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icemystic
Captain

PostPosted: Tue Sep 16, 2008 5:11 pm


Ok, what kind of RPG should this guild host if at all any? Vampire... Werewolf? Random stuff 101? Any ideas post here all opions count.
PostPosted: Tue Sep 16, 2008 7:59 pm


Vampires and werewolves sound cool....but not a school RP please. ^-^
---,--'--<@

TheGreatGreyFox


Charlee Foxx

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PostPosted: Thu Sep 18, 2008 1:56 pm


how about a bar/inn rp?
or a neighborhood rp
idk just postin some ideas^^
PostPosted: Thu Sep 18, 2008 2:44 pm


That sounds cool ^^

TheGreatGreyFox


Charlee Foxx

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PostPosted: Fri Sep 19, 2008 4:54 pm


or u colud have an rp where all the characters live 2gether in a big house
just another idea^^
PostPosted: Sat Sep 20, 2008 1:15 pm


Hmmm should it be done dice based or free style?

icemystic
Captain


TheGreatGreyFox

PostPosted: Sat Sep 20, 2008 2:25 pm


What are dice based ones? 0_o
PostPosted: Sat Sep 20, 2008 2:36 pm


TheGreatGreyFox
What are dice based ones? 0_o
instead of out right doing an action you roll dice and based on what you roll affects how well you do

icemystic
Captain


TheGreatGreyFox

PostPosted: Sun Sep 21, 2008 9:22 pm


I see.
PostPosted: Wed Oct 29, 2008 3:59 pm


I dont think we should have it diced based, I mean doesn't that seem like a bored game? we all need to be in person to see what the dices are so we wont cheat

Platano king Zero


icemystic
Captain

PostPosted: Wed Oct 29, 2008 6:44 pm


Yeah, but Gaia has it's own dice system, so cheating will not happen...
Either or is fine with me...
Okay... Any one have ideas for story?
PostPosted: Wed Oct 29, 2008 11:19 pm


I like the idea of a dice game but I've never played one before. It seems like it would take a bit of extra set up to determine what dice throws meant but I think it might *really* be worth it as a means of imposing some sort of order on an rpg. Most free-style ones, even when the players all have good intentions, succumb to disorder and fall apart. Another problem that crops up frequently is players have trouble keeping track of where all of the other players are located and where those locations are in relation to each other. I'm not sure how this can be solved, but I think there are probably several ways to go about it.
Just throwing that out there.

gallows humour

Tipsy Gawker

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icemystic
Captain

PostPosted: Thu Oct 30, 2008 11:20 am


That will be noted... And fixed id we went by... Rules of well known RPG's... like W.O.D. or D and D.... The player v player relation can be done via rough sketch map.....
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Dead Guild Walking!

 
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