. (We can make all sorts of guesses, though, most of which involve Brian Irons.)
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Posted: Wed Aug 04, 2004 6:25 am
==================================================== 3iii. A Summary of the Basic Plot of RESIDENT EVIL 2 by Dan Birlew ====================================================
On the night of September 29th, 1998, Claire Redfield motorbikes into Raccoon City. She is a college student, and is searching for clues in the disappearance of her older brother Chris. On the other side of town, Raccoon Police Department recruit Leon Kennedy is making his way to the Precinct for his first day of duty. Stopping to investigate a mysterious corpse in the middle of the street, he fails to notice the figures closing in behind him. Claire pulls up to a diner for a late meal, but finds that she is intended to be the next course.
Both characters are surrounded by zombies. They collide in the alley behind the diner, where Leon saves Claire. Finding an abandoned police cruiser, they make a run for it.
In the car they get acquainted, while Claire finds a gun in the glove compartment. But they are not alone. In an amazing sequence, a zombie leaps out of the backseat and struggles with Leon. The rookie loses control of the vehicle and they crash into a wall. The zombie flies through the windshield. Before they can catch a breath, a dying trucker bears down on them in a massive gas tanker. The two leap out of the wreck as the tanker collides and flips over, exploding in a huge ball of flame. The characters are separated by the blaze, and each must make their individual way through the game.
This is the point at which the player begins, choosing which character to assume based on which of the 2 game disks are loaded. When the player finishes with one character's adventure, the save file enables the player to approach the same game from the other character's perspective, in a reverse game. Thus, the scenarios progress as either Claire A & Leon B, or Leon A & Claire B. There are differences in each game, and there are differences in each combination. In addition, whatever the first character does in their scenario affects the second character's game.
For the purpose of brevity, this synopsis will follow the plot as it occurs in the Claire A & Leon B combination, by far the more structurally sound of the two scenario combinations.
Claire begins on the Raccoon City streets, now overrun by the zombies who have come out due to the crash. By baiting them in a certain direction, she figures out that she can create openings in their ranks and slip past them. She ducks into a gun shop, hoping to find ammo for her weapon.
Inside, the clerk points a crossbow at her. After she convinces him that she's not a zombie, he locks his door. With a slightly sexist attitude, he admits he doesn't know what is happening in Raccoon City or where the zombies have come from. Claire finds some ammunition for her gun and starts to move on just as the undead lay siege to the store. Crashing through the display window, they tackle the shop's employee and chew him to pieces on the floor. Unable to save the man, Claire's only hope is to run through the back door. (In the N64 RE2 'port, we find out this man's name is Robert Kendo, and he's the owner of the gun shop.)
Weaving her way through the slow moving ghouls, she makes her way to the police station. S.T.A.R.S. helicopter pilot Brad Vickers is encountered near the precinct, recently deceased and come back by diabolic means. Executing this former hero, Claire enters the Raccoon Police Department. She finds that the place has been electronically locked and barricaded against an apparent siege by the undead.
Leon finds himself directly behind the Police Department. He has a shorter run than Claire, but must find the key to get into the maintenance shed at the back of the Precinct. All the while, flesh eaters converge on him. He gets lucky and finds a back stairway to the roof of the station, but he witnesses a rescue attempt fail.
A helicopter appears overhead. There is a lone precinct survivor on the roof, signaling to it. Zombies attack the unfortunate wretch. He sprays random machine gun fire everywhere, accidentally killing the helicopter's pilot. The helicopter crashes into the station and explodes into flames. There's a water tank near the wreckage that can be used to put out the fire, but Leon will need a valve handle.
Claire finds a cop lying on the floor of an office, seriously wounded and dying. (In RE3, we learn that the cop's name is Marvin Branagh.) In a brief speech, he tells Claire that her brother Chris, and the other S.T.A.R.S., tried to get them to believe that they'd encountered zombies in the woods outside Raccoon, but no one would listen to them. He gives her the card key that will open the electronic locks in the Precinct. He tells her to rescue the other survivors in the police station and get out. When she starts to protest, the half-disemboweled officer sticks a gun in her face and rudely orders her out. He locks the door behind her. Claire accesses the computer in the main hall, unlocks the doors, and continues on.
In the zombie-infested office on the first floor, Leon finds the necessary tool to put out the fire. When he opens the water tank and douses the blaze, another helicopter appears overhead. This one is towing a rack of huge cylinders. One of them detaches and drops. The bomb-like container blows apart, revealing a huge humanoid creature. The giant crashes through the roof of the precinct. The trenchcoated menace heads right for Leon, who empties his weapon into the stalking monstrosity before it falls. When Leon leaves the room, the sinister intruder rises... and follows. Little does Leon know, but anyone who had survived the mansion incident might recognize this creature as a new and improved version of the Tyrant.
At the same time on different sides of the station, Claire and Leon both encounter a new and deadly lifeform. Amphibious and spider-like, these creatures look like crawling people turned inside out. They lash out with claws and an incredibly long and sharp tongue. Police documents refer to these creatures as "lickers," and no one knows where they came from.
On the second floor of the west wing of the precinct house, Claire finds the S.T.A.R.S. office and the log kept by her big brother Chris. This document explains that he and the other S.T.A.R.S. members had no luck investigating the involvement of the Umbrella Corporation in the mansion lab incident. They departed for Europe to search for Umbrella's main headquarters. Suddenly a fax comes in, addressed to Chris. A federal investigation on Umbrella has yielded naught for clues, but an inquiry posted to the internal affairs division by Chris regarding Raccoon Police Chief Brian Irons has been answered. By his record, the Chief would appear to be a deranged genius and former rapist.
Back outside the office, Claire catches sight of a young girl being pursued by a zombie. While Claire dispatches this thing, the fleeing little girl bumps into Leon. Frightened out of her mind, she ducks into a small opening in a broken door before he can stop her. Leon and Claire reunite. Leon admits that this place is dangerous, and Claire suggests that they split up and look for the girl and a safe exit. The rookie cop gives her a radio so they can keep in contact.
Leon finds the two parts of a police operation report, detailing the events of the past few days. The courageous citizens of Raccoon made a grim standoff in the precinct house against the flesh-eating undead. But some escaped the precinct through the exit to the basement in the east wing. He also finds a note addressed to him from the RPD, and the party favors for a surprise welcome party they were planning to throw for him. It seems his party has been cancelled.
He heads for the basement while Claire is startled by a woman's screaming on the second floor. In order to save whoever's in trouble, she needs a bomb to clear the helicopter wreckage. Nearby, she finds the key to unlock the door downstairs and save the wounded cop. When she returns to him, he has been fighting off zombies unsuccessfully. Claire now learns why he rudely forced her to leave him. He rises, transforms into a zombie, and attacks her. Sadly, Claire incinerates him. She finds a detonator and a chunk of plastique, and heads back upstairs.
In the basement, Leon is fired upon by a beautiful woman named Ada Wong. She's looking for a reporter named Ben Bertolucci in one of the basement jail cells. After Leon graciously helps her clear some wreckage out of the way, she ditches him. He tries to catch up to her, but instead finds the incarcerated reporter in one of the jail cells. Ada catches up to them now, but where she went first is a mystery. Questioning Ben, Ada reveals that she's looking for her boyfriend John, who works out of an Umbrella branch office in Chicago. He disappeared in this area some months ago. Ben refuses to tell her what he knows about what's happening in Raccoon City. Just then, a monstrous roar fills the air. Ben has locked himself in his cell for protection and refuses to leave, but directs the others how to get out of the Precinct. Ada takes off, and Leon runs after her.
Claire detonates the plastique near the helicopter wreckage upstairs. She finds an office full of stuffed trophy animals... and a more gruesome trophy on the desk. The Mayor's daughter lies sprawled out, a medium-sized wound at her abdomen. Behind the desk sits Police Chief Brian Irons. He has completely lost his mind. Although the girl's wound looks like a bullet hole, he claims that she was attacked by a zombie, and that she will resurrect within an hour. The only way to stop the zombification is to decapitate the victim or put a bullet through the brain. He admits that taxidermy used to be his hobby (which links him to the Umbrella mansion, because of all the stuffed trophies found by the S.T.A.R.S. team there). He asks to be left alone, and Claire is only too willing to get away from him.
In the room next to the Chief's office, Claire hears the quick footsteps of someone fleeing from her. She finds the little girl crouched in the dark. She radios Leon to let him know that she cleared the helicopter wreckage and found the little girl. The little girl says her name is Sherry Birkin, and her parents work at the Umbrella plant. Her mother called her during the T-virus outbreak and instructed her to go to the police station for safety. She has heard her father's voice in the station, but can't find him. Also, a creature is stalking her. A mighty roar emanates from nearby. Sherry runs off, and Claire tries to pursue her. In the office, the Chief and the dead woman's body have disappeared. However, he has left behind his diary detailing the extents of his depravity. Thanks to Irons, there are no survivors of the RPD's siege besides himself.
Leon has found the sewer system that runs under the city. In the processing plant, he comes across what appears to be the exit door but doesn't have all the necessary keys to get through. Going back, he finds Ada also investigating the sewage plant. She has found an open vent shaft that she can get through with a boost. She hits the ground on the other side, startling the same little girl Leon and Claire encountered previously. As she runs off, Ada notices that the little girl dropped her pendant. Amused, she decides to keep it in case they meet again. After a quick search, she finds a precinct key and returns to where Leon waits. She throws the key back through the vent, but she can't get back herself because the vent is too high. Once again, Ada runs off on her own against Leon's orders.
Leon returns to the precinct house, searching for the last few keys he needs to get out. While looking for clues on the first floor, the horrible Tyrant bursts through the wall, and only falls after Leon empties his shotgun into it. Leon races upstairs and finds more items he needs. The Tyrant follows. Again, Leon is forced to shoot it out with this brute. The thing is finally subdued, even if only for the moment.
After gathering several keys of her own, Claire finally catches up to Sherry in the Chief's office. Behind the desk is a secret elevator, and Claire makes Sherry stay behind while she goes to investigate. The elevator lowers her into some kind of custom dungeon beneath the precinct, lit by flickering torches. As Claire cautiously creeps down the hall, she hears the Chief scream.
In his private chamber, Chief Irons is backed into a corner by a hideous mutating creature. Something shoots out of this thing's hand and down Irons's throat.
In a hideous torture room, Claire finds the Chief, ranting, raving, and armed. He explains to Claire that his town has been torn apart by the experimental monsters of the Umbrella corporation. He tells her that a man named William Birkin is to blame. Claire recognizes the name. Irons states that Sherry is Birkin's daughter. Completely paranoid, the Chief is ready to kill Claire. Before he can execute her, something bursts through his upper torso from within. A small creature leaps out of Irons and falls down an open chute nearby. Claire follows this thing, only to see it quickly grow into some kind of horrible infant. The thing attacks her, but she destroys it fairly easily. She runs back to the second floor to get Sherry; their escape route is now clear.
Leon makes his way to the precinct's clock tower where he finds the final piece in the Chief's bizarre architectural puzzle. Now able to exit the police station, he finds an open dust chute and slides back down to the basement. Upon landing, he hears Ben screaming in the jail cell nearby. Leon runs to the reporter's aid, but is too late. The same thing that impregnated Irons has gutted Ben. The dying reporter gives Leon a document which entangles Raccoon City's chief of police in a government conspiracy. In terrible pain, Ben dies. Ada finally catches up to Leon, and they read this document together. It is a series of letters from William Birkin to the police chief, describing in detail how Umbrella was bribing the chief to keep secret their actions in the town. Birkin had learned that Umbrella sent spies to steal his research. Ada then rushes off, explaining only that she has to find John. She thinks he's in the chemical plant. Leon is prevented from following by another call from Claire. She has found a different exit from the precinct and will join him in the sewers.
Leon runs after Ada, but in the sewage plant, he is confronted by the mutating Dr. Birkin. The scientist wrenches a steel pipe off of the wall and attacks Leon with it. Leon empties a full clip of Magnum bullets into the scientist, who doesn't fall. Instead, Birkin dives into the muck of the sewers.
In the sewer beneath the station, Sherry is separated from Claire when a drainage chute opens and sucks her into a lower level. Sherry runs for safety, finding herself in a garbage room. Just when she finds a nice shiny trinket, the floor springs open and dumps her into the garbage hold. Knocked unconscious, she fails to see a monster slouch out of the darkness. Birkin has found his daughter at last.
Ada abruptly rejoins Leon, and he admonishes her for running off. She agrees to stick with him, for now.
Searching everywhere to find Sherry, Claire runs into her mother, Annette. The suspicious woman worked with her husband William on a bioweapon called the G-Virus, a mutagenic substance that turns whatever it infects into a giant monster. Birkin injected himself with the virus when armed Umbrella agents seized the virus from him. When Birkin was accidentally shot, he used the virus to keep himself alive. The G-Virus rejuvenates dead cells, but it also mutates them. He became a monster, a "G-Type," and hunted his killers down. The T-Virus leaked from his laboratory after the attack, and was carried into Raccoon City by the rats in the sewers.
The G-Virus seeks to spread by finding other host bodies. When Annette learns that Sherry is in the chemical plant, she becomes upset. The virus can only be spread through a complimentary genetic host. Birkin will try to find and impregnate Sherry with a virus embryo. From somewhere close, they hear the little girl scream. Claire sends Annette searching in the opposite direction and continues on.
Leon and Ada search the chemical plant for weapons and ammunition. They bump into the frantic Annette. Ada chases the armed scientist. Annette turns and fires on her pursuer, but Leon jumps in front of Ada and takes the bullet. While Leon lies unconscious and seriously wounded, Ada chooses to run after Annette.
Claire finds the garbage dump and spots Sherry, lying unconscious on a heap of rubble. She calls out to the little girl, but a gigantic alligator hears her and attacks. Claire runs back down the corridor and finds a switch to release a gas canister. When the alligator grabs the canister in its huge maw, Claire shoots the cylinder. The resulting explosion flings chunks of the sewer beast's head everywhere. Moving to Sherry, Claire spots some sort of red worm slithering away; it is one of William's embryos. Stirring, Sherry complains of stomach pains. Claire assures her that everything will be all right. She leads Sherry out of the spider-infested sewers, past the bodies of several soldiers wearing gas masks...
Ada hounds the scientist through the sewers to the central control area. Annette blasts Ada's gun out of her hand, an adept shot for a scientist. She advances on Ada, interrogating her. Learning that Ada is looking for her boyfriend John, Annette realizes that she's talking about one of the researchers at the mansion lab. She knows that John turned into a zombie, and then died when the lab was destroyed. She makes it seem that William was working at the mansion as well, and that he developed the G-Virus there. Annette starts to explain the new G-Virus to Ada when she spots her daughter's pendant around the woman's neck. In a suddenly aggressive manner, she demands to have it. A cat fight ensues, ending with Ada punching Annette and sending her flying over the rail. Inside Sherry's pendant, Ada finds a secret compartment containing a sample of the G-Virus.
Claire and Sherry discover an underground tramcar. After powering it up, they ride for some distance to an unknown dock. Apparently they aren't out of danger yet, as the grunts of the undead are heard nearby. Claire blasts through corridors full of zombies. They arrive at a train turntable platform. Inside the engine car, Claire finds the key to the control panel outside. An alarm sounds upon activation, and the girls run back inside the car. The entire platform disengages and drops. It seems they have found some sort of large secret elevator. Sherry is overcome by her stomach pains and passes out. Her monstrous father shows up, threatening to smash the traincar to pieces. Claire runs outside and ducks a steel rod flung at her by William. The screaming madman mutates, growing a new head and a vicious-looking claw. Claire quickly pelts the thing with enough flame grenades to burn down a forest. When the G-Type is finally face down in a pool of its own blood, Claire runs back into the train car. The elevator finishes its descent, and she carries the unconscious girl into an Umbrella loading dock. It would seem she has discovered a large underground laboratory.
A slightly delirious Leon awakens and hunts for Ada. He finds her in the subterranean garbage dump. After bandaging his bullet wound, she lets him know that John is dead. She doesn't seem terribly upset though, and insists they get out of the sewage plant. At the tram platform, Leon recalls the car. They board and head for the train elevator. On route, they are attacked by the G-Type, which isn't dead yet. It stabs one gigantic claw through the ceiling over and over, seeking the passengers. Ada fires at the hand, blowing off one of the fingers. The monster retreats. The two slip out of the tram and make for the train platform.
Claire sets Sherry on a cot in the security office. She gives Sherry her vest to keep her warm. The girl stirs, and lets Claire know that she trusts her and depends on her. Claire assures her that she will find something to cure her.
Leon has to recall the train elevator platform. Leaving Ada in the control room, he descends to a secret security room and there finds the necessary key. When he flips on the surveillance camera aimed at the door he just entered, he sees Umbrella's ugliest and most fearsome agent hot on his trail. After one more battle with this 'Mr. X', Leon returns to the upper control room to find Ada unharmed. He recalls the elevator from there and they descend to the lab. But their moment alone is not to be enjoyed. William is back, and he exacts a terrible revenge against Ada. His claw shoots through the wall, stabbing her in the back. She passes out, and Leon goes out to fight William. The G-Virulent has grown two new arms and doubled in size. Leon pumps the thing full of shotgun blasts before it does any good. Bleeding heavily, William leaps onto the elevator shaft wall and leaves Leon alone.
In the lab, Claire figures out that the main power conduit has been shut down. She finds a fuse for power connection, and then she is free to explore the lab. Umbrella has conducted further experiments with plant vegetation, as a titanic vine grows up from the bottom of one shaft. Its offspring slide along the ground, spitting acid at her. Worse, there is an even stronger variety of the "lickers" here than those encountered before.
The elevator platform's engine overheats, and it stops on an upper floor of the lab. Leon leaves the wounded Ada in the train car while he goes searching for something to patch her wound. He crawls through a vent duct and drops into a corridor. The elevator platform restarts and continues to descend. Leon has lost Ada again. He finds an emergency elevator that will take him down to where Ada has gone, but it needs power. He finds a door to a "Power Room," but it is locked. In a room with a huge smelting pit, he fights his way through the tougher new breed of "lickers." He connects the emergency elevator's power and goes up to the lab. In what is obviously William Birkin's former experiment room, he finds the power room key and goes back to the first level.
Leon runs off the elevator, but not very far. Annette Birkin somehow sneaks up on him, brandishing a pistol and a vial of blue liquid. She accuses him of being a spy, just like the girl he's with. Leon denies that Ada is a spy, and Annette laughs. She's done a background check on Ada, and has discovered that Ada works for "the Agency." She's an undercover agent, using her relationship with John, the researcher, to gather information on Umbrella. Annette declares that no one will take her husband's virus from her, and prepares to shoot Leon. Mr. X suddenly crashes through the ceiling behind Leon. Annette flees. Evading the powerful giant, Leon gets to the power room and unlocks it. The monster has followed him, and now the rookie cop is cornered. Shots ring out. Ada is back, blasting away at the unholy behemoth. Unfortunately, she runs out of bullets. As she reloads, the Tyrant seizes her and lifts her into the air. Ada fires several rounds point blank into his face. Temporarily blinded, the giant swings Ada into a control panel, denting the panel and probably breaking every bone in her body. Blood gushing from his face, Mr. X falls off the platform into the smelting pit. Leon runs to Ada's side. In her last moments, she tells him that she's fallen in love with him. Leon kisses her passionately. Ada goes limp and dies. Leon screams in grief. Near Ada's body, Leon finds a master key that fell out of Ada's pocket when Mr. X dropped her.
After Claire finds a keycard in the research room, Annette pops up again. She's still armed and dangerous, and somehow knows that Claire tried to kill William. After Claire tells Annette that Sherry has been infected by the G-Type, the monster growls nearby. Excited, Annette runs after him. William crashes out of the ceiling, still alive. More monster than human now, he cuts his own wife down with one terrible claw swipe. When Claire rounds the corner he leaps back up into the ceiling. A dying Annette begs Claire to save her daughter, giving her detailed instructions on how to create an antidote to the G-Virus, using materials that can be found somewhere in the lab.
The damaged central unit in the power room is wracked by explosions. Lightning bolts course up and down the huge column. A computer voice comes online to announce that the self-destruct sequence has been activated, and all personnel should evacuate to the cargo train platform at the lowest floor of the lab.
At the edge of the iron smelting pit, a gigantic clawed hand emerges from the red hot pool. Mr. X isn't down for good yet, and he may be more dangerous than ever.
Claire runs out to the monitor room. A motion detector alerts her that someone else is in the lab. Leon is onscreen, emerging from the power room. Claire tells him to go back to the security office to rescue Sherry while she creates the G-virus antidote.
Leon rides the elevator back down into the lab, and retrieves the barely conscious girl. He uses the master key in the elevator to take the emergency access tube and reach the lab's escape route, a high-speed train.
Following the instructions for the G-Virus vaccine, Claire rushes to the VAM room on the Lab's fourth floor. Killing several last zombies, she finds a vaccine cartridge. Reading the instructions for the "Devil" vaccine, she inserts the cartridge into the machine and starts it up, allowing the base vaccine to be synthesized. She takes the cartridge and heads back down to Birkin's lab.
Leon finds the train without power. Laying Sherry on the cot inside, he finds a platform key at the back of the train and hurries to power up their escape transport.
Claire inserts the base vaccine into the virus antidote synthesizer in Birkin's lab, and the machine creates the "Devil" automatically. On her way back out, she accesses a corridor to the experimental containment room, where she finds a huge cargo elevator that will take her down to the train platform.
An explosion rocks the entire lab. The computer announces that the self-destruct sequence has begun. There are only five minutes remaining until total detonation.
Leon races across a bridge over the train to the opposite platform. There he unlocks the containment chamber for the power plugs for the train's generator. He takes the plugs into the next room and inserts them into the power grid. The computer warns him that the power will be completely shut down momentarily in order to power up the train. In the blackout, a huge creature lands behind him. A transformed Mr. X is ablaze from his dip in the molten vat. With two huge claws, he charges at Leon, knocking the poor guy from one end of the room to the other. Suddenly another familiar shape appears, at the top of the gantry over them. Still wearing Sherry's pendant, Ada drops Leon a rocket launcher. The cop recognizes her, but doesn't have a moment to spare. He dives for the launcher, scoops it up, and fires at his vicious adversary. The creature explodes into a dozen body parts. The power comes back on and so do the lights. With two minutes until detonation, Leon runs back to the train.
Waiting patiently for the elevator to reach her floor, Claire's thoughts are suddenly interrupted as something smashes through the ceiling right above her. She backs up just in time to avoid being squashed as the G-Type drops into the room. She fires several grenades into the genetic monstrosity, but all she does is trigger yet another mutation. The creature's newest form is doglike, pursuing Claire on four legs and slashing at her with a mouthful of jagged fangs. Claire runs around the room, playing matador as it charges at her. Finally, her weapons have an impact on the thing, and it dissolves into a puddle of genetic jelly. Claire's elevator arrives, right on cue, and she descends to the train loading platform.
Leon finds the train platform crawling with naked zombies. Blowing their heads off left and right, he fights his way to the switch that opens the gate blocking the train's path, and throws it. As the gates open, he returns to the train and starts it up. Slowly, the train comes to life.
Claire gets to the platform just as the train is taking off. She sees Leon, leaning out an open door, yelling for her to get on. She misses that opportunity, but luckily there is another open door.
Once she's inside, the Umbrella lab completes its detonation sequence in a huge explosion. The train rocks, throwing a still-unconscious Sherry to the floor. Claire quickly administers the vaccine to her and they wait. Finally, Sherry comes to and thanks Claire for saving her. Leon thinks that the danger is over, but Claire disagrees. She still has to find her brother. Leon moves up into the cockpit. Still upset, he says goodbye to Ada.
The train suddenly lurches. Leon moves back into the cabin with the girls. No one can figure out what the disturbance was. Leon runs toward the back of the train. The train is equipped with the same computer system as the lab. The computer warns them that a bio-hazardous material has been detected on board. The train will detonate in just two minutes. The cabin is locked, and Leon is unable to get back to Sherry and Claire. He runs to the back of the train to search the cargo compartments.
At the rear, giant tentacles smash through the ceiling. Leon races back to the front as the G-Type makes an encore appearance. Birkin is now nothing more than a gigantic black blob, pulling itself forward with four huge tentacles. Leon blasts the thing until it loses solidity once more. Then he heads back toward the cabin.
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Posted: Wed Aug 04, 2004 6:26 am
=================================================== 3iv. A Summary of the Conclusion of RESIDENT EVIL 2 ===================================================
Leon, standing on the gap between the train's two cars, tries to get back inside and discovers the door has locked. Claire can't open it from the other side. The biohazard is still present, apparently... and still after Sherry.
The G-Type has reformed, and attempts to smash into the cabin. Claire, not knowing where Leon is, tells Sherry to hide. Sherry opens a vent to the cockpit and crawls through. She promises Claire that she can stop the train.
Leon is on top of the engine car, climbing up to the cockpit. He looks behind him to see the G-Type's tentacles searching for him.
The main body of the G-Type smashes into the cabin. In order to hide, Claire climbs down through a hatch and hangs onto the bottom of the train while it's still moving.
Leon rips open an escape hatch on the roof of the cockpit. Sherry hasn't had so much luck figuring out which button to push. Leon spots the emergency stop switch immediately and points it out to her. Sherry slams her fist on the button.
The train brakes. Sparks shoot out from behind the wheels as the transport slows, dousing Claire in a shower of yellow fire. She fights to hold on.
The train stops. The computer warns that the train will detonate in thirty seconds. Claire crawls out of her hiding spot and with a sigh of relief, spots daylight at the exit of the train tunnel. Leon and Sherry are out, looking for Claire at the front of the train. She joins them just as the G-Type smashes into the cockpit. The heroes dash for the mouth of the tunnel, through which they can see the rising sun. They've lived to see the morning of September 30th.
The monster's tentacles smash through the cockpit windshield, searching for its enemies. The computer counts down, 5, 4, 3, 2...
At the last second, the G-Type realizes what's about to happen.
The heroes leap clear of the tunnel.
The transport train detonates quickly car by car, from the rear to the front. A vicious geyser of fire blasts out of the tunnel.
Claire and Sherry get up, commenting that they both look pretty awful. Leon rises, but is already moving off, saying they don't have time to waste. Claire wonders why. Leon turns and tells them, "Hey, it's up to us to take out Umbrella."
Blackout. Heavy metal theme music and the credits roll.
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Posted: Wed Aug 04, 2004 6:28 am
=========================================================== 3v. Differences Between Claire A/Leon B and Leon A/Claire B ===========================================================
If you play the game in the opposite order, starting with Leon first, the plot is different in several respects:
1. Sherry keeps her pendant throughout the game. This means that Ada never obtains the pendant or the G-Virus sample it contains. Also, Mr. X wants the G-Virus, so he goes after Sherry and Claire and not Leon and Ada.
2. Annette explains William's mutation and the cause of the outbreak to Ada, rather than to Claire. Claire finds Annette after Ada knocks her over the rail, and Annette falls unconscious soon afterwards.
3. Sherry is never impregnated with a G-Type embryo, so Claire doesn't have to create a G-Virus antidote. Thus, no mention of an antidote is heard.
4. Ben Bertolucci is impregnated by Birkin with a G-Type embryo that later bursts out of him. Why Birkin would implant him with this is never discussed or explained.
5. Chief Irons is ripped in half by Birkin instead of implanted.
6. Annette is fatally wounded when the G-Type pounds on the ceiling in the lab and drops a pipe on her head. Leon takes the G-Virus sample that she is holding.
7. Leon confronts Ada about being a spy. Annette, barely alive, shoots Ada. Leon's love falls over the rail into a deep chasm. Enraged, Leon tosses the G-Virus after her.
8. In the game's finales, Leon confronts the G-Type while Claire battles Mr. X. Likewise, while escaping from the RPD, Claire fights the G-Type embryo and Leon is attacked by Dr. Birkin.
9. In Claire's final confrontations with Mr. X, she lures him into the smelting pool by tossing Sherry's pendant with the G-Virus over the side. On the trainpower platform, Claire is aided in her battle against the mutated Mr. X by Ada. This provides a larger mystery than the previously explored scenario. How did Ada survive such a fall?
10. At the end of the closing movie, it is Claire instead of Leon who leads them off, saying, "Chris... I have to find you."
Perhaps the reasons why the previous plot summary focused on Claire A/ Leon B are now clear. The focus scenario is much richer in plot and explanations. There is not as great a leap of faith required to believe that Ada still lives.
Resident Evil 2 is a game much richer in story than its predecessor, as is evidenced by the number of pages needed to summarize the plot versus that of the original Resident Evil. In this chapter of the story, questions are raised. Some are answered, while others may never be solved.
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Posted: Wed Aug 04, 2004 6:30 am
============================== 3vi. The 4th Survivor Minigame ==============================
A couple of secret games are available to the most capable of Resident Evil survivors. With the right timing, skill, and stamina, players will receive an A ranking in Resident Evil 2. While the secret weapons gained make for a fun replay, the most interesting aspect of this ranking is a new playable character named "Hunk." The players are asked to create a new save file for a minigame called The 4th Survivor, the special mission suitable only for this seasoned Umbrella agent. The 4th Survivor is a "battle game." The player is given a limited amount of ammunition, a simple goal, and an enormous army of evil monsters to outwit in order to survive. This side-adventure is a true test of a player's survival skills.
Whether it is his real name or a codename is uncertain, but Hunk is certainly a buff character. Dressed in militaristic biohazard containment gear, Hunk's eyes glow with the power of his infrared goggles. He runs much faster than the usual Resident Evil playable character, even when seriously wounded.
Playing as Hunk requires a good amount of quick thinking and strategy on the part of the player. While some strategies can be useful every time, the game's enemies sometimes react differently to Hunk. This means that The 4th Survivor is always a challenge, even to seasoned Resident Evil veterans.
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Posted: Wed Aug 04, 2004 6:31 am
========================================== 3vii. A Brief Summary of The 4th Survivor ==========================================
The game begins in a total blackout. Someone is thinking, "G-...G-Virus... I have to deliver it to Umbrella..." The scene opens at the end of the sewer station, sometime after Ada and Leon have made their way to the Lab, but before the end of the regular game. A body floats face down in the muck, one of the Umbrella infiltrators sent to steal the G-Virus from renegade scientist William Birkin. The body stirs, shifts, and shows signs of life. Slowly, Hunk regains consciousness and rises.
After a quick look around, Hunk pulls out his radio. "Alpha team here," he says through his gas mask, "Mission accomplished." "Roger," confirms another agent on the radio. "We'll meet at the rendezvous point."
A map cuts in. A blinking beacon light shows Hunk that he has to get to the second floor roof of the RPD precinct house in order to be airlifted out. Hunk takes off up the stairs.
Between this stealthy agent and his goal is a small army of the evil dead. Zombies plague his flight, along with giant spiders, killer dogs, and slithering botanical experiments. He has only a limited amount of ammunition, and must balance his present needs against what he may encounter in the future. Luckily he has some herbs to heal himself and treat poisons, but it's not a lot. Leon and Claire have already taken all of the ammunition from the RPD, so Hunk is stuck with what he has.
The zombies have retaken the Precinct in greater numbers than ever before, and have laid several traps for the unfortunate Umbrella agent. With some skill, he just barely avoids these. But as he nears his goal, the insanity grows. Each room bears an ever-greater horde of ghouls, quickly converging on the lone survivalist. Shaking off his attackers, he clears a pathway out with the barrel of his gore-splattered gun.
After several close calls, Hunk tops a staircase to the second floor of the RPD. He's halfway home, but the nightmare is not yet over. Stomping toward him is a monstrosity he has only heard rumors about at his agency. At long last, Umbrella has perfected the Tyrant, and they've sent it after the G-Virus. Somehow able to sense that Hunk possesses a sample, the monster attacks him. Reasoning with the beast would be no use, so Hunk evades the slowly advancing thing and moves on.
In the final hallway, Hunk meets the Tyrant once again. How it got over here so quickly is a real mystery, one Hunk doesn't have time to solve. Evading the hulk yet again, the agent reaches the roof and lights his last flare to signal for a rescue.
The pick-up chopper swoops overhead immediately, as if it has only been a block away this entire time. It hovers over the precinct for an unbearably long mo ment, then a bright spotlight is trained on Hunk. Impatiently, he waves for them to come down and get him. The helicopter quickly lands and airlifts the tired and wounded operative. As the Umbrella chopper soars off into the ominous skies, a brief epilogue appears on the screen. The agent has delivered the virus to Umbrella, promising that this is the end of one nightmare, but only the beginning of another.
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Posted: Wed Aug 04, 2004 6:34 am
======================================= 3viii. Conclusions About the Conclusion =======================================
Resident Evil 2 leaves us with the following resolutions:
1. William Birkin's laboratory and research have been destroyed.
2. Somehow Umbrella has almost perfected a Tyrant, and has more at their disposal. Their research continues elsewhere.
3. Leon, Claire, and Sherry have all survived.
4. Ada may have also survived.
5. Raccoon City is in ruins.
6. Leon has a new mission in life, while Claire continues hers.
7. The rest of the S.T.A.R.S. team may be somewhere in Europe.
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