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Posted: Fri Dec 12, 2008 3:24 am
Level: 77 Updated: 23/04/09
Character Name: Alice Breaker
Age: 19, August 29
Homeworld: Unknown (Destroyed by Darkness), Zanarkand
Statues: Twilight
Side: Chasers
Rank: Chasers of the Keys
Element: Lightning/Electricity, Wind
Description: Alice Breaker is delicately built, with small hands fit for her small frame, but with long limbs that carry her well with inhumane dexterity, agility, and speed. She possesses a beautiful, milky complexion that glows in the sunlight, and gives off an ethereal light beneath the moon, making her quite... noticeable, so to speak. Hidden beneath clear, elegantly cut glasses (or often, the eyepiece that hides half her face) lay her smothering golden eyes. The liquid color swirling in each stone usually confuses people because of its unusual glimmer--but always in them linger the deep innocence that yet exists eternally within her, untainted and protected from the darkness around her. Long, ice white hair falls across her back, the fringes always neatly arranged away from her face. The girl was rarely ever considered to be a mere human at first glance, not with her features, pretty and demure—but perhaps, something more. And though she is soft, fragile, and breakable in every possible way, the girl will appear only as lethal as she truly is when a situation calls for it. All in all, she is a mysterious character whose eyes are the only flaw to what she hides beneath her painful smile. Ethereal shackles and broken chains are just things she is never found without—whether she likes it or not.
Personality: With books beyond counting filling every wall of her high-ceiling room, Alice is one most consider a strange little fellow--often if not always lost in her own little world. Books are, some might say, her obsession; she never runs out of something to read. What more with the strange noises she makes in the dead of the night when she conducts her experiments and succumbs to her other obsession: technology. Alice has a knack for handling electronics, and she loves nothing more than to tear things apart, study them, and rebuild something better off of them to her benefit. She makes her own weapons, creates her own equipment, but is not exactly so keen to use them. She doesn't particularly enjoy the fight, let alone desire the act. But the girl handles herself well on the battle field, as if trained by a professional, while still trying to avoid as much conflict as possible.
Despite what some perceive, she isn't one who likes to lock herself up in a room and spend the whole day alone. She treasures every moment she spends with anyone and everyone, and her love and concern for the people around her very well may be her weakness. Alice has a strong heart for justice, and believes that those who have the ability should have the responsibility to protect those in need. She hates to let anyone see her weak side, and she will force a smile for anyone just so she won’t bring them any worry. She resents having to burden anyone, and will oftentimes choose to suffer in silence. She is selfless and will step in and put her life on the line for other people's sake without second thought every chance she gets.
The young woman is playful, all the same, and her innocence is one most intriguing part of her that, after all this time, has revealed itself to be a double-edged sword. Some might call it naivety, her cluelessness to the things in the world that concern her wellbeing. She is a natural magnet for trouble, and people tend to get the urge to protect her all the time. To people who know her well enough, she can be extremely stubborn at times, and yet in the end can be strangely forgivable. Her natural charm and charisma make it easy for people to hang around her, and she with them. However, she clings to the threads that connect her to others like lifelines, and greatly fears letting go.
The girl dreads the mere thought of being alone, especially in the cold, and in the dark. Alice may appear tough and brave in most situations, but she hides a dire trauma of being left alone, or losing the people close to her. With the memories she now possesses, and some blank spots that could not be mended, losing someone had become a very difficult matter for the girl. She’d already lost… too many in her past. She wouldn’t be able to bear losing anyone else, not again.
Weapon(s): >Great Hammer: An elegant hammer Alice created that is capable of growing and extending to undefined sizes and lengths. Though this affects its weight, it deals great damage, gathering electricity in the air to charge for its even more released strength. It can immediately stun an opponent if a blow is delivered correctly, which is all what Alice usually aims for when dealing with anything other than heartless. Its effect on those, on the other hand, immediately disintegrates them after the third blow. Used at full potential by The Clown Drop.
>Midnight Boots: A pair of black, thigh-length boots that when activated enables its wearer to glide freely in the air, be capable of high running speed, walking on water, and using sound waves as footholds. This also enables her to levitate with ease, connecting directly with the mind. Movement in mid-air becomes as graceful as a butterfly's. But as it lands each blow on a target, it can deal massive damage and destruction. Used at full potential by The Psychicer.
>Reverie: Reverie is a special glove with a guard and talons at each fingertip designed with wires of indestructible ore attached to it, capable of cutting deep through flesh and grind into the bone. It has enough strength to grasp very tightly at almost anything as well as snap bones into a hundred pieces with enough control. The wires are extremely thin, thus making attacks very hard to detect. Alice created this herself, perfected it only recently, and is still only mastering it. She rarely uses it on humans because she believes it is far too lethal. This is her favorite weapon for getting rid of heartless swiftly. Used at full potential by The Psychicer.
>Lilium: Lilium is a virtually weightless sword, like a feather, and extremely thin, but deathly sharp that can cut through virtually anything. It possesses a beautiful design, the whole of it pure white--from the blade, to the guard, to the hilt and its tail end. While wielding this, the owner will feel light on her feet, and during combat, will appear as if dancing--slicing everything effortlessly as if everything it touched were mere water. Used at full potential by The Warrior.
>Limit: Limit is a glass-like sword that radiates with a heavenly glow, believed to have been created from the Lifestream itself many eons ago. It will cut only to protect, deal damage only as strong as its wielder’s heart, and will do absolutely no damage while its wielder’s heart contains even the slightest trace of ill will. The sword will shatter instantaneously when it falls into the hands of a dark heart. It can hold only one materia. Use of this blade will increase amount of damage dealt by an opponent. Used at full potential by The Warrior.
>Shackle: Shackle is an onyx, seven-bladed sword forged with a pure crystallized Mako that existed only several eons ago. Existing as the polar opposite of Limit, it radiates with dark energy. It is strong as diamond rock, and can cut through virtually anything. Use of this blade will silence the wielder, but heighten her speed and power. Used at full potential by The Warrior.
>Styx: Named after the legendary black river of Hell, Styx is actually a black, semi-organic creature that unites itself into the girl’s arms when summoned into combat. After attaching itself to her, it enables the girl into creating the blades of war she desires right from her limbs. But in exchange, her arms receive the amount of damage dealt while fused with Styx. It hides in the shadows when it is not with her, and emerges from the darkness whenever it is summoned by its mistress. Used at full potential by The Anti-form.
Bio: Alice Breaker is very sensitive about her past, and with good reason. Her history includes the fall of her homeworld, the assassination of her family, the separation from her friends, and the shattering of her identity. The life she lived and lost, that now remains only in memories that barely even belong to her.
Once one and the same with an angelic being, the girl now exists merely as a fragment of who she once used to be. After her heart was returned, she was broken into many different pieces: but only Alice was aware of this fact. Her real name was never real to her, but this was the price so that the memories that belonged to the names she once had remain vivid and alive in her heart. In a programmed being, she could be considered the back-up data; a soul that exists only when needed, to preserve that which must be preserved. Everything the other side of her saw, tasted, smelled, felt, thought, and wanted was the same for Alice. Every memory, every experience—they belonged to her as well. Everything except the name. The name of that poor little girl, whose memories—beautiful and tragic—she now dreamed of every night. Sceivera.
Not that she put up with that for long. Alice Breaker was strong, and wanted nothing more than to be real, than to be herself, to be free. So far, she'd already achieved the basics: a new name, her own home, a persona that was unique to her. But the distinct desire to protect the light remained within her, and the alertness of the situation of the worlds always stayed. For a long time, she’s hunted, captured, and studied the Heartless and Nobodies alike. She gathered knowledge concerning the enemy, and with that, built technology and weaponry designed to protect what could be protected from them in the future. From offensive, to defensive and even healing equipment—she’d worked very hard to create as many as she could, the best she could in what time she could. To prepare them—should the worse happen—and prevent history from repeating itself to the best of her abilities.
Now that she knew that the doors have reopened, having seen everything and more through the eyes of her past life, Alice wants only one thing: to find reason in her existence. To find and reconnect with the hearts whose threads of fate were snapped where they connected with her. To protect the worlds and redeem her past from the wrongs she'd done. To recollect the pieces of her that were shattered and whose lights were disappearing, and make herself whole again.
Alice would finish the unended story of who she used to be, who she is, and who she soon will become.
Picture(s): Alice Breaker (Primary) Clothes Reference - Cyber Crib
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Posted: Sat Dec 13, 2008 2:02 am
R E C E N T | U P D A T E S 20th February 2009: Removal of Summon(s). Minor Edits for Theme Music, In-depth Details, Personality, and Bio. Addition of DRESS SPHERES and REVERT FORMS.
21st February 2009: In-depth Details is now Character Details. Major Update on Character Details: Added Medea into the roster. Minor update to Weapons and Bio. Addition of ASSIST DETAILS, and Myx into that roster.
28th February 2009: Major edits on Theme Music. Added Sub-groups, Revert and Battle Music.
23rd April 2009: Major edits on Personality, Bio, and Character Details. Minor edits on Description. Minor update to Theme Music. Major Update on Picture(s): Uploaded rough sketches of Dress Spheres.
~o~
A N N O U N C E M E N T S 13 December 2008: Due to some problems with the account handling her, Medea Ender will be shut down after Alice Breaker has been completed. Details regarding her disappearance in the storyline will be filled up by Alice.
20th February 2009: Found a way to incorporate Medea's abilities into Alice's current ones. Rough sketches of a personal version of Alice Breaker will be uploaded in a while.
23rd April 2009: Experiencing really major problems IRL, so I won’t be able to be as active as I want to be. My computer is broken, and we lack both time and expenses to bother having it fixed at the moment. Internet connection has been cut. And on top of that, we have a number of family crises that require majority of time, strength, and cooperation as I am the eldest over here. I promise to do my best on getting around the matter, since this place really keeps me quite sane despite it all, and I promise to try to keep up with everyone the best I can. I sincerely apologize for this.
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Posted: Sat Dec 13, 2008 2:26 am
C H A R A C T E R | D E T A I L S
Sceivera: The Origin: Once a not-so-ordinary girl whose adventurous travels now remain a memory to those she had touched and the remaining fragments of her heart. She was something of a divine creature when she was born, other than being of royalty in her kingdom: a world where winged-beings flew freely and dreams were reality. However, her world was attacked by darkness, and her family later assassinated and erased from her life. Though her life was saved and she was made apprentice to the man that saved her life, her memories were stolen from her in the end. And as her desire for revenge grew, so did the darkness in her heart--clouding its true light--until she lost her purpose and fell to serve evil. That was, at least, until she met yet again with the same person who saved her--who had also lost his memories, and began serving a princess of the heart that brought her new light. During their travels, however, her heart was stolen because she was later found to be a princess of the heart. Part of the reason she was found out was because the darkness in her was beginning to dissolve. And though it was returned, miraculously, it shattered before she could regain it and become whole again. And thus, fragments of her soul like Alice and Medea were born.
Alice: Once the girl named Sceivera, Alice has become the Guardian of Light, and the Keeper of the Soul Spheres. Being one of the final remnants of the princess, she possesses the strongest connection to every other fragment and the threads of fate that connect to them. She is responsible for picking up the pieces, protecting and preserving the life-data of her origin within her and coming closer to being one with her true self again. She holds the task of guarding the light left to her by the previous Prince of Light, Rione, and restore that which must be restored to maintain the balance. She is the keeper of the celestial matter that link and strengthen the unseen threads that bind her soul and her heart with those of the people around her as theirs are to hers.
Medea: Also a fragment of Sceivera, and now part of the soul of Alice. She possessed part of her origin's memories, but most were clouded and distorted like static. She would remember names or faces, but never both, and never who they were and what they meant to her. She is practically one of the most agonized of the fragments in that sense, knowing but not remembering. She became a traveler at one point, before finally settling down in Midgar after rescuing a boy who shared a similar fate with her past: a world destroyed, a family lost, and innocence stolen. She was the one to take him in as an apprentice, and the boy became something like her younger brother. They were inseparable, and fought side-by-side exterminating the monsters that attacked their town as much as they could. Medea served under Shinra as a SOLDIER Operative during their stay there, however she was unduly abused by the scientists of the corporation, and in her rage wreaked havoc. Coincidentally (or not,) the boy suddenly went missing. And since then (after wreaking more havoc) her goals were set on finding him again, while still finding time to clean up the streets. That is, until she eventually shut down.
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Posted: Sat Dec 13, 2008 3:09 am
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Posted: Fri Feb 20, 2009 5:53 am
D R E S S | S P H E R E S
During her journeys, Alice is able to collect dress spheres that allow her to change classes. Along with those classes come different abilities that enable her different fighting styles as she needs them. She keeps the spheres at her belt, and can access them any time mid-battle.
BREAKeR - The Psychicer: The Soul of Alice Breaker. This is the guardian's standard form in a serious battle, but is only used at 3% potential most of the time, so she usually fights on her default level. At full potential, however, it will allow her to access psychic abilities beyond her technological equipment--utter control of the mind. Also, her feet will lift above the ground and all her movements will be as she levitates in mid-air. Her gloved hands glow with white light and surrounded by orbs of pure energy as her eyes are covered by an eye-piece. Most of her attacks in this state can be considered effortless, and can be caused by a mere flick of her wrist, while at the same time being very deadly.
SOLDiER - The Warrior: The Soul of Medea Ender. This summons back the abilities that belong to a Soldier Operative. Infused with Mako and a trained elite by Shinra. Use of materia is enabled while in this form, and enables access to the lifestream from any world. Brute strength and greater endurance are staple abilities of this form. It brings total damage with the honorable reliance on the sword. The dress resembles a modified version of a SOLDIER, 1st Class uniform.
LOLLiPOP - The Clown Drop: This summons the abilities of the youngest fragment of the heart, a jester of the royal court. The ability to charm the enemy with candy-sweet goodness and lollipop charades is one perk brought about by this form, mix it together with a lot of mischief and you get a massive defense and virtually infinite openings for surprise attacks. The hammer is the specialty of this new class, bringing down massive energy from the surroundings and smashing enemies into pieces with a playful kick to it. The dress is composed of a very playful, rodeo clown mixed with the Kachina style--and all remains in black and white with the striped, two-horned hat. Her face is also painted slightly, with a black teardrop under her left eye.
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Posted: Fri Feb 20, 2009 6:05 am
R E V E R T | F O R M S
At times, without her consent, Alice's body acts on its own out of pure instinct. Depending on influences both external and internal, the elements change and rearrange the threads of the guardian's soul and turns her into a completely different being. On a greater scale than mere job-changing. It is a mechanism of self-preservation, so to speak. This, however, cannot be controlled and will most likely put the guardian in a trance-like state. It also cannot hold after a limited amount of time, after which, will most likely render the girl unconscious.
DARK - The Spurious: When Alice’s physical condition comes across a critical state, Styx turns into a chrysalis that coats the whole of the girl’s entire being, thus turning her into something one might consider a daemon. Her skin turns completely black, her eyes become hollow, glowing with the light of the moon, and her hair grows longer and more lethal under her control.
Only half of her face is not affected by the transformation, and instead it is covered with a pure white mask that attaches itself to her. In this state, Alice’s strength and senses are heightened, and her speed is increased at a monstrous rate—all at the price of a portion of her being and fragment of her sanity. Her wounds are sealed and her body is repaired, but all her strength is devoured by Styx after reverting to her original form; oftentimes rendering her unconscious.
This is extremely dangerous to Alice's heart, as in this form, she is more prone to the darkness.
LIGHT - The Divine: At rare cases, Alice is able to revert back to her original form--a divine creature with three wings. Her angelic beauty resurfaces; glowing hair, radiant skin, brilliant eyes, as well as a shimmer to every feather of her pure white wings. The third being the very one signifying her royal heritage, and being the insulator of power.
In this form, the girl is able to summon the light within her and utilize its full potential. Specific abilities while in this form are yet unknown. Although it is certain that this ability will pose a great threat to the darkness, and strengthen Alice's heart further--as well as influence the hearts of those around her, bringing them pure light.
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Posted: Sat Feb 21, 2009 6:10 am
A S S I S T | D E T A I L S
*- MyX: An ancient organic doll infused with nanomachines, as Alice had redesigned him herself. Found as practically a newborn, dying but saved by alteration, and modified into something like the perfect artificial being after somehow growing a heart. He is summoned by the sands of the m-Cube: a magenta box of concentrated nanomachines that are activated when dissolved. However, the box is extremely durable and can be only damaged by Reverie. The sands play a specific tune heard by only Myx that awakens the main body that sleeps in a lifepod at the lab. He responds to the song from anywhere in the universe, and has direct contact with Alice--their minds are connected as well as their hearts. Myx comes in the form of a beautiful little boy with unruly turquoise hair and matching aqua eyes that are bright with life. He has a kind, playful personality that is accompanied by an infinitely contagious smile. He is very mischievous too, a spiky personality that can prove to be quite a handful. Designed to carry out duties, protect his creator, and repair--the boy has the ability to morph any part of his body into anything with the aid of the nanomachines inside him and possesses inhumane speed and strength. He is originally seven inches tall, however, he can grow lifesize: fourteen years in appearance and five feet, seven inches tall (though he can grow taller and look older as he pleases); and can turn so small that he looks like a mere ball of glowing light. All in all, he can appear to be as normal as any child. Only a tenfold more troublesome.
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