A (Brief) History
Welcome to Tartarus, home of Wulfgang's Arena. The plane of Tartarus was purchased by Wulfgang VIII and strip-mined for alchemical resources. When he discovered the strange network of caves beneath the surface of the plane, he decided to stop the operation in favor of exploration. Unfortunately, he was killed by Wulfgang IX before any such exploration could occur. Wulfgang IX (and his eventual successor, Wulfgang X) were too preoccupied with other holdings to pay attention to the plane. It became a multiversal slum, a place where refugees and fugitives came to build a shabby home. Conflicts were inevitable and the roots of The Arena were set as make-shift fighting rings sprung up.
And we come to the time when Wulfgang XI took over the line. From the moment he realized he owned his own plane, this Wulfgang threw his money into building a complex for him to live and work in. The massive hole where strip mining had begun became the foundation for The Arena.
About Tartarus and Wulfgang's Arena
Tartarus is a demi-plane which stretches out in a 200 mile radius from the Arena. Despite being perfectly flat, it functions in the same way as a rounded world like Earth. It does not drop off at it's edges, but rather loops back to the opposing side. How this functions is still a great mystery as no one can be exactly sure where the true edges of this plane are (The Arena is an artificial center). The sky is in constant twilight, any sun or moon concealed by think smoggy clouds. It rarely rains, but when it does the water is oily and gross. Wealth on Tartarus is easily determined by one's proximity to The Arena. The wealthy patrons and supporters of Wulfgang live in the grand hotels and structures immediately surrounding it. Wealth steadily declines as you move away from there, until it reaches the poorest of the poor: the shanty town slums that stretch for miles around the edges of the plane.
As was mentioned, The Arena is constructed in the gaping hole left over from an abandoned Strip Mine. Before the Arena was constructed, it looked something like this. The structure rises up and out of the crater, making it larger than most can imagine. The Arena is part of a larger complex of hotels, nightclubs, and a massive casino.
The Wishing Stone
First prize in the tournament is the fabled "Wishing Stone." Mined by the gnomish people of Far-Reach, this pinkish diamond has the power to grant almost any wish. The only thing the stone can't do, it seems, is grant a wish for more wishes or a wish that would result in the wisher gaining access to more wishing stones without earning them. Which is just fine, really, since most people agree those wishes are lame.
The Tournament
Of course, earning the Wishing Stone will not be easy. Word of this competition has spread across the Multiverse, bringing champions of all kinds after this most prestigious prize. Fighters can come from all races and all walks of life. They can be willing participants or those forced to fight against their will (Wulfgang has been known to be especially ruthless in acquiring "entertainment" for The Arena). Fighters join as either solo entrants or two-man teams. They are expected (but not required) to have a manager who takes care of affairs when the fighter is unable to. The first step to joining a tournament is to stop by the Registration desk and fill out the paperwork with Ringmaster.
Matches
Matches are where the fighters meet and writers are pitted against each other. Each writer will be given 10 days to write a short story including (but not exclusively) a fight between their characters and their opponent's. Yes, this means you will be controlling another writer's characters. Try to respect them. You'll want to make sure it's engaging and well-written, as the Guild will vote on winners.
Match Types
Match types are determined at random from the list below. There are a handful of ways to win a match: Knock Out is when your opponent falls and is unable to stand for a ten-count by the referee. Pin is when you pin (hence the name) your opponent for a ten-count. No holds are barred (if you don’t know what this means, don’t worry. You can pin however you want). A few types of match also allow for a Ring Out when an opponent leaves the designated area.
1-2 Beast Pit: A fight in the arena is spiced up with the introduction of wild animals. Lions and tigers are the classic choice, but feel free to get creative. Match is ended by knock out, pin, or vicious mauling.
3-4 Handicap: A straightforward match, but both combatants are somehow limited. Exactly how is up to you. Match is ended by knock out or pin.
5-6 Cage: The fight takes place inside of a cage. The exact nature of the bars (electrified, spiked, beams of energy) is up to you. Match is ended by knock out or pin.
7-8 Battlefield: The arena is scattered with weapons of every type. These range from the deadly and badass to the ungainly and impractical. Match is ended by knock out or pin.
9-10 Water: The arena is flooded, leaving only a handful of floating platforms for standing room. Whether or not the water is occupied (sharks, crocodiles, etc) is up to you. Match is ended by knock out, pin, or drowning.
11-12 Fire: A circular platform is raised in the center of the arena. A wall of flames is ignited around the outside. Match is ended by knock out, pin, or ring out.
13-14 Air: Powerful magnets hold a large central platform and a handful of smaller platforms high above the arena. Match is ended by knock out, pin, or ring out (don’t worry, there’s a safety net).
15-16 Earth: Beneath the arena complex is a network of narrow, man-made tunnels and caves. Match is ended by knock out or pin.
17-20 Off-site: The match takes place away from the arena complex in one of the following areas. More exact descriptions will be given before match. Unless otherwise noted, all off site matches are ended by knock out or pin.
- Abandoned Amusement Park
Diamond Mine
Military Base
Graveyard
Clock Tower
Sewers
Lost City
Factory
Jungle
Elemental Field
Judgment
When the dust clears and the deadline for the round passes, all members of the guild are encouraged to participate in the judging of the winners. Polls will remain open for three days. Winners will be posted on the end of the third day.
Prizes
Obviously, there is no such thing as The Wishing Stone. Prizes for writers depend on the number of participants.
For a Small (16) Tournament:
50,000 Gold First Prize
25,000 Gold Second Prize
15,000 Gold Third Prizes (2)
For a Medium (32) Tournament:
100,000 Gold First Prize
50,000 Gold Second Prize
25,000 Gold Third Prizes (2)
For a Large (64) Tournament:
200,000 Gold First Prize
100,000 Gold Second Prize
50,000 Gold Third Prizes (2)

Name: Alice Jacobs
Name: Zalika Markuu
Greetings, sports fans, I'm Hank Thomas and this is Wulfgang's Arena. Our match tonight is a challenge between two nerds and the women they'd never touch otherwise. Here with the details is my partner in crime, Tobias Wimple.
Thanks, Hank. The partnership of a super hero and an alien may seem like something we've seen time and time again, but The Awesome Avengers are a class all their own. Captain Pasty's ability to reflect light and move at super human speed makes him a serious contender. His teammate, Cadet Pasty, is an alien with telekinetic power and the mind of a child. Don't underestimate him, though, as he'll do anything to protect the Captain. I think these two are a solid choice for the win.