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[P] Imiary Temnus - Student.

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Anhelisk

Gilded Dragon

PostPosted: Tue Sep 16, 2008 7:38 pm


Your Gaia Name: Shady Mane

Character Name: Tzaria Imiary Temnus, or ‘Imi’.
Status: Student.
Age: 19, almost 20.
Gender: Female.
Race: Mostly human, with a little bit of Djinn blood in her.
Height: 5’11”.
Weight: 139 lbs.
Build: Slim, muscular, but not bulky, Very small bust. Being the kind of person who fluctuates between weights, she is very self-conscious about her form.

Appearance:
Hair- Ash black with the faintest hint of grey, Imi’s hair is long, falling a bit past her shoulders. The front always falls into her face. She tires quite quickly of trying to keep it completely out of her eyes, letting it sweep in front of her right to reap the advantages of seeing from her left.
Eyes- Her eyes are a luminous brown, so much to appear molten bronze in color; framed by long, dark-black eyelashes. She is nearsighted in both eyes, and finds it slightly harder to focus with her right eye than her left.
Skin- Her skin tone is the color of dark gold, with a number of pale and dark scars on her arms, face, and back.
Features- Imi’s face is a rather sharp-featured thing, with somewhat low-set cheekbones. A pale, deep scar lines the bridge of her nose, accentuating its length. She has bronze-colored lips that appear slightly fuller than they are, due to a scar set horizontally below her mouth. Her eyes, like Venus flytraps, possess the ability to lure any man, or woman, into a staring contest, which she will doubtless win. Her eyes are a molten bronze in color, which greatly complement her ash-black hair. Her ears, accentuating their leafy, fur-covered points, are the only remnant from her Djinn ancestry. On her hips are tattoos of twisting briars, coming down each leg to about mid-calf, which, when she wears less than her normal amount of clothing, she displays with a sense of pride and great zeal. They mark her as being a survivor of the Desert trials.
Clothing- Imiary wears a simple dark-grey tunic and pant under her Daskhir; or traditional Nornese cloak. It looks like a combination of a hooded robe and scarf, with a long piece of cloth coming off of one side where the hood meets with the body of the cloak. On the other side is a slit where it can be fed through. It is then wrapped around the face and hood and secured with a cloak pin. Hers is a hawk, made of pale filigree silver with bronze eyes. She got it from her father. The cloak itself is a dark dusty amethyst, with gold and indigo threads stitched in a simple design at the edges. She also wears a pair of knee-high, lace up boots. They are crafted from spelled leather- resistant to water, heat, and abrasion. They are attached to hard platform heels made of a material similar to cork, but harder.


Likes: Spicy foods, Burgundy, the smell of dew, storms.
Dislikes: Bitter things, Annoying people, cold weather.
Fears: Imiary is superstitious, and has a number of small quirks because of it.
Strengths: Relatively intelligent, with unusually quick reaction times. She has a protective flinch on her right side to try to compensate for her weak eye. Relatively independent.
Weaknesses: Weak left eye, easy to unbalance, extremely prone to colds. Overindependent, she doesn’t want to impose on anyone by making special requests, which often gets her in trouble. Her left ribcage has broken three times in the same place, making it easier than normal to break. Her left hand has a weak grip, due to the missing pinky.

Weapons: A long, unornamented blade, named Feighr (pron. Fear), about two and a half feet long with a slight curve. It is made of the finest watersteel, known widely in her country for the rippled blue-and white pattern on it which gives it its name. She also has a glaive, with fifty six inches of thick Ironwood stave capped by seventeen inches of curved watersteel on each side. The blades are removeable through a long process. It is called Pannich (pron. Panic).

Personality: A standoffish person mainly because she doesn’t feel comfortable speaking the Common tongue, Imiary listens much more than she talks. She can be quite passionate about certain things, and will do her best to show it then.

Bio: Imiary was born the fourth child of her parents, Tzar Temnus and Tsabine Lesane. By the time she was three, only two of her elder siblings survived. Life was simple, if not difficult, being raised as just another child in Teslamus- the only children deemed worthy of higher living were the heirs- It was life. Death was not a sad thing, but merely a passing on- something to be worshiped, and mourning held more for the living than the dead. She was raised by her mother’s sister, and her older brother with her; their older sister being the one to inherit, and therefore be raised into the delicate culture of ruling. At the age of twelve, Imiary was chosen by the guild of warriors in the Isle of Telsameth to be raised into the way of an envoy. Given some training with a glaive, and put into the company of a traveling desert troupe, she started to learn the trade she would grow up with. Six years traveling in near-total isolation over the great sand expanses of the Butterfly Continent, gaining experience in her future way of life, she was contacted by a messenger. Both her siblings were dead; her brother in a disease three years ago, and her sister and mother by fire not three months past.

For a month she mourned, then returned to The capital. By consensus of the Noble Court, she traveled to the ‘Center of the Modern World’, Konalter, for her education, where she learned of the nobles’ school for weaponry known as House of Bricks.

Pet: She has a falcon she brings to the school called Nessus. He isn’t tame by any measure, but she has a whistle to call him with and knows a scant bit about falconry. Nessus was a gift from Imi’s father, when she left Teslamus to go to Konalter, and become cultured in the way needed for the new heir.

Extra: Imiary's left hand lacks the pinky finger. She has taken the measure to get her hand cosmetically repaired, so that it looks normal at a glance.
PostPosted: Tue Sep 16, 2008 8:06 pm


Ho-hum, another of the Djinni lineage.
Looks pretty good, I see nothing that would stop it from going straight through. You may pass Go.

Accepted.

Lord Andarel


Anhelisk

Gilded Dragon

PostPosted: Thu Sep 18, 2008 2:47 pm


STATS


Kills: Before HoB- 32. Total- 32.
Wins/Losses/Ties: 0/0/0.
Notable Character Info: Imiary is the sole heir of the throne of Telsameth.
PostPosted: Thu Sep 18, 2008 3:26 pm


LOG


Day 10:
- Enrolled in House of Bricks, School of Weaponry.
- Attended Classes, met Rain and Markis.

Anhelisk

Gilded Dragon


Anhelisk

Gilded Dragon

PostPosted: Thu Sep 18, 2008 3:31 pm


THE COUNTRY
PostPosted: Thu Sep 18, 2008 5:44 pm


THE CULTURE

Anhelisk

Gilded Dragon


Anhelisk

Gilded Dragon

PostPosted: Thu Sep 18, 2008 5:49 pm


THE LINEAGE


Imiary has blood from both the Shaitin and Marid tribes, both from ancestors marrying into the royal line.
PostPosted: Thu Sep 18, 2008 5:51 pm


THE DJINN


Djinni is the closest I can come to the name of the race without confusing anyone. They are not Sylphs. Teslamus' Djinn are beings with elemental power, surely enough, but it's almost exclusively fire-, air- and earth-based magic. They share a mental link with every member of their tribe, and on rare occasions, with part-bloods. Usually, said part bloods are more than half Djinn.

Most Djinn can also change into the shape of an animal ally to their tribe (see below), and even in their more human forms some physical evidence of that animal remains with them. In their true forms, they have odd hair and eye colors (think pale violet hair and golden eyes), animal features (predominately eyes, ears, markings, scales, horns, fangs, tails, legs, etc... - think satyr/centaur for the legs).

They can be summoned, though very few people know how, or are willing to accept the risks neccesary to summon one, and the djinn, through means of an ancient curse, are forced by their natures to grant the wishes of the one who seeks them out. The 'three wishes' thing is a myth, as is the 'all-powerful' image; the Djinn usually escape or kill their masters before the fourth wish, and sometimes communities of mind-linked Djinn will work together on certain mammoth tasks (such as crafting brick from desert clay and using said bricks, as well as a number of other very rare materials, to build a palace).

Their culture is little-known, and the Djinn as a whole are extremely reclusive, with the noteable exception of Imiary's ancestor, Temnus of Telsameth.

There are six tribes among the Djinn.
Jhansus of the Lion, residing in western Terteraire. Gifted with Earth magic.
Ifrit of the Scales, Residing in Northern Esnameth. They are comprised of lizards, snakes, and wyverns. They were one of the two Djinn tribes gifted with flight. They have the use of fire magic.
Jinnae of the Eagle, residing in Norn. They were one of the two Djinn tribes gifted with flight. They have the use of air magic.
Marid of the Otter, residing in Maren. The only tribe of Swimmers. Gifted with the use of water magic.
Ghulla, of the Tiger, Residing in Southern Esnameth and Northern Iravne. Gifted with shadow magic.
Shaitin of the Wolf, Residing in eastern Terteraire. Gifted with the magic of the moon.

Anhelisk

Gilded Dragon


Anhelisk

Gilded Dragon

PostPosted: Thu Sep 18, 2008 6:17 pm


THE TEMNII
PostPosted: Mon Oct 06, 2008 10:36 pm


Updated.

Anhelisk

Gilded Dragon


Anhelisk

Gilded Dragon

PostPosted: Tue Nov 18, 2008 5:52 pm


CHARACTER RELATIONSHIPS


Character Name// Relationship Status
Sebastian Amillio// Rude boy.
Garreth Gamelas// Reminescent of Father.
Juliana Delasang// Darkly innocent. Capacity to be dangerous.
Amadeus Fontaine// No opinion.
Markis Lunestar// Moderately attractive, fairly kind.
Rain Septim// Really nice.
Aoi Metsuki// Very kind, air of authority.

LEGEND
Red- Hatred.
Orange- Dislike.
Green- Admiration.
Blue- Friendship.
Violet- Passion.
Black- No opinion.
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