Battle Rules
Ok, just so people do not get confused about how to fight i am gonna write a basic guideline for people to use.
1 : Fights will be conducted on a post to post basis
What this means basically is, Person A Writes his attack in a post, stopping at a point that Person B can react at. Then Person B reacts and makes an attack if possible, and so on and so forth.
2 : If it is a 2 (two) against 1 (one)
If there is a fight where a person is out numbered, a person on the team that is out numbered gets an extra turn to even things out
Ex : A 2 on 1 fight : Person a And b are on the same side against person C
Fight Order : A then C then B then C then A and so on
Ex : A 5 On 6
same thing but when it gets the the fifth sixth person, the side thats out numbered chooses someone to go again to make up for the missing person. And it goes the same for any difference between Sides (so if its 4 on 7, then 3 of the four people would have a second turn going in the Side A, Side B, order.
How you Win A Fight :
1 : The other person runs out of chakra and can no longer use jutsu
2 : A Technique is performed that renders the opponent unable to fight
3 : The other player Gives up
How Your Techniques Work :
arrow Whenever you attack or defend you roll a 10 (ten) by 10 (ten) dice
arrow If you roll over 50 (fifty) your attack goes through
arrow If not your attack fails and your opponent can start an attack
arrow However if your opponent defends and rolls higher than you they block your attack.
arrow If an attack is blocked, the defending player now becomes the attacker and posts a second post beginning their attack
Here is where it gets interesting..teehee
Your level and rank raise the number on the dice roll. You get 1 extra point for your level, and :
Academy Student : No Addition
Genin : 1 (one)
Chuunin : 2 (two)
Jounin : 4 (four)
Ninja Counselor : 8 (eight)
Sannin : 16 (sixteen)
Kage : 5 (five) (Kages only get 5 (five) extra because there is no real work to gain the rank)
Medical-Nin : 4 (four)
ANBU : 15 (fifteen)
Hunter-Nin : 20 (twenty)
Missing-Nin : No addition
for your rank. This is why you try not to fight people of a higher level.
If an attack has an effect such as poison or burning the effect takes place immediately. If an opponent is hit by such an effect, 10 points are taken off their dice roll every turn until the ailment can be cured
If an attack has an effect such as paralysis or sleep, it takes 3 turns to fully take effect. After those 3 turns if the opponent has not cured him/herself They have lost the match.
If the Dice read a multiple of 10 (ten) (10, 20, 30, 40 .....100) You regain 5 chakra points (you can use your jutsus 5 (five) more times
If the Dice read a multiple of 5, ailments such as paralysis and sleep are cured
Ailments such as poison or burn take 3 days to cure,
A medical Nin can cure any ailment immediately out of battle, in 2 (two) turns in battle.
*Anyone caught cheating will lose immediately and be punished, and the rewards of the victory will go to the opponent.