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Posted: Fri Sep 05, 2008 8:43 pm
Platform: 360
Gears of War 2 is a tactical third-person shooter video game in development by Epic Games and to be published by Microsoft Game Studios exclusively for the Xbox 360. It is the sequel to the critically acclaimed best-seller Gears of War, and was announced by lead designer Cliff Bleszinski during the February 20, 2008 Game Developers Conference. The game will use a heavily upgraded version of the Unreal Engine 3. During E3 2008, a worldwide release date for the game was set for November 7, 2008.
In Gears of War 2, the Locust have found a way to make giant emergence holes capable of destroying entire cities at once. Marcus Fenix and the rest of the COG Delta Squad are now drilling underground to "take the fight to the Locust." In a teaser of the first scenes of gameplay of Gears of War 2, COG soldiers engage in battle with a large army of Locust as they travel to drill into the underground region. Comic book writer Joshua Ortega says, "The stakes are raised. This is humanity's last stand. Everything is at risk. Nothing is safe
Gameplay The demo at the Game Developers Conference indicated that much of the core gameplay elements that were central to Gears of War (a third-person game that has a heavy emphasis on using protective cover rather than "run and gun" style game play) would be present in the sequel.
Marcus Fenix engaged in a chainsaw duel with a Locust.John DiMaggio, the voice actor of the game's main character, Marcus Fenix, confirmed to IGN that players would be able to fight the large Brumaks in Gears of War 2. He also revealed there will be a deeper story with new characters, new weapons, and new enemies. The game will also include the ability to duel with an AI or human opponent when both use the chainsaw attachment of the Lancer rifle, as seen in the 2008 Game Developer's Conference promotional video, later confirmed in informal interviews with developers and a Game Informer preview. Epic released a gameplay video which revealed the player may now use "downed" enemies as shields. Bleszinski confirmed also that players who have been injured can crawl as a final desperate attempt at life. Players would tap the 'A' Button to crawl faster. The level of blood and gore will also be increased, for example, when the player is close to death, wherever he moves there will be trails of blood behind him. This is the same for enemies, and the opponents who've been used as a meat shield. There will also be more ways to kill an opponent, such as punching them while they are downed, using the sniper rifle as a sledgehammer, or using the torque bow as an axe.
The cover story in the May 2008 issue of Game Informer revealed several new gameplay features. Players can now play on individual co-op play settings. One player may, for instance, play on Casual difficulty while the other teammate plays on Hardcore. A "communal combat system" will adapt to give a player at a lower difficulty an equivalently fair challenge as the player at higher difficulty. The player will be able to maintain multiple save files that work with the drop-in/drop-out co-op features. There will also be a fourth difficulty level that is a level below Casual; senior producer Rod Fergusson admitted that — for the first game — "We overshot on [the Casual] difficulty and a game that was a little harder than we intended." Some of the Xbox Live achievements can be completed through both play in single player and multiplayer mode, such as achieving 1,000 headshots. New enemy creatures are planned on being added, including one described by Cliff Bleszinski as one "that [makes] the Brumak look like a baby panda bear." In a developer's video, Cliff Bleszinski stated that Gears of War 2 would feature "drop in and out" co-op in the campaign. Another feature included in the game is an optional mature content filter, which when active makes blood appear as sparks and removes harsh language from the dialogue.
The collection of COG tags has been expanded to include the collection of story-based items such as personal letters and medical records, and a "war journal" will track which collectibles have been found and where missing ones can be located. The cut-scenes will also use the better facial rendering technology of the Epic engine, and will use more dramatic angles for the conversation, as well as using a video screen on Jack (the all-purpose robot used by Dom) to talk with their commanders "face-to-face."
New weapons have been announced as well as the return of weapons from the previous game. The accuracy, function, and power of several weapons has been altered, and all grenades can now be used as mines by placing them on walls or floors, and will detonate when approached by enemies. In addition, players can now be knocked over by the concussive force of a nearby detonating grenade. Cliff Bleszinski has also announced that there will be more vehicle missions in the campaign than before, such as the Centaur Tank which Cliff describes as a "tank with monster truck wheels." Players will also be able to ride a Brumak in the game; previously, the Brumak could only be fought by the player as an enemy.
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Posted: Sat Sep 13, 2008 12:52 pm
I'm not seeing the big concept of this game, all the X-Box fans seem to be exploding with expectations for this game...so would someone enlighten me a bit...?
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Posted: Thu Sep 18, 2008 1:38 pm
I don't know how I can enlighten you on this.... The only difference I can remember is better multiplayer maps than the previous installment. Thats all I'm pretty much hoping for.
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Posted: Sun Oct 05, 2008 10:21 am
I think the health system should change, it did'nt agree with me at all...
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Posted: Sun Oct 05, 2008 1:37 pm
Well the first one has to be the best third person shoot i have ever played on. So that's why i can't wait for the second one to come out
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Posted: Wed Oct 08, 2008 10:56 am
asside from chainsawing people what is there to it. and you are not alone the health thing doesnt really work. it maybe just me but i like health bars and health boxes.
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Posted: Wed Oct 08, 2008 4:03 pm
the "war diary" feature when u collect dogtags from other soldiers seems uninteresting and didnt catch my eye much.
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Posted: Wed Oct 08, 2008 7:39 pm
I do perfer the bars myself, I can't tell all the time when I'm almost dead in this game... sweatdrop
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Posted: Thu Oct 09, 2008 3:59 pm
not to be rude but what's more simple than "the more red skull you see the deader you are"? (other than a ba or number)
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Posted: Fri Oct 10, 2008 2:07 am
Mergelfuchs asside from chainsawing people what is there to it. and you are not alone the health thing doesnt really work. it maybe just me but i like health bars and health boxes. the health system works fine, if you need a bar then you must be the one who needs help.
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Posted: Fri Oct 10, 2008 6:29 am
its not really th e health bar its that when your wounded you just lie there until you teammate touches you and then your good as new. wtf how does that work.
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Posted: Fri Oct 10, 2008 8:10 am
Mergelfuchs its not really th e health bar its that when your wounded you just lie there until you teammate touches you and then your good as new. wtf how does that work. so your talking about multi-player
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