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azureink
Captain

6,800 Points
  • Flatterer 200
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PostPosted: Tue Sep 30, 2008 4:21 pm


Confirmed Players

Party 1:
AlthorEnchantor - Lord Berrian Martell
Aona - Elred Dander
Pheso - Daeros Icarus
Rhadananthos - Irimannar
xxArChErGuRlxx - Valora

Party 2:
Masamune - Pritchard Oakenbough
pyroka 2 - Haratan Ravenhart
ShatteredAngel08 - Stoaga Mongothsbeard

I'm going to use this thread to help people create their characters.

Character Sheets (official and a great fan-made one):
http://www.wizards.com/default.asp?x=dnd/charactersheets

http://www.dragonavenue.com/dnd/resources/

Rules (may change):
*There are three ways of creating your character's stats in 4e, and they are in the beginning of the book. CHOOSE ONLY ONE VERSION.

1) Standard Array

2) Point-Buy

3) 4d6, drop lowest roll and add the remaining three to generate a stat number... do this 6 times and then assign them in any order.

Personally I prefer Point-Buy because you will, on average, create a stronger character then the other two.

And all rolls will use the "post action" so I know people aren't cheating. PLEASE CREATE A SEPARATE THREAD FOR ROLLING STATS, if that is what you choose.

*Any race from the Player's Handbook and the Racial section in the back of the Monster Manual is acceptable.

*You start at level 1.

*Go to this free website, sign up for it, and then use their online 4e character sheet, it is very nice and helpful.

http://www.myth-weavers.com/
PostPosted: Tue Sep 30, 2008 6:34 pm


Anata wa watashi ga zutto mae ni "sayounara" to yutta hito wo omoidasaseru.

Using your "point-buy" method, i came up with

Dragonborn Fighter:

15 (+2) STR
17 CON
10 DEX
8 INT
13 WIS
10 (+2) CHA

reasonable for early tanking I suppose =P

You remind me of someone I said goodbye to a long time ago.

Mr Shazboto

Dapper Capitalist

5,800 Points
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AlthorEnchantor

PostPosted: Tue Sep 30, 2008 7:19 pm


Couple Questions:

One, Sneak Attacks can normally only be performed with a light blade, a crossbow, or a sling. However, Sneak Attacking with Bows has been a staple of all previous editions of D&D, so it's not uncommon for DM's to houserule it. Would you allow Sneak Attacks to be made with Longbows and Shortbows?

Two, the Wizard paragon path "Wizard of the Spiral Tower" gets an ability at 11th level called "Corellon's Implement", which allows a Longsword to be used in place of one implement in which the Wizard is specialized. However, characters who multiclass into Wizard do not get to specialize in an implement, and thus would not benefit from that ability due to the wording. Would you be willing to change it so that it simply permits a Longsword to be used in place of one implement, but neither requires nor bestows specialization?

Three, all Ranger and Warlock Paragon Paths currently require class abilities not granted to Multiclass characters, and as a result, characters who Mulitclass into either of those classes cannot take their Paragon Paths. In the case of Warlocks, a "quick fix" isn't possible, but would you be willing to waive the class feature restriction on Ranger Paragon Paths?

Four, how are Monster Manual races treated in your game/setting? If I play a Hobgoblin, for example, am I likely to be attacked on sight in civilized areas?

Five, do you have any preferences on what class role you'd like me to fill? Leader? Striker? We already have a tank, and I'd rather not play a Wizard. My above question on "Wizard of the Spiral Tower" had to do with an Eladrin Warlord that multiclassed into Wizard.
PostPosted: Tue Sep 30, 2008 7:44 pm


Pheso
Anata wa watashi ga zutto mae ni "sayounara" to yutta hito wo omoidasaseru.

Using your "point-buy" method, i came up with

Dragonborn Fighter:

15 (+2) STR
17 CON
10 DEX
8 INT
13 WIS
10 (+2) CHA

reasonable for early tanking I suppose =P

You remind me of someone I said goodbye to a long time ago.


You should have a 12 CHA... 10 base and +2 race.

3 points (13 str) +3 points (13 wis) +12 (17 con) = 18... 22-18=4 points left.

I suggest you divide it in half and make Str 16 (14+2) and Wis 14.

azureink
Captain

6,800 Points
  • Flatterer 200
  • Treasure Hunter 100
  • Invisibility 100

Rhadananthos

PostPosted: Tue Sep 30, 2008 7:54 pm


Can I join? I love RPG's with proper stats and characeter sheets and dice.

If I can...I'll have to get used to the whole 4th ed bit...Off to the internet to find the rules for 4th ed.
PostPosted: Tue Sep 30, 2008 8:00 pm


Question 1
Sneak Attacks can normally only be performed with a light blade, a crossbow, or a sling. However, Sneak Attacking with Bows has been a staple of all previous editions of D&D, so it's not uncommon for DM's to houserule it. Would you allow Sneak Attacks to be made with Longbows and Shortbows?


Yes, however since most rogue proficiencies and powers are based on those that are sneak attack specific, using a bow would not be as useful.

Question 2
The Wizard paragon path "Wizard of the Spiral Tower" gets an ability at 11th level called "Corellon's Implement", which allows a Longsword to be used in place of one implement in which the Wizard is specialized. However, characters who multiclass into Wizard do not get to specialize in an implement, and thus would not benefit from that ability due to the wording. Would you be willing to change it so that it simply permits a Longsword to be used in place of one implement, but neither requires nor bestows specialization?


Only wizards get specializations in implements (sure others get proficiencies with implements, but they don't get any special abilities beyond those in the description... wizards with a staff or orb can use those special things like +1 AC with a staff or the two powers of an orb to extend duration or penalize saving throws)... so you won't really get any benefit beyond saying its an implement (kind of like the paladin's holy avenger).

Question 3
All Ranger and Warlock Paragon Paths currently require class abilities not granted to Multiclass characters, and as a result, characters who Mulitclass into either of those classes cannot take their Paragon Paths. In the case of Warlocks, a "quick fix" isn't possible, but would you be willing to waive the class feature restriction on Ranger Paragon Paths?


I would, however you won't get many benefits from using their abilities.

Question 4
How are Monster Manual races treated in your game/setting? If I play a Hobgoblin, for example, am I likely to be attacked on sight in civilized areas?


That is the main question isn't it. I allow them, but they may not be considered in good graces depending upon the situation.

Question 5
Do you have any preferences on what class role you'd like me to fill? Leader? Striker? We already have a tank, and I'd rather not play a Wizard. My above question on "Wizard of the Spiral Tower" had to do with an Eladrin Warlord that multiclassed into Wizard.


I don't have any preferences. A Warlord is the closest one can come to a Bard currently.

Note: The real reason to multiclass is to go into the multiclass paragon path, where you basically get to mix and match powers between the two classes. I would suggest not multiclassing if you are trying to use the paragon classes of a single class.

azureink
Captain

6,800 Points
  • Flatterer 200
  • Treasure Hunter 100
  • Invisibility 100

azureink
Captain

6,800 Points
  • Flatterer 200
  • Treasure Hunter 100
  • Invisibility 100
PostPosted: Tue Sep 30, 2008 8:02 pm


Rhadananthos
Can I join? I love RPG's with proper stats and characeter sheets and dice.

If I can...I'll have to get used to the whole 4th ed bit...Off to the internet to find the rules for 4th ed.
I can take up to 6 players.
PostPosted: Tue Sep 30, 2008 8:13 pm


Well, Count me in if you'll have me.

Rhadananthos


azureink
Captain

6,800 Points
  • Flatterer 200
  • Treasure Hunter 100
  • Invisibility 100
PostPosted: Tue Sep 30, 2008 8:15 pm


Rhadananthos
Well, Count me in if you'll have me.
I'm taking whomever.
PostPosted: Tue Sep 30, 2008 8:58 pm


I'm fine with all of your adjudications, Azure. The only reason I brought up the Wizard of the Spiral Tower bit was because it's really annoying to have to juggle the money for a +X Longsword AND a +X Implement, as well as, of course, (more literally) juggling between a shield and said implement in one's offhand.

Oh, and there's one other random thing my previous group realized. Pretty much every roll in the game is "Ability Modifier + Half Level". If you count odd numbers as fractions, though, then odd stats aren't as useless. Example: a level 1 Cleric with 17 Wisdom would have +3 to hit with Lance of Faith, normally. Counting fractions, though, it'd be 3.5 + 0.5 = +4 to hit. He'd still only have +3 to damage because 3.5 plus nothing still rounds down to 3.

Anyway, I'll start making my character now. Either an Eladrin Taclord or a Trickster Rogue of some sort.

AlthorEnchantor


azureink
Captain

6,800 Points
  • Flatterer 200
  • Treasure Hunter 100
  • Invisibility 100
PostPosted: Tue Sep 30, 2008 9:24 pm


AlthorEnchantor
I'm fine with all of your adjudications, Azure. The only reason I brought up the Wizard of the Spiral Tower bit was because it's really annoying to have to juggle the money for a +X Longsword AND a +X Implement, as well as, of course, (more literally) juggling between a shield and said implement in one's offhand.

Oh, and there's one other random thing my previous group realized. Pretty much every roll in the game is "Ability Modifier + Half Level". If you count odd numbers as fractions, though, then odd stats aren't as useless. Example: a level 1 Cleric with 17 Wisdom would have +3 to hit with Lance of Faith, normally. Counting fractions, though, it'd be 3.5 + 0.5 = +4 to hit. He'd still only have +3 to damage because 3.5 plus nothing still rounds down to 3.

Anyway, I'll start making my character now. Either an Eladrin Taclord or a Trickster Rogue of some sort.
You don't get 1/2 level for level 1... it states it pretty clearly in the rulebook. Also there is no such thing as fractions... you always round down to the nearest whole number.
PostPosted: Tue Sep 30, 2008 10:04 pm


As long as I can figure out this 4ed stuff (shouldn't be hard) I'll join in.

Aona


AlthorEnchantor

PostPosted: Tue Sep 30, 2008 10:54 pm


Lord Berrian Martell

Eladrin Warlord

Str 16
Dex 14
Con 10
Int 18
Wis 8
Cha 12

HP: 22
Healing Surges: 7
Surge Value: 5
Initiative: +4 (2 from Dex, 2 from Combat Leader)

AC: 18
Fort: 14
Ref: 15
Will: 13

Trained Skills:
Diplomacy +6
Intimidate +6
Athletics +7
History +11
Bluff +6 (Eladrin Education)

Traits:
Tactical Presence
Combat Leader
Eladrin Will
Fey Origin
Trance
Low-Light Vision

At-Will:
Commander's Strike
Wolf Pack Tactics

Encounter:
Warlord's Favor
Inspiring Word x 2
Fey Step (Eladrin Racial)

Daily:
Lead the Attack

Feats:
Eladrin Soldier

Equipment:
Hide Armor
Light Shield
Longsword
Javelin x 5
Standard Adventurer's Kit
10 GP of 'pocket money'

Bio:
As the son of a youngest son of a prominent noble family, Berrian's options were as follows: pray for everyone else before him in the line of succession to die off so he could inherit, settle for a minor estate in some backwater sheepfold, or seek his own fortune. He chose the latter.
PostPosted: Tue Sep 30, 2008 11:19 pm


@AlthorEnchantor: Looks good.

Go to this website, sign up for it, and then use their online 4e character sheet.

http://www.myth-weavers.com/

azureink
Captain

6,800 Points
  • Flatterer 200
  • Treasure Hunter 100
  • Invisibility 100

Mr Shazboto

Dapper Capitalist

5,800 Points
  • Wall Street 200
  • Tycoon 200
  • Millionaire 200
PostPosted: Wed Oct 01, 2008 3:26 am


azureink
Pheso
Anata wa watashi ga zutto mae ni "sayounara" to yutta hito wo omoidasaseru.

Using your "point-buy" method, i came up with

Dragonborn Fighter:

15 (+2) STR
17 CON
10 DEX
8 INT
13 WIS
10 (+2) CHA

reasonable for early tanking I suppose =P

You remind me of someone I said goodbye to a long time ago.


You should have a 12 CHA... 10 base and +2 race.

3 points (13 str) +3 points (13 wis) +12 (17 con) = 18... 22-18=4 points left.

I suggest you divide it in half and make Str 16 (14+2) and Wis 14.
Anata wa watashi ga zutto mae ni "sayounara" to yutta hito wo omoidasaseru.


I'm...confused -_-;;;

I started everything but intelligence at 10

22 points total

according to the player's handbook, i subtract 12 to raise one stat to 17

that leaves me with 10

I spend 7 to raise my strength to 15, then i fill in the "+2" in the abil mod slot because of my racial boost

i leave dex and int at their base levels

i spend my remaining three on wis....

oh, i see what you did wrong there >.>;;;

i have 15 strength...not 13....technically, with my racial mod, i have 17

see, i've always filled in the racial mod in the "Abil Mod" slot...thus the "(+2)" i put after Strength and Charisma up there...is this wrong <.<;;;

the only thing i'm having trouble finding at the moment...is a good picture =P

I found a decent paladin but...yeah i'm not a paladin... If only it weren't for that uber breath encounter move...then I'd so be rolling a human right about now =P

You remind me of someone I said goodbye to a long time ago.
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