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Posted: Thu Jan 08, 2009 8:24 pm
Please post your character stats at first. Include what items your character is bringing in to the dungeon, and a copy of your character's current stats WITH THE ITEM EFFECTS ALREADY ADDED. I will post as often as possible.
(I will normally present possible side plots to characters, in the form of NPC's. But if your not interested in them at all I can just skip them and send you right to the next round. Or they can continue to show up and you can pursue one if it seems to interest you.)
As you enter the large lobby of the tournament tower a pretty receptionist greets you. “Welcome, your first match is ready when ever you are. The first match is against a single Goblin Patroller (See "Monster List" thread for stats) You are healed after each round so don't worry about life after the combat. Do you have any questions?”
People you may talk to: Receptionist
Or you may start round 1
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Posted: Fri Jan 09, 2009 12:47 pm
Character name: Mordiggian Attack: 3 Defense: 0 Combat Dice: 5d4 (8 ) Magic: 0 Life: 30 (6) Equip: 2 Abilities: Regeneration x3, Fury Items: Dagger, Seal Charm, Potion of Healing x2 Spells: --- Actions: Stunning Blow, Smash Money: 600 Organization: None
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Mordiggian slinks into the arena on his multitude of horrific appendages. Upon seeing the hapless Goblin Patroller he leaps into the air and slams into the Goblin in a flurry of flashing tentacles and horrible fanged mouths, violating the poor creature in ways that could drive lesser minds to madness.
((Use Fury to attack the Goblin Twice. Smash on Goblin))
((The Dice Roller isn't loading up. But my two attacks and Smash should be enough to kill it anyway.))
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Posted: Fri Jan 09, 2009 5:24 pm
(To get the dice roller to work, select the option under post action and click preview. Then it will come up after that. That is a way to get it up.)
The goblin is destroy easily without causing much, if any, harm to you.
Rewards: 50 chips
In the next room, you see nobody except the receptionist. The couch, though, has an indent like somebody was recently sitting there.
People you may talk to: Receptionist
Or you may begin round 2 Round 2 is a Goblin Patroller and an Imp.
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Polkana rolled 10 4-sided dice:
1, 1, 2, 4, 1, 4, 4, 2, 2, 4
Total: 25 (10-40)
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Posted: Fri Jan 09, 2009 8:14 pm
After a bit of gratuitous devouring Mordiggian moves on to the next round. He dashes into the room with gusto, swiping at the enemies with wild abandon.
Gurgle-splortch. With a gulp and a spasm Mordiggian sends a deluge of Mucus towards the Imp before taking a casual swipe with one tentacle. With the Imp stunned he takes a shot at the Goblin.
((Attack the Imp, then the Goblin. Stunning blow on the Imp. Dice for attack.))
((That means 9 dice for the Imp, and 16 dice for the Goblin. Both of them die horribly. The Goblins damage is healed by my Regeneration. Stunning blow means the Imp can't cast this round))
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Posted: Sun Jan 11, 2009 7:00 pm
The goblin weakly attacks you while the imp hides in a corner as it knows it will be unable to charge enough power quickly enough and waits for its demise. The goblin's attack could be compared to tickling, it did nothing except either make you laugh or make you tired for a quick second and then have your energy come back quickly. Both of them fell quickly to your power.
Rewards: 50 chips, Strength, Defense, and Combat potion
In the next room, you see a piece of paper laying on the ground. Also, you see some broken potion bottles on the ground. Whoever or whatever here must have been leaving in a hurry.
People you may talk to: Receptionist
Or you may begin round 3
Round 3 are 2 Goblin Patrollers and an Imp.
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Polkana rolled 10 4-sided dice:
3, 4, 1, 2, 2, 2, 3, 3, 4, 4
Total: 28 (10-40)
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Posted: Sun Jan 11, 2009 11:54 pm
Succumbing to his unimaginable bloodlust Mordiggian completely ignores the sidequests and throws himself immediately back into combat. Two flurries of tentacular might dispatch the goblins. Then he quite assertively puts a foot upside that imps head.
s**t just got real!
(Fury, attack both Goblin Patrollers. Smash on Imp. Dice for Attack)
((Both Goblins die horribly. No matter what they roll. The Imp is down to 2 Life.))
In the interest of speeding up this tournament (and in light of the fact that I know of no way the Goblins can survive my first encounter) my second round I will hit the Imp with stunning blow and then attack it. This should be enough to finish it off.
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Posted: Mon Jan 12, 2009 8:44 am
Sorry, smash can not be used on the imp if the imp was not attacked by one of the attacks. Quote: Smash (1 AP) 100 chips Deal 1 damage per point of Attack to one enemy you have successfully attacked this turn. Still, even with this mistake, the goblins die and the imp is left defenseless and is defeated the next round! A little robot comes out of the wall and collects the goblin juice on the ground and puts it in a bottle. The robot hands the bottle to you. Congrats! Rewards: 50 chips, Strength, Defense, Combat potion, Goblin Juice, and 200 chips. Round four will be against Bakasama (special character). EDITTEDCharacter name: Bakasama (boss) Attack: 2 (After bonus 5) Defense: 2 Combat Dice: 3d4 (5) Magic: 1 Life: 25 (5) Equip: 3 Abilities: Fury Items: Long Sword Spells: singe Actions: power up OR Character name:bakasama (24) counts as a lieutenant Attack: 2 (5) Defense: 2 Combat Dice: 3d4 (5) Magic: 1 Life: 25 (5) Equip: 3 Effects: Fury Items: Long Sword Spells: chill Actions: power up (Should I just skip the sidequests from now on or do you still want me to present them?)
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Polkana rolled 10 4-sided dice:
3, 1, 1, 1, 3, 2, 2, 4, 1, 1
Total: 19 (10-40)
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Posted: Mon Jan 12, 2009 10:56 am
((Go ahead and skip the sidequests))
Mordiggian sniffs the bottle of Goblin juice suspiciously. Most likely he will have to look up what that substance is good for. This train of thought is interrupted by the realization that fresh meat has made itself available.
Launching immediately into a flying tackle Mordiggian attacks in a flurry of blows on this newcomer Bakasama. He finishes up with a powerful downard smash on top of the opponents head.
((Fury, attack Bakasama twice. Smash on Bakasama. Dice for Attack.))
((I do two attacks with a total of 12 and 13 attack. Which would deal 10 and 11 damage. Smash takes an additional 3 life. If he uses dice for attack then he will be left with 1 Life. If he uses dice for defense he will have much more life left.))
((I think after this tournament I am going to go ahead and buy some defensive actions and maybe a 1 MP spell. I appear to currently be a "One-trick Pony"))
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Perrian rolled 6 4-sided dice:
1, 3, 2, 3, 1, 4
Total: 14 (6-24)
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Posted: Mon Jan 12, 2009 11:59 am
"Well, what do we have here this time? Another person for the king of fools to defeat? You're a fool to even challenge me." Bakasama said and took two swipes at Mordiggian. Mordiggian took two swipes in retailitation. Both people were barely standing on their feet after the attacks.
Bakasama- 1/25 Moridiggian- 6/30
Next round, Bakasama will use power up to power up attack and attack Mordiggian twice.
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Polkana rolled 5 4-sided dice:
1, 1, 1, 1, 3
Total: 7 (5-20)
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Posted: Tue Jan 13, 2009 5:40 pm
Stinging from his horrific wounds Mordiggian retreats, guzzling a health potion. He blasts the interloper with a wave of thick gooey mucus in retaliation before taking two tentative swipes with his tentacles. He then curls up and braces for counterattack.
((Fury, attack Bakasama twice. Stunning blow on Bakasama. Dice for Defense. Drink Health Potion at the start of turn.))
((Bakasama needs to do more than 19 damage to me this round. My basic attack should be enough to kill him. Stunning blow means he can't power up.))
((Dice roll means I have an effective defense of 9 for this round. Bakasama has a base attack of 5. So he needs to roll at least 5 to overcome my defense. He has a combat dice of 3d4, so he will get at least 3. At best he can get 12 on each attack. Even with his highest possible roll he can only do 8 damage each attack. Which means he can only do 16 damage this round without powerup.))
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Perrian rolled 6 4-sided dice:
4, 2, 4, 2, 3, 4
Total: 19 (6-24)
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Posted: Tue Jan 13, 2009 6:20 pm
(Combat dice does not add it directly to your defense, it only takes away that amount of damage. Your roll only take away a total of 7 damage, not 7 damage from each attack. And how do you have a defense of 9? Please, change your post if necessary.) (I have noticed I am using the wrong stats of Bakasama, there are two forms of Bakasama's stats floating around and I used the wrong one. It will not change the influence much, other than making him a boss and changing his attack to singe, but if you wish for me to recalculate everything and allow you to do changes (not changing the dice, though), just say that I should do the changes with the stats I just found.)
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Posted: Tue Jan 13, 2009 8:05 pm
((I always thought that using your dice for defense added the result to your Defense stat for that turn. With a roll of 7, that would make my total defense 9. (2 base + 7 roll = 9 total). I wasn't aware that dice for defense was more akin to Guard or Defensive hold. If I only resist 7 damage total, then -2 to each attack from my defense, that would mean he has to do a total of 26 damage to kill me. After taking my defense into account (19 remaining Life + 7 roll = 26 total damage to kill) This would mean that both of his attacks would have to be 15 or some combination adding up to 30 in order to work out. His highest possible is 12 from roll. Plus 5 from base attack. Which means that he would have to have all phenomenal rolls to take me down.))
((Looking at the rolls, he manages to deal a total of 18 damage. Which would put my remaining Life at 1 point! By the way I arrived at my total life by the following (6 Remaining + 3 Regeneration from last turn + 10 Potion = 19 Life) At the end of this turn I will be back up to 4 life.
OH s**t! I just realized, so here I am editing this. He is a boss! So I can't stun him. That means that he can singe me and I die! ********! There is absolutely nothing I can do to prevent that! I have no defensive abilities and since my defensive roll apparently is only applied the one time I am boned. If it was applied as a Defense bonus like I thought I might live. But this way I'm dead.))
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Posted: Wed Jan 14, 2009 10:56 am
There are two versions of Bakasama I have found, I posted both above. I was originally using the boss version, but I also found a liuetenant version. Should I continue using the boss version or would you want me to redo the round one calculations, and you can change what you do in either round (minus dice), or just continue with the stats I found first?
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Posted: Wed Jan 14, 2009 4:58 pm
Nah, I'm pretty much resigned to the fact that we kill each other. So I guess thats the end of my tournament run. The only other thing I can do this round is Smash, which doesn't change anything.
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Posted: Thu Jan 15, 2009 9:36 am
The battle rages on and both sides attack each other with their full potential. "You aren't as good as you..." Bakasama was going on boasting as he fell to the floor. Mordiggian, soon after, fell to the ground
A few hours later, Mordiggian woke up in the healing tower. It is a room with many beds, but nobody else, except for you, was laying in a bed. Your loot was laying in a bag next to you.
Rewards- 250 chips, Strength, Defense, Combat potion, Goblin Juice, Goblin Patroller Token, Shop Ticket.
You may make a final post and then I will lock up this tourmanent run.
Before Username: Polkana Character name: Mordiggian Attack: 2 Defense: 0 Combat Dice: 5d4 (8 ) Magic: 0 Life: 25 (5) Equip: 2 Abilities: Regeneration x3, Fury Items: Dagger, Seal Charm, Potion of Healing x2 Spells: --- Actions: Stunning Blow, Smash Money: 600 Organization: None
After -1 health potion +250 chips, Strength, Defense, Combat potion, Goblin Juice, Goblin Patroller Token, Shop Ticket.
Username: Polkana Character name: Mordiggian Attack: 2 Defense: 0 Combat Dice: 5d4 (8 ) Magic: 0 Life: 25 (5) Equip: 2 Abilities: Regeneration x3, Fury Items: Dagger, Seal Charm, Potion of Healing, Strength Potion, Defense Potion, Combat potion, Goblin Juice, Goblin Patroller Token, Shop Ticket Spells: --- Actions: Stunning Blow, Smash Money: 850 Organization: None
If there are any mistakes in your stats, please contact me.
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