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Rules and Regulations [Read first]

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Ermor
Captain

PostPosted: Sun Jan 09, 2005 8:48 pm


These are the rules and regulations that everyone must follow while in this guild.

Rules

1. Please be respectful to your fellow guild members.

2. Do not post OOC things, unless relavent, in the Rp threads. This gets annoying when the other members are trying to Rp.

3. Please post a profile before joining the Rp threads in the Profile sticky.

4. Please do not cyber, it makes the other members uncomfortable and throws the Rp off. Not to mention its against Gaia rules.

5. Please do not make any more OOC threads, other than the sticky that was made for it.

6. Do not be in two places at once. This guild is made up of one very large Rp.

7. Thats it for now, will update when further rules are required.
PostPosted: Mon May 30, 2005 3:41 pm


Regulations

Here I will outline a few key points of the guild.

Ranks

You can move up in Rank by request only. If you have shown good merit, then you will probably move up in Rank quickly. Bad behavior lowers your Rank the first time, the second time gets you court marshalled. The court marshall allows you to plead your case and doesn't always mean you will be kicked out.

Mecha Battles

The battles between mecha will generaly be against an NPC. All battles will occur in certain Threads. There will be only two (2) Battles at any given time. These will not start until there are a few more guild members.

Your mecha overheats if you push it to far. During the battles, a crew member or I will tell you if you pushed you mecha to far and overheated. This will only happen if you don't do this yourself, and it is greatly appericated if you follow the overheating aspect of the Rps.

You can not kill off another character, unless it is an NPC, without thier permisson. Each of the cockpits of the mecha is heavily armored and ejects at a certain point of damage.

Other info

You are allowed to make your own room. You do not need permission to make that thread. If you wish to make any other thread, PM and get permission first. If I can't be reached, then please hold off on making the thread. If I still don't answer after a long time, hold a poll and see if the others want to have the thread made.

Battle Info

Alright, I think I have the battles figured out now. First, a short explaination to determine the conditions to win the battle. Second, the known number of enemy mecha must be determined. Third, there will be a set limit on how many of our mecha pilots can join, with limits on the types of differnet mecha. The person that made the battle will be playing their own character and the opposing forces. The maker of the Thread determines the tactics of the other Army and their movemrnt. That is all I have figured out for now.

~~~~~~~~~~~~

If I can think of anything more, I will post it later, Thank you for your time.

Ermor
Captain


Ermor
Captain

PostPosted: Wed Oct 26, 2005 2:58 pm


Introducing, Special Ops! Some had expressed interest in this, so here it is.

What are Special Ops?

Special Ops is short for Special Operations. The Ranger and SEALS are an example of Special Ops. Basicaly, a small group of people run into enemy territory, get intel, sabatoge, and steal prototypes. However, since its kinda had to get into enemy territory with a giant machine. So all operations are going to be on foot.

What am I going to need?

First off, your going to need an AS suit. For only 1,000 credits, a package deal has been made up. This includes a fitted AS suit, assorted survial gear, an assualt rifle, and a pistol or rocket launcher. A miniature beam saber is also going to be thrown in.

Where do I sign up?

When a Special Ops thread pops up, just post in the Battle request thread and submit a request to join up. There are limited positions and its first come, first serve.

See you guys there!
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Merc Mecha Army (Accepting)

 
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