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X-Men Guild Levels (Not Finished)

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Relena Malin Qwon
Captain

PostPosted: Wed Dec 31, 2008 9:51 am


Here you will find the levels for the characters of the X-Men Guild, both NPC’s and your own personal character. These levels will be updated when needed as the roleplay progress as well as the characters to show their raising strengths.

These levels will tell you how strong the certain character is in the roleplay you are looking for. Those with bigger numbers will be stronger that ones with the lower numbers. There will be four numbers, one for stamina, fighting skill, mutant strength, and human strength. Mutant strength relates to your mutant power only and how strong it is or they are. Human strength refer to the strength that human normally possesses that you will too mutant or not that are not enhanced by your own mutant powers. This strength is what you would be like if you didn’t have mutant powers to make up the differences or progress you. Things like speed, agility, and so on. If your mutant powers enhance one of a human normal and average ability then it will not able here but in your mutant strength. These numbers will be an overall average of your abilities. Just because one is low doesn't mean that over all you are weak. One power that is uncontrollable can bring down your numbers.


Also, each specific power you have will have its own set of numbers. One for Strength, Control, and Stamina. Strength is basically how strong your power is and against an opponent. Control is your ability to call it forth and use it safely. Stamina is the toll your powers take on your body and mind and how tired you will be after using your powers for a long period of time.

These numbers will range from 0 to 100 for your averaged over all points. Each of your specific powers will be ranged from 0 to 200. The higher the numbers the better.
 
PostPosted: Fri Jan 02, 2009 2:37 pm


NPC's Levels



Beast:
Magneto:
Xavier:
Archangel:
Wolverine:
Jubilee:
Sabertooth:
Rogue:
Gambit:
Mister Sinister:
Apocalypse:
Cable:
Senator Kelly:
William Stryker:  

Relena Malin Qwon
Captain


Relena Malin Qwon
Captain

PostPosted: Fri Jan 02, 2009 2:38 pm


Reserved  
PostPosted: Fri Jan 02, 2009 2:41 pm


Reserved  

Relena Malin Qwon
Captain


Relena Malin Qwon
Captain

PostPosted: Fri Jan 02, 2009 2:43 pm


Reserved  
PostPosted: Fri Jan 02, 2009 2:44 pm


Below you will find individaul posts for each active roleplayer member in the X-Men Roleplay and information on how the levels will be posted. These levels will be constantly update as you progress in the roleplay!  

Relena Malin Qwon
Captain


Relena Malin Qwon
Captain

PostPosted: Fri Jan 02, 2009 2:49 pm


Please remember these tidbits when level are evaluated.

*When it comes to power that can enhance senses or able to enhance physical abilities, such as speed, strength, agility, and more, will have high strength numbers with varying stamina and control numbers. When it comes to enhancing powers the higher the strength means the stronger the power will be, meaning how much it will be able to contribute to you once activated. The higher your strength number the more you will get out of your enhance power when activated. Now when it comes to stamina, powers that enhance your senses with have low stamina because you these powers do not take a toll on your body. It is different with the powers that enhance your speed or strength. This power will only last as long as your stamina lasts. Running at fast speeds can quickly put a toll on your body.

*Powers with a zero for a control number will be out of you control. You Will Not Be Able To Control These Powers! These powers usually activate on their own, mainly being self aware. Those are not self aware can be sometimes activated under extreme stress or emotion, and sometimes luck. While your control on a power ranges from 10 to 50 it will take extremely concentration to activate them. Also, powers with these low control numbers will most likely have extremely high strength numbers because usually when these power are released that power in them is destructive force that can drain you quickly. Powers with high strength but low stamina and control will be able to activate their power with extreme concentration but it will be short lived because it will exhaust them.

*Shields and defensive powers will normally have high strength numbers with far lower control and stamina due to the fact that they must defend you. In these instances the higher the control number is the faster the power will activate and be able to be thrown against an attack. Still if the control is too low, these powers will not activate until the requirements mention above are happening. Usually you will have control over these powers after your control is about 20. Stamina will usually be weak until you get better control because these powers will usually activate with large amounts of power to raise a defense to issue your safety.

*If any of three numbers are pasted at the 200 mark doesn’t mean you have mastery in that certain area. Your control can be at its best but as you fight and get attacked you will become tired and your control will be weaker over your powers. Same will happen with Stamina and Strength, in battle all three can be slowly chipped away until your numbers get to low and you begin to lose control, tired quicker, and your own attack lose their potency. Once you reach 110 in control you will have just about mastery you power. After that, your control numbers will still increase but it will only be so you have some extra control that you can lose and still have control over your powers in battle. For example if you have control around 150 with your telepathy power you will be able to concentrate more when attacked and used your powers.

*Powers that are not made for attacking with like flight, running on water, and so forth will not have high strength numbers. Instead they will have high control and stamina numbers. Using flying as an example you will need control to stay in the air and guide you and stamina to issue you can stay up for longer periods of time. These powers are more like powers that help you in your daily life and not powers to aid you battle except when fleeing or dodging. Massive amounts of strength are not needed for these powers.

*With it comes to your overall numbers with your stamina, fighting skills, mutant and human strength they are far easier to understand. You can have a high mutant strength but be limited if your stamina is low. High mutant strength and low mutant strength mean the human in you can be very weak, that you rely heavily or strongly on your mutant powers to survive. It can also mean you can have a weak mind or emotional state. However those with high fighting skill can make up for the low human strength.
 
PostPosted: Sun Jan 04, 2009 5:02 pm


Small Notes:

Each time you get attack or used a power you will began to tired out and lose more and more strength, control, and stamina. It is called tiring out! Please remember that. Also remember you can use your surroundings to help you and increase one of the three factors of your mutant power to aid you.

Remember, depending on what your power is depends on what the numbers means. Two powers can have a high strength and low control but be completely different in strength and ability. Strength, control, and stamina can be mean main different things at certain numbers. To understand the numbers in the post please read above and the character profiles to understand how the power works and to see what the numbers have been made for them to fit them.

Also if all three numbers are around the 150 mark or high the power is extremely power or advance making that power a able, if an attack power, to tango with a much stronger and master mutant. Still remember a master mutant has all of his or her powers at this mark or higher...3 powers can overpower your 1. At best you may be able to stun the mutant and then run like hell.
 

Relena Malin Qwon
Captain


Relena Malin Qwon
Captain

PostPosted: Sun Jan 04, 2009 5:03 pm


Reserved  
PostPosted: Sun Jan 04, 2009 5:05 pm


Reserved  

Relena Malin Qwon
Captain


Relena Malin Qwon
Captain

PostPosted: Sun Jan 04, 2009 5:09 pm


Relena Malin Qwon

Character: Caitlin Crowe


Stamina: 50
Fighting Skill: 60
Mutant Strength: 90
Human Strength: 55


Powers:

Mimicry---->> 200, 0, 20
Weather Witch---->> 110, 130, 70
Psycho Blast---->> 140, 160, 130

--------------} Flight---->> 10, 200, 190
--------------} Super Sonic Flight---->> 160, 55, 45

--------------} Mind Reading---->> 150, 120, 90
--------------} Memory Alteration---->>100, 80, 30

-------------} Healing Others---->> 10, 80, 40
-------------} Healing Self---->> 10, 0, 180

-------------} Magnetic Field---->> 160, 90, 180
-------------} Metal Telekinesis---->> 90, 160, 150

-------------} Smell---->> 100, 120, 180
-------------} Touch---->> 100, 10, 180
-------------} Hearing---->> 100, 30, 180
-------------} Sight---->> 100, 10, 180
Energy Blast---->> 200, 40, 30
Computer Mind---->> 10, 140, 200  
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~*The Encyclopedia (Incomplete)*~

 
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