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Robert.Thibodeau
Captain

PostPosted: Thu Oct 30, 2008 8:08 pm


In this thread I am going to list off all the classes and what you can get from them, however keep in mind that when you make a character i still do have a say in if you are aloud to play them right away or not, so do not abuse this.
I'll also have some info about prestige classes and I get the time.
PostPosted: Thu Oct 30, 2008 8:15 pm


Jedi
Hit Points : 30 + Con Mod
Base Attack : 1
Defence Bonus : +1 Fort, +1 Ref, +1 Will
Force Points : 5 + Half your Level
Class Feats : Force Sensitivity, Weapon Proficiency (Lightsaber), Weapon Proficiency (Simple Weapons)
Starting Item : LightSaber
Skills: 2 + Int : Acrobatics, Endurance, Initiative, Knowledge (all, taken Individually), Perception, Pilot, Use the Force
Credits : 3d4 x 100
You get at :
Level 1 : One Jedi Talent and One Feat
Level 2 : 1d10 + Con Mod to Hit Points, Base Attack is now 2 and a Jedi Bonus Feat.
Level 3 : 1d10 + Con Mod to Hit Points, Base Attack is now 3 and a Jedi Bonus Talent.
Level 4 : 1d10 + Con Mod to Hit Points, Base Attack is now 4 and a Jedi Bonus Feat.
Level 5 : 1d10 + Con Mod to Hit Points, Base Attack is now 5 and a Jedi Bonus Talent.
Level 6 : 1d10 + Con Mod to Hit Points, Base Attack is now 6 and a Jedi Bonus Feat.
Level 7 : 1d10 + Con Mod to Hit Points, Base Attack is now 7 and a Jedi Bonus Talent. Also you can build your own lightsaber.
Level 8 : 1d10 + Con Mod to Hit Points, Base Attack is now 8 and a Jedi Bonus Feat.
Level 9 : 1d10 + Con Mod to Hit Points, Base Attack is now 9 and a Jedi Bonus Talent.
Level 10 : 1d10 + Con Mod to Hit Points, Base Attack is now 10 and a Jedi Bonus Feat.
Level 11 : 1d10 + Con Mod to Hit Points, Base Attack is now 11 and a Jedi Bonus Talent.
Level 12 : 1d10 + Con Mod to Hit Points, Base Attack is now 12 and a Jedi Bonus Feat.
Level 13 : 1d10 + Con Mod to Hit Points, Base Attack is now 13 and a Jedi Bonus Talent.
Level 14 : 1d10 + Con Mod to Hit Points, Base Attack is now 14 and a Jedi Bonus Feat.
Level 15 : 1d10 + Con Mod to Hit Points, Base Attack is now 15 and a Jedi Bonus Talent.
Level 16 : 1d10 + Con Mod to Hit Points, Base Attack is now 16 and a Jedi Bonus Feat.
Level 17 : 1d10 + Con Mod to Hit Points, Base Attack is now 17 and a Jedi Bonus Talent.
Level 18 : 1d10 + Con Mod to Hit Points, Base Attack is now 18 and a Jedi Bonus Feat.
Level 19 : 1d10 + Con Mod to Hit Points, Base Attack is now 19 and a Jedi Bonus Talent.
Level 20 : 1d10 + Con Mod to Hit Points, Base Attack is now 20 and a Jedi Bonus Feat.


Jedi Bonus Feats : Acrobatic Strike, Cleave, Combat Reflexes, Dodge, Double Attack, Dual Weapon I, Dual Weapon II, Dual Weapon III, Great Cleave, Improved Charge, Improved Disarm, Martial Arts I, Martial Arts II, Martial Arts III, Melee Defense, Mobility, Quick Draw, Power Attack, Powerful Charge, Rapid Strike, Running Attack, Skill Focus, Skill Training, Strong in the Force, Triple Attack, Triple Crit, Weapon Finesse, Weapon Focus (Lightsaber)

Robert.Thibodeau
Captain


Robert.Thibodeau
Captain

PostPosted: Thu Oct 30, 2008 8:16 pm


Noble:
Hit Points : 18 + Con Mod
Base Attack : +0
Defences : +1 Reflex, +2 Will
Force Points: 5 + Half your Level
Class Feats : Linguist, Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons)
Skills : 6 + Int Mod : Deception, Gather Information, Initiative, Knowledge (All must be taken Individually), Perception, Persuasion, Pilot, Ride, Treat Injury, Use Computer
Credits : 3d4 x 400
You also get one Noble Talent and One Feat
PostPosted: Thu Oct 30, 2008 8:17 pm


Scoundrel:
Hit Points : 18 + Con Mod
Base Attack : +0
Defences : +2 Reflex, +1 Will
Force Points: 5 + Half your Level
Class Feats : Point Blank Shot, Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons)
Skills : 4 + Int Mod : Acrobatics, Deception, Gather Information, Initiative, Knowledge (All of them must be taken Individually), Mechanics, Perception, Persuasion, Pilot, Stealth, Use Computer.
Credits : 3d4 x 250
You also get one Scoundrel Talent and One Feat

Robert.Thibodeau
Captain


Robert.Thibodeau
Captain

PostPosted: Thu Oct 30, 2008 8:18 pm


Scout:
Hit Points : 24 + Con Mod
Base Attack : +0
Defences : +2 Reflex, +1 Fortitude
Force Points: 5 + Half your Level
Class Feats : Shake if Off, Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)
Skills : 5 + Int Mod : Climb, Endurance, Initiative, Jump, Knowledge (All skills taken individually), Mechanics, Perception, Pilot, Ride, Stealth, Survival, Swim
Credits : 3d4 x 250
You also get one Scout Talent and One Feat
PostPosted: Thu Oct 30, 2008 8:19 pm


Soldier:
Hit Points : 30 + Con Mod
Base Attack : +1
Defences : +1 Reflex, +2 Fortitude
Force Points: 5 + Half your Level
Class Feats : Armour Proficiency (Light), Armour Proficiency (Medium), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)
Skills : 3 + Int Mod : Climb, Endurance, Initiative, Jump, Knowledge (Tactics), Mechanics, Perception, Pilot, Swim, Treat Injury, Use Computer
Credits : 3d4 x 250
You also get one Soldier Talent and One Feat

Robert.Thibodeau
Captain


Robert.Thibodeau
Captain

PostPosted: Sat Feb 14, 2009 6:24 pm


Prestige Class : Ace Pilot
Requirements : Minimum Level - 7th ; Trained Skill - Pilot ; Feat - Vehicular Combat

Prestige Class : Bounty Hunter
Requirements : Minimum Level - 7th ; Trained Skill - Survival ; Talent - Two or more from Awareness Talent Tree.

Prestige Class : Crime Lord
Requirements : Minimum Level - 7th ; Trained Skills - Deception & Persuasion ; Talent - One or more from Fortune, Lineage, or Misfortune Talent Tree.

Prestige Class : Elite Trooper
Requirements : Minimum Base Attack Bonus - 7 ; Feats - Armor Proficiency (Light), Armor Proficiency (Medium), Martial Arts I, & Point Blank Shot ; Talent : One or more from Armor Specialist, Commando, or Weapon Specialist Talent Trees.

Prestige Class : Force Adept
Requirements : Minimum Level - 7th ; Trained Skill - Use the Force ; Feat - Force Sensitivity ; Talent : Three or more Force Talents.

Prestige Class : Force Disciple
Requirements : Minimum Level - 12th ; Trained Skill - Use the Force ; Feat - Force Sensitivity ; Talent : Two or more from Dark Side Devotee, Force Adept, or Force Item Talent Tree ; Force Power : Farseeing ; Force Technique : One or more.

Prestige Class : Gunslinger
Requirements : Minimum Level - 7th ; Feat - Point Blank Shot, Precise Shot, Quick Draw, Weapon Proficiency (Pistol).

Prestige Class : Jedi Knight
Requirements : Minimum Base Attack Bonus - 7 ; Trained Skill - Use The Force ; Feat - Force Sensitivity & Weapon Proficiency (Lightsaber) ; Special : Must have Build Lightsaber & Must be part of the Jedi Tradition.

Prestige Class : Jedi Master
Requirements : Minimum Level - 12th ; Trained Skill - Use the Force ; Feat - Force Sensitivity & Weapon Proficency (Lightsaber) ; Force Techniques : One or more ; Special : Must be part of the Jedi Tradition.

Prestige Class : Officer
Requirements : Minimum Level - 7th ; Trained Skill - Knowledge (Tactics) ; Talent : One or more in Leadership or Commando Talent Tree ; Special : Must be a part of a larger group, so that he can become an officer within their ranks.

Prestige Class : Sith Apprentice
Requirements : Minimum Level - 7th ; Trained Skill - Use the Force ; Feat - Force Sensitivity & Weapon Proficiency (Lightsaber) ; Special - Must have your darkside score equal to your wisdom score & Must be a part of the Sith Tradition.

Prestige Class : Sith Lord
Requirements : Minimum Level - 12th ; Trained Skill - Use the Force ; Feat - Force Sensitivity & Weapon Proficiency (Lightsaber) ; Force Techniques - One or more ; Special - Must have your darkside score equal to your wisdom score & Must be a part of the Sith Tradition.
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