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What are you going to be using the most?
  Ranged Weapons [Blasters, Rifles]
  Simple Weapons [Mace, Spear, Baton]
  Melee Weapons [VibroSword, VibroAxe]
  Heavy Weapons [Blaser Cannon, Missle Launcher]
  Force Weapons [Lightsaber]
  My Fists!
  STAR WARS! *Rapes*
  Poll Whore [Mmm I love the taste of that poll gold]
  Other
View Results

Robert.Thibodeau
Captain

PostPosted: Thu Oct 16, 2008 9:15 pm


I am going to have all the items here. I am not going to put a lot of stuff based on eras mostly because a lot of it you can get at anytime.
If something isn't here, When I start posting it all, then it's probably not going to be added ever, but you can ask.
PostPosted: Thu Oct 16, 2008 9:39 pm


Simple Weapons
Knife - 25 Credits - 1d4
Club/Baton - 15 Credits - 1d6
Stun Baton - 15 Credits - 1d6 or 2d6 Stun
Mace - 50 Credits - 1d8
Spear - 60 Credits - 1d8
Bayonet* - 50 Credits - 1d8
Short Sword - 40 Credits - 1d6
War Sword - 50 Credits - 1d8
Dire Sword -100 Credits - 1d10
Double-Bladed Sword - 120 Credits - 1d6/1d6
Mythosaur Axe - 1000 Credits - 1d12
Snap Baton - 100 Credits - 2d4 or 1d4 Stun
DataDagger - 500 Credits - 1d4
Sith Sword - 3000 Credits - 1d8+[Darkside Score]

Advanced Melee Weapons
Vibrodagger - 200 Credits - 2d4
Vibroblade - 250 Credits - 2d6
Vibrobayonet* - 350 Credits - 2d6
Force Pike - 500 Credits - 2d8 or 2d8 Stun
Electrostaff - 3000 Credits - 2d6/2d6 or 2d6/2d6 stun
Vibro-Ax - 500 Credits - 2d10
Power Hammer - 1500 Credits - 2d12
Double VibroBlade - 550 Credits - 2d6/2d6
Vibrosword - 450 Credits - 2d8
Dire Vibroblade - 60 Credits - 2d6
Double Vibroblade - 550 Credits - 2d6/2d6
Shockstaff - 3500 Credits - 2d6/2d6 or 2d6/2d6 Stun
Vibroknuckles - 200 Credits - +3 Damage
Vibrorapier - 500 Credits - 2d6

Exotic Weapons
Atlatl* - 50 Credits - 2d4
Cesta* - 100 Credits - 2d4
Felucian Skullblade - 1500 Credits - 2d6
Ryyk Blade - 500 Credits - 2d10
Neuronic Whip - 500 Credits - 2d8 Stun
Shyarn - 40 Credits - 3d4
Fira - 100 Credits - 1d8
Arg'Garok - 150 Credits - 2d12
Zhaboka - 165 Credits - 2d6/2d6
Massassi Lanvarok - 250 Credits - 1d8
Garrote - 50 Credits - 1d6

Lightsaber
Short Lightsaber - 2500 Credits - 2d6
Lightsaber - 3000 Credits - 2d8
Double Lightsaber - 7000 Credits - 2d8/2d8
Guard Shoto - 7000 Credits - 2d4
Lightsaber Pike - 4000 Credits - 2d8
Lightfoil - 4500 Credits - 2d8
Lightwhip - 5000 Credits - 2d4

Unarmed
Small Characters Combat Gloves - 150 Credits - +1 Damage [Unarmed]
Small Characters Stunning Gauntlet - 200 Credits - +1 Stun [Unarmed]
Medium Characters Combat Gloves - 250 Credits - +1 Damage [Unarmed]
Medium Characters Stunning Gauntlet - 200 Credits - +1 Stun [Unarmed]
Large Characters Combat Gloves - 350 Credits - +1 Damage [Unarmed]
Stunning Gauntlet - 200 Credits - +1 Stun Damage [Unarmed]


*Bayonet - Must be put on a rifle to get the 1d8 damage. If not on a rifle it's a 1d4 weapon. You can not fire the rifle and use the Bayonet in the same round

*Atlatl - Used to throw Energy balls but can be used as a club if needed.

*Cesta - Used to Throw Energy balls but can be used as a club if needed.

*Vibrobayonet - Must be put on a rifle to get the 1d8 damage. If not on a rifle it's a 2d4 weapon. You can not fire the rifle and use the Bayonet in the same round

Robert.Thibodeau
Captain


Robert.Thibodeau
Captain

PostPosted: Thu Oct 16, 2008 11:44 pm


Simple Weapons
Energy Ball - 20 Credits - 2d8
Frag Grenade - 200 Credits - 4d6
Ion Grenade - 250 Credits - 4d6 Ion
Stun Grenade - 250 Credits - 4d6 Stun
Thermal Detonator - 2000 Credits - 8d6
Sling - 35 Credits - 1d4
Bow - 300 Credits - 1d6
Net - 25 Credits - Non Lethal
Adhesive Grenade - 200 Credits - Non Lethal
CryoBan Grenade - 500 Credits - 3d6
EMP Grenade - 500 Credits - 3d6 Ion
Electronet - 2000 Credits - 3d8 Stun
Squib Battering Ram - 3500 Credits - 5d10

Heavy Ranged Weapons
Grenade Launcher - 500 Credit - Use Grenade's Damage
Heavy Repeating Blaster - 4000 Credits - 3d10
Blaster Cannon - 3000 Credits - 3d12
Missle Launcher - 1500 Credits - 6d6
E-Web Repeating Blaster - 8000 Credits - 3d12
E-Web Missile Launcher - 9500 Credits - 6d6
Carbonite Rifle - 1200 Credits - 3d10 Stun
Light Concussion Missile Launcher - 4000 Credits - 4d10x2 [Missile Cost : 800 Credits Each]

Exotic Weapons
Flamethrower - 1000 Credits - 3d6
Bowcaster - 1500 Credits - 3d10
CR-1 Blaster Cannon - 2000 Credits - 3d8
Aurial Blaster - 2500 Credits - 3d6
Sith Lanvarok - 4000 Credits - 3d4
Massassi Lanvarok - 250 Credits - 3d4
Wrist Rocket Launcher - 2500 Credits - Varies
Neural Inhibitor* - 4200 Credits - 1d6
Pulse Rifle - 5000 Credits - 2d8 [in a six square cone]
Deck Sweeper - 5000 Credits - 3d6 Stun

Pistols
Hold-Out Blaster Pistol - 300 Credits - 3d4
Blaster Pistol - 500 Credits - 3d6 or 2d6 Stun
Sporting Blaster Pistol - 300 Credits - 3d4 or 2d4 Stun
Ion Pistol - 250 Credits - 3d6 Ion
Slugthrower Pistol - 250 Credits - 2d6
Heavy Blaster Pistol - 750 Credits - 3d8 or 2d8 Stun
Bryar Pistol - 1350 Credits - 3d4
DX-2 Disruptor Pistol - 3000 Credits - 3d6
Needler - 650 Credits - 2d4
Pluse-Wave Pistol - 200 Credits - 2d6
Ripper - 750 Credits - 2d4
Sonic Disruptor - 1000 Credits - 2d6
Sonic Pistol - 900 Credits - 2d6
Heavy Sonic Pistol - 1250 Credits - 2d8
Czerka Adjudicator - 325 Credits - 2d4
Gee-Tech 12 Defender - 400 Credits - 3d4
BlasTech DH-23 - 500 Credits - 3d6 or 2d6 Stun
BlasTech DT-12 - 900 Credits - 4d6 or 3d6 Stun
Merr-Sonn Model 434 - 650 Credits - 3d8 or 2d8 Stun
Subrepeating Blaster - 750 Credits - 3d6
Sonic Stunner - 450 Credits - 3d6 Stun

Rifles
Blaster Carbine - 900 Credits - 3d8 or 2d8 Stun
Blaster Rifle - 1000 Credits - 3d8 or 2d8 Stun
Sporting Blaster Rifle - 800 Credits - 3d6 or 2d6 Stun
Ion Rifle - 800 Credits - 3d8 Ion
Slugthrower Rifle - 300 Credits - 2d8
Light Repeating Blaster - 1200 Credits - 3d8
Heavy Blaster Rifle - 2000 Credits - 3d10 or 2d10 Stun
Bryar Rifles - 1350 Credits - 3d8
DXR-6 Disruptor Rifle - 3500 Credits - 3d8
Incinerator Rifle - 3500 Credits - 3d6
Stokhli Spray Stick - 14000 Credits - 3d8
Flechette Launcher - 1000 Credits - 3d8
Rail Detonator Gun - 1900 Credits - 3d8
Ion Carbine - 800 Credits - 3d8 Ion
Pulse-Wave Rifle - 550 Credits - 2d8
Sonic Rifle - 900 Credits - 2d8
Assault Blaster Rifle - 1750 Credits - 3d8 or 2d8 Stun
Repeating Blaster Carbine - 2000 Credits - 3d10 or 2d10 Stun
BlasTech 500 "ESPO" - 1000 Credits - 3d8 or 2d8 Stun
Czerka Adventurer - 360 Credits - 2d10
SoroSuub Firelance - 1200 Credits - 3d8 or 4d6 Stun
BlasTech DLT-20A - 1300 Credits - 3d10
Micro Grenade Launcher - 2500 Credits - Half Grenade's Damage
Snare Rifle - 1200 Credits - 1d6 Stun [DC 15 Acrobatics or DC 20 Strength or Grappled/Snared]
Sniper Blaster Rifle - 2000 Credits - 3d10 [-5 on attack roll if you do not aim]

Rockets
Antipersonnel Rocket - 400 Credits - 3d8
Antivehicle Rocket - 500 Credits - 3d10
Flash Rocket - 400 Credits - [Reflex Save] Blind Everyone within 15 Feet for 1d4 rounds
Hollow-Tip Rocket (Empty) - 200 Credits - 2d6
Hollow-Tip Rocket (Nerve Toxin) - 600 Credits - [Fort Save] -2 on Condition Track
Hollow-Tip Rocket (Stun Gas) - 400 Credits - 3d6 Stun
Ion Blast Rocket - 400 Credits - 3d6 Ion


*Neural Inhibitor - Secondary attack : 1d20+5 vs. Fort Defense, if the attack hits. If save is fail target gets -1 on condition track. If target success or fails on fort save, the next attack gets a +1 on top of the already +5. This bonus keeps going up [4 plus the number of darts already in or have been in the target until he/she gets cured.] At the start of each round the target most make a fort save vs. the poison [5 plus the number of darts.] until they are cured or until the poison knocks them out. Everytime they fail they go down the Condition track by one.
PostPosted: Thu Oct 16, 2008 11:47 pm


Explosives
Explosive Charge - 1500 Credits - 10d6
Detonite - 500 Credits - 5d6
Timer - 250 Credits - Does No Damage
Antivehicle Mine - 1500 Credits - 10d6
Flechette Mine - 1200 Credits - 8d6
Land Mine - 500 Credits - 8d6
Laser Trip Mine - 700 Credits - 6d6
Manual Trigger - 100 Credits - Does No Damage
Proximity Mine - 1500 Credits - 6d6

Robert.Thibodeau
Captain


Robert.Thibodeau
Captain

PostPosted: Thu Oct 16, 2008 11:56 pm


Light Armor
Light Energy Shield - 500 Credits - +5 Shield Rating - +4 Max Dex
Light Energy Shield - 2000 Credits - +10 Shield Rating - +4 Max Dex
Shadowsuit - 600 Credits - +10 Stealth Bonus
Thinsuit - 900 Credits - +5 Fort Defense
Half-Vest - 250 Credits - +1 Ref Defense - +5 Max Dex
Shadowsuit Version 2 - 600 Credits - +1 Ref Defense - +1 Fort Defense - +5 Max Dex - +5 Stealth Bonus
Tracker Utility Vest - 300 Credits - +1 Ref Defense - +5 Max Dex
Blast Helmet and Vest - 500 Credits - +2 Ref Defense - +5 Max Dex
Padded Flight Suit - 2000 Credits - +3 Ref Defense - +1 Fort Defense - +4 Max Dex
Combat Jumpsuit - 1500 Credits - +4 Ref Defense - +4 Max Dex
Fiber Armor - 3000 Credits - +4 Ref Defense - +1 Fort Defense - +2 Max Dex
Light Powered Battle Armor - 6500 Credits - +4 Ref Defense - +2 Fort Defense - +3 Max Dex
Mandalorian Combat Suit - Not For Sale - +4 Ref Defense - +1 Fort Defense - +5 Max Dex
Armored Flight Suit - 4000 Credits - +5 Ref Defense - +2 Fort Defense - +3 Max Dex
Light Battle Armor - 3500 Credits - +5 Ref Defense - +2 Fort Defense - +3 Max Dex
Light Beskar'gam - 33500 Credits - +5 Ref Defense - +2 Fort Defense - +3 Max Dex
Neo-Crusader Light Armor - Not For Sale - +6 Ref Defense - +2 Fort Defense - +3 Max Dex
Stromtrooper Armor - 8000 Credits - +6 Ref Defense - +2 Fort Defense - +3 Max Dex

Medium Armor
Medium Energy Shield - 4500 Credits - +15 Shield Rating - +3 Max Dex
Medium Energy Shield - 8000 Credits - +20 Shield Rating - +3 Max Dex
Camo Armor 6000 Credits - +5 Ref Defense - + 3 Max Dex
Mesh Armor - 6000 Credits - +6 Ref Defense - +2 Fort Defense - + 2 Max Dex
Weave Armor - 5000 Credits - +6 Ref Defense - +2 Fort Defense - +3 Max Dex
Ceremonial Armor - 5000 Credits - +7 Ref Defense - +2 Max Dex
Corellian Powersuit - 10000 Credits - +7 Ref Defense - +3 Max Dex
Powered Battle Armor - 11000 Credits - +7 Ref Defense - +2 Fort Defense - +2 Max Dex
GTU AV-1S Scout Armor - 15000 Credits - +7 Ref Defense - +2 Fort Defense - +2 Max Dex
Krail 210 Personal Armor - 16300 Credits - +7 Ref Defense - +1 Fort Defense - +3 Max Dex
Medium Beskar'gam - 37000 Credits - +8 Ref Defense - +2 Fort Defense - +2 Max Dex
Battle Armor - 7000 Credits - +8 Ref Defense - +2 Fort Defense - +2 Max Dex
Mandalorian Battle Armor - Not for Sale - +8 Ref Defense - +2 Fort Defense - +2 Max Dex

Heavy Armor
Heavy Energy Shield - 12500 Credits - +25 Shield Rating - +2 Max Dex
Heavy Energy Shield - 18000 Credits - +30 Shield Rating - +2 Max Dex
Vacuum Pod - 15000 Credits - +4 Ref Defense - +1 Fort Defense - +0 Max Dex
Armored Spacesuit - 12000 Credits - +9 Ref Defense - +3 Fort Defense - +1 Max Dex
Matrix Armor - 9000 Credits - +9 Ref Defense - +3 Fort Defense - +1 Max Dex
Heavy Powered Battle Armor - 19000 Credits - +9 Ref Defense - +4 Fort Defense - +1 Max Dex
GTU AV-1C Combat Armor - 25000 credits - +9 Ref Defense - +4 Fort Defense - +1 Max Dex
Heavy Battle Armor - 15000 Credits - +10 Ref Defense - +4 Fort Defense - +1 Max Dex
Heavy Beskar'gam - 45000 Credits - +10 Ref Defense - +4 Fort Defense - +1 Max Dex
Neo-Crusader Assault Armor - Not For Sale - +10 Ref Defense - +4 Fort Defense - +1 Max Dex

Other
Riot Shield - 500 Credits - +5 Ref Defense - +5 Damage Reduction - 20 Hit Points - 25 Strength Check to Break


Energy Shields are small shielding units that protect you from damage up the shield rating before failing. A single shield can be used five times, but most be turned on as a swift action, read how to play for details.
PostPosted: Fri Oct 17, 2008 12:20 am


Communication Devices
Short Ranged Comlink - 25 Credits
Long Ranged Comlink - 250 Credits
Pocket Scrambler - 400 Credits
Vox-Box - 200 Credits

Computers and Storage Devices
Code Cylinder - 500 Credits
Computer Interface Visor - 1200 Credits
Credit Chip - 100 Credits
Blank Datacard - 1 Credit
DataPad - 1000 Credits
Basic DataPad - 100 Credits
Personal Holoprojector - 1000 Credits
Portable Computer - 5000 Credits

Detection and Surveillance Devices
Aural Amplifier - 2000 Credits
Demolitions Sensor - 1000 Credits
Electrobinoculars - 1000 Credits
Glow Rod - 10 Credits
Fusion Lantern - 25 Credits
Audiorecorder - 25 Credits
Holorecorder - 100 Credits
Videorecorder - 50 Credits
Motion Sensing Visor - 2500 Credits
Neural Band - 3500 Credits
Sensor Pack - 1500 Credits
Stealth Field Generator - 5000 Credits

Implants
Bio-Stabilizer Implant - 1750 Credits
Cardio Implant - 4000 Credits
Combat Implant - 5000 Credits
Memory Implants - 2000 Credits
Nerve Reinforcement Implant - 5000 Credits
Regenerative Implant - 4250 Credits
Sensory Implant - 2500 Credits

Life Support
Aquata Breather - 350 Credits
Breath Mask - 250 Credits
Atmosphere Canister/Filter - 25 Credits
Flight Suit - 1000 Credits
Space Suit - 2000 Credits
Vacuum Mask - 650 Credits

Medical Gear
Bacta Tank (Empty) - 100000 Credits
Becta (1 Liter) - 100 Credits
Cybernetic Prosthesis - 1500 Credits
FastFlash Medpac - 600 Credits
MDS-50 Medisensor - 75 Credits
Medical Interface Visor - 1500 Credits
Medical Kit - 600 Credits
Medpac - 100 Credits
Surgery Kit - 1000 Credits

Survival Gear
All-Temperature Cloak - 100 Credits
Chain (3 Meters) - 25 Credits
Field Kit - 1000 Credits
Jet Pack - 300 Credits
Liquid Cable Dispenser (15 Meters) - 10 Credits
Ration Pack - 5 Credits
Syntherope (45 Meters) - 20 Credits

Tools
Binder Cuff - 50 Credits
Energy Cell - 10 Credits
Fire Extinguisher - 50 Credits
Mechanical Interface Visor - 1250 Credits
Mesh Tape - 5 Credits
Power Generator - 750 Credits
Power Pack - 25 Credits
Power Recharger - 100 Credits
Security Kit - 750 Credits
Tool Kit - 250 Credits
Utility Belt - 500 Credits

Weapon and Armor Accessories
Bandolier - 100 Credits
Helmet Package - 4000 Credits
Concealed Holster - 50 Credits
Hip Holster - 25 Credits
Standard Targeting Scope - 100 Credits
Enhanced Lowe-Light Scope - 1000 Credits

Other
Decoy Glowrod - 100 Credits
Holoshroud - 25000 Credits
Arakyd Hush-About Personal Jetpack - 3750 Credits
Repulsor Pad - 200 Credits
Sound Sponge - 3500 Credits
Bioscanner - 3500 Credits
Bracer Computer - 1300 Credits
Camouflage Netting - 6000 Credits
Halo Lamb - 30 Credits
Visual Wrist Comm - 1300 Credits
ABC Scrambler - 3000 Credits
Force Cage - 7000 Credits
Lock Breaking Kit - 8000 Credits
Man Trap - 8000 Credits
Spacer's Chest - 200 Credits
Heat Sensor - 250 Credits
Cortosis Gauntlet - 1500 Credits

Robert.Thibodeau
Captain


Robert.Thibodeau
Captain

PostPosted: Fri Oct 17, 2008 12:36 am


Dining (Per Meal)
Luxurious - 150 Credits
UpScale - 50 Credits
Average - 10 Credits
Budget - 2 Credits

Lodging (Per Day)
Luxurious - 200 Credits
UpScale - 100 Credits
Average - 50 Credits
Budget - 20 Credits

Medical Care
Bacta Tank Treatment (Per Hour) - 300 Credits
Long Term Care (Per Day) - 300 Credits
Medpac Treatment - 300 Credits
Surgey (Per Hour) 500 Credits
Treat Disease (Per Day) - 500 Credits
Threat Posion (Per Hour) - 100 Credits
Threat Radiation (Per Day) - 1000 Credits

Transportation
Local Taxi - 10 Credits
Steerage Passage (Up to Five Days) - 500 Credits
Average Passage (Up to Five Days) - 1000 Credits
Upscale Passage (Up to Five Days) - 2000 Credits
Luxurious Passage (Up to Five Days) - 5000 Credits
Chartered Space Transport (Up to Five Days) - 10000

UpKeep (Per Month)
Luxurious - 10000 Credits
Wealthy - 5000 Credits
Comfortable - 2000 Credits
Average - 1000 Credits
Struggling - 500 Credits
Impoverished - 200 Credits
Self-Sufficient - 100 Credits

Vehicle Rental (Per Day)
Speeder Bike - 20 Credits
Average LandSpeeder - 50 Credits
Luxury LandSpeeder - 100 Credits
AirSpeeder - 500 Credits
Interplanetary Shuttle - 1000 Credits
Interstellar Shuttle - 2000 Credits
PostPosted: Sun Oct 19, 2008 1:53 am


Weapon and Armor Accessories

Armor Reinforcement - 3000 Credits - +1 Upgrade Slot
Bean Splitter - 1200 Credits - +2 Upgrade Slot
Durasteel Bonding - 2000 Credits - +1 Upgrade Slot
Enhanced Energy Projector - 3000 Credits - +1 Upgrade Slot
Hair Trigger - 1200 Credits - +1 Upgrade Slot
Improved Energy Cell - 4000 Credits - +2 Upgrade Slot
Mesh Underlay - 2500 Credits - +2 Upgrade Slot
Tremor Cell - 1000 Credits - +1 Upgrade Slot


I am not using this until I figure it out more.

Robert.Thibodeau
Captain


Robert.Thibodeau
Captain

PostPosted: Sun Oct 19, 2008 5:54 am


Kai Vale pushed his green left head tail over his shoulder so that it would be on his back with his right one. Unlike most male Twi'leks Kai liked his head tails behind his head. It felt better. Also like most male Twi'leks Kai looked good. He had girls coming up to him a lot. Kai loved it, but never got involved with any of the girls. Kai was also a gambler. Good but not that good. He lost now and again but also won. Today wasn't about Gambling, or girls, at least not right now. Kai had been in a bit of trouble, because of him winning against some guys that were not the type of people to just walk away. One of them pulled out a blaster on Kai but lucky for Kai, and unlucky for the other guy who took Kai's place. When the thug went to fire some random guy got between Kai and the Thug and was shot. Soon a brawl broke out and in the confusion Kai got out. Now he was going to get himself a blaster, hopefully he wouldn't have to use it but if he did he hoped even more that he would have as much luck with his aim as he did with his gambling.
As Kai entered the Store Kai noticed a Human at the counter who had noticed Kai too.
"Good Evening." The Human said in Basic. "What can I do for you today?"
Kai looked at the Human, male. His Brown hair was short and his skin was pale. I was shorter then Kai by a bit and about the same build as Kai, maybe a bit more built. As Kai got closer he could see the humans eyes were dark brown.
"Yes." Kai answered finally. "I am looking for a blaster."
"Okay." The Human answered. "What kind of blaster?"
Kai thought for a moment, not sure how to answer.
Noticing this the Human spoke more. "There are may types of blasters. Some are small and light, others still smaller but much more heavy. Then you have larger blasters and finally heavy blasters. Heavy Blasters are more for ships or should be placed on the ground and never fired when carried."
Kai thought some more before answering. "I know I don't want anything heavy, nor large really. I want to go with something light weight and easy to pull out in case I am attacked."
"Oh, would you mind if I asked you what you maybe attacked by?" The Human asked trying not to make Kai feel weirded out.
Kai didn't care if the Human knew or not. It wasn't his fault. "I am a Gambler or at least try. The past few weeks a have been winning a lot and today I was shot at. So to prevent being shot at without any way of defending myself I thought I should get a blaster."
"Good call." The Human said. "Then your probably want a Blaster Pistol. They would work best in that kind of area plus it's small enough to be put on your belt and out of sight where a rifle would be harder to do that with."
Kai nodded understanding the Humans point.
"Do you have a price range?" The Human asked.
"Kind of. About a thousand credits." Kai had more credits then that, one thousand, five hundred credits, but didn't want to spend it all. He had won most of the credits he had and needed some credits to gamble to make more credits.
The Human looked at some of his stuff. "Most of my Blaster pistols are under a thousand credits. Are you looking for something that does a lot of damage or are you looking at something that does stun damage?"
"Stun damage?" Kai asked, not sure what stun damage was.
"Stun damage is a setting that lets you do less damage however it is non-lethal. Meaning that you can not kill the enemy this way."
"I see... I guess stun damage would be nice but I want to have the ability to switch between the two if I could."
"Yup. Most of my guns have that ability. Okay so the guns with stun damage are this three." The Human placed three guns on the counter. "This is a Blaster Pistol. It does a good amount of damage. This is a Sporting Blaster Pistol, it does less damage then the blaster pistol. Lastly this is a Heavy Blaster Pistol. It's a bit heavier then the other two but it does more damage. The Blaster pistol is five hundred credits, the Sporting blaster pistol is three hundred credits and the heavy blaster pistol is seven hundred and fifty credits."
"Can I hold them?" Kai asked.
"Yeah sure. They are all empty, meaning they have no power packs within them, so they can't fire. When you buy them I'll give you a package with the power cell inside. You'll have to put it in outside the shop."
Kai nodded and picked up each blaster seeing how they all felt.
"How much is a holster?" Kai asked still trying to feel out the guns.
"Twenty five credits." The Human asked.
Kai nodded. It was a good price. "And ammo?"
"You mean another power cell? This gun takes a power pack that costs twenty five credits each. The first one is free. You'll get fifty shots with that power pack. If you wanted to recharge them you can buy a Power Recharger. It takes four hours per battery and can only charge one at a time. You can recharge one hundred power packs with it unless you connect it to a ships engine and then you can recharge as many as you want but it still takes four hours per battery and you can still only do one at a time."
"And How much would that cost?" Kai asked.
"A hundred Credits." The Human answered.
Kai nodded. "I'll take the recharger, one more power packs, the holster and this heavy blaster pistol."
The Human nodded. "The blasters seven fifty, the one pack is going to be twenty five, same with the holster, and the recharger is one hundred. Thats going to be nine hundred credits today. Is that all?"
"Nope thats it." Kai told him. Kai then pulled out his credits and put nine hundred on the counter. The Human got all of Kai's stuff and then handed it to Kai taking the credits afterwards.
"Thank you for shopping here." The Human said.
"No Problem." Kai answered as he left.
PostPosted: Sun Oct 19, 2008 3:34 pm


The young Whiphid named T'Mark enters what he believes is a small shop but it is much larger once he gets inside.
The Owner of the shop looks at Whiphid, not seeing many of his kind around.
"How can I help you?" The Human asked in basic but T'Mark didn't understand him.
"I am looking for a pair of gloves or something so that I can do more damage." T'Mark explained in his home language of Whiphid.
The Human looked at T'Mark for a moment then said. "I am sorry I do not understand you. Do you speak basic?"
T'Mark didn't understand the human and began to ask the human almost the same question. "If you understand me please speak my language, because I can not speak yours..."
"I am Sorry." The Human said. "I can't help you because I can not understand you..."
Still not understanding the Human T'Mark turned around and left the shop.

Robert.Thibodeau
Captain


diablo_woman
Crew

Original Genius

8,800 Points
  • Invisibility 100
  • Overstocked 200
  • Hive Mind 200
PostPosted: Sun Oct 19, 2008 3:41 pm


An average hieghted female heads towards a shop, she needed supplies. Her silvery-white hair blew with the slight gust of wind, and her pail white eyes notice a large boar-like fur creature came hulking out of the shop she was about to enter. She gave a small nod in his direction, and continued walking to the shop. She looked around while she wandered in. She approached the shop keep and awaited him to acknowledge her.
PostPosted: Sun Oct 19, 2008 3:45 pm


The shop keep looks up from behind the desk. "Look I am sorry but..." He started to say until he noticed that it wasn't the guy who was in there moments ago but rather a new person. "Oh I am sorry." The Shop keep tells the girl. "I thought you were someone else." He explains. "What can I do for you today?"

Robert.Thibodeau
Captain


diablo_woman
Crew

Original Genius

8,800 Points
  • Invisibility 100
  • Overstocked 200
  • Hive Mind 200
PostPosted: Sun Oct 19, 2008 4:01 pm


"That's okay, anyways, I'm looking for some equipment," She replied to the shopkeep. "I was hopin' you had a Heavy Blaster Pistol, a War Sword, a Datapad with some blank datapad cards, a Toolkit, a Hip Holster for the pistol, and a Medpac if ya got one of course..." She awaited his responce on any of the items.
PostPosted: Sun Oct 19, 2008 4:03 pm


"Wow. You really know what you want. Almost like if you had read it off a list or something." The Shop owner looks at the white haired girl for a moment then continued talking. "I believe I have most of that. Would you like me to grab it all and ring it up for you, or do you have to make sure you have enough credits first?"

Robert.Thibodeau
Captain


diablo_woman
Crew

Original Genius

8,800 Points
  • Invisibility 100
  • Overstocked 200
  • Hive Mind 200
PostPosted: Sun Oct 19, 2008 4:08 pm


"Ah, well... I am usually pretty thorough before I shop and have a small list put together before hand... but never the less, I did come into some credits that should suffice your needs. I was also wondering what exactly the guns specs were... like shots, ammo type, and whatnot..." She asked and pondered. She occasionally looked upwards trying to remember her questions she had before she left her place.
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