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Posted: Wed Jul 09, 2008 8:23 pm
I'm going to add monsters later. For now it's just Pikmin and the things they interact with.
Leaders: Olimar Louie, King of Bugs The President
Heroes: (boss monsters)
Creatures: Red Pikmin Blue Pikmin Yellow Pikmin Purple Pikmin White Pikmin Bulbmin (normal enemies)
Structures: Red Onion Yellow Onion Blue Onion Violet Candypop Bud Ivory Candypop Bud Queen Candypop Bud The S.S. Dolphin The Spaceship The Gold-Plated Spaceship (rarer and better) (caves)
Items: Honey (will add more)
Working on stats now.
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Posted: Wed Jul 09, 2008 8:25 pm
Reserved for leader and creature stats
Olimar HP: 5000 Income: 600 Deck Points: 20000 Ability: 5000 Deck Points for creatures with Pikmin in their name, and those creatures gain +50 power Notes: Average stats, decent ability, quite a bit of deck points set aside for a huge Pikmin army
Louie, King of Bugs Notes: Probably something about the Titan Dweevil
The President Notes: Better than and rarer than Olimar, probably more deck points and income but without the Pikmin-empowering ability
Creatures:
Red Pikmin Notes: Slightly more power than other Pikmin
Blue Pikmin Notes: Slightly more health than other Pikmin
Yellow Pikmin Notes: Weaker and lower HP than other Pikmin, but can attack buildings even if your opponent has creatures
Purple Pikmin Notes: Rarer, more power and HP than other Pikmin and higher cost, probably something about its ability to stun foes
White Pikmin Notes: Rarer, deals damage to an enemy that defeats it, probably something about its high speed
Bulbmin Notes: Much rarer, higher power and health, only able to be played when a Cave of some sort is under your leader's control
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Posted: Wed Jul 09, 2008 8:26 pm
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Posted: Wed Jul 09, 2008 8:27 pm
Reserved for items and events
Post now if you must.
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Posted: Wed Jul 09, 2008 8:39 pm
Suggestion - add in all the different kinds of creatures
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Posted: Wed Jul 09, 2008 8:49 pm
nitnit Suggestion - add in all the different kinds of creatures Will do. I'm just going to finish up the stuff directly relating to Pikmin before I go on to those, so we have something to test with in the meantime.
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Posted: Thu Jul 10, 2008 10:59 pm
FYI - 600 is the base average income stat right now (naturally this will most likely be changed sometime in the future if we decide it's too low/high)
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Posted: Fri Jul 11, 2008 1:05 am
nitnit FYI - 600 is the base average income stat right now (naturally this will most likely be changed sometime in the future if we decide it's too low/high) Nice to know. We're going to need to try a few games to decide the numbers, and we have to set the numbers to try out games, so it's mostly trial and error, and adjusting things over time. It's only natural that things will change while we're developing it.
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