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Master Cliff Fate Vice Captain
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Posted: Wed Oct 15, 2008 5:52 pm
So there is more room for creativity you will build a list of consequences for your charries's powers. A mod will reveiw your list of consequences after approval you will post the list consequences are to only be listed for your current level. Consequences should be based on a balance of Alpha and Beta. Mostly Beta the higher it is the weaker the consequence heightening stamina. (ex. of a consequence Draco recieves mild to severe headaches from prolonged use of Telepathy.)
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Posted: Tue Oct 21, 2008 10:50 am
[b]Character:[/b]
[b]Power#1:[/b]
[b]Consequence:[/b]
[b]Power#2:[/b]
[b]Consequence:[/b]
[b]Power#3:[/b]
[b]Consequence:[/b]
(etc)
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Posted: Sun Oct 26, 2008 4:55 pm
Character: Evan Charming
Power#1: energy manip. (absorbtion)
Consequence: will get extremely hyper,sometimes even send out a massive shockwave to release some of it.
Power#2: energy manip (emission)
Consequence: can become drained and sluggish, usually effect after shockwave.
Power#3: Psi Sensing
Consequence: this form of telepathy can oddly cause him to go temporarily blind
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Posted: Sun Oct 26, 2008 6:19 pm
Character:Raven Sparks
Power#1:telepathic suggestion-You hear words in your head telling to do something.There is a chance your do what it says(once this power evolves the voice commands becomes harder to resist along with other add ons)
Consequence:The more people he tries to control at once the more his head hurts and leaves him unfocused about his surroundings.
Power#2:Phobiogenesis-Cause ones worst fears and memories to play in their head.There is a high chance this well leave the target stun unable to move.The fear effect varies on how well the target can handle it.
Consequence:May cause mild headache's when used in long periods.
Power#3:Advanced telepathic determent- Able to set up mind wall to keep people from being able to sense&read people or their thoughts.The walls can cover as larger of a space as a park.
Consequence:This power does not have any drawbacks unless he trying to prevent someone who is actively (and is strong)trying to break down his wall in which case causes painfulhacks(depending on how strong the attacker is)
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Posted: Sun Oct 26, 2008 6:31 pm
Character:Gorden Freeman
Power#1:telepathic stealth-Able to hide his presence from other .
Consequence:is unable to use his other powers while in stealth mode.Once another power is used the stealth power goes away since it cant mask the other power and Gorden t the same time.
Power#2:hydrokinetic-Able to move water no matter how big or small it might be.(power restrain I am not allowed to control water found in someone blood there by able to control their body until charmed says other wise.)
Consequence:No draw back unless there no water source around he cant use his power.Althought a water source may not be obvious as others
Power#3:prehypothesis-able to guess his opponents next move.The better he knowns his opponent ,less targets focused on, number times he seem the power/pattern/move the higher the accurately it can predict the next move.
Consequence: No draw back.Just takes time for (on each target but once know n its stored forever)to get the prediction down.
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Posted: Tue Oct 28, 2008 10:48 am
Character: Christopher Gabriel Night Power#1: Aerokinesis Consequence: Can cause him to temporarily lose his balance. Power#2: Muscle Enhancement Consequence: Can leave his movements sluggish after use. Power#3: Telepathic Determent Consequence: No consequence unless a rather powerful mind reader tries to break through to his mind in which case he suffers extremely painful headaches which is also reciprocated on the intruder. Power#4: Electrogenesis/-kinesis Consequence: After prolonged use it can leave him feeling drained and exhausted. Accelerated Regeneration Can cause temporarily lose of touch.
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Master Cliff Fate Vice Captain
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Master Cliff Fate Vice Captain
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Posted: Tue Oct 28, 2008 11:16 am
Character: Adam Riley Jones Power#1: Empathic Mimicry Consequence: His power has no consequence on its own but while mimicing others abilities he also mimics their consequences.
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Posted: Tue Oct 28, 2008 11:17 am
Character: Draco Chase Collins Power#1: Shapeshifting Consequence: He can only use it once a day. Power#2: Shadow Teleportation Consequence: Can cause dizziness after prolonged use. Power#3: Memory Manipulation Consequence: He has trouble remembering small details at times. Power#4: Telepathy Consequence: Can cause mild to severe headaches after prolonged use. Power#5: Illusions Consequence: After use he has a hard time focusing on anything for 5 minutes.
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Master Cliff Fate Vice Captain
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Master Cliff Fate Vice Captain
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Posted: Tue Oct 28, 2008 11:18 am
Character: Cameron James Cooper Power#1: Telekinesis Consequence: If used with telepathy it causes him to lose control of both abilities he will start to reveal his thoughts to others and things will begin levitating it also leaves him with a severe headache. Power#2: Magnekinesis Consequence: Can cause him to temporarily lose the use of all his abilities after prolonged use. Power#3: Telepathy Consequence: If used with telekinesis it causes him to lose control of both abilities he will start to reveal his thoughts to others and things will begin levitating it also leaves him with a severe headache.
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Posted: Sun Nov 02, 2008 7:38 pm
Character:Captain Kane Alexander Samuels
Power#1:Illusions
Consequence:He himself has hallucinations, uncontroled projections, and the occasional epiletic shock due to overuse or overconfidence.
Power#2:Telepathic stealth
Consequence:deterioration of the targets natural psionic abilities a.k.a. the five senses
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Posted: Wed Nov 12, 2008 3:37 pm
Character: Dorian Charming
Power#1: Psiaptogenesis
Consequence: The memories of the owner of the power that Dorian is using plague his mind for the next few days.
Power#2: Energy Vampirism
Consequence: This power is constantly active, and keeps Dorian living forever. ((Trust me, its a fate worse than death.))
Power#3: Upper Clarity
Consequence: Gives Dorian horrid headaches that prevent the use of telekenisis or telepathy.
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Posted: Wed Nov 12, 2008 8:01 pm
Character: Korochii Ishigami
Power#1: Telepathy
Consequence: If used too long, he will come down with a migraine.
Power#2: Pyrokinesis (Will become Pyrogenesis)
Consequence: If used for too long, or if too big of a blast is used, he will come down with a migraine.
Power#3: Sonokinesis
Consequence: If used for too long, he will lose his voice.
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Posted: Tue Dec 09, 2008 8:38 am
Character: Natasha Charming
Power#1: Pyrogenesis
Consequence: It will burn her if her partner power ceases to work for some reason
Power#2: Pyrokinesis
Consequence: the fire can snap back at her causing burns to her or unintended targets
Power#3: Limited Telepathy
Consequence: causes mutual headaches for both sender and receiver.
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Posted: Tue Dec 09, 2008 9:02 am
Character: Eric Kerrigan
Power#1: Precognition
Consequence: easily becomes useless if he makes a decision based on what he's dreamed.
Power#2: Telepathy
Consequence: headaches
Power#3: Telekinesis
Consequence: involutary usage, ex: when he sleeps he lifts his room.
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Posted: Fri Dec 12, 2008 3:05 am
Name: Jake Steel Consequences:: -telekinetic charge: over builds energy and he/object implodes after he/it becomes heavily drunk on energy(object will damage him if so) -telekinesis: If over used he becomes paralyzed for 20 minutes. -MindSight: He becomes deaf dumb and blind for 10 minutes if used for longer then half an hour.
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