Zeke Rockwall
Male Human Ranger 20
Chaotic Neutral
Strength 14 (+2)
Dexterity 20 (+5)
Constitution 15 (+2)
Intelligence 20 (+5)
Wisdom 17 (+3)
Charisma 15 (+2)
Apperence:
Total Hit Points: 132
Speed: 30 feet
Armor Class: 29 = 10 +8 [studded] +5 [dexterity] +2 [Cloak of Fortifacation] +4 [Ring of Protection
Touch AC: 15
Flat-footed: 13
Initiative modifier: +5 = +5 [dexterity]
Fortitude save: +14 = 12 [base] +2 [constitution]
Reflex save: +17 = 12 [base] +5 [dexterity]
Will save: +11 = 6 [base] +3 [wisdom] +2 [iron will]
Attack (handheld): +22/+17/+12/+7 = 20 [base] +2 [strength]
Attack (unarmed): +22/+17/+12/+7 = 20 [base] +2 [strength]
Attack (missile): +25/+20/+15/+10 = 20 [base] +5 [dexterity]
Grapple check: +26/+21/+16/+11 = 20 [base] +2 [strength] +4 [improved grapple]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
58 lb. or less
59-116 lb.
117-175 lb.
175 lb.
350 lb.
875 lb.
Languages: Abyssal Aquan Common Draconic Elven Undercommon,
Masterwork Dagger 12 [1d4, crit 18-20/x2, range inc 10 ft., 1 lb., light, piercing] Vorpal, Ghost Touch, Keen, Speed and Wounding enchantmnet
MasterWork Longbow +6 [1d8, crit x3, range inc. 200 ft, 3 lb, piercing] [1d6 Frost] Frost, Seeking, Speed and Distance enchantment
Studded armor+5 [light; +3 AC; max dex +5; check penalty -1; 20 lb.] Reflecting, Silent Moves Improved
Feats:
Blind-fight
Dodge
Endurance [free to rangers]
Improved Unarmed Strike
Improved Grapple
Iron Will
Rapid Shot [ranger archery track]
Many Shot [ranger archery track]
Improved Precise Shot [ranger archery track]
Rapid Reload
Skill Focus (Know Planes)
Stealthy
Track [free to rangers]
Traits:
Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 5 = +5
Balance Dex* 5 = +5
Bluff Cha 2 = +2
Climb Str* 22 = +2 +20
Concentration Con 12 = +2 +10
Craft_1 Int 5 = +5
Craft_2 Int 5 = +5
Craft_3 Int 5 = +5
Diplomacy Cha 2 = +2
Disguise Cha 2 = +2
Escape Artist Dex* 5 = +5
Forgery Int 5 = +5
Gather Information Cha 2 = +2
Handle Animal Cha 16 = +2 +14
Heal Wis 8 = +3 +5
Hide Dex* 25 = +5 +18 +2 [stealthy]
Intimidate Cha 2 = +2
Jump Str* 22 = +2 +20
Knowledge (dungeoneering) Int 19 = +5 +14
Knowledge (nature) Int 21 = +5 +14 +2 [survival]
Knowledge (planes) Int 18 = +5 +10 +3 [skill focus]
Listen Wis 23 = +3 +20
Move Silently Dex* 37 = +5 +20 +2 [stealthy]+10[Improved Silent Moves]
Perform_1 Cha 5 = +2 +3
Perform_2 Cha 2 = +2
Perform_3 Cha 2 = +2
Perform_4 Cha 2 = +2
Perform_5 Cha 2 = +2
Ride Dex 7 = +5 +2 [handle animal]
Search Int 15 = +5 +10
Sense Motive Wis 3 = +3
Sleight of Hand Dex* 15 = +5 +10
Spot Wis 23 = +3 +20
Survival Wis 13 = +3 +10
Swim Str** 19 = +2 +17
Use Rope Dex 5 = +5
* = check penalty for wearing armor
Handle Animal >=5 ranks gives +2 on wild empathy checks.
Know Dungeoneering >=5 ranks gives +2 on survival checks underground.
Know Nature >=5 ranks gives +2 on survival checks above ground.
Know Planes >=5 ranks gives +2 on survival checks on other planes.
Search >=5 ranks gives +2 on survival checks while tracking.
First-level Ranger spells: 4 (3+1) per day
Second-level Ranger spells: 4 (3+1) per day
Third-level Ranger spells: 4 (3+1) per day
Fourth-level Ranger spells: 3 per day
Human:
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Ranger:
Favored enemies
Track as bonus feat (already included)
Combat Style
Endurance
Wild empathy (roll level + charisma bonus)
Endurance (level 3)
Animal Companion (level 4)
Woodland Stride (level 7)
Swift Tracker (level
cool Evasion (level 9)
Camouflage (level 13)
Hide in Plain Sight (level 17)
High wisdom gains bonus spells daily
Favored Enemies:
Constructs +4
Dragons +2
Monstrous Humanoids +6
Outsiders (evil) +4
Undead +2
This ranger chose the archery track.
Pact with Beast(Blue Dragon): Price: Loss of fear of death
Gains Immunity to Electrisity and can speak Draconic
Zeke Rockwall's Equipment:
59 lb Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x6
Backpack
Case (for map or scroll)
Grappling hook
Waterskins x1
Spell component pouch
Thieves' tools
Elemental Gem of Water
Ring of Protection+4
Bag of Holding type 3 wight limit 1000
Unknown Amulet: Can Control Water
Animal Companion:
Name: Voltis
Race: Blue Dragon
Young
M
HP
sad 102)
STR:17
DEX:10
CON:15
INT:12
WIS:13
CON:12
Base Attack/
Grapple:+12/+15
Attack:+15
Fort:+10
Ref:+8
Will:+9
Breath Weapon: 6d8 (1
cool Speed: 40 ft., burrow 20 ft., fly 150 ft. (poor)
IM:+0
AC:21
Special Abilites: Immunity to electricity,
create/destroy water