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Anything, everything, something that just don't make sense. Btw: We're pirates? 

Tags: pirate, anything, ninjas, comedy, roleplaying 

Reply Bottom deck East wing [roleplaying]
A Small Quest

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Nemisku
Crew

PostPosted: Sat Oct 25, 2008 10:30 am


This is just a small, simple quest to be set apon, just so i can try something (the quest will be added soon)

rules are simple
1.you can't just do an action becose you want to

2.you start with a limited ammount of skills and a limited ammout that you can use per day

3.when we need to camp and move on a day it must be decided by the majority of people doing the quest

4.as you lv up (like the Gaia halloween event) you can gain more moves or abilitys and the already gained abilitys you have can be used more in a day

5. everything you do (besides travel unless dangerous) must be decided by dice roll (use the 'post action'), depending on the action and how hard it will be to use depends on the number of dice and sides

6.you must chose a race and class (list will be showed at the bottem)

7. death can and possibly will happen during the quest, only items found or magic used can revive players

8.new abilitys are decided by the class and race

9.Even when not around NPC you may ask them for help or advice, depending on NPC (Becomes avalable with sertain items)

10. the quest is mostly based on DnD (Dungons and Dragons) and old bored game what uses fantasy (tis awesome)

YOUR CHARECTOR LAYOUT


Username:
Charector name:
Race:
Class:
Current Abilitys: (sorted out later)
Current Items: 100 gold (everyone), 3 small healing potions (everyone), 3 small mana potions (high magic users), your class main wepon


Help


Dmg=Damage
Def=Defence
Mag=Magic
Agi=Agility
Spd=Speed
SE=Status Effects

Small health/mana potion= +50HP/ +3 extra spells that day
Medium= +100HP/ +7 extra spells that day
Large= +250HP / +15 extra spells that day
PostPosted: Sat Oct 25, 2008 10:31 am


Races

Wood Elf: Low users of magic but highly atchletic and masters at bows, daggers, duel weilding and hiding in woodland places

Dark Elf: High users of magic and rather atchletic and inteligent creatures who get by using wits to defeat opponents, but they lack the ability to wield most wepons

Newman: Biggest users of magic but they lack health, agility, and find it hard to use alot of wepons

Human: They are basically average in everything but they are more advanced in wepons than most classes

Catperson: highly atchletic and can wield duel wepons, they are experts at hiding and ambusing but they're magic lacks


Classes

Rouge: Masters of Duel Wielding, hiding, stealing and poising. Specilises in Daggers and throwing knifes

Archer: Masters of Hiding, all Long Range wepons and seeing traps and listening for danger

Mage: Most powerful with magic, has alot of spells to start with and can use more than plenty a day

Pirate: can duel wields a cutlass and pistol, Pirates are best for striking fear into everyone, and can take alot of booze without felling negitive sidafics and gets alot more of a boost. Also takes leadership and boosts others moral and efferts in battle

Ninja: masters of speed, disgues, jumping, ect. they can only use light wepons to maximise they're speed. they can't use any magic but to supstitute they use scrolls, the scrolls allow them to use diffrent abilitys, diffrent ammouts of time, depending on how powerful they are

Vampires: Creatures of the night, aren't negitivly affected by the sun like the tales say, but they are more powerful at night, the vampires can hide in the shadows and gain health from feeding, either off enemys or a willing allie, as vampires can't be healed or reserected by potions, they may be revived at night with a sacrafice

Bard: Musical masters, they can suduce, tantilase, or annouy, having an effect on everyone. they can't use magic, but instead use thier lute to summon or take control of someone or something

Warrior: warroirs focus on mostly mucles, there are three types of Warrior
Heavy: Wields heavy double handed wepons such as Hammers or Great Axes, these are slow but have plenty of natural armor to take the hits
Tactision: Men of Tactics, these mostly use spears, can tell anything about any enemy in the blink of a second, and can guid through caves and caverns with eass, with his tactics around, his team gains all sorts of bonuses
Battle: Troops ready for battle, specilises in great swords and shields, these troops gain bonuses with just being close to team mates and can mow down enimys easily

Monks: Followers of good, monks specilise in bare hands and staffs, they are the farest from law breakers and are ignored by some enemys, as they are usaly non violent, Monks are also ofered charaty from alot of civillans, most of the charity money goes to the temple, but the monks are always allowed to keep something from it

Nemisku
Crew


Nemisku
Crew

PostPosted: Sat Oct 25, 2008 10:34 am


PLAYER LIST


NPC's


Players/Characters
PostPosted: Tue Nov 18, 2008 5:50 pm


Nem how about you go first as an example.

Hi Im Kiki
Crew


Nemisku
Crew

PostPosted: Mon Nov 24, 2008 1:06 pm


woops...i forgot to add the thingy that tells you what you need to add...

Username:
Charector name:
Race:
Class:
Current Abilitys:
Current Items:

that should be it

e.g.

Username:Nemisku
Charector Name: Riff-Raff
Race: Wood Elf
Class: Rouge
Current Abilitys: (think of them later)
Current Items: 100 gold, 3 small healing potions, Short rusty Daggers biggrin mg:2(X2)
Reply
Bottom deck East wing [roleplaying]

 
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