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Posted: Sun Feb 15, 2009 5:02 pm
 St. Augustina. Once a small trade outpost is now a busy city home to thousands of merchants, mercenaries, and monsters.
For the past few months, the city was cut off from nearly all contact by a group of gooey, hardshell creatures. But now with the return of a small band of druid, the creatures have retreated back into the woods and swamplands. Nobody is really to sure what they were after, although many townspeople speculate the resident alchemist, the merchant-mayor, and a handfull of city guards do.
Situated in the eastern wing of the city hall is a large public hall called the: Bounty & Druid Relation Division. Because of the lack of space, the city board has placed the office of the Druid's representative here.
The large stone room's two sides couldn't be any more different. Upon entering the front door, you are greeted with the Bounty office. A massively empty space filled only by the innumerable wanted posters, stuffed animal heads, and news bulletins on the walls. In the center, was a large wooden desk. On that large wooden desk, sits a stuffed toad sitting in a rather large and comfy chair. You see papers, pens, and other basic bureaucratic stuff, but no humanoid to go in that chair.
On the other side of a wall of potted trees, was the Druid Relation Division. After fighting your way through a wall of house-plants, you'll find that most of the floorboards were gone, leaving a carpet of grass and flowers. Three rather large windows and a sun-roof seem to be new additions to this side of the room. Besides the forest animals carrying papers out and in through a small flap in the wall, you might get lucky enough to see the elf responsible for this section being tailed by her new animal companion. Although she seems mighty peeved about having to work indoors, not to mention being the one 'chosen' to handle complaints, requests, and all other paperwork related to the returning druids.
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Posted: Sun Feb 15, 2009 5:06 pm
*Disclamer* Characters and other personal creations of the combined efforts of my syster Fae, our trusty dog familiar, and myself, are for our ((The guild's)) personal use and enjoyment. Any resemblance to real-life things are completely chance, or a neat reference. Some things of mine do have a slightly darker tone or will be completely ridiculous, so beware... And choose your sides wisely. Player discretion is advised.
~~Also, any DM post of mine that is not bolded, aligned, sized, colored, or any combination of the above are not finished, and that means that real life is calling me. So please be gentle and patient until I finish whatever draws me AFK and until I finish the post. Then, you can get crazy on whatever you're fighting.
Well, I've finally decided to set up a bit of a shop. I know I shoud've waited for people to come back, but I couldn't help myself. Hopefully we'll be back to our glory days soon
-Sincerly, Count Bigglesworth.
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Posted: Sun Feb 15, 2009 5:09 pm
Mercenaries For Hire *For those who don't mind a feeding a helping hand* In the rather shadier part of town lies the Libera Tavern. A rather old and rustic husband-and-wife establishment. At both night and day, it is a mecca for all those strange travellers.
The bartender here is way more strict; ruling over his drunken charges with an iron fist. For this was no 'Guilded Flagon'. This was where all the rougher parts of society drink watered down drinks and eat rather delicious comfort food.
But besides the mother's love imbued cooking, there is something else which attracts people. Adventure. Merchants and mercenaries alike come here to offer services and goods. Here, you might be willing to find a local character to help aid you on any local quests.
X-Not Avaliable-X [??] Locked. Must find first
X-Not Avaliable-X [??] Locked Must find first
Generic Caravan Guards [24]- See monster list for more details
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Posted: Sun Feb 15, 2009 5:11 pm
St. Augustina's Official High Profile Mercenary Work Bulletin *Dungeons and High-Profile events* Extermination: Low-Mid Strength *Soon* While the small gooey invaders have retreated back and become quite passive, one large colony residing near a small forest lake have become more aggresive than ever. City Guards have cordened off the area to prevent more casualties. Any adventurers daring enough can apply for passage into the quarentine. A 2000 chip reward is offered for anybody who can stop these murderous 'globsters'. Druids have been unable to commune with them, and have too, sanctioned their destruction if all else fails.Vaults and Vagrants: Variable with players *Soon Some order of seclusive monks down in the mountains are asking for help keeping some outwanted guests out of an expanse of underground catacombs. The positions are temporary until a sister brotherhood arrives to join the order in their newly renovated underground monastary. Apparently, it pays extremely well spiritually.Up For Hire *DM created Non-Dungeons* Fullmoon High~Sees the change in him but can't...~ Coming soonRPS Staples *Classic RPS guild activities* Individual Tournament Difficulty Level: Variable This is one that will always be up. The tournament has 10 rounds. I don't expect very many new players will be able to get past round 9 right now but the point is for people to get stronger to be able to win. You do get a reward for every round you win. You only get a CP if you beat round 5 (its reward). There is a secret at the end of the tournament so look forward to it.
You get healed after every round. You cannot carry over your MPs and APs to the next fight. You can change your equipment between fights in the tournament. “Team Up” is not used by the enemy. You may buy items from the store between rounds. You can take part in another tournament after you have completed three normal quests since your last one.
Round - opponent- reward Round 1- Goblin Patroller - 50 chips Round 2- Goblin Patroller, Imp- Strength, Defense, and Combat potion Round 3- Goblin Patroller x 2, Imp- 200 chips Round 4- Bakasama- Goblin Patroller Token, Shop Ticket Round 5- Skeleton x 2, Imp- 1CP Round 6- Wraith x 2 - Elixir Round 7- Goblin Shaman x 2, Skeleton- Spirit Bracer Round 8- Mimiru, Sierra and Freeman- 1LV (6cp) pet or Tokens: Air elemental x 1, Fire Elemental x 1, Water Elemental x 1, Magmaling x 1 or 1,000 chips and a shop ticket Round 9- Evangeline- 500 chips, Divine Ramuna, and AP Phoenix or AP Tamer Round10- Death- 500 chips, Organizational AP Potion, and your choice of one of the following:
Sword of Nine Clouds Scythe Giant Golden Magical Scissors One of the 7 Swords of Zeno
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Posted: Sun Feb 15, 2009 5:13 pm
[Current Activities]
Dungeons and Tournaments
N/a
Minigames and Beyond
The Coliseum: Continuous.
Saint's Gala ~'Take part in St. Augustina's 'Saint's Gala'... More on below post~ Just Opened
[Finished]
Vincent Valentine's Try at the Tournament: Round 10
The Rescue of St. Augustina: Sucessfull
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Posted: Wed Oct 07, 2009 1:20 am
((Stickies are your friends mrgreen ))
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Heirophant_of_the_Broken Crew
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Posted: Wed Dec 30, 2009 11:42 pm
Posters are stuck up in and around both the city of Miyr, and St. Augustina. They portray a dancing couple... Along with the start of the Saint's Gala.
In short, due to sever damages, the City of Augustina is hosting its Cenntenial Gala here in the city of Miyr. All are welcomed to this lovely event which will include:
Foreign merchants with luxury goods Adventurers and Martial Masters of all kinds showing their strength The Town Square transformed into an outdoor ballroom Live bards, trobadours, skalds, and other musicians
And a travelling attraction: Le Carnaval Noir.
There are promises of fun, excitement, love, adventure, and even a good laugh. So come on down to the town square after sunset!. Dance, Sing, Eat, be merry... And have some fun at the Carnival!
~+~
Located in the RP Forum. In a new thread for better convienience. Open to all players and characters... But a dress code is in effect. Chips and small rewards are promised; but must be earned.
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