"Do we fight because that's all we know? No; true it is all that we've ever known, but that's not the reason we fight. Our old way of life is long gone, but we can preserve it for future generations. Everything that we had ever known is gone, and all that's left is to fight, so at least our successors can enjoy such a peace and prosperity. Otherwise, the whole world's gone and some sort of demonic empire will be all that's left. We can't let our world of peace get trashed in such a way. It's taken too much of a toll so far during all this fighting. But I'll fight til I'm the last one standing if I have to keep this place being turned into a second Hell. Me and rest of the Halo Agency will stick together no matter what and destroy those invasive war mongers!"
~Thaein Malachi, Agency Colonel, Paladin of Angels
I got a new game idea for here, so don't post anything it's a work in progress. I've got character ideas and such. This will use the random number feature to function.
This is basically a war between the Halo Agency, and the Chaos Templar. Each has armies of "Halo Agents", and "Chaos Advocates", but the higher rankings in the army are the Angels and Demons (not literally angels or demons, just higher ranks that higher powers bestowed upon them).
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Classes
Knight: Heaviest Armored and built for straight up fighting.
-Usable Armor: Up to Heavy Metal
-Usable Weapons: 1-2 Handed Blades, 1-2 Handed Axes, 1-2 Handed Blunt, Hafted, and Hatchets, Knives
-Unit: Mostly found in Infantry, Cavalry, some mixed in Special Tactics (Recon, Covert, Ambush, etc)
Flex Soldiers: The most versatile type of unit. They need special training and knowledge to do all that they do.
-Usable Armor: Up to Light Metal
-Usable Weapons: 1 Handed Blades, 1 Handed Blunt, Ranged (Bows, Thrown), Hatchets, Knives.
-Unit: Infantry, Cavalry, Special Tactics (Recon, Covert, Ambush, etc)
Mage: The only class that can use magic outside the Angel or Demon ranks. Not fit for much front-line combat.
-Usable Armor: Up to Heavy Cloth
-Usable Weapons: 1 Handed Blunt, Staffs, Knives.
-Unit: Special Tactics
Ranger: The most specialized of the group. Disciplined on ranged warfare.
-Usable Armor: Up to Heavy Leather
-Usable Weapons: Ranged (Bows, Thrown), Hatchets, Knives
-Units: Special Tactics, Cavalry
Covert: The sneaky guys.
-Usable Armor: Up to Light Leather
-Usable Weapons: Thrown, Knives, Hatchets
-Units: Special Tactics
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Gameplay
Stats [all per attack]
Str: adds 1 to maximum number per 3 points
Def: negates one damage dealt to defender per 5 points
Spd: increases needed number to strike per 3 points of defender's (e.g 3 points of spd would increase needed number from 20 to 21.)
