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Posted: Tue Jul 08, 2008 10:37 pm
II guess I'll leave it out here. this'll be the index.
So first there will be the leaders, there will be some eader HP : 5000 Income: 500 (500-800) Deck Points: 25000 Ability: TBA
Hero/Strong Creature HP: 1250-2500+ Deck Cost: 1500 (1000-2000) Summon: 500 (500-1000) Power: 500-1000+ Ability:
Obviously Heroes are going to be on the lower end of power and have great abilities. Either that, or they will take a while to play.
Average Creature HP: 750-1250 Deck Cost: 800 (600-1000) Summon: 250 Power: 300-500 Ability:
No comment; the numbers fit.
Weak Creature HP: 250-750 Deck Cost: 400 (200-600) Summon: 100 (100-150) Power: 100-300 Ability:
Creatures with abilities will have little attack and defense at this tier of power.
Fortress/Massive Structure Deck Cost: 800 (800-1000) Summon: 1000 (1000-1500) Power: - (0-300) HP: 3000-6000 Ability:
We might not need structure points if we make structures in the same model as creatures, but more expensive to summon.
Temple/Support Structure Deck Cost: 300 (300-400) Summon: 1000 Power: - HP: 1000 (900-1500) Ability: (+50 income something like that)
These will most likely be your income/shelter buildings. I've set them up in a manner that it takes 3 or more units of the same class as the structure to tear it down. Makes sense to me.
Shack/Common Structure Deck Cost: 200 (150-200) Summon: 200 (150-200) Power: - HP: 500 (300-900)
Something akin to a yurt or sod house; easy to set up, but just as easy to destroy.
Artifact Deck Cost: 900 (800-1000) Summon: 500 (500-1000) Ability:
A rare item; could be an equip, could be a support, could be expendable.
Equipment Deck Cost: 300 (300-400) Summon: 150 (150-200) Ability:
Common Equipment. Think plate-mail and rapiers, or beam swords and Franklin Badges.
Potion/expendable item Deck Cost: 200 (150-200) Summon: 100 (100-150) Ability:
Also as a note I'll be using my own numbers. so I can later adjust it to see how this all works, with the other expansions.
I'm working on a few assumptions firstly being that the income from your leader does not "roll over" to the next turn. And second being that your deck count only referes to whats on the field, so Those may very well both be wrong.
Tirns out they were both wrong so Here I am to adjust the numbers.
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Posted: Tue Jul 08, 2008 10:40 pm
Leaders - Magus Lord of the Mystics, and Crono Savior of Time, Queen Zeal Oppressor
Magus, Lord of the mystics
Stamina: 4500 Income: 900 Deck Points: 18000 Ability: Magus Lord of the Mystics, instsntly destroys any hero with "magus" in thier name. Magus lord of the mystics also grants an additional 3300 deck points for use with crads with the type "mystic". Cards with the type "mystic" cost 150 less than normal, unless they cost less than 200.
----- Crono, Savior of Time
Stamina: 6100 Income: 400 Deck Points: 22500 Ability: Cards with the type "savior" cost 200 less to play, unless they cost 300 or less. Once every seven of your turns all opposing creatures take 100 damage.
----- Queen Zeal, Oppressor
Stamina: 5700 Income: 700 Deck points: 20000 Ability: In crease the statistics and costs of everything you play by 10% to the closest hundred, except Queen Zeal. If you have Kingdom of Zeal in play Queen zeal is healed by 200 each of your turns.
----- Azala HP : 7300 Income: 400 Deck Points: 23500 Ability: All Reptites gain the following: 200 max health, and whenever a reptite kills a creature they gain health equal to 25% of the opposing creatures max health.
----- King Guardia XXI HP: 6350 Income: 450 Deck points: 25000 Ability: All non mystics, you control gain 150 HP and 100 attack. All mystics you don't control lose 50 attack.
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Posted: Tue Jul 08, 2008 11:19 pm
These are the heroes, If there is no data besides a name and (title) it's things to be done.
Magus (savior)/(Mystic) Stamina: 2400 Power: 900 Deck Cost: 3550 Summon Cost: 2100 Ability: Once every three turns, you make take control of target (mystic), this does not end at end of turn. Once every five turns You may destroy target non-structure, non-leader.
Schala (Elnlightened) HP: 1150 Deck Cost: 2300 Summon: 1200 Power: 50 Ability: Schala may not attack. Every three turns you may play any non-creature, non-hero, non-structure, as though it's summon cost was 0, any additional costs must still be played. Everyturn Schala may deal 200 damage to target non-leader.
Melchior (Enlightened) Gasper (Enlightened) Belthasar (Enlightened) Glenn (Savior) HP: 1700 Deck Cost: Summon: Power: 600 Ability: Glenn may attack twice per turn.
Nadia (Savior) Lucca (Savior) R66-Y (savior) Ayla (Savior) Ozzie (Mystic) Slash (Mystic) Flea (Mystic) Toma
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Posted: Tue Jul 08, 2008 11:24 pm
Creatures, are getting done last, and for me are bing treated as filler for the greater part.
ITems of all kinds are also here.
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Posted: Tue Jul 08, 2008 11:44 pm
These are the structures. Events will also be placed here.
Kingdom Of Zeal
Stamina: 12000(yes twelve thousand) Deck Cost: 5000 Summon Cost: 2400 Ability: Reduce the cost of everythiing by 250, reguardless of cost. You may destroy kingdom of Zeal at anytime. Kingdom of Zeal deals 100 damage to your leader each turn.
Ozzie's Fort
Stamina: 4000 Deck Cost: 2400 Summon cost: 1750 Ability: Ozzie slash and Flea all gain 1000 max stamina and all other mystics lose 50 health. Magus Castle and Ozzie fort can not coexist.
Magus Castle
Stamina: 1 Deck cost: 0 Summon cost: 0 Ability: If Magus lord of the Mystics is in play any Mystics you have are allowed to attack any structures as though your oponent had no creatures, and Magus castle gains 5999 stamina.
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Posted: Wed Jul 09, 2008 9:52 am
Items go here. I guess I'll chroonicle them like I did heroes.
Gate Key
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Posted: Fri Jul 11, 2008 10:58 am
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