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This is a story about powerful psychics living in a world that doubts their existance. Soon a prophecy will reveal them and their war. 

Tags: power, Psychic, Spies, Drama, Sci-fi 

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Power Consequences

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Master Cliff Fate
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PostPosted: Wed Oct 15, 2008 5:52 pm


So there is more room for creativity you will build a list of consequences for your charries's powers. A mod will reveiw your list of consequences after approval you will post the list consequences are to only be listed for your current level. Consequences should be based on a balance of Alpha and Beta. Mostly Beta the higher it is the weaker the consequence heightening stamina. (ex. of a consequence Draco recieves mild to severe headaches from prolonged use of Telepathy.)
PostPosted: Tue Oct 21, 2008 10:50 am


[b]Character:[/b]

[b]Power#1:[/b]

[b]Consequence:[/b]

[b]Power#2:[/b]

[b]Consequence:[/b]

[b]Power#3:[/b]

[b]Consequence:[/b]

(etc)

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PostPosted: Sun Oct 26, 2008 4:55 pm


Character: Evan Charming

Power#1: energy manip. (absorbtion)

Consequence: will get extremely hyper,sometimes even send out a massive shockwave to release some of it.

Power#2: energy manip (emission)

Consequence: can become drained and sluggish, usually effect after shockwave.

Power#3: Psi Sensing

Consequence: this form of telepathy can oddly cause him to go temporarily blind
PostPosted: Sun Oct 26, 2008 6:19 pm


Character:Raven Sparks

Power#1:telepathic suggestion-You hear words in your head telling to do something.There is a chance your do what it says(once this power evolves the voice commands becomes harder to resist along with other add ons)


Consequence:The more people he tries to control at once the more his head hurts and leaves him unfocused about his surroundings.


Power#2:Phobiogenesis-Cause ones worst fears and memories to play in their head.There is a high chance this well leave the target stun unable to move.The fear effect varies on how well the target can handle it.


Consequence:May cause mild headache's when used in long periods.

Power#3:Advanced telepathic determent- Able to set up mind wall to keep people from being able to sense&read people or their thoughts.The walls can cover as larger of a space as a park.



Consequence:This power does not have any drawbacks unless he trying to prevent someone who is actively (and is strong)trying to break down his wall in which case causes painfulhacks(depending on how strong the attacker is)

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PostPosted: Sun Oct 26, 2008 6:31 pm


Character:Gorden Freeman

Power#1:telepathic stealth-Able to hide his presence from other .


Consequence:is unable to use his other powers while in stealth mode.Once another power is used the stealth power goes away since it cant mask the other power and Gorden t the same time.


Power#2:hydrokinetic-Able to move water no matter how big or small it might be.(power restrain I am not allowed to control water found in someone blood there by able to control their body until charmed says other wise.)

Consequence:No draw back unless there no water source around he cant use his power.Althought a water source may not be obvious as others

Power#3:prehypothesis-able to guess his opponents next move.The better he knowns his opponent ,less targets focused on, number times he seem the power/pattern/move the higher the accurately it can predict the next move.

Consequence: No draw back.Just takes time for (on each target but once know n its stored forever)to get the prediction down.
PostPosted: Tue Oct 28, 2008 10:48 am


Character:
Christopher Gabriel Night
Power#1:
Aerokinesis
Consequence:
Can cause him to temporarily lose his balance.
Power#2:
Muscle Enhancement
Consequence:
Can leave his movements sluggish after use.
Power#3:
Telepathic Determent
Consequence:
No consequence unless a rather powerful mind reader tries to break through to his mind in which case he suffers extremely painful headaches which is also reciprocated on the intruder.
Power#4:
Electrogenesis/-kinesis
Consequence:
After prolonged use it can leave him feeling drained and exhausted.
Accelerated Regeneration
Can cause temporarily lose of touch.

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PostPosted: Tue Oct 28, 2008 11:16 am


Character:
Adam Riley Jones
Power#1:
Empathic Mimicry
Consequence:
His power has no consequence on its own but while mimicing others abilities he also mimics their consequences.
PostPosted: Tue Oct 28, 2008 11:17 am


Character:
Draco Chase Collins
Power#1:
Shapeshifting
Consequence:
He can only use it once a day.
Power#2:
Shadow Teleportation
Consequence:
Can cause dizziness after prolonged use.
Power#3:
Memory Manipulation
Consequence:
He has trouble remembering small details at times.
Power#4:
Telepathy
Consequence:
Can cause mild to severe headaches after prolonged use.
Power#5:
Illusions
Consequence:
After use he has a hard time focusing on anything for 5 minutes.

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PostPosted: Tue Oct 28, 2008 11:18 am


Character:
Cameron James Cooper
Power#1:
Telekinesis
Consequence:
If used with telepathy it causes him to lose control of both abilities he will start to reveal his thoughts to others and things will begin levitating it also leaves him with a severe headache.
Power#2:
Magnekinesis
Consequence:
Can cause him to temporarily lose the use of all his abilities after prolonged use.
Power#3:
Telepathy
Consequence:
If used with telekinesis it causes him to lose control of both abilities he will start to reveal his thoughts to others and things will begin levitating it also leaves him with a severe headache.
PostPosted: Sun Nov 02, 2008 7:38 pm


Character:Captain Kane Alexander Samuels

Power#1:Illusions

Consequence:He himself has hallucinations, uncontroled projections, and the occasional epiletic shock due to overuse or overconfidence.

Power#2:Telepathic stealth

Consequence:deterioration of the targets natural psionic abilities a.k.a. the five senses

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PostPosted: Wed Nov 12, 2008 3:37 pm


Character: Dorian Charming

Power#1: Psiaptogenesis

Consequence: The memories of the owner of the power that Dorian is using plague his mind for the next few days.

Power#2: Energy Vampirism

Consequence: This power is constantly active, and keeps Dorian living forever. ((Trust me, its a fate worse than death.))

Power#3: Upper Clarity

Consequence: Gives Dorian horrid headaches that prevent the use of telekenisis or telepathy.
PostPosted: Wed Nov 12, 2008 8:01 pm


Character: Korochii Ishigami

Power#1: Telepathy

Consequence: If used too long, he will come down with a migraine.

Power#2: Pyrokinesis (Will become Pyrogenesis)

Consequence: If used for too long, or if too big of a blast is used, he will come down with a migraine.

Power#3: Sonokinesis

Consequence: If used for too long, he will lose his voice.

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PostPosted: Tue Dec 09, 2008 8:38 am


Character: Natasha Charming

Power#1: Pyrogenesis

Consequence: It will burn her if her partner power ceases to work for some reason

Power#2: Pyrokinesis

Consequence: the fire can snap back at her causing burns to her or unintended targets

Power#3: Limited Telepathy

Consequence: causes mutual headaches for both sender and receiver.
PostPosted: Tue Dec 09, 2008 9:02 am


Character: Eric Kerrigan

Power#1: Precognition

Consequence: easily becomes useless if he makes a decision based on what he's dreamed.

Power#2: Telepathy

Consequence: headaches

Power#3: Telekinesis

Consequence: involutary usage, ex: when he sleeps he lifts his room.

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PostPosted: Fri Dec 12, 2008 3:05 am


Name: Jake Steel
Consequences::
-telekinetic charge: over builds energy and he/object implodes after he/it becomes heavily drunk on energy(object will damage him if so)
-telekinesis: If over used he becomes paralyzed for 20 minutes.
-MindSight: He becomes deaf dumb and blind for 10 minutes if used for longer then half an hour.
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Tribunate Council [Rules and Plot discussion]

 
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