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Posted: Mon Feb 16, 2009 11:49 am
~:;Seating:;~ Captain: Amie Koigokoro [Madam Waffles] Vice Captain: Mabushii Iwata [COVrock] 3rd Seat 4th Seat: 5th Seat: 6th Seat: 7th Seat 8th Seat: 9th Seat: 10th Seat:
Unseated:
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Posted: Mon Feb 16, 2009 11:53 am
 Name: Amie Kamashiro Aliases/ Nicknames: Mausu Mausu, she has been called, rather teased, due to her lack of combat abilities. Ay-chan is what her familey called her, but Yomi is the only one who calls her that now. Age: Appearance; 18-20. Actual; 160 Seat: 4th Squad Captain Height: 5/1 Weight: 110 lbs Personality: Amie isn't shy in the sense. she just comes off that way. She tends to be quiet, but when she wants to talk, she'll do it. It's not that she isn't assertive, it's more along the lines of she doesn't see reasons to assert herself. Amie is extremely gentle, and has a very well controlled state of mind. She is trained to handle high stress situations well, making her a great multi-tasker. Strong minded and willed, but her body doesn't live up to that, which is why she is overly underestimated. She thinks hard about things, and is extremely observant, seeing things many tend to overlook.
Amie will feel extremely guilt over the death of a fly, and it is extremely difficult to inflict harm against another human being, even if they were attacking herself. It's just the way she was raised, compared to her morals and outlooks on people. She has hope for all mankind, even what people would consider the worst.
Pros; Kind, gentle, soft spoken, non judgmental, strong willed, intelligent. Cons; Weak in strength, non offensive battle strategy's, not ambitious. Cannot retain anger for long periods of time.
Theme Song(s): Physical Description: Amie has a small build, being honest. Her brown hair is short, just reaching down her neck to her collar. It is feathery. Amie's eyes hold a cheerful and gentle expression 99 percent of the time. Those eyes are a shimmery umber. Her skin is a sleek pinkish shade, and very soft. Her shinigami robe cuts off at short sleeves, and her waist sash is yellow. Underneath her robes is a a yellow shirt to match. Finally, her hair ordains a purple bow.
Zanpakuto Name and Sealed Description: Your standard Katana, with a purple hilt, and golden ribbon protruding from said Hilt. It's slimmer then normal, but rests at her back. The blade itself has a crimson shine when it reflects light.
Jakuon; [Soft Sound] Jakuon is fiery shaded kitten, with red eyes. The tips of it's paws, ears, and tail are a purple shade, while it's pelt looks like flames. It is a very delicate animal, with a soothing voice. It is playful, but immensely wise.
Zanpaku-to Sword Type: Defensive Zanpaku-to Element: Fire
Shikai: Achieved
"Enlighten, Jakuon!"
Amie's Shikai is a safety blanket, in all seriousness. The sword itself melts away, shifting to a soft purple blanket. This blanket has Three skills. The blanket is red with purple curvy line designs.
Protection: You name it, that blanket it immune to it. Fire proof, water proof, weather safety. Even sharp blades can't cut through, and powerful impacts seem to just bounce off. It can be wielded as a shield, or used as a bunker to hide under. every seam and threat of the fabric is infused with her own Reitsu, which seems to have a highly sturdy and defensive pressure. When the Reitsu runs out or Falters, so does the defense.
Enlargement The blanket's beginning release is above the size of her own Torso. Not that big. However, the blanket's size is able to increase. This function is to used fit others under, or to create a tent for healing procedures to take place with some sense of security.
Reflection This is the last and only slightly offensive skill of the blanket. When Amie channels enough Reitsu into the blanket, it can reverse a move using Kinetic energy. For example, if an enemy slammed a fist or sword head onto the blanket, the power would backlash the attacker. For every action, there is an equal re-action, roughly goes the quote. With the energy having no place to go from Amie's barrier, it has no choice but to fly backward. the stronger the attack, the stronger the backlash. Respectively, weak attacks give weak reflections. This attack does not work with Kido.
Bankai: Achieved
Amie raps the blanket around herself and ushers the release command; "Bankai!" the blanket is no longer that, but a faded purple hooded cloak. It has white feathery designs on it, and there isn't anything menacing about it at all. It reaches down to her ankles perfectly, just touching the ground. The cloak maintains it's ability to deflect damage, more compactly now that it covers her body. A sort of 'perfect' and I use the term loosely, armor. I say this, because it works like a Chinese finger trap. The harder you strike at, the harder it will resist and repel. But when a very gentle hand goes to work, the trap is released. That's the basic concept of the cloak. Only a thin strip around the neck keeps the cloak in place. If an enemy where to carefully remove the strap, or give a gentle tug to the cloak, it would come clean off. It cannot change size or backlash attacks anymore, and remains unable to be offensive. However, it does gain one cool new trick.
Incapacitation. Whenever the cloak is struck by an outside force of any kind, it causes a sort of reaction. Where the blanket is hit, it gives of a purple dust in a small burst. This dust lingers in the air, even if it's color dissolves. This dust is not lethal, painful, or destructive in any way. Amie calls it, 'Dream Dust' For it causes drowsiness, and over all, sleep.
Different doses have different effects. Obviously, higher concentration causes more noticeable effects. If the dust touches just small patches of the skin, that limb or body part will relax it's muscles. It's actually a pleasant sensation, but during a fight, it's not entirely good for your arm to get heavy when you need to swing it about. If inhaled, it will interfere with the sense of sight and touch, creating a dream like state. If only a tiny bit is breathed in, nothing more then slight drowsiness will occur. But if one sucks in a whole breath, it's like trying to go on after working a 24 hour work shift.
The effects do not happen immediately, but gradually, it builds. Will power affects how long it takes for an enemy to be overwhelmed. To resist the call of a very promising sleep.
Pain nullify The Dust has a medical plus, as well. By twisting the edge of the cloak, it can also emit the purplish powder. So Amie can use it at will. When placed on wounds, or a wounded body, the sleep effect numb the body, eliminating all kinds of pain. If a patient is under high stress, it relaxes. But the patient will eventually fall asleep, there is no evasion to that factor.
Last Resort; Phantom Hold If a situation comes into full throttle, and there are hardly no options left, there is one last move the cloak offers. Amie is unable to bring herself to deal full bodily damage on another human being, so incapacitation is the next big thing. Amie influences the cloak on her target, and ushers the command. The cloak dissolves into hundreds of grains of dust, and rushes at the said target. It's "phantom" or semi permeable grasp tries to engulf the enemy, or wrap around them, attempting to force them to touch the dust or breath it in. Doing such leaves Amie defenseless, which is why it is a last resort. The dust will continue to follow the target until they are either unconscious, she stops willing the sand to follow, or she herself becomes incapacitated. If the move is a complete failure, she sand can bunch back together, and return to the form of the cloak.
Kidou: 1-60 Bakudo:
Bakudo #1 - Sai ("Obstruction") Calls forth bindings to immobilize the target's arms.
Bakudo #4 - Hainawa ("Crawling Rope") Calls forth a yellow rope made of reaitsu to bind the target's hands.
Bakudo #9 - Geki ("Conquer") Surrounds the target in a paralyzing red light.
Incantation: Disintegrate, black dog of Rondaniini. Look upon your burning soul and sever your throat.
12. Fushibi: A net formed from an attachment point on the caster, can be small or large depending ong the reiatsu force behind it.
26. Curving Light (曲光, kyakko) - Hides the target from sight, presumably by bending light.[4]
30. Beak-Stab Triple Beam (嘴突三閃, Shitotsu Sansen) - Shoots three beams of light that pin the target to one place on a surface, slamming into his/her body in three places in a shape of a perfect triangle.[5]
37. Suspending Star (吊星, tsuriboshi) - Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. It can stop falling objects, acting like a safety net.[6]
39. Arc Shield (円閘扇, enkosen?) — Summons a shield of energy to block opponents' attacks. [10]
58. Summoning of the Tracking Sparrows (摑趾追雀, kakushitsuijaku?)[11] — Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude. Incantation: Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain. (南の心臓北の瞳 西の指先 東の踵 風持ちて集い 雨払いて散れ)
Hado:
Hadou #1 - Sho ("Thrust") - Pushes the target away from the caster with spirit energy.
Hadou #4 - Byakurai ("White lightning") Fires a bolt of white lightning from the caster's finger, piercing the target.
Hadou #31 - Shakkaho ("Red Flame Gun") Attacks the target with a red ball of fire.
Incantation: Oh ruler, mask of flesh and blood, all creations of the universe, fluttering of the wings, ye who bears the name of man! Scorching heat and disorder, evolve the transposition of the southern sea barrier.
Hadou #33 - Soukatsui ("Blue Lotus") Fires a blue energy ball at the target.
Incantation: Oh ruler, mask of flesh and blood, all creations of the universe, fluttering of the wings, ye who bears the name of man! Truth and temperance, strike but slightly your claw upon this wall which feigns ignorance of sin!
Hadou #54 - Haien ("Incinerating Flame") Incinerates a target by burning it to ash. Other: All healing Kido
Skills: In life, Amie was a medical intern. Once she came to the academy, she furthered her love of medical aid. Naturally, that gives her a sturdy foundation on emergency medical attention, and the human body. Bio: 
Amie was named after her mother, the kind spirited 13th Squad Vice Captain. She was born to the eccentrically loving arms of Amie Ann Koigokoro, and Fefnir Kamashiro Shihouin, the Ninth squad captain. After being married for seven or eight years, it was just but about time they had a child. A baby girl, who was all but identical to her mother. Which is ultimately why Fefnir called her that, out of admiration for her mother. Although her full name was Amie, they ended up calling her Ay-chan. [Long A] New parents always seem to come up with nicknames for their kids, and they liked the sound of it.
Amie and Fefnir's relationship was a sound one, about as romantic as they came. Being the Squad nine captain, however, it was hard for him to get time, so it was Amie who spent the most time with Ay-chan when she was little. Yuki, the squad 13 captain, gave Amie some wiggle room. A busy but happy little family they were, enjoying everything life had to offer. Fefnir's time off was spent wisely, him playing with his baby girl, while Amie graciously took some time to get work done. When everything was settled, time could be sent in a multitude of places. From times as simple as sitting around a table with a board game, [Although Ay-chan, being two, found more interest in playing with Fefnir's long hair] they made the best of everything. Ay-chan seemed either attached to Amie by the hip, or Fefnir from the back, and loved to snuggle in her father's captain cloak. It was so funny to see her running about, pretending to be a captain, using a broom to simulate her mother's giant hammer. Amie stopped letting her use a broom when she golf swung dinner one night into the wall.
Ay-chan, being only four years old, wanted to be just like her parents in any way she could. However, she was oblivious to the slow chaos that was leeching her father. Amie did her best for her lover, helping in any way she could, but the distress in his eye never faded. It was eating Amie from the inside out. Ay-chan was given to Yomiko to spend the day, when Fefnir's friends and family tried to help him in any way they could. This was the day he challenged his inner hollow. Fefnir won...yes, this is true, but at the cost of killing everyone around him. His vice captain, his teacher, his friends...and his lover, Amie.
Fefnir was a Vizard at this point, and if that wasn't reason enough, he was filled with grief for the murders he had unintentionally committed. He had no choice but to leave. Amie was only four at the time, and left with only one guardian, her adopted grandmother, Yomiko. The Fefnir case was something highly classified, only the captains at the time knew about it. Yomiko couldn't bear tell Amie the truth, even at an older age. And so, she did what any parent did to protect a child; She lied. She told a story about how a Heroic man and woman, who gave their lives to stop a Vizard from attacking the Soul Society. Amie doesn't have any pictures of her father, for Yomiko was slightly paranoid, but she has one of her mother, which is framed on her desk in squad four.
Yomiko raised her with loving and exuberant grace, for a few decades. But it wasn't exactly easy to tell a four year old that they where never going to see their parents again. She had overheard that a lot of people had died the day before, but didn't quite understand. She was a sad little girl for the next few years. Perhaps from a combination of the depression and outside sources, Amie came down with an fierce illness. Being so young, it nearly killed her. She was lucky to make it out. The after effect was a sort of stunt to her strength. Being surrounded by the Shinigami world, Yomiko was the second Squad captain, and stories of her parents, of course she wanted to become a Shinagami. She wouldn't hear no. So despite the hardships, she fought on. She was optimistic. Amie was going to make things better. When she was fourteen or fifteen, she understood, or thought she understood, the sacrifice of her parents. Amie never found out the true story. She spent a few years, until she was in her early twenties, training up her weak stamina with Yomiko, she she could be accepted into the training academy.
Combat was a hassle. Of course it was. Amie was constantly at war with her bodies inability to do what she wanted it to do. However, she possessed an amazing mind and incredibly non hostile reitsu. She was recommended for squad four. It made sense, being a non combat squad. Yomiko gave her the push, she was always there for her, as she applied to medical school. Her studies went well, graduating from top of the class with her best friend, Mabushii. Most in squad four had some kind of combat ability. An offensive shikai, something. Amie didn't have anything. Sure, she could throw a mean left hook. But her sword had to fight in it. Teasing was something she acquired from other students on a regular basis. Mabushi was securely gay, and many didn't see anything like that before. So he received his fair share of mean as well. the two seemed to lean on each other throughout school. He was one of her first friends.
Years seemed to pass like warm summer days. Life was good. Amie and Mabushii were graciously accepted into squad four. Being surrounded by people who knew what it was like, the teasing stopped. A glorious erra. The two where determined young shinagami. They climbed the ranks, but not ambitiously. They only went up in rank when a position needed to be filled, never questioning the authority. Amie became captain when the previous stepped down, and Mabushi fulfilled the empty Vice Captain's seat. The two trusted in each other for a lot of things. Hospital work, leisure time, dating advice. Mabushii had taken quite a few hits. He always got so involved. Amie herself really never tapped into the area, to shy to "go looking" with Mabushii.
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Posted: Tue Feb 17, 2009 7:51 pm
Name: Mabushii Iwata (Mah-boo-shee E-wah-tah)
Aliases/ Nicknames: Mabushii is often referred to by others as "Nii-san or Nii-chan" because of his tendencies to act quite feminine and usually seen advising others like an older sister.
Seat: 4th Squad, Vice Captain/Acting Captain
Physical Description: About 5' 6" with long, brown wavy-hair going down to about his shoulder blades. His figure is rather feminine, almost to the point that resembles a flat-chested woman, aside from his cheeks bones of course which are one of the few factors that distinguish his gender albeit subtle. His eyes have a very delicate air about them minus their ever brilliant hazel color.
Special Accessories: Mabushii carries around a small make-up kit that holds the essentials to most simple traveling make-up kits: concealer, blush, eye shadow, and eyeliner. Since he has no need for lipstick it's never in his kit of goodies. Along with that he also wears a pale pink, turtleneck-like neckband that tucks into his hakama and is rather stylish.
When it's time to be serious and work diligently, he has a set of hair ties that he uses to keep the mess upon his head from getting in his face when he is working.
Skills: Is very adept at using make-up and can cover up any bruise to make it look like it wasn’t even there. Although he is rather forgetful at times, the things Mabushii remembers sticks in his head like they were super glued in place.
Abilities: Mabushii is very adept at healing, as well as being able to reduce the time-table necessary for proper healing by days with the same results. This, of course, depends on the placement and severity of the wound.
Personality: Mabushii is very outward with everything he does, usually very expressive his emotions and stating what’s on his mind like it was everyone’s business to know. When he falls in love, he falls hard and fast, almost always breaking down in a short-lived depression when things go wrong and end up not working out. Aside from that he is a rather upbeat and optimistic person who enjoys seeing others happy. Very thoughtful, he is usually there to help console others in personal matters and just be a shoulder to cry on.
Mabushii is a rather interesting homosexual, usually being rather conservative with the things he does, but sometimes just bursting out into a state of extreme flamboyancy. He enjoys anything and everything he can do to make himself more appealing to members of his sex. This comes more easily to him as he often mistaken for a woman anyway if he refrains from speaking.
Mabushii has an extreme distaste for all things combative, considering any act of violence to be ugly and not beautiful in the least. This is one of the main reasons he is a conscientious objector and prefers to put the world back together rather than take it apart like some barbarian.
Biography/History: There is little to life Mabushii remembers or cares to remember. His mother always wanted a girl while his father obviously wanted the opposite sex. He never liked doing anything physical and after many years of fighting his father to stop trying to get him into every sports club he could think of, he finally got his wishes when his mother divorced him and moved away with Mabushii. It was an idealic twist of fate, but those thoughts quickly were dashed upon the rocks as pressure now rested solely on him from his mother to become more feminine in his appearance. It wasn’t really hard for him since he already had many feminine qualities to physically lean on aside from the organs necessary for that such thing. The pressure continued to stockpile and fester inside as the years went by, and under it he just seemed to crack.
After a few bouts in juvenile hall and many others with drugs his mother was forced to cast her son out of her house in fear he would just bring all that mess back upon her head. During this period of extreme trouble, Mabushii found his rightful niche in the sexual orientation pool, coming home with new boyfriends almost every week. With no money to lean on and no way to get any help from his parents ,seeing as his father shunned him along with his mother after learning he was gay, he quickly deteriorated further into drug induced slumps and eventually turned to selling his body to properly stimulate his growing habit.
And then that fateful night came. As he was making an offer for a rather large sum of money, his “client” found out he was in fact not a woman as he usually dressed in drag to attract more customers. Infuriated by this discovery the man proceeded to pull out a pistol and aim it at poor Mabushii. The feeling he felt was nothing at all as he was struck several times by the angered man’s discharging weapon, hitting the ground in an unconscious lump.
When he awoke, his wounds were gone and he was no longer in that nasty horrible place, rid of his addiction and pain. And from there the rest is history. He eventually was able to make it into the school to become a shinigami. After getting destroyed by some less reputable students while defending a more delicate friend of his, Amie, he decided that pain wasn't his forte. He leaned on her in his hardest time in the Seireitei the two quickly became very, very close friends. She never once cared that he was gay and, in fact, seemed to embrace his open display of his sexual orientation. Their dream was to join the most beautiful guild in the Seireitei, Squad 4.
Years passed. Like warm summer days. And life was gracious to them. Amie and Mabushii were successful in being accepted into Squad 4. Being surrounded by people who knew what it was like, the taunts and stupidities of others stopped. They were determined, quickly climbing through the ranks, but not ambitiously. They only went up in rank when a position needed to be filled, never questioning the authority. Amie became captain when the previous stepped down, and Mabushi fulfilled the empty Vice Captain's seat when it became available. The two trusted in each other for many things, always there for one another. Hospital work, leisure time, dating advice. They were always there to step up to the plate when the could not. Mabushii had taken quite a few hits, always getting too involved. Amie never ventured into that area with him, too shy to "go looking" with him when he went out to find his next fling.
As the years passed, Mabushii slowly began to become more and more laid back with his habits, almost going cold turkey for a while with the whole dating scene. Things needed to change. He could feel it. He was getting older, and he just needed to find his purpose in life like any normal person should. The role of older sibling began to become much more prominent at this time, and soon Mabushii found himself being called "Nii-san" by almost everyone in Squad 4. It was, interesting, to say the least, and even took him aback when it was first starting out; but he eventually got used to it and even began embracing the name whole-heartedly. It was something special he could have for himself and that was all that mattered to him.
Zanpaku-to: Hanikamyoji (Shy Prince)
Zanpaku-to sword type: Chisakatana
Zanpaku-to Element: Wind, Electricity
Zanpaku-to Spirit: Hedgehog
Personality: Hanikamyoji is a very relaxed and shy spirit, recommending to take things one step at a time. His feelings over fighting are about the same as Mabushii’s, being frightened by anything with ease. But, he still seems to think everything can become more wonderful if time is taken, and it is slowly and done so with care.
Inner World: Hanikamyoji’s world is a dense forest shrouded in a morning mist. This is to help keep him hidden wherever he chooses to tranverse, being easily scared by even his own shadow. The trees tall and seem to run into the very heavens themselves, with thick autumn colored branches. As one walks further into the forest realm there is a clearing with a grove of apple trees and a small pond beside it. Around the pond are a few moss covered rocks for someone to sit on and remenisce about days of old. It is quiet and peaceful, but Hanimyoji can be heard screaming every once and awhile when he becomes startled or scared by his own thoughts.
Callout phrase: Embellish!
Shikai: Hanikamyoji envelops Mabushii’s hands, covering each digit with a ring. These rings are directly connected to bracelets upon each wrist by wire-like protrusions, giving his hands a mechanical appearance. The palms of both hands have a small circular ring as well with wires intertwining them.
Abilities:
1. Digit "Yubi" - Each individual digit is able to heal one area of a wounded at a time, giving 20 separate locations to be healed at once. As the number of wounded areas decreases the amount of healing power is focused further and further, reducing the amount of time it takes to heal a wound as well.
2. Wave "Nabiku" - Using his hand Mabushii is able to temporarily block an oncoming attack by waving his hand infront of the area predicted to be struck. This a very short-lived ability, only able to slow an opponent for a few seconds while Mabushii most likely is escaping.
Bankai: Hanikamyoji changes further, creeping up both of Mabushii's arms and encompassing them in full arm gauntlets with the same, but more refined, mechanical look. Furthermore, five rings appear. They float around Mabushii autonamously until needed. Each ring is able to shrink down to the size of a cd for storage along Mabushii's right gauntlet and grow to nearly 2 meters in diameter for use in healing and limited protection. To call out the rings, Mabushii commands them to "scatter and search".
Powers: 1. Defibrillation "Kanden" - As the name suggests, Mabushii collects electricity into the palms of his gauntlets and proceeds to shock any patient going into cardiac arrest. This power is also usable to help stimulate muscle activity, specifically that of patients that may or may not be going through muscular atrophy.
2. *Treatment "Bodi-tori-tomento" - Individual rings hover over a targeted patient, charging reitsu within each and slowly healing the patient's wounds. The longer it takes a ring to charge the more reitsu is available to heal. After each ring is given a disignation, they go into an autonomous mode until the patient is either healed or is called back by Mabushii to preform another task.
3. *Bodyguard "Keigo" - The rings place themselves between Mabushii and the intended target, charging and then emitting an electronic pulse that is manipulated within the ring's center to repel offensive attacks. This form of defense is more suited to blocking long-midrange attacks because of required charge times.
*: Rings are moved and manipulated through Mabushii by the movement of his gauntlets unless he is unable to react. In this case the rings are granted a semi-autonamous role and may block or heal within Mabushii's range of vision. Anything outside of his view in this case will be paid no heed. If a ring has already acquired a target it will continue to preform it's task even ifit is no longer in Mabushii's line of sight.
Bakudo: 1. Restrain - The first, and weakest, of the binding spells. No incantation is needed other than its name, and it is activated with a cross-slash of the Shinigami's pointer and middle fingers. From the torso up is the area that is paralyzed, but if used on those with high-spiritual power, it is near worthless. 2. Kabe (Wall) - This spell erects a wall of spiritual energy in front of its target. It is neither high nor wide though, so most spirits, Hollows and Shinigami are just able to jump over it or go around it. 4. Crawling Rope - An energy rope entangles a target's arms. 8. Seal of Patience - When invoked, the seal creates a white mark on the casters right palm. When this mark is touched to a living being, the mark is transferred to its body and turns black. From that moment, the flesh touched by the mark becomes rooted to that location in space, relative to the earth. What this means is that the part of the body that bears the mark cannot be moved from that location without being forcefully removed from the body. And even if that is done, it will continue to float there until the spell is released. While it's low rank is due to the extremely low amount of spiritual power required to activate, the spell itself is actually quite complicated and difficult to pull off properly. For this reason, most Shingami pass it up for other sealing spells that are just as effective for far less hassle. 9. Hit - The user draws with his or her hand a red light ideogram in the air that vanishes as the cast begins. The bakudou binds the enemy with a red pressure, causing pain and muscle contraction. The torture of the pain is frequently used for making the opponent give up the battle without any more blood being spilt. The spell can be broken easily if the target has higher spiritual pressure than the caster.
Hado: None.
Chiyudo: 5. - Kai Kizu "Cut wound" - This kidou is used to heal cuts. Does absolutely nothing for internal. The more experienced the user, the faster this technique works. 7. - Seichuu no Netsu "Control of temperature" - This is mainly used for controlling the body temperature. It can be used to bring it up, or down. This is a very delicate process, and must be done slowly over time. 16. - Nenshou Tenti "Burning God" - This kidou creates a flow of reiatsu that first soothes the burn and then repairs them. 17. - Gyouko Tenti "Freezing God" - This kidou creates a flow of Reiatsu that first soothes the frost bite and then repairs it. 23. - Samasu "To Awaken" - This Kido channels a shock through the heart or brain with a small burst of Reitsu. Although a lower level Chiyudou, there have been cases where it has been able to bring back patients who have been 'dead' for up to five minutes. It's main use, however, is to wake someone from a kind of slumber, whether that be unconsciousness, sleep, shock, and by the hand of a skilled healer, even a coma. 27. - Chinseizai "Pain killer" - Pain. It can be a serious issue on the battle field, especially when a treatment is going to take a few minutes. Not good when a patient is thrashing about, and you are not strong enough to hold him or her down. This Kido channels the users Reitsu through the inflamed area, temporarily turning off nerve receptors. The negative to this, is that the treated area becomes numbed. Meaning the patient won't be able to move or feel it for a designated amount of time. 30. - Shinryou "Diagnosis" - This sends a pulse of Reitsu through the body. It a diagnostic device, used to locate areas of inflammation, and sickness. It's main purpose is not normally pathogenic illness, but rather poisons. 33. - Myouyaku "Miracle Cure" - This kido normally follows up Shinryou, above. The Reitsu sinks into an area infected by a poison, and generates powerful enzymes that help the body attack and dissolve harmful bacterias. After the job is done, the enzymes will be filtered and removed by the body. 45. - kiyasume kireme "Soothing Break" - This kido sinks Reitsu into a fractured or broken bone. It is a kido that takes time to work, even for more experienced users. It numbs the area, then begins to heal, for repairing of bones is a painful process. If a shinigami is not skilled with the technique, it can be seriously painful on the receivers side. 48. - kuttsukeru "To Attach" - This Kido is used to re-attach limbs, that have been separated from the body a short period ago. If this procedure is started fast enough, even detached limbs can be re-applied. This can be as simple as a tooth to a finger, to a leg or an arm. It works by reattaching nerve cells and blood vessels in the damage area, with the force of a binding sort of Reitsu.
Other: Shunpo - Flash steps. Utsusemi - Allows a person to move out of harms way by creating another image of themselves.
[Shall be edited over time.]
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