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Posted: Wed Jan 14, 2009 1:33 pm

I'm going to transfer everything over because I have some ideas for this. I'll finish it soon enough.
KEY:
Document Posts: All posts are documents. Teal: Character in their current form. Crimson: Another possible form for the character. Navy: A previous form that the character used.
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Posted: Wed Jan 14, 2009 1:35 pm
Current Status: 13
Character: Status ([^(RP) completed, *(RP) deleted.]Last RP they were in.)
Talon: Dead (^Osculan-Peron Wars) X Garus: Leading a group to find Vale (If You Want a Job Done Right) X Tassadarus: Helping to find a king (Revenge for Insecurity) V Drascus: Unknown (*Demon RP) Jeric: Joining the rebellion (Private RP) Kralan: Dead (*Life Burns) Aldun: Searching for the source of the corruption (*Rabid Growth) Aldric: Fighting Demons (*Battle of Armageddon) Ba'Kanedral: Fighting in the Tournament (*Dark Tournament) Allen: Fighting to escape the Afterlife (Resurrected Souls) Jamen: Looking for a job Saxtus: Fighting against the controllers (*Blood of the Saints) Symmeon: Dead (*Life Burns) Xanitos: Traveling with a merchant caravan (Merchant of Menace.) Spirustis: Getting ready to kill Tiamat (^Forerunners for the Prevention...) Fersot: Grieving over killing his brother (*Life Burns) Eric: Escorting a pair of Djinn (*To Catch A Wish) Listaden: Traveling with a merchang caravan (Merchant of Menace) Adrelus: Looking for a job Riso: Looking for a job Rennir: Searching for other Wings (Death Has a Name)
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Posted: Wed Jan 14, 2009 1:36 pm
For a character template, I (Character Name): What the character is normally called. Full Name: The characters full name. Race: The Race of the character. Age: The characters age. Height: The characters height in a normal stance. Weight: The weight of the character without armor. Face: Something that truly seperates people, just a quick description is given here, often expressions. *Hair: The hairstyle and color. *Skin: The color of the skin. *Eyes: The color and appearance of the eyes. Items: Any items, including weapons, wands, gadgets, or other notable items. Abilities: Any magical or natural abilities. Armor: Lists the armor they have. Dexterity: Right, left, or ambidextrous. Skills: If the character is skilled with weapons or magic, against certain opponent, or any other strengths they might have. Weaknesses: Any attacks they are weak to, phobias, or other weaknesses they have. (Strength, speed and intellegance are assigned a numerical value between 5 and 20. The three numbers must add up to thirty, and show how they compare to the rest of their race, not in general.) Strength: (See Above) Shows their strength compared to their race. Speed: (See Above) Shows their speed compared to their race. Intellegance: (See Above) Show their knowledge in technology and magic compared to their race. Class: The characters class. History: Do I really need to explain this?
A quick code just for my personal use. Use it if you like.
[align=justify][color=teal][b]Name[/b]:
[i]Full Name: [/i]
[i]Race: [/i] [i]Age: [/i] [i]Height: [/i] [i]Weight: [/i] [i]Face: [/i] [i]Hair: [/i] [i]Skin: [/i] [i]Eyes: [/i]
[i]Items: [/i] [i]Abilities: [/i] [i]Armor: [/i] [i]Dexterity: [/i] [i]Skills: [/i] [i]Weaknesses: [/i]
[i]Strength: [/i] [i]Speed: [/i] [i]Intellegance: [/i] [i]Class: [/i] [i]History: [/i][/color][/align]
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Posted: Wed Jan 28, 2009 11:58 am
 Talon:
Full Name: Talon J. Ferrisal.
Race: Wood Elf Age: 162 Height: 5'10" Weight: 128 Face: Has a hard, distant look to it, but that doesn't mean he's uncaring. Hair: Black, brushed to the side. Skin: A tan common of Wood Elves Eyes: Blue, suspicious. It looks like he's seen too much he shouldn't have.
Items: He had two silver swords, but they were replaced by an unidentified magical spear; and he hides a large number of silver knives in his coat. Abilities: None. Armor: A leather plate imbued with runes to give it more physical strength. Dexterity: Ambidextrous Skills: Skilled with his two swords and knives, he seems to be a natural with the spear, though he still needs to learn the finer points. Weaknesses: He tries not to kill his humanoid opponents, but critically wound them with strikes to the elbow, knees, and rarely, the chest. He's very weak to magic, and isn't a good dodger of attacks. He tends to go off on his own, and draw more enemies than he can handle.
Strength: 14 Speed: 11 Intellegance: 5 Class: Twilight Assassin History: At around his eighth birthday, his village was raided by bandits. He was out hunting with his father at the time, and so survived. On arriving back at the village, they found a few of the bandits left that were pillaging the village. They saw his father and him, and attacked. His father held them off to give his son time to run, but he wasn't enough of a fighter to hold them back and was soon slain. The bandits caught Talon, and sold him into slavery. His new master was a rich, fat man, and had Talon act as his personal butler. One night, Talon pulled out a knife while he was sleeping, and slit his throat, having broken through his cords earlier. In the ensuing chaos, no one noticed a small slave boy running for his life, and so Talon escaped. He went to a city, and joined a training guild to learn how to fight. After he felt he was ready, he left, hoping to spare others the pain that he had. Hoping that he could find the Kalarn Bandits again.
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Posted: Thu Jan 29, 2009 1:25 pm
(I'll be changing his picture.) Garus:
Full Name: Garus Belmont
Race: Human Age: 26 Height: 6'9'' Weight: 128 Face: A hard face, but it does have a friendly expression. Hair: White, just kept out of his face. Skin: A tan that speaks of time spent outdoors. Eyes: A brown so light it looks yellow, they are warm and friendly.
Items: Two whips, able to take an elemental appearance, one fire, one ice; a dagger hidden in his boot for emergencies; several healing potions, he keeps one or two on him when not on adventure, four to five when he's on a quest; half of the legendary whip Vampire Killer. Abilities: Light magic, and holy magic. Armor: A half-plate that it engineered for flexibility. Dexterity: He uses his whips expertly in his right hand, but does everything else with his left. Skills: He is skilled with the whips, but only when they have their respective elements activated. They can also be rolled together to make a holy whip. He can use his magic skillfully, applying it in combat just as well as his whips. Due to his hearing enchantment, he is resistant to sound attacks, and can focus his hearing on specific areas. Weaknesses: The whips don't have much effect without their elements, so if he can't use magic, he's screwed, because even though he has the knife, he isn't very good with it. He isn't a fast runner, nor a good jumper. He can't climb very well, or swim at all.
Strength: 11 Speed: 9 Intelligence: 10 Class: Vampire Hunter History: Raised as a Belmont, his entire life was focused on destroying vampires, demons, and other monsters. He was told he was destined to defeat Dracula, but he doesn't believe in Dracula, nor that destiny, laughing whenever he hears the term 'vampire lord.'
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Race: Vampire Age: 27 Height: 6'9" Weight: 128 Face: Hard, and distrustful. An eerie vampiric aura is enunciated by the bloodstains on his face. Hair: A stiff white hair dyed black and brushed out of his face. Skin: A black tone that suggests he is no normal vampire was created by his Belmont blood mixing with the vampire blood. Eyes: An orange that seems to be caught in between the struggle for red and yellow. They appear cold and uncaring, though that is likely just the vampirism.
Items: His whips go unused now in favor of his summoned throwing crosses, and his knife, which he's gotten significantly better with. He keeps blood packs on him, as they help him live much better than normal potions, but he does have two or three of those for other people. Abilities: Adding to his arsenal of light and holy magic, he recently dabbled in dark and chaos magic, recognizing it's power against foes. Armor: The same flexible half-plate, except this time it seems like blood is pulsing through the cracks. Dexterity: Left-handed, knife is in the right. Skills: Uses his weapons and magic in close combat to a devastating combination. His mastery of the various types of magic allow him to adapt to most situations. Weaknesses: As a vampire, he is weak to fire, crosses, and those kinds of things. Not great at fighting a multiple enemies, he can slaughter single opponents.
Strength: 11 Speed: 9 Intelligence: 10 Class: Vampire Hunter History: When the vampire Leon bit him, it started Garus on a downward plunge. He started drinking, stopped contacting the church, and fell into despair. One day, he just changed. No one told found out what changed him, but he started studying his life from his new point of view. Learning new magic and fighting styles, he grew to become more powerful, and went on a search for something. He refuses to tell anyone, labeling it a 'personal question.'
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Posted: Wed Feb 11, 2009 11:42 am

Tassadar:
Full Name: Tassadar Kennyrtylar
Race: Moon Elf Age: 126 Height: 5'7" Weight: 128 Face: A hard cautious face that is often visited with a curious look. Hair: A long flow of purple colored hair clashes with his green tatoos. Skin: A tan that is heavily covered in green tatoos. Eyes: A bright intense green.
Items: A prismatic staff named Ariaera that can amplify elemental energy, and a knife he has at his waist in case of emergencies. He also has a necklace that can replenish his energy by an exposure to elements. (Ie: dipping it in water, holding it just over or in a fire, or letting it receive a static shock. It can't replenish energy from magical elements, they have to be natural.) Abilities: He is skilled at using elemental energy, except he rarely uses earth. (For clarity, I use four elements: Fire, water, wind and earth.) Armor: Nothing but a mythril vest under his shirt that can protect against basic attacks. Dexterity: Ambidextrous Skills: He is skilled with his magic, and by channeling them through his staff, he can go much longer than most mages. Being raised up in among earth-adepts, he has learned how to counter all but the most powerful earth magic. Weaknesses: Tassadar has rarely been in melee combat before, and he doesn't take physical hits well. Also, while able to use his elemental magic well, he is unable to effectively defend against magic attacks that stem from other sources.
Strength: 7 Speed: 9 Intellegance: 13 Class: Mage. History: Long ago, Tassadar was in the Kennyrtyler ancestral forest, which was renowned for producing mages. The elves who found him took him as their own son, and raised him themselves, putting him in the mages school as soon as he was old enough. It was customary that students learned Earth magic first and foremost. However, Tassadar wasn't able to understand Earth magic, and turned to reading outside texts to study other elements, particularly fire. Other students despised him for this difference, and Tassadar was turned into a social outcast. One summer day, he was savagely attacked by Ariaera, a fellow student who had been pushed into drugs by the loss of her parents. When Tassadar fought back, his anger of how he was being treated by everyone surged, and he brutally smashed through the girls magic, accidently killing her in the process. As was the punishment in his home, Tassadar was banished from Kennyrtyler Forest, at the young age of 18. He wandered the land outside, taking residence with dwarves, humans, and elves of different clans. In all his time, he never ceased studying his elemental magic, determined to refine it so an accident like the one before could never happen again. On his 125th birthday, he decided that living in a peaceful town wouldn't be the way for him to live, and he left, determined to destroy any murderers, thugs, or kidnappers he found, no matter what it took. And with his magic, that wasn't too hard for him.
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Race: Dragoon Age: 129 Height: 6'2" (Counting wings.) Weight: 180 Face: A hard, curious face that hasn't changed much. Hair: His hair is unchanged, still the same long purple color. Skin: The tan is subdued by the teal lines that wrap around his entire body. Eyes: Still the same bright, intense green.
Items: A prismatic staff named Ariaera that can amplify elemental energy, and a knife he has at his waist in case of emergencies. He also has a necklace that can replenish his energy by an exposure to elements. (Ie: dipping it in water, holding it just over or in a fire, or letting it receive a static shock. It can't replenish energy from magical elements, they have to be natural.) While they aren't really an item, his draconic heritage provides him with the ability to retract two razor sharp talons from each arm that can be used as natural deadly weapons. Abilities: He still uses the same fire, water and wind magic as before, however, he knows several ways to use them differently. Armor: A mythril vest under his shirt is also complemented by a slightly hardened skin that can shrug off all but direct hits. Dexterity: Ambidextrous Skills: He is skilled with his magic, and by channeling them through his staff, he can go much longer than most mages. He has also been able to use them with his natural Dragoon abilities to form a potent combination. Being raised up in among earth-adepts, he has learned how to counter all but the most powerful earth magic. Weaknesses: Entering into a much more physical stance, he has changed his fighting stance and magic focus into a more prominent melee fighting style. Due to this change, he is reletively unskilled with many of the dangers of melee combat, and finds it hard to dodge hits, although he takes them better. He can quickly slaughter a lone enemy, but finds fighting agains multiple foes much more challenging unless they let him get a burst attack on all of them.
Strength: 10 Speed: 8 Intellegance: 12 Class: Battlemage History: Tassadar grew up honestly believing that he was an elf. Indeed, he shared many of the physical characteristics and natural dispositions. But he always felt as somewhat different than the other elves. However, that did not shake his loyalty to his 'family.' When he learned that the region including the Kennyrtylar Forest had come under attack, he investigated it with another warrior. The man orchestrating the attack, Hector, led them on a merry chase all the way to Dragon's Peak, where he had set a trap for the two. During the battle, Tassadar dropped his staff, and, completely out of magic, picked up a nearby stone, ready to use it as a weapon. However, the stone which was really a dragonstone recognized his true heritage, and it caused Tassadar to immediately enter into a metamorphisis into his new form. Hector was quickly defeated by the might of a Dragoon. Knowing that he would still be banished from his home in Kennyrtylar Forest- no matter how much everyone there wished otherwise- Tassadar resolved to follow his old path, enforcing the natural law across the land. But never did Tassadar loose his yearning for Kennyrtylar Forest, or his regret for murdering Ariaera.
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