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Robert.Thibodeau
Captain

PostPosted: Tue Feb 17, 2009 12:49 am


If you're looking to upgrade a droid or get parts of a droid, or even build your own droid then here is the place.

First you'll have to pick the degree of droid. First Degree, Medical or Scientific Droid. Second Degree, Astromech or Technical Droid. Third Degree, Protocol or Service Droid. Fourth Degree, Combat or Security Droid. Fifth Degree Labor or Utility Droid. Each get different bonuses and faults. First Degree, +2 Int, +2 Wis, -2 Str. Second Degree, +2 Int, -2 Cha. Third Degree, +2 Wis, +2 Cha, -2 Str. Fourth Degree, +2 Dex, -2 Int, -2 Cha. Fifth Degree, +4 Str, -4 Int, -4 Cha.
After getting to this part, your droid will cost two hundred and fifty Credits, but it has nothing else on it. It can not walk, talk, or think. To get the rest of that you most continue.
PostPosted: Tue Feb 17, 2009 1:09 am


Droid Size


Most Droids already come in a size but if you are building yours from the bottom up here would be a good step to take next.
You can still take a pre-built droid and do this to them, however the cost is going to be huge.

Droid Size - Ability Modifiers - Size Modifier to Ref Defense - Size Modifier to Stealth - Extra Hit Points - Size Bonus to Damage Threshold - Cost Factor.

This stuff below are bonuses or faults. You can still change your droid so that it can counter this effects or help this effects.


Colossal - +32 Str, -4 Dex - -10 Ref Defense - -20 Stealth - +100 HP - +50 DH - x20 of Base Cost
Gargantuan - +24 Str, -4 Dex - -5 Ref Defense - -15 Stealth - +50 HP - +20 DH - x10 of Base Cost
Huge - +16 Str, -4 Dex - 2 Ref Defense - -10 Stealth - +20 HP - +10 DH - x5 of Base Cost
Large - +8 Str, -2 Dex - -1 Ref Defense - -5 Stealth - +10 HP - +5 DH - x2 of Base Cost
Medium - None - +0 Ref Defense - +0 Stealth - +0 HP - +0 DH - x1 of Base Cost
Small - -2 Str, +2 Dex - +1 Ref Defense, +5 Stealth - +0 HP - +0 DH - x2 of Base Cost
Tiny - -4 Str, +4 Dex - +2 Ref Defense - +10 Stealth - +0 HP - +0 DH - x5 of Base Cost
Diminutive - -6 Str, +6 Dex - +5 Ref Defense - +15 Stealth - +0 HP - +0 DH - x10 of Base Cost
Fine - -8 Str, +8 Dex - +10 Ref Defense - +20 Stealth - +0 HP - +0 DH - x20 of Base Cost

Robert.Thibodeau
Captain


Robert.Thibodeau
Captain

PostPosted: Tue Feb 17, 2009 1:26 am


Droid Locomotion


Walking - Fine to Small Sized Droids : 4 Squares - Price : 10 x Base Droid Cost x 4
Walking - Medium Sized Droids : 6 Squares - Price : 10 x Base Droid Cost x 6
Walking - Large to Colossal Sized Droids : 8 Squares - Price : 10 x Base Droid Cost x 8
Wheeled - Fine to Small Sized Droids : 6 Squares - Price : 5 x Base Droid Cost x 6
Wheeled - Medium Sized Droids : 8 Squares - Price : 5 x Base Droid Cost x 8
Wheeled - Large to Colossal Sized Droids : 10 Squares - Price : 5 x Base Droid Cost x 10
Tracked - Fine to Small Sized Droids : 4 Squares - Price : 20 x Base Droid Cost x 4
Tracked - Medium Sized Droids : 6 Squares - Price : 20 x Base Droid Cost x 6
Tracked - Large to Colossal Sized Droids : 8 Squares - Price : 20 x Base Droid Cost x 8
Hovering - Fine to Small Sized Droids : 6 Squares - Price : 100 x Base Droid Cost x 6
Hovering - Medium Sized Droids : 6 Squares - Price : 100 x Base Droid Cost x 6
Hovering - Large to Colossal Sized Droids : 6 Squares - Price : 100 x Base Droid Cost x 6
Flying - Fine to Small Sized Droids : 9 Squares - Price : 200 x Base Droid Cost x 9
Flying - Medium Sized Droids : 12 Squares - Price : 200 x Base Droid Cost x 12
Flying - Large to Colossal Sized Droids : 12 Squares - Price : 200 x Base Droid Cost x 12
PostPosted: Tue Feb 17, 2009 1:48 am


Droid Appendage Damage


The cost for the Appendages are in the post below.
The Five Appendages are : Probe, Instrument, Tool, Claw, Hand.
If there isn't all of the Appendages damage listed for a size that means that the size does no damage with that Appendage, besides the Strength bonus they may get.

Diminutive - 1 Damage [Claw]
Tiny - 1 Damage [Tool], 1d2 Damage [Claw], 1 Damage [Hand]
Small - 1 Damage [Instrument], 1d2 Damage [Tool], 1d3 Damage [Claw], 1d2 Damage [Hand]
Medium - 1 Damage [Probe], 1d2 Damage [Instrument], 1d3 Damage [Tool], 1d4 Damage [Claw], 1d3 Damage [Hand]
Large - 1d2 Damage [Probe], 1d3 Damage [Instrument], 1d4 Damage [Tool], 1d6 Damage [Claw], 1d4 Damage [Hand]
Huge - 1d3 Damage [Probe], 1d4 Damage [Instrument], 1d6 Damage [Tool], 1d8 Damage [Claw], 1d6 Damage [Hand]
Gargantuan - 1d4 Damage [Probe], 1d6 Damage [Instrument], 1d8 Damage [Tool], 2d6 Damage [Claw], 1d8 Damage [Hand]
Colossal - 1d6 Damage [Probe], 1d8 Damage [Instrument], 2d6 Damage [Tool], 2d8 Damage [Claw], 2d6 Damage [Hand]

Robert.Thibodeau
Captain


Robert.Thibodeau
Captain

PostPosted: Tue Feb 17, 2009 2:13 am


Droid Accessories


Appendage

Claw - 20 x Base Droid Cost
Hand - 50 x Base Droid Cost
Instrument - 5 x Base Droid Cost
Probe - 2 x Base Droid Cost
Tool - 10 x Base Droid Cost
Climbing Claws - Appendage Cost x 2
Jump Servos - Appendage Cost x 2
Magnetic Feet - Appendage Cost x 2
Telescopic Appendage - Appendage Cost x 2

Communications

Internal Comlink - 250 Credits
Vocabulator - 50 Credits
Diagnostics Package - 250 Credits
Droid Caller - 10 Credits

Hardened System

Hardened System x2 - 1000 x Base Droid Cost
Hardened System x3 - 2500 x Base Droid Cost
Hardened System x4 - 4000 x Base Droid Cost
Hardened System x5 - 6250 x Base Droid Cost

Internal Storage

Compartment Space [Per Kilogram] - 50 Credits
Spring-Loaded Mechanism - 150 Credits
Locked Access - 50 Credits

Processors

Heuristic Processor - 2000 Credits
Remote 5-Km Range Processor - 1000 Credits
Remote 50-Km Range Processor - 10000 Credits
Remote 500-Km Range Processor - 100000 Credits
Remote 5000-Km Range Processor - 1000000 Credits
Remote Receiver - -500 Credits
Backup Processor - 100 Credits
Synchronized Fire Circuits - 150 Credits
Restraining Bolt - 5 Credits
Secondary Battery - 400 Credits
Self-destruct System - Max Damage x 20

Sensors

Improved Sensor Package - 200 Credits
Darkvision - 150 Credits

Shield Generators

SR 5 - 2500 x Base Droid Cost
SR 10 - 5000 x Base Droid Cost
SR 15 - 7500 x Base Droid Cost
SR 20 - 10000 x Base Droid Cost

Translator Units

DC 20 - 200 Credits
DC 15 - 500 Credits
DC 10 - 1000 Credits
DC 5 - 2000 Credits
PostPosted: Tue Feb 17, 2009 2:14 pm


Droid Armor


Light Armor

Plasteel Shell - 400 x Base Droid Cost - +2 Ref Defense - +5 Max Dex
Quadanium Shell - 900 x Base Droid Cost - +3 Ref Defense - +4 Max Dex
Durasteel Shell - 1600 x Base Droid Cost - +4 Ref Defense - +4 Max Dex
Quadanium Plating - 2500 x Base Droid Cost - +5 Ref Defense - +3 Max Dex
Durasteel Plating - 3600 x Base Droid Cost - +6 Ref Defense - +3 Max Dex

Medium Armor

Quadanium Battle Armor - 4900 x Base Droid Cost - +7 Ref Defense - +3 Max Dex
Duranium Plating - 6400 x Base Droid Cost - +8 Ref Defense - +2 Max Dex
Durasteel Battle Armor - 9600 x Base Droid Cost - +8 Ref Defense - +3 Max Dex

Heavy Armor

Mandalorian Steel Shield - 8100 x Base Droid Cost - +9 Ref Defense - +3 Max Dex
Duranium Battle Armor - 10000 x Base Droid Cost - +10 Ref Defense - +2 Max Dex
Neutronium Plating - 12100 x Base Droid Cost - +11 Ref Defense - +1 Max Dex

Robert.Thibodeau
Captain


Robert.Thibodeau
Captain

PostPosted: Tue Feb 17, 2009 2:18 pm


Droid Self-Destruct System Damage


This is important to know if you are buying the self-destruct system because of it's cost.

Small - 4d6 [Max : 24]
Medium - 6d6 [Max : 36]
Large - 8d6 [Max : 48]
Huge - 10d6 [Max : 60]
Gargantuan, or Larger - 20d6 [Max 120]
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