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Halo 3 MLG Gametypes

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Timeenforceranubis
Crew

PostPosted: Tue Sep 02, 2008 6:19 pm


I'd like to see what people think about the MLG Gametypes in Halo 3.

Here's a link to them for reference.

Personally, I think they're set up pretty well. Slightly increased speed, amplified damage, and slower shield recharge all call for an increased amount of skill.

There's one thing I don't agree with, however. Removal of the motion tracker. To me, it makes no sense because it takes skill to be able to use the motion tracker to its fullest, and, while its removal does allow the player to center his/her attention on the game, it takes skill to be able to split one's attention between combat and the motion tracker.
PostPosted: Tue Sep 02, 2008 6:29 pm


Hey thanks for putting these up. This is really helpful for people to train on MLG gametypes if with their teams.

Seth_Tyron
Captain

Dapper Guildsman

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Major League Gaming Guild

 
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