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Posted: Wed Nov 26, 2008 9:50 am
Welcome to the Colouring Contest's twin brother - the Concept Contest!So, how do you feel about the idea of coming up with a cool concept for a new character and getting it? For FREE? Well now's your chance! This contest gives you free range to conceptualize almost anything, and the chance to see it brought to digital life. Want to give it a shot? Well, here are the details: 1 - Come up with a character concept 2 - Write up the character form, including all the juicy details 3 - Share your new character here, using the form below! The contest will remain open until Dec 5th, at 7pm EST. Entries will be judged based on originality, fitting within the world, and mental image. BUT THERE'S A CATCH. You may NOT choose any of the details of your character's appearance. All you get to pick is the gender, base type, task, and companion type(s). We do the rest - markings, dye, accessories, and companion colours. If your entry is too obviously trying to 'choose' specific details or traits then we will not consider it. - Please stay within the five major types - Proxies are NOT permitted - There is a limit of one entry per person, so submit your best concept! - You may only win one Sentinel from this event
[size=10][i][b]Part I – The Sentinel[/b][/i]
[b]Player: [/b] [b]Name:[/b] [b]Nicknames: [/b] [b]Species:[/b] Sentinel of Noctua [b]Age: [/b] [b]Hatch Date:[/b] [b]Type:[/b] [b]Task:[/b] [b]Personality:[/b] [b]History: [/b] [b]Territory:[/b] [b]Mate:[/b] [b]Companions:[/b]
[i][b]Part II – Companions[/b][/i]
[b]Name: [/b] [b]Species: [/b] [b]Age:[/b] [b]Speech Ability: [/b] [b]Intelligence: [/b] [b]Skill:[/b] [/size] Q & A Time!Q: What if I submit a concept for a character that I have a really specific mental image of (or a wishlist post) and I win and you don't make him/her look how I want? Can I get changes made after? A: No, not without incurring a hefty re-colour fee and earning our annoyance. The whole point of this contest is that we are given free rein to design a Sentinel based on the strength of your character form - if you're coming into this contest with pre-conceived notions of what your character MUST look like, then don't enter. Q: Can the Sentinel have genetic tuft or tail traits, or is it just going to be a straight-up regular Sentinel? A: That will be entirely up to us. Q: Wait, I can only submit one entry? What if I change my mind and like my new idea better? A: That's fine! You can edit your entry right up until the contest is closed for judging, see, so if you want to change your mind and do something completely different that's A-OKAY. Q: What if I don't win but I still want to quest for this Sentinel? A: Go toss your idea into the wishlist thread!
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Posted: Wed Nov 26, 2008 6:04 pm
Part I – The Sentinel
Player: Mogami Name: Earlyblossom Nicknames: “Eri”, “Blossom” Species: Sentinel of Noctua Age: Adult Hatch Date: February 10 Type: Wildtype Task: Ranger
Personality: Eri can be a bit aloof at first but she’ll warm up quickly enough if one takes the time to gain her trust. She doesn’t seem to like being around fledglings, minders or anyone particularly Will-gifted and although she seems to know a lot of sentinels, not many she considers her friends. She is a little numb romantically-wise so it will take a male with a lot of patience and determination to court her. Eri doesn’t really like physical contact or any kind of invasion of her personal space, keeping a good distance from sentinels she talks to. She is immensely fond of bards and being entertained as it takes her mind off old memories. There is a bit of a cold, calculating side to her though, and it is one that has been growing lately. She silently evaluates sentinels and judges how influential and useful they might become in the future, choosing her friendships wisely. But don’t think she’s a cold or gloomy character, no no! She’s the type that always has a smile on her beak… especially when she doesn’t mean it.
History: Her fledglinghood passed without any major events worth mentioning but Eri graduated into a strong and proud hunter. She was good at her task and quickly got the attention of a slightly older wildtype hunter. Long story short, after a passionate courtship period, the two became mates and she laid two perfect eggs. The two hunters stopped working in order to raise the eggs because Eri had been raised by minders and always felt like she was missing something. Being the only fledgling that never got visits from the parents at the small enclave she grew up in, Eri had decided she’d raise all her children. However her first clutch was taken by the Mystics, one as a hatchling and the other shortly after reaching fledglinghood. If the couple was bitter after their first child was taken, they were in painful grief and anger after the second vanished. The hunters couldn’t overcome what they saw as a tragedy and decided to go their separate ways. Eri’s second mate had completely different views on the whole matter and when their only child was also taken as a fledgling, he was very proud to half-raise a Mystic girl and he even played a part in her disappearance. He got a nasty scar from Earlyblossom in return and almost lost an eye (though he did lose his mate). About a year has passed now and she wonders why her children never come to visit, if they’ve forgotten her or even if they’re alive at all. She never speaks or even thinks of their names. Eri also wonders if her parents were particularly gifted mystics (it brings her some comfort as she hopes her children have somehow met her family) and if Will abilities skip a generation. She’s afraid to mate again and is seriously considering adopting a fledgling or”experimenting” a male of an inferior different type. She still wants to have children but she’s not sure she’s willing to take the chance of producing more gifted children.
Territory: She used to have nice spot right at the center of the Deep Woods but has now found a small patch of trees in the East much closer to where she currently works – Right where the Cold and Not-cold mountains meet. She has a good number of friends (even if not very close ones) and will often pay visits to the Deep Woods in order to keep in touch with them. If Earlyblossom finds a potential third mate, she’ll probably run around from place to place, keeping a very low profile. She is really paranoid now - actually, don’t tell anyone, but “the Mystics are watching her…”.
Mate:None at the moment. Companions: Only one because her faithful mus was eaten when he refused to release the last fledgling to Eri’s second mate.
Part II – Companions
Name: Whiska Species: Mus Age: Adult Speech Ability: 4 Intelligence: 5 Skill: Whiska actually belonged to Eri’s second mate but was trained by the female and was too scared of her former owner to follow him. She really liked to work and play with Eri’s mus so she hated watching him get eaten. Eri and Whiska don’t seem very close but the little mus certainly gets the job done and has been one of the few constant presences in Eri’s life. Whiska scouts for land predators, drives small animals from their hiding spots and attracts the attention of larger game to allow Eri to go for the perfect kill.
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Posted: Wed Nov 26, 2008 10:39 pm
Part I – The Sentinel
Player: Aurrie Beaues Name: Hallowfell Nicknames: Hal, Hallow Species: Sentinel of Noctua Age: Young Adult Hatch Date: 11/7/200? Type: Ghost Task: Medic Personality: Hal tends to be an amiable fellow and with a soft heart and soft touch, if he happens to like you. His parents raised him to take things slowly and one flap at a time, so that is what he does. Ever since his hatchling and fledgling nights, he has been more on the meek side, though he is willing to stand up for ideals that he believes are right. He prefers to focus most of his attention on helping his fellow sentinels retain or regain their health. He is known for his diligence and intelligence, but tends find himself lost and talked over in a conversation because of his meek disposition. If you were to ask any female, or a pretty male, you would hear more or less the same assessment of this particular medic. He is soft spoken, always smiling, and makes his patients feel right at home. If you were to ask most males, he comes off as rather dismissive as he is treating their injuries. You see, he can be a bit of a flirt, even if he tends to be more on the passive side. He isn’t very particular about type and will flirt regardless of feather color, but does eventually want to settle down with a decent Ghost; gender preference for him isn’t exactly an issue. History: As an egg, Hallowfell was left at the Minder's Enclave. His blood parents had a rather large clutch and could not possibly keep all of them warm and well fed. The little Ghost egg quickly found a home beneath the feathered bums of an Artisan and a Bard, both of which came from a long line of non-combatant tasks. The two raised and cared for the young one as if he was their own and he was none the wiser, not that it would of mattered to him, anyways. His parents were thrilled when his Will began to develop and he certainly seemed to have a knack for using it, which was perfect, especially if he was going to follow in their wingflaps. He proved to have a lovely singing voice and a taste for color, but his heart just wasn’t in the way of entertaining or dying feathers. Instead, he was more interested in just what the dyes were made out of and he made it a point to follow his father to visit his supplying Apothecary on more than one occasion. He didn’t find his calling until a little later in his young, fledgling life. He happened to need to visit a Medic after a small sprain in his left paw and that particular Sentinel made a huge impression on the little mite, regardless of how much he put up a struggle. After all, what young one would willingly take nasty, nasty medicines?
Hal became increasingly interested in the path of the medic after he returned home and his paw healed. He was a little bit of a late bloomer, due to the unfortunate experience. He went to lessons with younger Sentinels and often felt a little out of place, which might account for his meek personality, but he did well and caught up, even if he was a graduation behind his agemates.
All in all, Hal’s past wasn’t all that interesting and his parents raised him well. He makes a point to visit them often, even though he chose a completely different line of work than what they had hoped. He loves them dearly, as he does his task, and always looks forward to the family get togethers. They do tend to keep nagging him about upholding at least one family tradition, keeping a skurri as a companion, but he would rather focus on learning all there is to know about his profession before he bothers with training a pair of paws to help him with his work. Besides, he believes that a mus would be more practical. To keep them satisfied, he tells them that he is talking to a breeder, but hasn't found the right skurri yet.
Territory: North of Deep Woods, not too far from the Swift Cold River. He has a decent sized territory and possesses a single, small platform on his main tree, as well as a hollowed out section that serves as a resting place for patients. A slightly smaller tree is where he chooses to rest when not working. Mate: None Companions: Yes
Part II – Companions
Name: Twig Species: Parus Age: Adult Speech Ability: 1 Intelligence: 4 Skill: Twig is a more or less… Frivolous companion. Hal has taken to keeping her around more for her endearing personality and pretty little songs. Her vocabulary is extremely limited, but she is rather intelligent and understands most of Hal’s commands, even if her responses are simple and almost unrelated. She has a rather sunny disposition and often sings for patients to cheer up the atmosphere a bit.
Note: Yeah, yeah, some of this was taken from my concept for The Perfect Match. I've become rather fond of my concept of the character and blended him with another concept I was working on for a Ghost. <3
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Posted: Thu Nov 27, 2008 4:35 pm
Part I – The Sentinel
Player: giftwrapped Name: Corona Nicknames: Sparkle (original—name not used); That one (often paired with a significant look) Species: Sentinel of Noctua Age: Middle-aged Hatch Date: 20 June Type: Shadow Task: Watcher (if there's a chance in the future to change it to something more fitting, I'd like to keep an eye out for that) Personality: Corona is…a bit strange. She tends to speak in riddles and cryptic phrases and spends a great amount of her time haunting strange places, waiting for other Sentinels to show up for what appears to be the sole purpose of startling the feathers off them. She has a rather embarrassing tendency to cackle when she’s pleased with something and seems to take immense delight in disconcerting or alarming others. On top of that, she seems to be…a little out of her head.
Corona thinks she can do crazy things like raise the dead and cure the sick without help from a Medic or Apothecary. And speak to spirits, including Noctus himself. She tends to speak in words that nobody understands and perform odd little rituals with the insistence that she is actually making some sort of a difference. She doesn’t believe in modern medicine and continually asserts that what she is doing will help better than any Medic can. Well versed in Sentinel lore, she rewrites stories so that they seem to affirm her assertions, and while she doesn’t often do harm, she tends to be chased away from fledglings and is never invited to large gatherings. That’s all right with her. She doesn’t trust the vast majority of Sentinels anyways, and prefers to spend her time isolated, so that only “true believers” will come to her.
The oddest thing is that she’s right about the 'true believers', and there are a good handful of Sentinels who claim that Corona’s ministrations have done them more good than a Medic’s art ever could.
History: Corona is fairly secretive about her past, but there are a handful of things that are known for sure about her. Firstly, she was born in or near the Deep Woods. Her parents named her Sparkle. She was raised, as far as anyone can tell, like a normal fledgling. There is some indication that she showed some sort of talent with her Will at a young age, and that the Mystics took brief notice of her before rejecting her in favour of another shortly before what would have been her Graduation.
After that, nobody is really certain of what happened in Sparkle/Corona’s life. She disappeared from the Deep Woods. Her parents tore the forest apart looking for her, but when they found not a trace of her, they eventually became resigned to their daughter’s fate and moved from the Deep Woods. She has no siblings that anyone knows of. Years passed; long enough time passed that Sparkle had more or less fallen out of memory before a Sentinel who resembled her returned, under a different name.
This new (or perhaps old) Sentinel was totally different from the quiet, thoughtful fledgling most remembered. She claimed to have strange powers and know arcane secrets, and she spoke in ways impossible to understand. Her old friends and acquaintances, who were at first elated to have found her back, soon realized that Sparkle-now-Corona was not the same as she had once been. They slowly stopped associating with her, and Corona acquired a whole new circle of friends, all just as strange as she now was. She seems to want to show the world her new ways, but the world doesn’t quite seem ready to listen.
Territory: Corona’s a bit of an odd duck—or rather, odd Sentinel—in that she’s chosen a relatively open territory. She roosts about seven or eight hours’ flight south of the Deep Woods, in a mostly-dead cypress on the edge of a swamp. The entire area is eerie and would likely cause most normal Sentinels alarm, but Corona seems perfectly content with the territory, insisting that her powers and rituals keep bad things away. Mate: None Companions: Yes
Part II – Companions
Name: Shade Species: Parus Age: Adult Speech Ability: 2 Intelligence: 4 Skill: Shade is an interesting sort of creature, a reject Parus from a Keeper who bred for clarity of song. He doesn't, in fact, sing at all, nor does he speak beyond a few simple, memorized phrases (cryptic remarks). Not particularly clever, he serves mostly as a prop for his mistress, though he has just enough intelligence and integrity to run errands for her when she tells him to. He adds atmosphere.
Name: Spirit Species: Parus Age: Adult Speech Ability: 2 Intelligence: 2 Skill: Another 'atmosphere' Parus (and also another nearly-silent reject), this one doesn't even seem to have the intelligence to do anything other than rattle off cryptic remarks, and to announce (loudly) the presence of visitors.
Note: Just because Sparkle/Corona's entire naming thing seems a bit like a certain other Shadow who once had a different name, I wanted to clarify. She doesn't deny the fact that she was once named Sparkle, she simply insists that others call her Corona. She likely won't answer to Sparkle, but it's not a secret to anyone that she changed her name.
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Posted: Sat Nov 29, 2008 9:17 pm
Part I – The Sentinel
Player: Felyn Name: Wildwood Nicknames: Willy (an unfortunate nickname given to him as a fledgling, which he can’t seem to shake off) Species: Sentinel of Noctua Age: Adult Hatch Date: 07-29-0? Type: Wild type Task: Hunter Personality: Wildwood tends to be rather awkward, mostly due to his size, and he's also a bit socially inept. Although he is generally nice, being around groups where he feels crowded can cause him to become panicky and a touch grumpy. His size makes him worry constantly about harming those around him through a blundering error, probably because of the accidents he inadvertently caused as a clumsy fledgling. When not faced with such a potential social disaster, he can be quite humorous and enjoyable, though his lack of social skills tends to cause him to be blunt. At times, this blunt nature may seem offensive to others, though it is not out of any attempt on his part to actually cause offence. History: Family-raised in a proud Wildtype family with a strong heritage and well-traced family tree, Wildwood’s parents had great expectations of him. Like most sentinels with such a strong bloodline, Wildwood is very proud of his heritage. Surprisingly, he chose not to follow the path to the Elite. His family, like many others, assumed he’d be perfect for the task by virtue of his size, but Wildwood found, instead, that hunting gave him a sort of peace. Away from his constant awkwardness among others, his chosen task allowed him be free and alone to hunt as he wished. Though it might not have been as grand a task as his parents hoped he might one day aspire for, he excels in what he does and always strives to make them as proud as he can.
Although he is certainly formidable enough to live within the Deep Woods he has secured a decently sized territory on the outskirts, content to pursue peace and quiet away from the majority of society. The life he leads is fairly uneventful, though recently a forager female that owns a neighboring territory has agreed to ‘rent’ out her territory to him as hunting grounds in exchange for his protection over her crops from the prey animals looking for a little nibble. Territory: He’s managed to secure a decently sized territory west of Deep Woods, maintained with the aid of his serpe. Mate: n/a Companions: Yes, one serpe companion. His luck with the more soft, cuddly and squishable variety was not so great. Certificate: n/a
Part II – Companions
Name: Chusi Species: Serpe (Constrictor) Age: Adult Speech Ability: 1 Intelligence: 3 Skill: Chusi's greatest skills are primarily her ability to hunt and do so with great stealth, making her an ideal companion for Wildwood because of his chosen task. However, she is also quick and much more durable than many of the other species of companions, making her great company for the large, clumsy sentinel.
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Posted: Mon Dec 01, 2008 10:42 am
Part I – The Sentinel
Player: Scaramouche Fandango Name: Jack-In-The-Pulpit Nicknames: Jack Species: Sentinel of Noctua Age: Adult Hatch Date: 5 November Type: Deep Woods Task: Crafter Personality: Jack is a stubborn lady, that she is, and often very contrary. Her parents were gentle souls, both Mus keepers, who viewed the need to cull their stock as mistakes on their part, and believed in honoring the forest by taking only what prey their family needed to survive, with as much of their diets consisting of plants or scavenged meat as possibly. So, naturally, their daughter became a bloodthirsty huntress. She has a passion for her work, no matter what it is, that is all-consuming. Other Sentinels tend to find her obsessive nature either impressive or irritating. Her parents, while never turning any eggs over to the Minders, were very strict about honoring and being loyal to the Clan above all else. This has read to a rather typist outlook, which manifests itself as pity towards Ghosts (they’re not really one thing or the other, are they?), Shadows (can’t even deal with living in all our wonderful forest...) and Mists (what good are white feathers in the dark?) and a somewhat grudging respect towards Wildtypes for their overall hardiness and size (They’re big fellows. Strong, too. But isn’t the Brigadier himself one of us?). She is quite thankful thankful that she’s Deep Woods, for they are an admirable race, and she points out occasional advantages to being smaller. She’s horribly afraid of genetic aberrants and is not afraid to fly away from them if she can see an obvious one coming, as she is utterly convinced that they are contagious. She’s never nasty to them, though- she simply doesn’t talk to them. She will talk freely and quite happily to the lesser types, because they can still contribute to the Clan, and pitying them makes her feel good about her own high breeding. Other than her breeding, she is not a vain Sentinel, preferring to fine-tune her work than her appearance.
History: Jack was born to a family of Mus breeders, the oldest of five children and the only one in her clutch. She was a difficult fledgling to raise, and grew up openly rebellious towards her parents’ profession. Although they hinted heavily that they wanted her to join their trade when she grew up and one day inherit their stock, she couldn’t stand the idea of keeping rodents. She never openly bad-mouthed her parents’ profession, but she never really liked that many Mus running around. One or two were all right, even useful sometimes, but any more than three was overkill. Jack avoided dealing with the Mus pretty much entirely, until she was older and helped her parents with the culling. However, the Mus did have a bit of a use during the winters... It felt nice, cuddling with her parents' stock of Mus during the chilly weather, their furry bodies keeping her warm. Immediately after graduation, she entered into her chosen task as a hunter and moved as far away from her parents as she could, duty to the Clan as her excuse. Granted, this was in the middle of the Cold region, but her rebellious streak kept her there, shivering through the cold days as she slept, occasionally snuggling up to one of her string of Mus companions. The tiny bodies didn’t do much good, but it made her think. If Mus felt good at night all those seasons ago, why not a polecat? She began preparing her kills before turning them in, saving and storing the skins of the carcasses in the hopes of getting a workable hide with the fur still on it. Her initial forays were utter disasters. The scraps of sinew left on the skins would rot and stink, and the skin would deteriorate after a while, leaving her with clumps of stinky, matted fur. Briefly disheartened, she decided to steel her resolve and learn the proper way to preserve skins. Somebody had to know how to do it, and after some long question-and-answer sessions with a local Crafter, she managed to put together a stretching frame and create soft, workable skins. Granted there were a few problems- if they got soaked, they tended to shrink, but that could be taken care of by stretching them, and when she began to make bags with them, a mold carved from a block of wood kept them from shriveling too much. At first, the pouches she made were rather ugly, with gap-toothed stitches that often did not hold together well, unsuitable for any use other than warming your talons at night if they got cold. She’d never learned to sew; after all, she was originally a Hunter, not a Crafter, But sometimes sheer stubbornness can win out over a lack of talent, and thus was the case of Jack. After a few months, she was regularly turning out furry pouches that served not only as functioning carriers for anything you wanted to put in them, but they could also help keep you warm! An artisan could dye them more quickly and with more complicated patterns than they could a leather pouch, for the vain Sentinel, and they were wonderful for small Companions who had issues weathering the cold. They also made great talon-warmers, and you could line your nest with your old, worn-out ones. For a while, she double-timed her hunting and crafting, but when orders kept pouring in, she found it difficult to keep up and became a sustenance hunter who spends her time crafting for the Clan. Territory: A few pine trees in the Cold region, about a day's flight from the Deep Woods. Mate: None Companions: Yes
Part II – Companions
Name: Jude Species: Mus Age: Young Speech Ability: 5 Intelligence: 5 Skill: While most of her Mus have only lasted a short time as they’ve often gotten eaten accidentally by her prey because she was using them as bait, Jude's really, really, really good at finding dropped needles. She’s made sure that nothing bad happens to him.
Name: Rigby Species: Mus Age: Young Speech Ability: 4 Intelligence: 5 Skill: It's a nasty job, and it's kinda difficult for a Sentinel do to it without a very precise will, but Mus hands are just fine for rubbing brains into skins to cure them. Jack is not as fond of Rigby as she is of Jude, but he'll do.
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Posted: Wed Dec 03, 2008 9:09 am
ninja
Part I – The Sentinel
Player: Annchen Name: Cloudberry Nicknames: Species: Sentinel of Noctua Age: Adult Hatch Date: After the spring breeding season Type: Artist’s choice Task: Forester Personality: First and foremost, Cloudberry really likes trees. He has always felt a certain kind of respect and perhaps even love towards the silent giants that give all Sentinels their home. He usually talks to his trees while he’s working, and he likes to think that they appreciate the gesture even if they don’t talk back.
Cloudberry tends to talk slowly and is rarely seen in a hurry over anything. What is there to hurry about anyway? The trees are not going anywhere soon and every part of his task deserves to be handled with proper care and dedication. This will cause some to dismiss him as being a bit slow in the head too, but they couldn’t be further from the truth. Berry likes to think before he talks or acts, that’s all, and if he hasn’t got anything useful to say he’d rather keep his beak shut.
In case of emergency Cloudberry usually stays calm, and is often the one shouting orders when less level headed Sentinels panic. Whenever the Forester is seen flying at breakneck speed through the forest there’s probably at least a fire somewhere... Don't ask stupid questions, either follow him and help if you can or fly as quickly as you can in the opposite direction.
It's not easy to anger him, but he is frightening when he works up a temper and if you want to stay on his good side you better not break any branches or scratch your perch too deeply.
This isn't a Sentinels with a big group of friends, and he has yet to find a mate, but it isn't the tree-obsession or the slow personality that drives potential mates and friends away. It’s the smell. A lot of Cloudberry's work is moving Sentinel waste from territories in Deep Woods and the smell tends to follow him home. It’s not bothering him anymore, but even his close friends avoid sitting downwind.
History: Berry was raised in a Minder enclave in the colder parts of Noctua and was rotated among several different Minders during his upbringing. Because of this he doesn’t really understand how some Sentinels can even consider valuing family higher than the clan. You pick a mate in order to raise healthy chicks for the betterment of the clan, not to form a clan within the clan.
His choice of task was not really a surprise to anyone since he had started to show an interest in trees early on. As a fledgling he didn’t need a lot to stay happy, and the Minders soon figured out that they could just stick him in a nest where he could see a waving branch or close to a tree trunk with interesting patterns in the bark and he’d stay put and entertain himself.
The rare times he got himself in trouble, trees were usually involved too. Once one of his bored nestmates started breaking twigs and shredding leaves to pass the time, and when telling her to stop didn’t work the fight was a fact. Cloudberry was the one getting in trouble for that, and it wasn’t the last time. Eventually both fledglings and Minders learned that little Cloudberry tended to overreact when it came to trees. He eventually learned to pick his battles and has also learned to control his temper, mostly.
After several seasons as a forester he’s seen his fair share of healthy, sick and wounded trees, but he is still learning new things about them every day.
Territory: He’s assigned one tree to live in and a fairly big area to take care of in Deep Woods.
Mate: None Companions: None
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Posted: Thu Dec 04, 2008 6:44 pm
Because so far we've only got one...
Part I – The Sentinel
Player: ShinosBee Name: Freefall Nicknames: Shears, EGGSHARDS NOT AGAIN, YOU!, Thickhead, Runt, and Owl-brain, among others Species: Sentinel of Noctua Age: Adult Hatch Date: 4/17/20?? Type: Your choice! Task: Mystic Personality: Once calm and self-sure, Freefall has been scarred by his past, and is now skittish, timid, and submissive. Some deep part of him wants to be social like others his age, go out making friends and wooing females...but then he is reminded of his abilities, and his duties because of that, and even more, he fears bringing harm to anyone again. Perhaps even more than his once-family, he loves the Mystics who taught him to keep his Will contained, and is fiercely loyal to their order. He is a young acolyte who would like little more than to remain forever in the shadows of his task, and he lives for the approval of his stern mentors.
History: Poor boy. Poor, poor boy.
Born to a large and loving family, Freefall was the light of his parents' life. Him and his little sister, Bluebottom that is. With one of his father's siblings being a minder, the trio was able to easily care for the two little fuzzy delights, and their days were full of fun and laughter. A totally sufficient family unit, they had very little contact with others, and wehn friends would visit they were always surprised, having not even known that the family had had chicks at all.
Their father was a proud hunter, swift and strong, looking any time to be picked to rise in the ranks, or find opportunity somehow. Their mother, a delicate female, but beautiful, was an up and coming featherstyler. She worked wonders, and had long since decided to take one of her children under her wing to train when the time came. When Bluebottom began to take after her father, play-hunting and mimicking him as best she could, the mother decided that Freefall would be her apprentice.
As fledgelings the family remained close, and both parents were delighted to see their children maturing and following in their footsteps. Bluebottom had long since outsized Freefall, who seemed to share his mother's delicate structuring, and she was first to fly. Brilliant in the air, she was a sight to behold. Meanwhile, Freefall had proved to be adept with the styling shears his mother had been teaching him with. Very good, really...almost too good to be true. He could clip feathers with his Will while dyeing others, all while trimming eartufts to perfection.
A day came when Bluebottom, full of pride, had returned home after one of her solo hunting trips. It wasn't her first, but it would be her last. Freefall had become less and less enamored with the featherstyling life of late. He was good at it, amazingly good. His feathers were easily as good as his mother's, and she beamed with pride in him...but he wasn't happy. Maybe they were just never good enough for himself. Bluebottom returned just as his frustration peaked, and in a show of Will unlike anything the family had seen, he sent the shears (as well as all the dyeing and finer trimming equipment he had nearby) flying. They hit Bluebottom.
Medics were called in. A watcher came to observe Freefall until higher authorities were sought. Bluebottom lived, but her flying suffered, and her hunting days had ended. Ashamed, Freefall submitted himself to whatever fate awaited him. Shortly thereafter, he was taken away by the Mystics, for the safety of all around him, and himself.
A few seasons have passed since that day, and Freefall has been released into the public again. His sins forgotten by most in the passing of time, he still fears his Will, and though it is trained now, he is ever wary of his temper, let it fly loose again. He has taken to the ways of the Mystics fervently, wishing to never do unintentional harm to anyone again. And even though he is permitted into public, he often hides away, lest someone he once knew find and recognize him.
Territory: Wherever it is, it's small and undesirable, as far as mystic haunts go. He's very much out of the public eye. Mate: Good heavens, he'd faint if a girl even spoke to him! Companions: Your choice! I can see him having one...heck, I can come up with stories about why he could/should have anything from a Parus to a Serpe, but at the same time he'd be so afraid he'd hurt it, he might turn any companions he was given over to his superiors.
Part II – Companions
Name: ??? Species: ??? Age: ??? Speech Ability: ??? Intelligence: ??? Skill: ???
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