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Posted: Tue Jul 15, 2008 10:05 am
INTRODUCTION:
Tell me, how many times playing through an RPG, be it MMO, textual, anything, have you found yourself limited by the choice of classes? How many times did you wish you could quickly diversify yourself from other players? How many times have you wanted to play through an RPG with unique skills to your class that no one else can get? How many times have you stuck behind a stone wall of rules and just want the GM's trust you could pull off some cool moves? How many times have you had to sit there, grinding for hours just to level up? If you said too many times, this is the game for you!
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Posted: Tue Jul 15, 2008 10:42 am
RULES:You can't have a game and expect some order when completely devoid of rules, so here are a few ground rules that may require a bit of editing as we go along. Rule Updates:-July 15, 08: Rules Instated Rules:1. I want this game to be fun first of all. The story will evolve as your characters do. There will always be a bit of mystery as you level up and unlock new classes. There is hardly a limit on what you can't do here. This game is here because I feel I can trust you folk. 2. You can god mod up to a point. You have no set health, you do no set damage, you have every possible chance to hit a target and not get hit by that target. But because I trust the self morals of literate RPG players, then I trust you to not always dodge, always hit, always do mortal strikes and never die. If you start modding too much, I'll come in as GM and find a way to kill you, no fuss no muss, and if you do it with your new charcter, I'll just keep killing your characters in infancy untill you get tired of trying, so just don't. 3. You can bring up any monster you want, I'll classify them by their weight and difficulty if you provide me with a good description (By PM or in the O.o.C topic) but ultimately, I'm the one who plays as the monster, or group of monsters. 4. During combat, you can do what you want as long as it's in your limit. Heavily armored warrior class character can't possible side step an arrow in all that bulk, but with a tower sheild they can block it pretty well. Now way could an archer class hold a heavy metal sheild while trying to steady shots and expect to block. A nible little mage class couldn't wear the heavy plate male of a warrior and still expect to muster the strength to lift their hands to congur. I.E. A group of about three characters can easily beat down a hungry lion, a armor clad warrior class tree up front keeping it's attention but taking some serious damage, an archer class tree dashing around to the side or behind the creature filling it with projectiles causing it to bleed out and weaken, and a mage class tree a small distance behind the warrior doing magic weakenings to the hungry beast while buffing the warrior to keep fighting. Now if it were any one of them alone, they probably could do it, not even the warrior. Now if it were the same group of three, even at a higher level, they wouldn't stand a chance against a dragon. If there were more players, like eight, all different classes with different tallents and skills, it would be a much easier time, and with a great strategy, it could be a sinch beating the bahemoth. 5. You earn EXP. in this game, which dictates how you level up. Every post earns 50 exp, if it's up to guild expectation (you should all know the guild rules) killing monsters nets you exp. based on the difficulty and how much you did (I'll be the judge of this) and quests get you the most exp. of anything. When you level, you can choose only one skill. Some classes have skills available at a later level, meaning you'll have to pass on some skills to get other ones. 6. At the beginnig of every post, prefferably in the top left, post your health condition, and MP. Durring combat you don't recharge MP, but as soon as combat is over, you instantly regain all your MP. Health condition can be repaired very slowly out of combat, or can be healed by magic or potion. Heal conditions are, in order of severtity: Roughed up < Battered < Bruised < Mauled < Bleeding < Severly injured < Mortally wounded < Comatose < Dead. Comatose is the unhealthiest someone could get and still be saved, but it requires a high level healer, which can typically be found in major city. Once again, I trust you guys, don't do anything to make me loose my trust.
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Posted: Tue Jul 15, 2008 11:00 am
CHARACTER:In this game, everyone starts the same, a peasant. But you'll quickly find yourself leveling and unlocking new classes. Different classes get different skills, and while some of them only increas your stats, some use Magic Points, some take a long time, some are instant. Stats don't play too big a role in the game, but if a warrior with high damage stat hits something with a stick, a mage with the same stick would do alot less damage if it hit something, because a mage has a higher amount of magic points. PM your profile to me, and I'll let you into the game. Starting Character Sheet: [b]Name:[/b] Your character name [b]Age:[/b] Go with something young, I'd say somewhere in the teen years [b]Personality:[/b] [b]Brief Biography:[/b] [b]Appearance:[/b] Description good, picture good too. [b]Aspirations:[/b] This should give a direction in life, and hint at what your class tree will be. Accepted Characters:genric Name: Gregor Packard Age: 17 Personality: Bit of a tough guy, doesn't particularly look for fights, but doesn't avoid them. Always has good intentions, but not wise enough to see wheh he's not needed. Brief Biography: The son of a guard of his home city. Always looked up to his father because of how brave and strong he was. His father trained him in his spare time. Instead of wanting to gard his small town Gregor decided to set off and explore the world. Appearance: Used tektek to design character Has the sword sheith on his opposite hip. Wears white as the color of his village. Aspirations: Because of his training, Gregor has always felt he'd be best suited to be a strong warrior
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Posted: Tue Jul 15, 2008 11:22 am
A LOOK AT CLASS TREES:There are four class trees, warrior, thief, mage, and archer. Each tree is different, with different classes and skills. On occasion two trees will intersect, and you can get a cross over class, and then hop ship to an entierly new class tree, say from warrior to theif. Class Info:Peasant: Lvl 0: No skills <- This means peasant start with no skills Lvl 1: Strike - Warrior <- This means the skill can be picked at level one, and sets you on the warrior class tree. Strike let's you use a sword. ........ Slice - Thief <- This means it is another choice for level one, it sets you on the theif class tree. Slice lets you use a knife Lvl 2: Sparkle - Mage <- This means the skill can be picked at level to, meaning you have to skip from choosing a level 1 skill to get it. It sets you on the mage class tree. Sparkle lets you use a wand, and cast a weak non-element spell, 2 MP. ........ Sparrow - Archer <- This means it is also a level two skill, meaning you have to skip from choosing a level 1 skill to get it. It sets you on the archer class tree. Sparrow lets you use a short bow. 10 MP <- this means Peasants have ten magic points
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Posted: Tue Jul 15, 2008 11:56 am
WARRIOR CLASS TREE:
Warriors are the strong guys. They have the weapons, they have the armor, they do the damage and take they damage. The big, scary warrior is typically the first one attacked, because he or she looks the most threatening. They get skills that make them harder to kill, and make them kill things better.
To get onto the warrior class tree, you need to choose the Level 1 Peasant skill: Strike.
Rank One: Warrior: Lvl 2: Slice - Massive strike that causes hard skin-soft skin enemies to bleed .........Swing - Hit more than one enemies at once Lvl 3: Stomp - Charge power into your foot and do massive damage to knocked down enemy costs 3 MP .........Shout - Roar at an enemy, scaring medium-tiny class monsters costs 2 MP 11 MP
Rank Two:
Four classes available
Rank Three:
One class available
Rank Four:
Three classes available
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Posted: Tue Jul 15, 2008 12:05 pm
THIEF CLASS TREE:
Thieves are fast are quick, dexterous, and agile money grubbers. In combat they attack quickly and accurately, though don't have much power to their hits. They purposly don't attract much attention to themselves, and if a warrior has a big monsters attention, then the theif can pull off some pretty cool moves.
Rank One: Thief: Lvl 2: Cut - A quick slash with a knife, causes enemies with soft skin to bleed ........ Sneak - Move around slowly and with stealth to try and avoid detection Lvl 3: Dash - A short, quick boost of speed, allows you to get cloce to an enemy quickly, or get away from them quickly ........ Dodge - Makes you harder to be hit by an enemy 11 MP
Rank Two:
Four classes available
Rank Three:
One class available
Rank Four:
Three classes available
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Posted: Tue Jul 15, 2008 12:28 pm
MAGE CLASS TREE:
Mages are the masters of magic. They arn't strong or fast, but they can use super powerful spells to damage enemies, make enemies weaker, or make allies stronger. They have the most magical energy of every class tree, and use it well. They would want to stay back a bit durring combat, because they can't take much damage.
Rank One: Mage: Lvl 2: Spark - A weak fire attack, just a small pop of flame, 3 MP .........Drip - A weak water attack, a tiny torrent of water from a cloud, 3 MP Lvl 3: Heal - Recover one damage level of an ally, or self, only from Mauled down 5 MP .........Sparkle - A decent non-elemtnal attack, 5 MP 15 MP
Rank Two:
Four classes available
Rank Three:
One class available
Rank Four:
Four classes available
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Posted: Tue Jul 15, 2008 1:02 pm
ARCHER CLASS TREE:
Archers are the long range fighters. The can slowly wear down an enemy from many yards away. While they don't do terrific damage, they do damage quickly and can weaken an enemy by hitting it in specific weak points. They are fast and agile characters, and though they arn't as weak as a mage physically, they arn't the strongest class.
Rank One: ARCHER: Lvl 2: Bow - Ability to use a hunter's bow .........Sling - Ability to use a sling and pellets Lvl 3: Long Bow - Ability to use a long bow .........Crossbow - Ability to use a crossbow 12 MP
Rank Two:
Four classes available
Rank Three:
One class available
Rank Four:
Four Classes available
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Posted: Fri Jul 25, 2008 2:44 pm
Information Updates:
- 25 July 08: All class information updated
Monster Log:
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Posted: Fri Jul 25, 2008 2:46 pm
Current Quest:
Hear Ye! Hear Ye!
The small town of Newfoundburg has put a commision out to any travelers to help them with a small problem. The recent harvests of crops has been turning up short, and children have been dissapearing. No one is quite sure what's going on, but the village crazy "Steven" claims he saw the culpret, or culprets. A reward will be given to everyone who helps solve the crimes.
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Posted: Fri Jul 25, 2008 2:47 pm
Completed Quests:
None yet!
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