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Posted: Tue Sep 30, 2008 5:29 pm
The entire point of this team is for me to set up a Baton Pass with Ninjask then pass a few Speed Boosts to something else and attempt a sweep. It's a very faulty strategy, but when it works OH BABY does it work. :3
 Ninjask @ Leftovers Nature: Adamant EVs: 252 ATK/252 Speed/6 HP ~X-Scissor ~Substitute ~Protect ~Baton Pass Info: Alright, he's pretty much going to die if he gets hit. Protect for a free Boost, Sub. for a free Boost + lefties, and Protect for a third Boost. BP out of there to one of the other members of the team. X-Scissor is there for STAB and so that he isn't left completely defenseless against an opponent. Though, if it's down to Ninjask, I'm pretty sure I've lost anyway.
 Roserade @ Choice Specs OR Wise Glasses Nature: Modest Ability: Natural Cure EVs: 252 Sp.ATK/252 Speed/6 HP ~Sludge Bomb ~Energy Ball ~Shadow Ball ~Grass Knot/Weather Ball Info: I actually hatched a Shiny Modest Budew and I'm gonna raise it. =] Even if his Speed is really crappy and ends up being only 185 (at 50), after three Speed Boosts being Baton Passed to him, it goes up to 463, which is enough to outrun anything. With Choice Specs, I can assure that Sludge Bomb/Energy Ball/Shadow Ball will KO anything that it's neutral or Super Effective against. Grass Knot is if my opponent is heavier and the Base Power would be higher than Energy Ball. Thinking about replacing it with Weather Ball.
 Rampardos @ Focus Sash Nature: Adamant EVs: 252 ATK/252 Speed/6 HP ~Earthquake ~Stone Edge ~Return ~Zen Headbutt Info: The very essence of a Glass Cannon, so Focus Sash is there in case I Baton Pass him into something that would otherwise kill him in one hit. After three Speed Boosts, even at his lowest speed, it still comes out to 303 Speed, which...isn't bad. Let's say that it's at the midway mark (16 cool , it comes out to 420. Yeah. Can you imagine a beast with 450+ Attack running at you with 420 speed? I'm fond of this moveset. I know it doesn't help to cover many of his grounds, but then again...it's Rampardos. xD
 Ambipom @ Silk Scarf Nature: Adamant Ability: Technician EVs: 252 ATK/252 Speed/6 HP ~Fake Out ~Brick Break ~U-Turn ~Payback/Return Info: Not a receiver of the 'Baton Passes' given by Ninjask. He's just supposed to be flat-out annoying. Fake Out first turn for big damage, U-Turn to get out of there. Pretty straight forward.
 Dunsparce @ Leftovers Nature: Adamant Ability: Serene Grace EVs: 144 HP/252 ATK/36 DEF/76 SpDef ~Thunder Wave ~Headbutt ~Rock Slide ~Earthquake Info: Yeah. Laugh. He's a BEAST though. After my foe has been Paralyzed, I begin to Flinch things to death. After Paralyze + A Flinch move, my opponent has a mere 30% chance to attack. =] Not to mention a that if I train it right, he'd have 392 speed after three Boosts. So the Paralyze is just to be a jerk. The hard part is switching him into something that won't automatically kill him.
 Yanmega @ Expert Belt Nature: Modest Ability: Speed Boost EVs: 252 Sp.ATK/252 Speed/6 DEF ~Protect ~Bug Buzz ~Air Slash ~Shadow Ball Info: Another member that won't be receiving Speed Boosts, since he has his own. Protect for free Boost. Bug Buzz+Air Slash for STAB and Shadow Ball for any Ghosts that come in to try and ruin my fun. He may be used as a Starter since Stealth Rock isn't up first turn, thought that my ruin the fun for Ninjask later...
When you review, please don't point out the obvious weaknesses to Fire, Fighting, and Rock. Please don't point out that Yanmega and Ninjask are the same type; I know that. Pretty much, any Typing problems you may see. I'm aware of those.
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Posted: Tue Sep 30, 2008 5:32 pm
sexy shiny flower & cute floating dunsparce. hahahahaha dunsparce.
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Melphaligal the Challama Crew
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Posted: Tue Sep 30, 2008 5:39 pm
Max Slasher The entire point of this team is for me to set up a Baton Pass with Ninjask then pass a few Speed Boosts to something else and attempt a sweep. It's a very faulty strategy, but when it works OH BABY does it work. :3
 Ninjask @ Leftovers Nature: Adamant EVs: 252 ATK/252 Speed/6 HP ~X-Scissor ~Substitute ~Protect ~Baton Pass Info: Alright, he's pretty much going to die if he gets hit. Protect for a free Boost, Sub. for a free Boost + lefties, and Protect for a third Boost. BP out of there to one of the other members of the team. X-Scissor is there for STAB and so that he isn't left completely defenseless against an opponent. Though, if it's down to Ninjask, I'm pretty sure I've lost anyway.
YOU WONT GET YOU FREE BOOST WITH FAKE OUT! HAHAHAHA!
 Roserade @ Choice Specs OR Wise Glasses Nature: Modest Ability: Natural Cure EVs: 252 Sp.ATK/252 Speed/6 HP ~Sludge Bomb ~Energy Ball ~Shadow Ball ~Grass Knot/Weather Ball Info: I actually hatched a Shiny Modest Budew and I'm gonna raise it. =] Even if his Speed is really crappy and ends up being only 185 (at 50), after three Speed Boosts being Baton Passed to him, it goes up to 463, which is enough to outrun anything. With Choice Specs, I can assure that Sludge Bomb/Energy Ball/Shadow Ball will KO anything that it's neutral or Super Effective against. Grass Knot is if my opponent is heavier and the Base Power would be higher than Energy Ball. Thinking about replacing it with Weather Ball.
All I can say is WEEEEEE HAVE FUN BEING AIRSLASHED TO DEATH BY MY FLYING POKEMON. I have waaaaaay to many flying pokemon.
 Rampardos @ Focus Sash Nature: Adamant EVs: 252 ATK/252 Speed/6 HP ~Earthquake ~Stone Edge ~Return ~Zen Headbutt Info: The very essence of a Glass Cannon, so Focus Sash is there in case I Baton Pass him into something that would otherwise kill him in one hit. After three Speed Boosts, even at his lowest speed, it still comes out to 303 Speed, which...isn't bad. Let's say that it's at the midway mark (16 cool , it comes out to 420. Yeah. Can you imagine a beast with 450+ Attack running at you with 420 speed? I'm fond of this moveset. I know it doesn't help to cover many of his grounds, but then again...it's Rampardos. xD
I have nothing against this pokemon personally. I just don't like Stone Edge because it always misses when I use it.
 Ambipom @ Silk Scarf Nature: Adamant Ability: Technician EVs: 252 ATK/252 Speed/6 HP ~Fake Out ~Brick Break ~U-Turn ~Payback/Return Info: Not a receiver of the 'Baton Passes' given by Ninjask. He's just supposed to be flat-out annoying. Fake Out first turn for big damage, U-Turn to get out of there. Pretty straight ******** YEAH! BEST POKEMON EVER! THIS IS THE ONLY POKEMON YOU NEED! JUST MAKE A WHOLE TEAM OF AMBIPOM AND THEN WE ARE TALKING!
 Dunsparce @ Leftovers Nature: Adamant Ability: Serene Grace EVs: 144 HP/252 ATK/36 DEF/76 SpDef ~Body Slam/Thunder Wave ~Headbutt ~Rock Slide ~Earthquake Info: Yeah. Laugh. He's a BEAST though. Thunder Wave for insta-paralyze or Body Slam for STAB Damage and a 60% Paralyze chance? I dunno. After my foe has been Paralyzed, I begin to Flinch things to death. After Paralyze + A Flinch move, my opponent has a mere 30% chance to attack. =] Not to mention a that if I train it right, he'd have 392 speed after three Boosts. So the Paralyze is just to be a jerk. The hard part is switching him into something that won't automatically kill him.
I HOPE YOU FEEL BAD FOR HAVING THIS SHITTY POKEMON! IT NEVER DOES ANYTHING! EVER! I KILL THESE THINGS ALL THE TIME FROM PEOPLE WHO SAY THAT THEY ARE GOOD. THEY AREN'T! GO DIE IN A FIRE!
 Yanmega @ Expert Belt Nature: Modest Ability: Speed Boost EVs: 252 Sp.ATK/252 Speed/6 DEF ~Protect ~Bug Buzz ~Air Slash ~Shadow Ball Info: Another member that won't be receiving Speed Boosts, since he has his own. Protect for free Boost. Bug Buzz+Air Slash for STAB and Shadow Ball for any Ghosts that come in to try and ruin my fun. He may be used as a Starter since Stealth Rock isn't up first turn, thought that my ruin the fun for Ninjask later...
HEEEEEEEEELLLLLLL YEAH! SIX FOOT LONG SPIKY DRAGONFLY FULL OF WIN!
When you review, please don't point out the obvious weaknesses to Fire, Fighting, and Rock. Please don't point out that Yanmega and Ninjask are the same type; I know that. Pretty much, any Typing problems you may see. I'm aware of those.
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Posted: Sun Oct 05, 2008 5:38 pm
Max Slasher The entire point of this team is for me to set up a Baton Pass with Ninjask then pass a few Speed Boosts to something else and attempt a sweep. It's a very faulty strategy, but when it works OH BABY does it work. :3
 Ninjask @ Leftovers Nature: Adamant EVs: 252 ATK/252 Speed/6 HP ~X-Scissor ~Substitute ~Protect ~Baton Pass Info: Alright, he's pretty much going to die if he gets hit. Protect for a free Boost, Sub. for a free Boost + lefties, and Protect for a third Boost. BP out of there to one of the other members of the team. X-Scissor is there for STAB and so that he isn't left completely defenseless against an opponent. Though, if it's down to Ninjask, I'm pretty sure I've lost anyway. The strategy you have for him is pretty solid. I'd run a Choice Scarf over Leftovers if you don't want him to die right away. That's how I use my Smeargle. Spore, then DDance until he wakes up or until I get six DDances in. I keep Focus Sash on him so he doesn't get killed by Infernape or Garchomp.
 Roserade @ Choice Specs OR Wise Glasses Nature: Modest Ability: Natural Cure EVs: 252 Sp.ATK/252 Speed/6 HP ~Sludge Bomb ~Energy Ball ~Shadow Ball ~Grass Knot/Weather Ball Info: I actually hatched a Shiny Modest Budew and I'm gonna raise it. =] Even if his Speed is really crappy and ends up being only 185 (at 50), after three Speed Boosts being Baton Passed to him, it goes up to 463, which is enough to outrun anything. With Choice Specs, I can assure that Sludge Bomb/Energy Ball/Shadow Ball will KO anything that it's neutral or Super Effective against. Grass Knot is if my opponent is heavier and the Base Power would be higher than Energy Ball. Thinking about replacing it with Weather Ball. Keep grass knot. It'll help against those pesky Bronzongs and Mamoswines. I've never been a fan of Roserade so I was never interested in training one.
 Rampardos @ Focus Sash Nature: Adamant EVs: 252 ATK/252 Speed/6 HP ~Earthquake ~Stone Edge ~Return ~Zen Headbutt Info: The very essence of a Glass Cannon, so Focus Sash is there in case I Baton Pass him into something that would otherwise kill him in one hit. After three Speed Boosts, even at his lowest speed, it still comes out to 303 Speed, which...isn't bad. Let's say that it's at the midway mark (16 cool , it comes out to 420. Yeah. Can you imagine a beast with 450+ Attack running at you with 420 speed? I'm fond of this moveset. I know it doesn't help to cover many of his grounds, but then again...it's Rampardos. xD I dislike Rampardos. Take him off. Now. mad
 Ambipom @ Silk Scarf Nature: Adamant Ability: Technician EVs: 252 ATK/252 Speed/6 HP ~Fake Out ~Brick Break ~U-Turn ~Payback/Return Info: Not a receiver of the 'Baton Passes' given by Ninjask. He's just supposed to be flat-out annoying. Fake Out first turn for big damage, U-Turn to get out of there. Pretty straight forward. I love these things, and I'll probably be training one after I'm finished with my Garchomp. The moveset is solid and should be kept.
 Dunsparce @ Leftovers Nature: Adamant Ability: Serene Grace EVs: 144 HP/252 ATK/36 DEF/76 SpDef ~Thunder Wave ~Headbutt ~Rock Slide ~Earthquake Info: Yeah. Laugh. He's a BEAST though. After my foe has been Paralyzed, I begin to Flinch things to death. After Paralyze + A Flinch move, my opponent has a mere 30% chance to attack. =] Not to mention a that if I train it right, he'd have 392 speed after three Boosts. So the Paralyze is just to be a jerk. The hard part is switching him into something that won't automatically kill him. Give him a Focus Sash. If you don't want him to die really fast, Sash is where it's at, player. Other than that, the moveset is good.
 Yanmega @ Expert Belt Nature: Modest Ability: Speed Boost EVs: 252 Sp.ATK/252 Speed/6 DEF ~Protect ~Bug Buzz ~Air Slash ~Shadow Ball Info: Another member that won't be receiving Speed Boosts, since he has his own. Protect for free Boost. Bug Buzz+Air Slash for STAB and Shadow Ball for any Ghosts that come in to try and ruin my fun. He may be used as a Starter since Stealth Rock isn't up first turn, thought that my ruin the fun for Ninjask later... Never been a fan of this little pain.
When you review, please don't point out the obvious weaknesses to Fire, Fighting, and Rock. Please don't point out that Yanmega and Ninjask are the same type; I know that. Pretty much, any Typing problems you may see. I'm aware of those. 4/5.
Great team. Very solid. But, needs moar Magnezone.
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