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Posted: Thu Oct 16, 2008 9:15 pm
I am going to have all the items here. I am not going to put a lot of stuff based on eras mostly because a lot of it you can get at anytime. If something isn't here, When I start posting it all, then it's probably not going to be added ever, but you can ask.
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Posted: Thu Oct 16, 2008 9:39 pm
Simple Weapons Knife - 25 Credits - 1d4 Club/Baton - 15 Credits - 1d6 Stun Baton - 15 Credits - 1d6 or 2d6 Stun Mace - 50 Credits - 1d8 Spear - 60 Credits - 1d8 Bayonet* - 50 Credits - 1d8 Short Sword - 40 Credits - 1d6 War Sword - 50 Credits - 1d8 Dire Sword -100 Credits - 1d10 Double-Bladed Sword - 120 Credits - 1d6/1d6 Mythosaur Axe - 1000 Credits - 1d12 Snap Baton - 100 Credits - 2d4 or 1d4 Stun DataDagger - 500 Credits - 1d4 Sith Sword - 3000 Credits - 1d8+[Darkside Score]
Advanced Melee Weapons Vibrodagger - 200 Credits - 2d4 Vibroblade - 250 Credits - 2d6 Vibrobayonet* - 350 Credits - 2d6 Force Pike - 500 Credits - 2d8 or 2d8 Stun Electrostaff - 3000 Credits - 2d6/2d6 or 2d6/2d6 stun Vibro-Ax - 500 Credits - 2d10 Power Hammer - 1500 Credits - 2d12 Double VibroBlade - 550 Credits - 2d6/2d6 Vibrosword - 450 Credits - 2d8 Dire Vibroblade - 60 Credits - 2d6 Double Vibroblade - 550 Credits - 2d6/2d6 Shockstaff - 3500 Credits - 2d6/2d6 or 2d6/2d6 Stun Vibroknuckles - 200 Credits - +3 Damage Vibrorapier - 500 Credits - 2d6
Exotic Weapons Atlatl* - 50 Credits - 2d4 Cesta* - 100 Credits - 2d4 Felucian Skullblade - 1500 Credits - 2d6 Ryyk Blade - 500 Credits - 2d10 Neuronic Whip - 500 Credits - 2d8 Stun Shyarn - 40 Credits - 3d4 Fira - 100 Credits - 1d8 Arg'Garok - 150 Credits - 2d12 Zhaboka - 165 Credits - 2d6/2d6 Massassi Lanvarok - 250 Credits - 1d8 Garrote - 50 Credits - 1d6
Lightsaber Short Lightsaber - 2500 Credits - 2d6 Lightsaber - 3000 Credits - 2d8 Double Lightsaber - 7000 Credits - 2d8/2d8 Guard Shoto - 7000 Credits - 2d4 Lightsaber Pike - 4000 Credits - 2d8 Lightfoil - 4500 Credits - 2d8 Lightwhip - 5000 Credits - 2d4
Unarmed Small Characters Combat Gloves - 150 Credits - +1 Damage [Unarmed] Small Characters Stunning Gauntlet - 200 Credits - +1 Stun [Unarmed] Medium Characters Combat Gloves - 250 Credits - +1 Damage [Unarmed] Medium Characters Stunning Gauntlet - 200 Credits - +1 Stun [Unarmed] Large Characters Combat Gloves - 350 Credits - +1 Damage [Unarmed] Stunning Gauntlet - 200 Credits - +1 Stun Damage [Unarmed]
*Bayonet - Must be put on a rifle to get the 1d8 damage. If not on a rifle it's a 1d4 weapon. You can not fire the rifle and use the Bayonet in the same round *Atlatl - Used to throw Energy balls but can be used as a club if needed. *Cesta - Used to Throw Energy balls but can be used as a club if needed. *Vibrobayonet - Must be put on a rifle to get the 1d8 damage. If not on a rifle it's a 2d4 weapon. You can not fire the rifle and use the Bayonet in the same round
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Posted: Thu Oct 16, 2008 11:44 pm
Simple Weapons Energy Ball - 20 Credits - 2d8 Frag Grenade - 200 Credits - 4d6 Ion Grenade - 250 Credits - 4d6 Ion Stun Grenade - 250 Credits - 4d6 Stun Thermal Detonator - 2000 Credits - 8d6 Sling - 35 Credits - 1d4 Bow - 300 Credits - 1d6 Net - 25 Credits - Non Lethal Adhesive Grenade - 200 Credits - Non Lethal CryoBan Grenade - 500 Credits - 3d6 EMP Grenade - 500 Credits - 3d6 Ion Electronet - 2000 Credits - 3d8 Stun Squib Battering Ram - 3500 Credits - 5d10
Heavy Ranged Weapons Grenade Launcher - 500 Credit - Use Grenade's Damage Heavy Repeating Blaster - 4000 Credits - 3d10 Blaster Cannon - 3000 Credits - 3d12 Missle Launcher - 1500 Credits - 6d6 E-Web Repeating Blaster - 8000 Credits - 3d12 E-Web Missile Launcher - 9500 Credits - 6d6 Carbonite Rifle - 1200 Credits - 3d10 Stun Light Concussion Missile Launcher - 4000 Credits - 4d10x2 [Missile Cost : 800 Credits Each]
Exotic Weapons Flamethrower - 1000 Credits - 3d6 Bowcaster - 1500 Credits - 3d10 CR-1 Blaster Cannon - 2000 Credits - 3d8 Aurial Blaster - 2500 Credits - 3d6 Sith Lanvarok - 4000 Credits - 3d4 Massassi Lanvarok - 250 Credits - 3d4 Wrist Rocket Launcher - 2500 Credits - Varies Neural Inhibitor* - 4200 Credits - 1d6 Pulse Rifle - 5000 Credits - 2d8 [in a six square cone] Deck Sweeper - 5000 Credits - 3d6 Stun
Pistols Hold-Out Blaster Pistol - 300 Credits - 3d4 Blaster Pistol - 500 Credits - 3d6 or 2d6 Stun Sporting Blaster Pistol - 300 Credits - 3d4 or 2d4 Stun Ion Pistol - 250 Credits - 3d6 Ion Slugthrower Pistol - 250 Credits - 2d6 Heavy Blaster Pistol - 750 Credits - 3d8 or 2d8 Stun Bryar Pistol - 1350 Credits - 3d4 DX-2 Disruptor Pistol - 3000 Credits - 3d6 Needler - 650 Credits - 2d4 Pluse-Wave Pistol - 200 Credits - 2d6 Ripper - 750 Credits - 2d4 Sonic Disruptor - 1000 Credits - 2d6 Sonic Pistol - 900 Credits - 2d6 Heavy Sonic Pistol - 1250 Credits - 2d8 Czerka Adjudicator - 325 Credits - 2d4 Gee-Tech 12 Defender - 400 Credits - 3d4 BlasTech DH-23 - 500 Credits - 3d6 or 2d6 Stun BlasTech DT-12 - 900 Credits - 4d6 or 3d6 Stun Merr-Sonn Model 434 - 650 Credits - 3d8 or 2d8 Stun Subrepeating Blaster - 750 Credits - 3d6 Sonic Stunner - 450 Credits - 3d6 Stun
Rifles Blaster Carbine - 900 Credits - 3d8 or 2d8 Stun Blaster Rifle - 1000 Credits - 3d8 or 2d8 Stun Sporting Blaster Rifle - 800 Credits - 3d6 or 2d6 Stun Ion Rifle - 800 Credits - 3d8 Ion Slugthrower Rifle - 300 Credits - 2d8 Light Repeating Blaster - 1200 Credits - 3d8 Heavy Blaster Rifle - 2000 Credits - 3d10 or 2d10 Stun Bryar Rifles - 1350 Credits - 3d8 DXR-6 Disruptor Rifle - 3500 Credits - 3d8 Incinerator Rifle - 3500 Credits - 3d6 Stokhli Spray Stick - 14000 Credits - 3d8 Flechette Launcher - 1000 Credits - 3d8 Rail Detonator Gun - 1900 Credits - 3d8 Ion Carbine - 800 Credits - 3d8 Ion Pulse-Wave Rifle - 550 Credits - 2d8 Sonic Rifle - 900 Credits - 2d8 Assault Blaster Rifle - 1750 Credits - 3d8 or 2d8 Stun Repeating Blaster Carbine - 2000 Credits - 3d10 or 2d10 Stun BlasTech 500 "ESPO" - 1000 Credits - 3d8 or 2d8 Stun Czerka Adventurer - 360 Credits - 2d10 SoroSuub Firelance - 1200 Credits - 3d8 or 4d6 Stun BlasTech DLT-20A - 1300 Credits - 3d10 Micro Grenade Launcher - 2500 Credits - Half Grenade's Damage Snare Rifle - 1200 Credits - 1d6 Stun [DC 15 Acrobatics or DC 20 Strength or Grappled/Snared] Sniper Blaster Rifle - 2000 Credits - 3d10 [-5 on attack roll if you do not aim]
Rockets Antipersonnel Rocket - 400 Credits - 3d8 Antivehicle Rocket - 500 Credits - 3d10 Flash Rocket - 400 Credits - [Reflex Save] Blind Everyone within 15 Feet for 1d4 rounds Hollow-Tip Rocket (Empty) - 200 Credits - 2d6 Hollow-Tip Rocket (Nerve Toxin) - 600 Credits - [Fort Save] -2 on Condition Track Hollow-Tip Rocket (Stun Gas) - 400 Credits - 3d6 Stun Ion Blast Rocket - 400 Credits - 3d6 Ion
*Neural Inhibitor - Secondary attack : 1d20+5 vs. Fort Defense, if the attack hits. If save is fail target gets -1 on condition track. If target success or fails on fort save, the next attack gets a +1 on top of the already +5. This bonus keeps going up [4 plus the number of darts already in or have been in the target until he/she gets cured.] At the start of each round the target most make a fort save vs. the poison [5 plus the number of darts.] until they are cured or until the poison knocks them out. Everytime they fail they go down the Condition track by one.
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Posted: Thu Oct 16, 2008 11:47 pm
Explosives Explosive Charge - 1500 Credits - 10d6 Detonite - 500 Credits - 5d6 Timer - 250 Credits - Does No Damage Antivehicle Mine - 1500 Credits - 10d6 Flechette Mine - 1200 Credits - 8d6 Land Mine - 500 Credits - 8d6 Laser Trip Mine - 700 Credits - 6d6 Manual Trigger - 100 Credits - Does No Damage Proximity Mine - 1500 Credits - 6d6
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Posted: Thu Oct 16, 2008 11:56 pm
Light Armor Light Energy Shield - 500 Credits - +5 Shield Rating - +4 Max Dex Light Energy Shield - 2000 Credits - +10 Shield Rating - +4 Max Dex Shadowsuit - 600 Credits - +10 Stealth Bonus Thinsuit - 900 Credits - +5 Fort Defense Half-Vest - 250 Credits - +1 Ref Defense - +5 Max Dex Shadowsuit Version 2 - 600 Credits - +1 Ref Defense - +1 Fort Defense - +5 Max Dex - +5 Stealth Bonus Tracker Utility Vest - 300 Credits - +1 Ref Defense - +5 Max Dex Blast Helmet and Vest - 500 Credits - +2 Ref Defense - +5 Max Dex Padded Flight Suit - 2000 Credits - +3 Ref Defense - +1 Fort Defense - +4 Max Dex Combat Jumpsuit - 1500 Credits - +4 Ref Defense - +4 Max Dex Fiber Armor - 3000 Credits - +4 Ref Defense - +1 Fort Defense - +2 Max Dex Light Powered Battle Armor - 6500 Credits - +4 Ref Defense - +2 Fort Defense - +3 Max Dex Mandalorian Combat Suit - Not For Sale - +4 Ref Defense - +1 Fort Defense - +5 Max Dex Armored Flight Suit - 4000 Credits - +5 Ref Defense - +2 Fort Defense - +3 Max Dex Light Battle Armor - 3500 Credits - +5 Ref Defense - +2 Fort Defense - +3 Max Dex Light Beskar'gam - 33500 Credits - +5 Ref Defense - +2 Fort Defense - +3 Max Dex Neo-Crusader Light Armor - Not For Sale - +6 Ref Defense - +2 Fort Defense - +3 Max Dex Stromtrooper Armor - 8000 Credits - +6 Ref Defense - +2 Fort Defense - +3 Max Dex
Medium Armor Medium Energy Shield - 4500 Credits - +15 Shield Rating - +3 Max Dex Medium Energy Shield - 8000 Credits - +20 Shield Rating - +3 Max Dex Camo Armor 6000 Credits - +5 Ref Defense - + 3 Max Dex Mesh Armor - 6000 Credits - +6 Ref Defense - +2 Fort Defense - + 2 Max Dex Weave Armor - 5000 Credits - +6 Ref Defense - +2 Fort Defense - +3 Max Dex Ceremonial Armor - 5000 Credits - +7 Ref Defense - +2 Max Dex Corellian Powersuit - 10000 Credits - +7 Ref Defense - +3 Max Dex Powered Battle Armor - 11000 Credits - +7 Ref Defense - +2 Fort Defense - +2 Max Dex GTU AV-1S Scout Armor - 15000 Credits - +7 Ref Defense - +2 Fort Defense - +2 Max Dex Krail 210 Personal Armor - 16300 Credits - +7 Ref Defense - +1 Fort Defense - +3 Max Dex Medium Beskar'gam - 37000 Credits - +8 Ref Defense - +2 Fort Defense - +2 Max Dex Battle Armor - 7000 Credits - +8 Ref Defense - +2 Fort Defense - +2 Max Dex Mandalorian Battle Armor - Not for Sale - +8 Ref Defense - +2 Fort Defense - +2 Max Dex
Heavy Armor Heavy Energy Shield - 12500 Credits - +25 Shield Rating - +2 Max Dex Heavy Energy Shield - 18000 Credits - +30 Shield Rating - +2 Max Dex Vacuum Pod - 15000 Credits - +4 Ref Defense - +1 Fort Defense - +0 Max Dex Armored Spacesuit - 12000 Credits - +9 Ref Defense - +3 Fort Defense - +1 Max Dex Matrix Armor - 9000 Credits - +9 Ref Defense - +3 Fort Defense - +1 Max Dex Heavy Powered Battle Armor - 19000 Credits - +9 Ref Defense - +4 Fort Defense - +1 Max Dex GTU AV-1C Combat Armor - 25000 credits - +9 Ref Defense - +4 Fort Defense - +1 Max Dex Heavy Battle Armor - 15000 Credits - +10 Ref Defense - +4 Fort Defense - +1 Max Dex Heavy Beskar'gam - 45000 Credits - +10 Ref Defense - +4 Fort Defense - +1 Max Dex Neo-Crusader Assault Armor - Not For Sale - +10 Ref Defense - +4 Fort Defense - +1 Max Dex
Other Riot Shield - 500 Credits - +5 Ref Defense - +5 Damage Reduction - 20 Hit Points - 25 Strength Check to Break Energy Shields are small shielding units that protect you from damage up the shield rating before failing. A single shield can be used five times, but most be turned on as a swift action, read how to play for details.
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Posted: Fri Oct 17, 2008 12:20 am
Communication Devices Short Ranged Comlink - 25 Credits Long Ranged Comlink - 250 Credits Pocket Scrambler - 400 Credits Vox-Box - 200 Credits
Computers and Storage Devices Code Cylinder - 500 Credits Computer Interface Visor - 1200 Credits Credit Chip - 100 Credits Blank Datacard - 1 Credit DataPad - 1000 Credits Basic DataPad - 100 Credits Personal Holoprojector - 1000 Credits Portable Computer - 5000 Credits
Detection and Surveillance Devices Aural Amplifier - 2000 Credits Demolitions Sensor - 1000 Credits Electrobinoculars - 1000 Credits Glow Rod - 10 Credits Fusion Lantern - 25 Credits Audiorecorder - 25 Credits Holorecorder - 100 Credits Videorecorder - 50 Credits Motion Sensing Visor - 2500 Credits Neural Band - 3500 Credits Sensor Pack - 1500 Credits Stealth Field Generator - 5000 Credits
Implants Bio-Stabilizer Implant - 1750 Credits Cardio Implant - 4000 Credits Combat Implant - 5000 Credits Memory Implants - 2000 Credits Nerve Reinforcement Implant - 5000 Credits Regenerative Implant - 4250 Credits Sensory Implant - 2500 Credits
Life Support Aquata Breather - 350 Credits Breath Mask - 250 Credits Atmosphere Canister/Filter - 25 Credits Flight Suit - 1000 Credits Space Suit - 2000 Credits Vacuum Mask - 650 Credits
Medical Gear Bacta Tank (Empty) - 100000 Credits Becta (1 Liter) - 100 Credits Cybernetic Prosthesis - 1500 Credits FastFlash Medpac - 600 Credits MDS-50 Medisensor - 75 Credits Medical Interface Visor - 1500 Credits Medical Kit - 600 Credits Medpac - 100 Credits Surgery Kit - 1000 Credits
Survival Gear All-Temperature Cloak - 100 Credits Chain (3 Meters) - 25 Credits Field Kit - 1000 Credits Jet Pack - 300 Credits Liquid Cable Dispenser (15 Meters) - 10 Credits Ration Pack - 5 Credits Syntherope (45 Meters) - 20 Credits
Tools Binder Cuff - 50 Credits Energy Cell - 10 Credits Fire Extinguisher - 50 Credits Mechanical Interface Visor - 1250 Credits Mesh Tape - 5 Credits Power Generator - 750 Credits Power Pack - 25 Credits Power Recharger - 100 Credits Security Kit - 750 Credits Tool Kit - 250 Credits Utility Belt - 500 Credits
Weapon and Armor Accessories Bandolier - 100 Credits Helmet Package - 4000 Credits Concealed Holster - 50 Credits Hip Holster - 25 Credits Standard Targeting Scope - 100 Credits Enhanced Lowe-Light Scope - 1000 Credits
Other Decoy Glowrod - 100 Credits Holoshroud - 25000 Credits Arakyd Hush-About Personal Jetpack - 3750 Credits Repulsor Pad - 200 Credits Sound Sponge - 3500 Credits Bioscanner - 3500 Credits Bracer Computer - 1300 Credits Camouflage Netting - 6000 Credits Halo Lamb - 30 Credits Visual Wrist Comm - 1300 Credits ABC Scrambler - 3000 Credits Force Cage - 7000 Credits Lock Breaking Kit - 8000 Credits Man Trap - 8000 Credits Spacer's Chest - 200 Credits Heat Sensor - 250 Credits Cortosis Gauntlet - 1500 Credits
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Posted: Fri Oct 17, 2008 12:36 am
Dining (Per Meal) Luxurious - 150 Credits UpScale - 50 Credits Average - 10 Credits Budget - 2 Credits
Lodging (Per Day) Luxurious - 200 Credits UpScale - 100 Credits Average - 50 Credits Budget - 20 Credits
Medical Care Bacta Tank Treatment (Per Hour) - 300 Credits Long Term Care (Per Day) - 300 Credits Medpac Treatment - 300 Credits Surgey (Per Hour) 500 Credits Treat Disease (Per Day) - 500 Credits Threat Posion (Per Hour) - 100 Credits Threat Radiation (Per Day) - 1000 Credits
Transportation Local Taxi - 10 Credits Steerage Passage (Up to Five Days) - 500 Credits Average Passage (Up to Five Days) - 1000 Credits Upscale Passage (Up to Five Days) - 2000 Credits Luxurious Passage (Up to Five Days) - 5000 Credits Chartered Space Transport (Up to Five Days) - 10000
UpKeep (Per Month) Luxurious - 10000 Credits Wealthy - 5000 Credits Comfortable - 2000 Credits Average - 1000 Credits Struggling - 500 Credits Impoverished - 200 Credits Self-Sufficient - 100 Credits
Vehicle Rental (Per Day) Speeder Bike - 20 Credits Average LandSpeeder - 50 Credits Luxury LandSpeeder - 100 Credits AirSpeeder - 500 Credits Interplanetary Shuttle - 1000 Credits Interstellar Shuttle - 2000 Credits
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Posted: Sun Oct 19, 2008 1:53 am
Weapon and Armor Accessories
Armor Reinforcement - 3000 Credits - +1 Upgrade Slot Bean Splitter - 1200 Credits - +2 Upgrade Slot Durasteel Bonding - 2000 Credits - +1 Upgrade Slot Enhanced Energy Projector - 3000 Credits - +1 Upgrade Slot Hair Trigger - 1200 Credits - +1 Upgrade Slot Improved Energy Cell - 4000 Credits - +2 Upgrade Slot Mesh Underlay - 2500 Credits - +2 Upgrade Slot Tremor Cell - 1000 Credits - +1 Upgrade Slot I am not using this until I figure it out more.
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Posted: Sun Oct 19, 2008 5:54 am
Kai Vale pushed his green left head tail over his shoulder so that it would be on his back with his right one. Unlike most male Twi'leks Kai liked his head tails behind his head. It felt better. Also like most male Twi'leks Kai looked good. He had girls coming up to him a lot. Kai loved it, but never got involved with any of the girls. Kai was also a gambler. Good but not that good. He lost now and again but also won. Today wasn't about Gambling, or girls, at least not right now. Kai had been in a bit of trouble, because of him winning against some guys that were not the type of people to just walk away. One of them pulled out a blaster on Kai but lucky for Kai, and unlucky for the other guy who took Kai's place. When the thug went to fire some random guy got between Kai and the Thug and was shot. Soon a brawl broke out and in the confusion Kai got out. Now he was going to get himself a blaster, hopefully he wouldn't have to use it but if he did he hoped even more that he would have as much luck with his aim as he did with his gambling. As Kai entered the Store Kai noticed a Human at the counter who had noticed Kai too. "Good Evening." The Human said in Basic. "What can I do for you today?" Kai looked at the Human, male. His Brown hair was short and his skin was pale. I was shorter then Kai by a bit and about the same build as Kai, maybe a bit more built. As Kai got closer he could see the humans eyes were dark brown. "Yes." Kai answered finally. "I am looking for a blaster." "Okay." The Human answered. "What kind of blaster?" Kai thought for a moment, not sure how to answer. Noticing this the Human spoke more. "There are may types of blasters. Some are small and light, others still smaller but much more heavy. Then you have larger blasters and finally heavy blasters. Heavy Blasters are more for ships or should be placed on the ground and never fired when carried." Kai thought some more before answering. "I know I don't want anything heavy, nor large really. I want to go with something light weight and easy to pull out in case I am attacked." "Oh, would you mind if I asked you what you maybe attacked by?" The Human asked trying not to make Kai feel weirded out. Kai didn't care if the Human knew or not. It wasn't his fault. "I am a Gambler or at least try. The past few weeks a have been winning a lot and today I was shot at. So to prevent being shot at without any way of defending myself I thought I should get a blaster." "Good call." The Human said. "Then your probably want a Blaster Pistol. They would work best in that kind of area plus it's small enough to be put on your belt and out of sight where a rifle would be harder to do that with." Kai nodded understanding the Humans point. "Do you have a price range?" The Human asked. "Kind of. About a thousand credits." Kai had more credits then that, one thousand, five hundred credits, but didn't want to spend it all. He had won most of the credits he had and needed some credits to gamble to make more credits. The Human looked at some of his stuff. "Most of my Blaster pistols are under a thousand credits. Are you looking for something that does a lot of damage or are you looking at something that does stun damage?" "Stun damage?" Kai asked, not sure what stun damage was. "Stun damage is a setting that lets you do less damage however it is non-lethal. Meaning that you can not kill the enemy this way." "I see... I guess stun damage would be nice but I want to have the ability to switch between the two if I could." "Yup. Most of my guns have that ability. Okay so the guns with stun damage are this three." The Human placed three guns on the counter. "This is a Blaster Pistol. It does a good amount of damage. This is a Sporting Blaster Pistol, it does less damage then the blaster pistol. Lastly this is a Heavy Blaster Pistol. It's a bit heavier then the other two but it does more damage. The Blaster pistol is five hundred credits, the Sporting blaster pistol is three hundred credits and the heavy blaster pistol is seven hundred and fifty credits." "Can I hold them?" Kai asked. "Yeah sure. They are all empty, meaning they have no power packs within them, so they can't fire. When you buy them I'll give you a package with the power cell inside. You'll have to put it in outside the shop." Kai nodded and picked up each blaster seeing how they all felt. "How much is a holster?" Kai asked still trying to feel out the guns. "Twenty five credits." The Human asked. Kai nodded. It was a good price. "And ammo?" "You mean another power cell? This gun takes a power pack that costs twenty five credits each. The first one is free. You'll get fifty shots with that power pack. If you wanted to recharge them you can buy a Power Recharger. It takes four hours per battery and can only charge one at a time. You can recharge one hundred power packs with it unless you connect it to a ships engine and then you can recharge as many as you want but it still takes four hours per battery and you can still only do one at a time." "And How much would that cost?" Kai asked. "A hundred Credits." The Human answered. Kai nodded. "I'll take the recharger, one more power packs, the holster and this heavy blaster pistol." The Human nodded. "The blasters seven fifty, the one pack is going to be twenty five, same with the holster, and the recharger is one hundred. Thats going to be nine hundred credits today. Is that all?" "Nope thats it." Kai told him. Kai then pulled out his credits and put nine hundred on the counter. The Human got all of Kai's stuff and then handed it to Kai taking the credits afterwards. "Thank you for shopping here." The Human said. "No Problem." Kai answered as he left.
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Posted: Sun Oct 19, 2008 3:34 pm
The young Whiphid named T'Mark enters what he believes is a small shop but it is much larger once he gets inside. The Owner of the shop looks at Whiphid, not seeing many of his kind around. "How can I help you?" The Human asked in basic but T'Mark didn't understand him. "I am looking for a pair of gloves or something so that I can do more damage." T'Mark explained in his home language of Whiphid. The Human looked at T'Mark for a moment then said. "I am sorry I do not understand you. Do you speak basic?" T'Mark didn't understand the human and began to ask the human almost the same question. "If you understand me please speak my language, because I can not speak yours..." "I am Sorry." The Human said. "I can't help you because I can not understand you..." Still not understanding the Human T'Mark turned around and left the shop.
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Posted: Sun Oct 19, 2008 3:41 pm
An average hieghted female heads towards a shop, she needed supplies. Her silvery-white hair blew with the slight gust of wind, and her pail white eyes notice a large boar-like fur creature came hulking out of the shop she was about to enter. She gave a small nod in his direction, and continued walking to the shop. She looked around while she wandered in. She approached the shop keep and awaited him to acknowledge her.
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Posted: Sun Oct 19, 2008 3:45 pm
The shop keep looks up from behind the desk. "Look I am sorry but..." He started to say until he noticed that it wasn't the guy who was in there moments ago but rather a new person. "Oh I am sorry." The Shop keep tells the girl. "I thought you were someone else." He explains. "What can I do for you today?"
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Posted: Sun Oct 19, 2008 4:01 pm
"That's okay, anyways, I'm looking for some equipment," She replied to the shopkeep. "I was hopin' you had a Heavy Blaster Pistol, a War Sword, a Datapad with some blank datapad cards, a Toolkit, a Hip Holster for the pistol, and a Medpac if ya got one of course..." She awaited his responce on any of the items.
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Posted: Sun Oct 19, 2008 4:03 pm
"Wow. You really know what you want. Almost like if you had read it off a list or something." The Shop owner looks at the white haired girl for a moment then continued talking. "I believe I have most of that. Would you like me to grab it all and ring it up for you, or do you have to make sure you have enough credits first?"
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Posted: Sun Oct 19, 2008 4:08 pm
"Ah, well... I am usually pretty thorough before I shop and have a small list put together before hand... but never the less, I did come into some credits that should suffice your needs. I was also wondering what exactly the guns specs were... like shots, ammo type, and whatnot..." She asked and pondered. She occasionally looked upwards trying to remember her questions she had before she left her place.
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