|
|
|
|
|
|
|
|
|
Posted: Sun Oct 16, 2005 2:10 pm
I think its about time I added a place for suggestions. So yeah, if you have a suggestion, feel free to post it here. Just as a FYI, I still don't have a solid battle system, as you can see. Though, we can roll dice with each of our posts now, I might try to incorperate that into the guild.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Oct 16, 2005 2:18 pm
okay. you have possibly everything a base has already like med bay hangar. what about a resource station, or some place where pilots techs whoever can spend money or credit to upgrade, buy, or build Mecha. that way like you want you can control our growth so we don't become Godly after three missions.
|
 |
 |
|
|
|
Dante Reaver Vice Captain
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Oct 16, 2005 2:22 pm
Thats not that bad of an idea. Basicaly get credits after each battle or something? The Salvage yard has spare parts and stuff, though its probably a little too open ended. I'll see what I can do to intergrate that some where.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Oct 16, 2005 3:36 pm
Salvage is basicly Junk and if sold would be cheaper, basicly a pick a part lot. a resource station would be like I have enough credit to request a freedom Gundam be put oin the hangar for my use.
|
 |
 |
|
|
|
Dante Reaver Vice Captain
|
|
|
|
|
|
|
|
|
|
Dante Reaver Vice Captain
|
Posted: Wed Oct 19, 2005 1:58 pm
Not complaining in anyway but perhaps the subboard could be used later for any member or newly joined member as something to organize an antagonist organization. A somewhat Competitor to our current group. It's just a suggestion to add story. every business started will have competition. In that sense it brings that slight realism to have an opposite group participate to help the current one or more often be hired to stop them. well I'm done with Ideas.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Oct 21, 2005 3:44 am
Hey, that sounds pretty cool. I'd be willing to spearhead that organization, but of course, we need more pilots, as well as a new battle system, as has been stated. It's easy to simply write something better that someone else's attack, so we will, unfortunately, need an element of chance.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Oct 21, 2005 8:50 am
Its not that bad of an idea, though Adler has a point. We need to get more pilots before we can pull something like that off. There is an option when you post to roll dice or pick a random number. That could be intergrated into the battle system. Though, PVP fights in battles like the current one or having someone actually care if the opposing army loses, could make tempers rise and lots of arguing occur. We'll have to have a test or two of the battle system before it becomes finalized.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Oct 21, 2005 11:47 am
Agreed. It was only an idea I never really wanted to implement something that grand too quickly. besides the point if you wanted story and background to it, it's better being put off until three conditions are met. 1. we have atleast three times the number of people we have now playing. 2. A person supposedly the person who will break off to make the organization do to some excuse concenring leadership blah blah, is Ranked high and has a superior suit capable of rivaling the current leader. and 3. whoever spear heads that organization would have to pack major Mula.
Me I'm ambitous but I'm not gonna go so far. the Minimal I want to do in this rp is become a ship captain with my own battleship and crew. sweatdrop I think 10 battles will get me that so no hurry. but really and truly Ermor your the maker of the rp so my growth depends on what you allow, and my ideas are to suppliment what you already made. I'm just a wannabe writer with alot of ideas, and the one reason I really rp is for a story.
|
 |
 |
|
|
|
Dante Reaver Vice Captain
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Oct 21, 2005 1:43 pm
Same here, I love the fact that at the end of things, these rp's can have plots, that we can turn into stories (and possibly publish them!!!) They also are a creative outlet for writers like us. The only problem I would have with a battle system is the fact that it could, unchecked, become very complex, and I wouldn't want to have a whole page full of stats for my pilot and mech, Dungeons and Dragons style...then again, the fact that we CAN be creative and think about our surroundings and make smarter moves against our opponents makes the element of chance a bit unrealistic. I just want a good balance of skill thrown in.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Oct 21, 2005 1:58 pm
Rping is also nice for making histories of characters, and developing a personality. Anyway, I was really bored in study hall today (like always). Okay so, I made up a few stats and things like that. Well, it would require lots of numbers, work, time, and it would take a long time to finish. I understand it would be nice to have some type of system, its just takes to much chance and throws stuff off.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Oct 23, 2005 3:02 pm
Alright, time for you're imput guys. Any ideas on how to integrate a credit system. I'm working on the place you can spend them right now.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Oct 25, 2005 7:31 pm
Covert ops! covert ops! covert ops! covert ops!
|
 |
 |
|
|
|
Dante Reaver Vice Captain
|
|
|
|
|
|
|
|
|
|
Dante Reaver Vice Captain
|
Posted: Wed Oct 26, 2005 1:50 pm
PTX-007-01 Gespent MK II Height: 21.2 Meters Weight: 72.4 Tons Special Equipment: Beam Coating, Flight pack. Fixed Armament: Split Missile Launcher X2 (mounted on waist), Mega Plasma Cutter (hand carried in use), Mega beam rifle (hand carried in use), Slash Ripper remote weapon X12 (stored in shoulder armor), triple barrel beam guns (on left forearm) I thought because my Weise Ritter was based off this suit which is a MP grunt unit that I'd post it up as a suggestion incase you might wanna use it Ermor. The Shredder weapons are basicly smart guided blade weapons simialar to Shurikens. Since this is a little more advanced then the Commandos I'd price it as maybe twice the amount.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Nov 08, 2005 6:57 am
When we get a lot more people playing, it'd be fun/cool/useful? to have military units. We could even do it right now, utilizing NPC's.
I mean something like our army being composed of a corps or two (maybe cavalry and infantry, for men and mecha), composed of a few brigades, a brigade being several battalions/regiments/squadrons, being companies, then platoons, then squads (lances, in the mech world, i guess) and individual teams, composed of about 4 troops.
the concept would allow us to perform specialized training, as well as have operations in multiple locations if we decide to actually craft a universe.
|
 |
 |
|
|
|
|
|
|
|
|
|
 |
|
|
|
|
|
|