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My Psychic/Fire Team

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Kysono

PostPosted: Sun Sep 14, 2008 2:38 pm


I'm under specific rules to use 3 psychics and 3 fires, so this is what I've created:

Gardevoir - Starter/Support

Wish
Will-o-wisp
Psychic
Focus Blast

Torkoal - Support/Wall/Bomb

Explosion
Overheat
Stealth Rock
Toxic

Starmie - Spinner/Sweeper

Psychic
Rapid Spin
Recover
Surf

Typhlosion - Sunny Day Sweeper


Substitute
Sunny Day
Fire Blast
Solar Beam

Claydol - Tank

Calm Mind
Psychic
Earth Power
Rest

Magcargo - Wall/Support

Stone Edge
Light Screen
Lava Plume
Recover
PostPosted: Sun Sep 14, 2008 3:30 pm


Its very decent.
But a well balanced carvanha or sharpedo will completely wipe them out.
I would teac Typhlosion Thunder punch to deal with any flying or water types that might pop up.

other than that, its pretty good.

8/10

otawara


Kysono

PostPosted: Sun Sep 14, 2008 6:19 pm


K, thanks.
PostPosted: Sun Sep 14, 2008 6:23 pm


Kysono
I'm under specific rules to use 3 psychics and 3 fires, so this is what I've created:

Gardevoir - Starter/Support

Wish
Will-o-wisp
Psychic
Focus Blast
Protect can be a very useful move on a lead pokemon, and it works well with Wish to provide a pseudo-recovery option. Focus Blast seems a little out of place on a support set, especially since you should really be running the fug away from whatever it's hitting for high damage.

Torkoal - Support/Wall/Bomb

Explosion
Overheat
Stealth Rock
Toxic
This I don't understand; his only function on this team is to simply lay Stealth Rocks and blow up, correct? Why bother with Toxic when it's not built for stalling? I'm just curious; I understand that it's simply filler, but what made you pick Toxic?

Starmie - Spinner/Sweeper

Psychic
Rapid Spin
Recover
Surf
This looks more like the Spinner/Tank than the Spinner/Sweeper, and that's mostly due to Recovery. The Sweeper usually forgoes the second STAB in favor of Bolt/Beam.


Typhlosion - Sunny Day Sweeper


Substitute
Sunny Day
Fire Blast
Solar Beam
Step 1. Level up to 71
Step 2. Teach Typhlosion Eruption
Step 3. Attach a Choice Scarf to Typhlosion
Step 4. Switch to Lead Position
Step 5. Win Matches Faster

Sunny Day is providing minimal team support, and to be quite frank Typhlosion isn't tough enough to set up his own weather.


Claydol - Tank

Calm Mind
Psychic
Earth Power
Rest
Standard Claydol, nothing interesting.

Magcargo - Wall/Support

Stone Edge
Light Screen
Lava Plume
Recover
Well, this is different. Having several common weaknesses and a 4x to two VERY popular types means that Magcargo really needs to tread lightly. A somewhat humorous weakness to Stealth Rock, low Special Defense, and low HP really isn't helping any either.

As of now, it's around a 7/10; not bad, but it could be better.

As you can probably tell, I'm not a big fan of Magcargo, but I'll respect your descision to use one. In my experiences against it, it's a one-hit neusance at worst, and an opportunity to set up and tear the opponent a new one at best. Maybe your experiences differ from mine, but it's far from intimidating. Should it get to battle, it should do fine; especially since your opponent is most-likely following some kind of stipulation as well.

With all these slow pokemon on your team...have you considered Trick Room?

Mirri the Sneak

Noble Noob

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Kysono

PostPosted: Sun Sep 14, 2008 6:40 pm


I mainly put Focus Blast in to hit Darks, but I guess I don't have to worry to much about them, especially if I make Typhlosion my starter as you suggested.

You're pretty much right about Toxic being a filler. It was basically me thinking if I had enough HP to take a hit, had rocks out, and I was expecting a switch, I'd use Toxic. I dunno, made sense at the time but I can't recall my thinking process.

Sorry, typo for saying sweeper.

I guess I was over-giddy to have Sunny Day, but the combo did pay off with a sweep against one unsuspecting opponent so far.

Magcargo - Let's just say I use him as a shield. He tends to do fine once I get both Sunny Day and Light Screen off, but he is often difficult to use. I'm trying to come up with some clever uses for him, such as switching him in to cause a burn with his ability. I don't focus on those kinds of things, but they're neat little extras.

Trick Room - I had been considering it... though it happened to escape my mind somehow... I'll look to see where it would fit best.

Edit: I could change Claydol around to have Trick Room. Maybe replace Calm Mind for it.
PostPosted: Mon Sep 15, 2008 5:32 pm


I have no idea how well this would fit into your team, but here goes nothing

Alakazam
item: idk
Psychic
Miracle eye
energy ball
shockwave/charge beam

please comment on this one. first time I have not created a Alakazam to fight anything but other psychic types (usually have thief). I think that charge beam fits better because of the special attack boost and energyball is really just a filler move that would give you another tool against a water type. Focus punch would work well there as a drak killer, if you can get it to a higher attack.

lovegenie

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