The Inhabitants of the Realms.
Arcerians
Homeland: Arceria
Realm: Kaeleer
Growth Rate: They grow rapidly for the first 6 years of their lives before reaching their adult size.
Hunting: Arcerians hunt with sight shield not dropping the shielding until they have struck. They usual keep their kills quick and complete. An Arcerian execution is much a kin to a cat playing with a mouse, long slashes to extract maximum pain and fear.
Family Structure: The mothers raise the young alone, the fathers are made to leave the den before the young is born so they do not kill it. This tradition is being cautiously changed in those family groups closest to the Lady.
Appearance: Arcerians are large white cats with fiercesome claws and thick, insulated pelts.
Territory: Arcerians come from a territory in the mountains often snowing and quite cold they have adapted to the unforgiving climate.
Fun Facts: Arcerians have a word for stupid, greedy humans which roughly translated it "Stupid meat".
Centaurs
Homeland: Centauran
Realm: Kaeleer
Weapon Speciality: Bow
Appearance: The centuars resemble humans from the waist up but below the waist they have the forms of horses.
Challotians
Homeland: Challot
Realm: Terrille
Lifespan: 200-300 years
Territory: Challot exists only in the Realm of Light, and is a costal region, Beldon Mor, the capital lies, itself, upon the sea shore.
Fun Facts: So long as Challot stands above the sea, those who died in Briarwood will not be forgotten.
Childru Dyathe
Homeland: Childru Dyathe's Island
Realm: Hell
History: The children who died before their time or were murdered would drift to the Dark Realm, a young Warlord named Char gathered them all up and formed a claimed a small island where the childru dyathe dwell. The demon dead children are some of the shiest of all demon kind.
Territory: The Childru Dyathe's Island is a bleak and barren place, but when asked why it was chosen the answer was a simply one, such a blank landscape allowed no room for illusions. Traps and poisons would not be candy-coated there would was no place for deception to hide.
De al Mon
Homeland: The De al Mon Lands
Realm: Kaeleer
Family Structure: the De al Mon are a very reclusive people on whole. Their rule is based on clans ruled by ancient matriarchies.
Appearance: Fair skin, slender builds, long fair hair, over sized blue eyes and slightly pointed ears characterize the basic characteristics of the De al Mon.
Lifespan: 200-300 years
Territory: The De al Mon live in peace with the giant primeval woods which they inhabit. To cross their borders without permission or invitation is suicide.
Demons
Homeland: any
Realm: Hell
Lifespan: To the end of their psychic strength.
Territory: The Dark Realm is a bleak place that saps the life from creatures and mutes colors. It is place for the Blood to make peace with their lives before they return to the darkness.
Dhemlen
Homeland: Dhemlan
Realm: Terrille & Kaeleer
Growth Rate: As one of the three long lived races, there are quick spurts of growth followed by long plateaus of non-aging periods.
Appearance: Like all three long lived races they posses, gold eyes, light brown skin, and black hair.
Lifespan: 7,000-8,000 years
History: The Dhelmen Queen after the first wore made a pact with Saetan to protect them, making him the first male to every rule a territory.
Dragons (Ancient)
Homeland: Ebon Askavi
Realm: Terrille, Kaeleer & Hell
Appearance: Either exceedingly large draconic forms, or the rough size of a human with a distinct reptilian cast to the features.
Lifespan: Immortal
History: The Ancient Dragons are the ones who originally gifted the Blood with their power so they might be Guardians and Protectors of the Land.
Dragons (Fyreborn Islands)
Homeland: The Fyreborn Islands
Realm: Kaeleer
Appearance: A small draconic, form a tail half the legnth of the main body, roughly the size of a small pony.
Territory: Some form of beach or ocean is on their territory.
Fun Facts: Wave Whomping is a popular pastime and pickleberries are a favored snack.
Eyriens
Homeland: Askavi
Realm: Terrille & Kaeleer
Growth Rate: As one of the three long lived races, there are quick spurts of growth followed by long plateaus of non-aging periods.
Societal Structure: In the Eyrien society women are not touch a Eyrien male's weapons. the primary goal of an young Eyrien boy is to train to become a great warrior.
Appearance: Like all three long lived races they posses, gold eyes, light brown skin, and black hair but unlike the other two, they possess wings, of a bat like structure.
Weapon Speciality: Eyrien warblades, Eyrien bladed sticks, etc.
Lifespan: 7,000-8,000 years
Territory: Askavi is a rough mountainous region with high soaring peaks and deep valleys. Clean mountain springs flow through some of the valleys, fed by run off from the melting snow atop the mountain peaks.
Fairies
Homeland: The Paw Islands
Realm: Kaeleer
Appearance: Small roughly 8" tall the residents of the Paw Islands resemble fairies with iridescent wings that can lift them in flight.
Fun Facts: Their way of flying is non combative and more graceful then that of the Eyriens.
Galacians
Homeland: Galacia
Realm: Kaeleer
Appearance: Galacians tend to be pale, fair haired, with light colored eyes considering their very northern climate.
Territory: Galacia is a beautiful land of ice and snow.
Guardians
Homeland: any
Realm: any
Growth Rate: none, their growth is stop at the point they made the change to Guardian.
Appearance: Guardians apprear normal but retain some of the weaknesses of demons.
Lifespan: as long as their psychic strength lasts.
Harpies
Homeland: The Harpy Territory
Realm: Hell
Hunting: No matter what race they originally came from Harpies are some of the most cunning and ruthless demons in the Dark Realm. They hunt with hell hounds as their companions.
Lifespan: as long as their psychic strength lasts
History: Harpies are witches who died violently by a male's hand.
Hayllians
Homeland: Hayll
Realm: Terrille & Kaeleer
Growth Rate: As one of the three long lived races, there are quick spurts of growth followed by long plateaus of non-aging periods.
Appearance: Like all three long lived races they posses, gold eyes, light brown skin, and black hair.
Lifespan: 7,000-8,000 years
Jhinkas
Homeland: Askavi
Realm: Terrille & Kaeleer
Hunting: Jhinkas use sheer overwhelming numbers in place of tactics.
Family Structure: Unlike all the rest of the blood, who are matriarchal the Jhinkas are patriarchal.
Appearance: Small winged warriors who live for blood-shed and suffering.
Lifespan: They have a fraction of the lifespan of Eyriens.
Kindred Dogs
Homeland: any
Realm: Terrille Kaeleer
Growth Rate: they are slower to mature then the rest of the Non-Blood of their race.
Family Structure: Kindred dogs tend to bond to humans as well as their own kinds since they have stayed by our sides for so long as it is.
Appearance: They are exactly the same in appearance as their non-Blood counterparts.
Lifespan: Then tend to live longer then the norm for their race/breed
Kindred Horses
Homeland: any
Realm: Terrille Kaeleer
Growth Rate: they are slower to mature then the rest of the Non-Blood of their race.
Family Structure: Kindred horses tend to bond to humans as well as their own kinds since they have stayed by our sides for so long as it is.
Appearance: They are exactly the same in appearance as their non-Blood counterparts.
Lifespan: Then tend to live longer then the norm for their race/breed
Kindred Wolves
Homeland: any
Realm: Terrille Kaeleer
Growth Rate: they are slower to mature then the rest of the Non-Blood of their race.
Appearance: They are exactly the same in appearance as their non-Blood counterparts.
Lifespan: Then tend to live longer then the norm for their race/breed
Saytrs
Homeland: Pandar
Realm: Kaeleer
Appearance: satyrs have goat legs and the rest of their body is humanoid, with slightly pointed ears, and tiny horns on their heads.
Fun Facts: Pan pipes (a long row of reed pips) are often associated with satyrs and Pandar Pipe Music was mentioned.
Spiders
Homeland: Arachna
Realm: Kaeleer
Family Structure: The Queen offers her body as sustenance to her successor when she passes on the Title.
Appearance: Small golden spiders, the larger the spider the stronger their powers. The queen is about the size of a child's fist.
Weapon Speciality: Tangled Webs to ensnare minds
History: The spiders were first given their power by the Princess of Dragons, Lorn and Draca's daughter. They also are known for being the creatures to spin the webs made of dreams to tie those dreams to a physical form.
Territory: Arachna is a closed territory littered with tangled webs to trap and ensnare the minds of those who come uninvited to to the island.
Tigrelans
Homeland: Tigerlan
Realm: Kaeleer
Appearance: They have markings on their skin much like those of other felines, they have mostly humanoid forms with claws on their fingers and slitted pupils.
Unicorns
Homeland: Sceval
Realm: Kaeleer
Appearance: With the main body of a horse and a long white horn protruding from the center of the forehead.
Weapon Speciality: Craft channeled through their horns
Territory: Their land is a light woods with deep pockets of power left over from those who have fallen in the past, rather then become demon dead the infuse their spirits into the land to protect it.
Arcerians
Homeland: Arceria
Realm: Kaeleer
Growth Rate: They grow rapidly for the first 6 years of their lives before reaching their adult size.
Hunting: Arcerians hunt with sight shield not dropping the shielding until they have struck. They usual keep their kills quick and complete. An Arcerian execution is much a kin to a cat playing with a mouse, long slashes to extract maximum pain and fear.
Family Structure: The mothers raise the young alone, the fathers are made to leave the den before the young is born so they do not kill it. This tradition is being cautiously changed in those family groups closest to the Lady.
Appearance: Arcerians are large white cats with fiercesome claws and thick, insulated pelts.
Territory: Arcerians come from a territory in the mountains often snowing and quite cold they have adapted to the unforgiving climate.
Fun Facts: Arcerians have a word for stupid, greedy humans which roughly translated it "Stupid meat".
Centaurs
Homeland: Centauran
Realm: Kaeleer
Weapon Speciality: Bow
Appearance: The centuars resemble humans from the waist up but below the waist they have the forms of horses.
Challotians
Homeland: Challot
Realm: Terrille
Lifespan: 200-300 years
Territory: Challot exists only in the Realm of Light, and is a costal region, Beldon Mor, the capital lies, itself, upon the sea shore.
Fun Facts: So long as Challot stands above the sea, those who died in Briarwood will not be forgotten.
Childru Dyathe
Homeland: Childru Dyathe's Island
Realm: Hell
History: The children who died before their time or were murdered would drift to the Dark Realm, a young Warlord named Char gathered them all up and formed a claimed a small island where the childru dyathe dwell. The demon dead children are some of the shiest of all demon kind.
Territory: The Childru Dyathe's Island is a bleak and barren place, but when asked why it was chosen the answer was a simply one, such a blank landscape allowed no room for illusions. Traps and poisons would not be candy-coated there would was no place for deception to hide.
De al Mon
Homeland: The De al Mon Lands
Realm: Kaeleer
Family Structure: the De al Mon are a very reclusive people on whole. Their rule is based on clans ruled by ancient matriarchies.
Appearance: Fair skin, slender builds, long fair hair, over sized blue eyes and slightly pointed ears characterize the basic characteristics of the De al Mon.
Lifespan: 200-300 years
Territory: The De al Mon live in peace with the giant primeval woods which they inhabit. To cross their borders without permission or invitation is suicide.
Demons
Homeland: any
Realm: Hell
Lifespan: To the end of their psychic strength.
Territory: The Dark Realm is a bleak place that saps the life from creatures and mutes colors. It is place for the Blood to make peace with their lives before they return to the darkness.
Dhemlen
Homeland: Dhemlan
Realm: Terrille & Kaeleer
Growth Rate: As one of the three long lived races, there are quick spurts of growth followed by long plateaus of non-aging periods.
Appearance: Like all three long lived races they posses, gold eyes, light brown skin, and black hair.
Lifespan: 7,000-8,000 years
History: The Dhelmen Queen after the first wore made a pact with Saetan to protect them, making him the first male to every rule a territory.
Dragons (Ancient)
Homeland: Ebon Askavi
Realm: Terrille, Kaeleer & Hell
Appearance: Either exceedingly large draconic forms, or the rough size of a human with a distinct reptilian cast to the features.
Lifespan: Immortal
History: The Ancient Dragons are the ones who originally gifted the Blood with their power so they might be Guardians and Protectors of the Land.
Dragons (Fyreborn Islands)
Homeland: The Fyreborn Islands
Realm: Kaeleer
Appearance: A small draconic, form a tail half the legnth of the main body, roughly the size of a small pony.
Territory: Some form of beach or ocean is on their territory.
Fun Facts: Wave Whomping is a popular pastime and pickleberries are a favored snack.
Eyriens
Homeland: Askavi
Realm: Terrille & Kaeleer
Growth Rate: As one of the three long lived races, there are quick spurts of growth followed by long plateaus of non-aging periods.
Societal Structure: In the Eyrien society women are not touch a Eyrien male's weapons. the primary goal of an young Eyrien boy is to train to become a great warrior.
Appearance: Like all three long lived races they posses, gold eyes, light brown skin, and black hair but unlike the other two, they possess wings, of a bat like structure.
Weapon Speciality: Eyrien warblades, Eyrien bladed sticks, etc.
Lifespan: 7,000-8,000 years
Territory: Askavi is a rough mountainous region with high soaring peaks and deep valleys. Clean mountain springs flow through some of the valleys, fed by run off from the melting snow atop the mountain peaks.
Fairies
Homeland: The Paw Islands
Realm: Kaeleer
Appearance: Small roughly 8" tall the residents of the Paw Islands resemble fairies with iridescent wings that can lift them in flight.
Fun Facts: Their way of flying is non combative and more graceful then that of the Eyriens.
Galacians
Homeland: Galacia
Realm: Kaeleer
Appearance: Galacians tend to be pale, fair haired, with light colored eyes considering their very northern climate.
Territory: Galacia is a beautiful land of ice and snow.
Guardians
Homeland: any
Realm: any
Growth Rate: none, their growth is stop at the point they made the change to Guardian.
Appearance: Guardians apprear normal but retain some of the weaknesses of demons.
Lifespan: as long as their psychic strength lasts.
Harpies
Homeland: The Harpy Territory
Realm: Hell
Hunting: No matter what race they originally came from Harpies are some of the most cunning and ruthless demons in the Dark Realm. They hunt with hell hounds as their companions.
Lifespan: as long as their psychic strength lasts
History: Harpies are witches who died violently by a male's hand.
Hayllians
Homeland: Hayll
Realm: Terrille & Kaeleer
Growth Rate: As one of the three long lived races, there are quick spurts of growth followed by long plateaus of non-aging periods.
Appearance: Like all three long lived races they posses, gold eyes, light brown skin, and black hair.
Lifespan: 7,000-8,000 years
Jhinkas
Homeland: Askavi
Realm: Terrille & Kaeleer
Hunting: Jhinkas use sheer overwhelming numbers in place of tactics.
Family Structure: Unlike all the rest of the blood, who are matriarchal the Jhinkas are patriarchal.
Appearance: Small winged warriors who live for blood-shed and suffering.
Lifespan: They have a fraction of the lifespan of Eyriens.
Kindred Dogs
Homeland: any
Realm: Terrille Kaeleer
Growth Rate: they are slower to mature then the rest of the Non-Blood of their race.
Family Structure: Kindred dogs tend to bond to humans as well as their own kinds since they have stayed by our sides for so long as it is.
Appearance: They are exactly the same in appearance as their non-Blood counterparts.
Lifespan: Then tend to live longer then the norm for their race/breed
Kindred Horses
Homeland: any
Realm: Terrille Kaeleer
Growth Rate: they are slower to mature then the rest of the Non-Blood of their race.
Family Structure: Kindred horses tend to bond to humans as well as their own kinds since they have stayed by our sides for so long as it is.
Appearance: They are exactly the same in appearance as their non-Blood counterparts.
Lifespan: Then tend to live longer then the norm for their race/breed
Kindred Wolves
Homeland: any
Realm: Terrille Kaeleer
Growth Rate: they are slower to mature then the rest of the Non-Blood of their race.
Appearance: They are exactly the same in appearance as their non-Blood counterparts.
Lifespan: Then tend to live longer then the norm for their race/breed
Saytrs
Homeland: Pandar
Realm: Kaeleer
Appearance: satyrs have goat legs and the rest of their body is humanoid, with slightly pointed ears, and tiny horns on their heads.
Fun Facts: Pan pipes (a long row of reed pips) are often associated with satyrs and Pandar Pipe Music was mentioned.
Spiders
Homeland: Arachna
Realm: Kaeleer
Family Structure: The Queen offers her body as sustenance to her successor when she passes on the Title.
Appearance: Small golden spiders, the larger the spider the stronger their powers. The queen is about the size of a child's fist.
Weapon Speciality: Tangled Webs to ensnare minds
History: The spiders were first given their power by the Princess of Dragons, Lorn and Draca's daughter. They also are known for being the creatures to spin the webs made of dreams to tie those dreams to a physical form.
Territory: Arachna is a closed territory littered with tangled webs to trap and ensnare the minds of those who come uninvited to to the island.
Tigrelans
Homeland: Tigerlan
Realm: Kaeleer
Appearance: They have markings on their skin much like those of other felines, they have mostly humanoid forms with claws on their fingers and slitted pupils.
Unicorns
Homeland: Sceval
Realm: Kaeleer
Appearance: With the main body of a horse and a long white horn protruding from the center of the forehead.
Weapon Speciality: Craft channeled through their horns
Territory: Their land is a light woods with deep pockets of power left over from those who have fallen in the past, rather then become demon dead the infuse their spirits into the land to protect it.
