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morti_cacciatore Vice Captain
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Posted: Sun Jan 11, 2009 12:17 pm
please read the following for the info biggrin
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Posted: Sun Jan 11, 2009 12:18 pm
Vampire Kingdom Character ProfileName: Verlassene Brut, tends to go by Brut Name Meaning: Forsaken Brood Gender: Male Age: 20 Species: Human Mystic Appearance: Personality: Quiet, Hungers for betterment, and a life worth staying alive to live, but equally worth dieing to keep safe. History: Vary little is known about this young man sense he left his first home. a small 'compound' or 'temple' depending on your preference. he was found on the front steps by a young woman who took him in and raised him as best she could with out the owners of the 'house' finding out. but one fate full day he wondered into the wrong garden and ran smack dab into the high master of the house. Need less to say their was hell to pay for both his mother and himself. he was instantly placed at work to pay off the bits of debt his life had procured and his mother was nearly banished from her life long home. a few months after he had been working he got into a serious fight with the teenagers of the house, and oddly enough he won. after a serious scolding from five old men and a increased 'sentence' he was placed into a class with the same old man that first found him. sense then he was taught and trained nearly till his bones shattered inside his skin. but now he is set into the world to decide if he wants to life out side the walls of safety or inside them
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morti_cacciatore Vice Captain
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morti_cacciatore Vice Captain
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Posted: Sun Jan 11, 2009 12:19 pm
Vampire Kingdom Character Attack Profile
Spell Name: Controlled upheaval Spell Element: Wind Spell Rank: Intermediate Spell Toll: minimum to moderate. (depends on: area, target size, how comfortable you are wit the spell, and over all magic ability) Spell Description: With the possibility of being mistaken for telepathy. the spell makes use of many many mini tornadoes. that can rip anything from the ground, given your skill can allow you to do that. but the mini tornadoes lift the target into the air within a few moments after being chanted and then they are levitated there in the same way but a lot less powerful winds. from there the items can be moved on the caters desire. Calling Words: I call forth the three winds that beset me, bend the light to your doing. search out the ones i seek and uproot them from the grounds i designate.
Spell Name: Spell Element: Spell Rank: Spell Toll: Spell Description: Calling Words:
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Posted: Sun Jan 11, 2009 12:20 pm
Dragon Rider Character Profile Character Name: Sang Feu Name Meaning: Fire Blood Gender: male Race: Dragon Rider Species: Human Age: 20 Birth: August 10, 2067 Family:-Father: Sang Acier --Father: Asier Morti --Mother: Yeux Fleuve -Mother: Corps Feu --Father: Feu Coeur --Mother: Vent Feu Appearance: Sang Feu has the farmers boy build, slightly tall stocky, but still rather toned for his daily happenings. With a dark silver hair he mostly keeps it short during the summer months to ease the heat, but during the winters he lets it grow almost with out trimming it. Personality: stubborn about things he knows. Has a serious week spot for people that are plight. He enjoys learning and doing things on his own but will take help when it is needed. From a vary young age he has always believed Woman were the maids of legend and should be treated as such, with as much respect and assistance as he could offer. but if the relationship is just friends he cant pass up the urges and times to be a little terror Description:History: Born into a simple Family in the far reachges of the Terim area. Sang had the normal childhood most people could dream for. his mother was a warm and careing woman who distpite the many children running around always took time to mess with her favorate, nearly spoiled him rotten with affection. his father was a bit of a working stiff. takeing Young Sang out into the fields to help him with the farming when he could hold a shovel with relative discomfort. but around the age of ten he started to work his familys teams and keep track of his assigned field alone. witha few hickups as was expected Sang eventually got the hang of when to plant and harvetst, and keeping the soil heathly. still his father always had his eyes set on something better for thier last son. and they sent him into the city when he was 17 to start learning otehr skills, by the time he was 18 he had moved out of his parents home completely, visiting once in the two years he was out. After finding his dragons egg he was almost instantly captured by the kings guard and brought to a demolished village where he was bound to the floor. after a few days of waiting for a young girl named Selena to ether bring him food out of her graces or if she was forced to. but every time she did she would bring him a few pieces of information. after hatching his dragon from her egg and getting enlisted into the kings service he was put through a vigorous training for the better part of four months before he was deemed ready for use. as of now he has effectively defected from the kings army taking with him only half the weapons he was issued and his dragon. with the companion ship of another young Dragon rider named Mai. after a Elf caught up to them they have sense joined /followed their commands, at least towards Sang as he try's to build a simple level of trust between them and himself and not die in the desert sands if things go sour... Side: varden.
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morti_cacciatore Vice Captain
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morti_cacciatore Vice Captain
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Posted: Sun Jan 11, 2009 12:22 pm
Dragon Rider Character Spell Profile Spell Name: Searing Blast Spell Element: Fire Spell Rank: Beginner Spell Toll: Over all drain on the body feels like a 50 meter sprint. Spell Description: A straight flowing pillar of flame, that acts like a javelin, in the sense that once the target and direction had been fired on the flame can not change course till a new one is launched. Accuracy is dependent on the aim of the person casting as well as other aspects including wind and movement. Range is dependent on the over all power placed into the initial burst from the caster. Rain can shorten the range of the spell if their is not enough energy placed into the initial burst. Location of launch is determined by the caster and not limited to just the hands, fingers, mouth, and eyes. Adversely the more spells cast can increase the effects and over all fatigue. Multiple casts can be performed at the same time if the caster can contain the energy building up.
Spell Name: Quick Guard Spell Element: none Spell Rank: beginner Spell Toll: depends on duration and amount of force acting against the guard. Spell Description: A burst of energy created within a few feet of the caster, with the main purpose is to stop,redirect, or diminish the damage that is going to be dealt to the caster. with more skill and experience with the spell can bring a more elaborate ability's and stronger pulse; relative effects can range form getting a little out of breath, punched in the gut, or knocked out, for sudden blasts. if the spell needs to be held for long times it feed off the over all energy of the body, first areas to be effected by fatigue are the primary mussels groups. i.e. arms legs.
Spell Name: Iron Vein Spell Element: Fire Spell Rank: Moderate Spell Toll: initial casting requires time, aprox 5 seconds, of total mental coordination as well as the feel of light running. duration has same effect of maintain a running pace. Spell Description: a form of weapon and attack enhancement, thin and solid veins of concentrated fire wind around a desired object or weapon stretching out like the blood network of the person casting. The flames are a concentrated layer of flames that can be thrown around like a thick gel from the tip of the weapon or splashed upon impact. Mental state contributes to the containment of the flames in the sense if he is not in control of his emotions an erratic the flames will operate in the same fashion spraying when not meant to or just not working beyond the point of producing heat on the weapon.
Spell Name: Dead Light Spell Element: light/wind Spell Rank: moderate to difficult Spell Toll: Dependent on the size of the initial cast. but is a equivalent to having strips of fabric rubbed down your arm. Spell Description: A small tightly wrapped ball of concentrated light contained in a cocoon of constantly spinning winds. designed to be used as ether a light in caves or at night, but can be used as an defensive spell by hurling a large enough orb towards a desired target. upon impact the winds die down, causing a sonic boom noise. as well as the light erupting burning as bright as a star for a short duration of time, 2-3 seconds. over all effects are temporary blindness, and disorientation from the noise. odds of going completely blind or deaf are about 1:1,000,000, increased exposure can heighten risks.
Spell Name: Dragon Eye Spell Element: None Spell Rank: Beginner Spell Toll: Same deal with contacts or glasses, just takes a little getting used to. Spell Description: Allows you to see through the eyes of your dragon.
Spell Name: Astro possession Spell Element: non/light Spell Rank: Advanced Spell Toll: Depends on duration(s). but at its maxed state you literally become your target with two minds and your own body becomes useless Spell Description: Requiring one empty body or husk. kinda like a puppet or an actual live human being, willing or not does not matter. the process is ether a long ceramoney allowing more power to be pushed into the shell so the spell can last longer. or a short chant that stuns the target for a few seconds and scrambles their brain with your thoughts for undetermined amounts of time. making their body react out of their control.
during the longer sessions of the spell messages an be implanted into the mind that can only be triggered by certain events designated by the caster.
Words of Power: Italian: re della mente, dei della terra. assegnarmi questo piccolo difetto nei vostri sensi e riempirlo di vita. prendere la mia mente e quella strega che offre e darla a questo vaso.
English: kings of the mind, gods of the earth. grant me this little blemish in your ways and fill it with life. take my mind and that witch it offers and give it to this vessel.
Spell Name: Spire Ward Spell Element: non Spell Rank: Advanced Spell Toll: Headache Spell Description: A simple incantation that offeres the target a lessened effect from the spire mountains magics and effects but it is in no way a perfect or total protection. the target will still be tormented by the mountain but at least you wont die ... as quickly if its that kind of a trip.
Words of Power: Italian: Arrestare le spine Tenere i venti Ancora il ghiaccio e la neve Mantenere la vista pulita E spingere il loro limps picchiettio il frenaggio. per in queste montagne il trickster è re e lui dobbiamo rendere l'omaggio.
English: Stop the thorns Hold the winds Still the ice and snow Keep the sight clean And push their limps pat the braking. for in these mountains the trickster is king and to him we must pay homage.
Spell Name: Phoenix Wings Spell Element: Fire Spell Rank: Advanced Spell Toll: Depends on size but Moderate to Extreme Spell Description: A furry of bolts of fire. almost like a uncontrolled lightning storm but instead in fire form and not as fast. the range, area, and spread of the attack is all controlled by the caster. but once a single bolt of fire is launched its direction can not be changed so you had better be sure of what your shooting at or there will be a lot of collateral damage.
Words of Power: Itilian: Dio del fuoco, e signore dei venti. luce queste terre con il combinato potrebbe e inviare il vostro potere contro il nemico mandandolo battenti per la catapecchia da strega si alza da.
English: God of fire, and lord of the winds. light these lands with your combined might and send your power into the enemy sending him flying for the hovel from witch he rises from.
Spell Name: Blessing of Fire and Armor Spell Element: Fire Spell Rank: adanced Spell Toll: at first it is extreme, and only sustainable for short periods. but once mastered multiple spells can be held for as long as need be. with only mental drain confusing the caster. Spell Description: A liquid like flow of fire will envelop the hole of what ever the caster places it on. a tree, rabbit, or person, bodies of water are not containable for obvious reasons. the heat is so intense that it acts like a near impenetrable suit of armor burning off most attacks before they can hit the one behind the veil. on the out side most people cant get closer than a few feet and stay standing for more than a few seconds unless they want to get burnt. behind the flames the person feels a bit otter than normal but it is nothing to worry about.
Words of Power: signori del sole, re delle stelle e padroni del mare. mi conceda la vostra protezione e guida. portare potenza e forza per la mia carne che non ha mai visto prima e tenermi da ogni male.
English: lords of the sun, kings of the stars and masters of the sea. grant me your protection and guidance. bring power and might to my flesh that it has never seen before and keep me from any harm.
Spell Name: Spell Element: Spell Rank: Spell Toll: Spell Description:
Words of Power:
English:
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Posted: Sun Jan 11, 2009 12:25 pm
Dragon Rider Dragon Profile Name: sûreté éternelle Name Meaning: eternal safety Gender: Female Age: 501 Appearance: Personality: Much like her rider she tends t ogo wih he flow doing every thing she can to help. though at times hat can cause her to become a bi of a nuance bu it docent happen to often. Description:(after 500 birth day) please see above (before the war) Now at a ride able size just about two horses wide and tall at the crest of her back her thin and long neck rises about twice as tall as her back her tail stretching still longer than what loons normal as it can wrap around her legs three times. With her scales still based in a dark blue and black a series of swirls and tiles like the darker abyss of water with a blue light shown into it rings around her body and her wings that attach to her shoulders with a central joint for her front arms to grasp on when she need an extra push of power. her eyes a bit more slanted than her birth the coloring has not changed nor the slits. (birth)Young dragon no longer than a fore arm, based in a black and navy blue coloring, wings barely visible looking more like little knobs than wings and half tail. With the scales still soft and feeling more like skin, with a set of silver and blood red eyes, with three slits for pupils.
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morti_cacciatore Vice Captain
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morti_cacciatore Vice Captain
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Posted: Sun Jan 11, 2009 12:44 pm
X-Men Character Profile Character: William Wallace Nick name: [not sure yet] Height: 6' 2" Eye Color: Light green, with small spots of black Hair Color: Dirty/ dark blond blond Race: Mutant Human Age: 22, born August 10 Others Physical Descriptions: for his size he can look daunting bu more often than not hes just a teddy bear deep down. oddly with his personnel passion for walking around in some of the most adverse weather possible his battle suit and normal clothing is almost always accompanied with a floor long trench coat and boots for traction biggrin Likes: Women, and close combat training Dislikes: lies, being treated like a child, and general disrespect. Personality: with a bit of a free loaders mentality he can get to the extreme level of lazy. and sometimes it take a lo for him to get motivated 100 percent. but he will always be on time if not early simply because is just what he does. History: Born in a small town a few miles away form a military post. his up bringing was a rocky one, being in the public schooling system for his first three years and hen home schooled ill 8h grade. from heir his life was a simple one fulled only by his hungers and he few fuels he found to quench them. bu his life took a wide turn when he joined up with the armed forces. leading a quite life there like always his record was nothing to impressive until he got deployed on his first unit assignment. branded as a good luck charm he was consistently getting shot at with only his body armor taking he his and his body never showing a single scratch. but after he got tangled up in a odd little love triangle with one of his superior officers and a fellow solider his life in he sand box took a turn for he worst. dangerous tasking after tasking flowed over his desk like a flood and one that finally broke him was a sniper post, that was guarding a small power transistor point. with a freak RPG incident and a large amount of electrical wires flying around him sparking with the proof of her life, he was the only one from the small three man squad to survive with only slight burns, while the other two were crushed and fried beyond most forms of reconnection. after that mission hings were never the same and he was quickly discharged after a DNA test showed a sever shift in his codding and his entire uni feared him as a spy. Shortly after his discharge he was approached by the professor and offered a job teaching close quarters combat. thinking i was his first shot at a normal life he quickly took the job only to be surprised by the truth when he was called a green recruit after a few weeks of being in the facility.
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Posted: Sun Jan 11, 2009 12:45 pm
X-Men Character Powers Profile Shimmer what it is a talent in witch his person turns nearly invisible to the naked eye, as well as allowing his person to pass through any solid object. on demand.
Good side of ability aside form the obvious stated above, their a few other helpful tricks to his ability, while shimmered the rules of gravity, and such only apply when he chooses. thus making it possible to literally run up a cliff while hidden inside the rock face, or run under water at full speed with no draw backs from drag or weight and as a final bonus he can pass this ability over other people.
Bad side of ability okay starting with the basic and most relevant, the strain on his body and mind in using this ability. while normal use is just like running on land he does have limitations on he total use he can do at various states of rest. a his prime he can go for a constant roll of his shimmer for about an hour with out having to take a rest. though when he pulls himself out he needs to stop and take a breather for about 10 minuets before he can get going again. when doing a rapid shimmer to solid shifting, the longest stream of flashes he can sustain is about one every 30 seconds for 15 minuets, though if he is going for simple speed he can look like a flashing light bulb for about 45 seconds to a minuet. after that his stamina goes down the drain as the speed he shifts, the time he can hold it, and his recovery time continually worsens. when sharing his ability with people, that ether cant use it or haven't copped it yet the rate of exhaustion and the over all strain intensifies one fold for every person. so if he was sharing his talent with three people his over all stamina for holding his ability would from from an hour, to about 15 minuets with a three fold drain on his system. so if he didn't pass right out, he would need at least 30 minuets to recover and be able to do it again for probably 5 minuets after that first one.
odd little tid-bits breathing - their is no breathing when he or you are shimmered, you can try to breath but the air is passing right through your body so it won hold. but with that little bit of fear setting in his ability lowers he demand of your body for air, even if you were running at a full sprint up a hill in the freezing rain, and 100 mile and hour winds. everything would simply pass right through you and you'd be as light as a feather. When sharing his ability with others - his skill becomes your skill, unless you have your own copy of it. then hes just shoving you into his level of ability at your level of stamina, not a good idea unless you like hospital beds. how to improve he only way to improve your skills with his ability is to over work your body, in a SMART manner. its just like weight lifting, you est your self for a max and the work your self up to i before setting a new max. over stressing your body for to long or o quickly can have varying degrees of effects bu the most common are, passing out or prolonged times. days weeks, months years and at is worst forever. (ie. death)
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morti_cacciatore Vice Captain
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