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Posted: Fri Sep 05, 2008 12:01 pm
Locations are a tricky thing. I mean, not many people have experienced a roleplay in which they are free to create, literally any place they want to. Sometimes this leads to chaos and hysteria, but most of the time it just leads to hilarity. But does it ever get to be too much? Yes.
So, here we will discuss some locations, ideas we have, changes that we think could be made, and such other stuff. We'll try to consolidate what we can, while still making each thread unique and important. So, if you have any fears of whether or not you should make a place, we can discuss it here. Here we will try to make your location the best possible locations.
That said, and given Doctor Clean's newest location idea, I really want there to be made a "Museum of Not-Quite-as-Ancient Stuff" and a "Museum of Really-Rather-Recent Stuff."
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Posted: Fri Sep 05, 2008 7:58 pm
or a wax museum of famous stuff?
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Posted: Fri Sep 05, 2008 9:30 pm
Well why not both I ask? For that can be done!
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Posted: Sat Sep 06, 2008 9:08 am
dudes, i was kidding. I think that we are already on the road to too many threads...
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Posted: Sat Sep 06, 2008 9:33 am
Although I think MU metnioned it just for the joke, it wouldn't be hard to extend the museum into wings, containing all these things.
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Posted: Sat Sep 06, 2008 10:53 am
mmm, agreed. they could be jokes in the description, they don't have to be their own locations....
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Posted: Sun Sep 07, 2008 2:50 pm
Brilliant! I'm going with Nevi's solution. Also, I'm milking this for promotion of my idea, I mean look, the thread is already solving problems!
...problems which I may or may not have created with the thread.
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Posted: Sun Oct 05, 2008 10:02 am
Nevi - You do realize that there is already a jail, right?
EDIT: Nevermind, it's a stationhouse where major police business goes down, but it's only for temporary confinement. I see how the chief detective and chief of police could hold a personal office in each location.
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Posted: Tue Oct 07, 2008 9:02 am
yeah, i looked at that. Completely forgot about this thread, otherwise I would have asked you about it, lol. maybe one of them is the major place of business and the second is an outpost?
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Posted: Wed Oct 08, 2008 3:09 pm
They are the chiefs of police/detectives. At Roxford, they've got personal offices. At Bergman's, they've got one joint office and meeting rooms. They probably coordinate there or otherwise go wherever they are needed.
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Posted: Mon Oct 20, 2008 3:29 pm
@ Maia
you seem very protective of your forest. Is there something we should know before we try to go there?
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Posted: Sun Nov 02, 2008 9:48 am
What do you guys think about this for a location:
A Construction Site.
The perpetual construction sites of Delmor are numerous, but relatively unvaried. Whether this is to be the future site of another nouveau riche summer mansion, a bank, a supermarket, or a new exclusive members-only club house, the construction site is the same. Respective piles of sand and topsoil, at least one foundation newly dug, or newly filled in with concrete, comparatively little steel beams (in perspective to New City construction sites), and a team of immigrant and local workers more skilled at swearing than building. Oh yes, the construction site allows an equal opportunity for fights, meetings, disposals and parkour enthusiasts. These are the construction sites of Delmor.
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Posted: Sun Nov 02, 2008 1:16 pm
It sounds like something we could use for an event of some kind. If you've got a purpose for it, post it. Either way, it's a good fallback for everyone to use if needed.
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Posted: Mon Nov 03, 2008 3:20 am
Geh, sorry for not seeing this earlier.
MU--yeah, she's pretty protective of her demesne. Entering into the territory should set off some alarms, and she's probably going to become very wary of you. She's already fairly unstable, so depending on your actions inside the forest, she might attack. If she does, there are three main threats--the mist, the shadows, and the forest itself.
The construction site sounds interesting. I say, go for it.
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Posted: Tue Nov 04, 2008 10:55 am
I support the construction site idea. I can seriously see potential in it.
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