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Alexandria

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Tags: philosophy, history, occult, theology, education 

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Flash Based Educational Games

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Michael Noire
Captain

PostPosted: Thu Sep 18, 2008 1:36 pm


I plan on designing some flash based educational mini games and RPGs in the near future. I've already programmed a crude Hiragana learning game and plan on making "foreign language" a skill in a flash based RPG with real terms and expressions, as well as real in game effects.

This is the education gaming generation we are entering, and it's high time we start producing real results.
PostPosted: Sun Nov 23, 2008 5:53 pm


ive begun experimenting with acceleration and velocty in flash, things are looking up 3nodding

Michael Noire
Captain


Michael Noire
Captain

PostPosted: Sat Apr 04, 2009 11:13 am


I've made a couple of programs now, including a Tangent generator and am working on a mini AI.
PostPosted: Tue Apr 14, 2009 12:24 pm


Michael Noire
I've made a couple of programs now, including a Tangent generator and am working on a mini AI.


min AI is coming along nicely. Having especially good success with scanning and roaming effects.

Michael Noire
Captain


Inus_human

PostPosted: Wed Apr 15, 2009 9:30 pm


I play many flash games. It would be nice to gain education. If you would like, you can show me some of what you have, and I can give you some ideas from a gamer's point of view.

If you would like that.
PostPosted: Tue Jul 14, 2009 4:52 pm


I've begun to get half decent at functions, although where the quotes go, or whether to add "string" or "number" in parsing still eludes me. I've gotten better at having the programs remember, and am currently working on a program with custom made check boxes and radio buttons. It also uses slider bars, including vertical slider bars - something that took a great deal of time tinkering with.

Also working on a 3 D rendering theory that will likely be used for a 3D rendering model, although it's still in the early stages.

Michael Noire
Captain

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Alexandria

 
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