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Posted: Sat Mar 28, 2009 12:22 pm
 ☼ A How-To RP Guide ☼ ▷ Introduction ◁» I've created this 'guide' with help from others as a way of telling the new apprentices and members 'Dont worry, You'll get there' when it comes down to writing a good post in this guild. » Of course, i needed help with this, Thanks go to: -Gler, for helping me through this whole thing -My experiences in this guild, Thanks to everyone biggrin - This guide, where i got most of the stuff from
 If any masters would like for me to add anything, please PM me, This thread is for Questions and answers only. Also, Any master can feel free to answer questions i haven't, i might have inactive days.
.:.:Index:.:. Basic Grammar & Basic Spelling // Courtesy when posting // God modding/TOS // Post length // Detail // Proper RP methods // Post styles // Words that don't Exist // Characters-Originality when making your Character-Special Powers-Humility // Special things for THIS guild.-Master - Apprentice relationsElement's Strength and Weakness 
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Posted: Sat Mar 28, 2009 12:41 pm
 ☼ A How-To RP Guide ☼ ▷ Basic Grammar & Basic Spelling ◁» First things first, Spelling will either MAKE or BREAK your post. If i see a post with terrible spelling i will a.) Not even bother reading it, b.) Get very mad with the person. Why? Bad spelling shows that you are either very young or just don't care enough to do some spell checking before you post your reply to a thread.
Either way, correct spelling is a MUST.
I'm sure if you look online there are many dictionaries that will help, and mozilla firefox even has an add-on that helps with this problem. There is NO excuse for bad spelling, only you being lazy since even microsoft word and notepad have spell checkers. » Grammar is another MUST if you want people to understand what you write. You don't have to be an English major to get this right, just think when you write. Also, if you see any errors there is ALWAYS the 'EDIT' button. When you don't use proper grammar, or a normal sentence structure, your posts come out strained and horribly hard to read.
[quote="A random person who shan't be mentioned."] [align=center]Flames burst in random places around the fire master, whom himself was completely engulfed. The sesnse of magical energies being conentrated was felt all around. slowly the flames went away but thier heat remained and small red lightning bults replased them surgeing in and out from his body. CENSORED's flame wings burst out slightly bigger and visably nothing ese change and CENSORED stood clam and ralaxed, his wings covering most of his body. [/quote][/color]
» I censored the person's name so that they wouldn't get mad at me but this post shows a LOT of mistakes. Honestly, a simple spelling check could have fixed this but this poster was careless enough to let it slide. Even more shameful, that's master's post. It certainly doesn't look like one, does it? His use of words is very rough and raw, making it a very BAD examples for beginners. DONT do this when you post, just because a master did it.
And now, a word from AzureVerite on spelling. "Check for spelling, but make sure your spellcheck is changing it to the right word!"
Speaking of him... here's one of his awesome posts biggrin Sure, it's kind of long, but its a really good example of good grammar, good length, and good spelling.
Azure Verite xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx [ w α т e rxxxn α т ι o n ' sxxx c o v e ]
» Defiance. What could this mean? A few unfriendly noises made their way to Cove's ear, the source being the inside of Gabriela's office. Just what in the world could being going on in there? Cove was just about to break the door down when Gabriela herself opened the door. Well, what a sight this was: Gabriela covered in blood, sobbing for an unknown reason. Before he could say anything, Cove was still speechless due to the numerous questions that popped up. Why are you covered in blood? Why are you crying? What is going on?!
Cove raised a hand, lightly whisking away the tears rolling down her cheeks with magic. “ Gabriela, I need a report on the current situation. Are you alright? ” Awaiting her reply, he waved at the door and let himself in. The putrid metallic smell of blood entered Cove's nose, forcing him to cover it with his hand.
Once inside, the water apprentice gasped at the autopsied body of a child, with a strange dark substance living inside it. As grotesque as it was, Cove couldn't help but get a closer view. The dark tendrils reached out from the body, towards him. They met a short demise as tendrils of water wrapped around them and imploded. Strangely enough, it took Cove more magic than it should have. Seconds before the implosion the water hesitated, almost ignoring his demands.
T-The water.. It just.. A grave expression was plastered on Cove's face, yet he regained control of the liquid and managed to successfully destroy the snake-like tendrils.
To untrained others, there was nothing unusual. However, for another with sharpened skills, such as Gabriela, it was not only out of the ordinary, but frightful. What could it mean? The hand Cove raised in defense shook slightly, as if drained of energy. He closed his eyes, and shook his head. The shaking stopped, much to Cove's relief. Then he turned to Gabriela and waited an answer.
However, Cove's mind was still on the disobedience of his trusted element. A flashback appeared in his mind; he was outside in the palace gardens, watering the flowers for practice. It took some concentration to make sure the spray was soft, and not to obliterate the flowers.
The water apprentice was more used to offensive tactics, which is why his master suggested on this type of training for control. The training was going well until the little droplets falling from an orb of water levitating above Cove's hand halted in midair and the orb erupted into millions of small needle-like capsules. The incident left small cuts on Cove's face and arms, which he managed to heal with basic healing magic.
This was the third time the water had not listened to him, much less turned against him. A grave happening indeed. Such a happening has never been heard of, and Cove did not dare ask around. Could it mean he was a defective elementalist? No, I can't afford to let word of this get out. Luckily, no guards were around at the time. But the gardener would find out eventually, for the flowers were bent and the petals cut.
.:.:Index:.:. Basic Grammar & Basic Spelling // Courtesy when posting // God modding/TOS // Post length // Detail // Proper RP methods // Post styles // Words that don't Exist // Characters-Originality when making your Character-Special Powers-Humility // Special things for THIS guild.-Master - Apprentice relationsElement's Strength and Weakness 
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Posted: Sat Mar 28, 2009 2:44 pm
 ☼ A How-To RP Guide ☼ ▷ Courtesy while posting ◁»
.:.:Index:.:. Basic Grammar & Basic Spelling // Courtesy when posting // God modding/TOS // Post length // Detail // Proper RP methods // Post styles // Words that don't Exist // Characters-Originality when making your Character-Special Powers-Humility // Special things for THIS guild.-Master - Apprentice relationsElement's Strength and Weakness 
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Posted: Sat Mar 28, 2009 2:45 pm
 ☼ A How-To RP Guide ☼ ▷ God Modding/TOS ◁» Okay, this should be a no-brainer, but some people have trouble with this.
When you RP you MUST know your limits. Don't ever make yourself UBEEERRR powerful. No, that's tacky and noob-ish.
For example, one of the limitations a water apprentice has is that they just can't create a tsunami out of nowhere, or dry a lake. Or even part the oceans.
According to your element, there should and ARE things only a master can do, and some that even THEY can't do. Once again, He who shan't be mentioned struck again and god-modded... A person pointed out his mistakes. [quote="Person who pointed out the mistakes"]((CENSORED has a list of complaints from CENSORED .
*Unscrolls list, and it hits the floor* >.>
Ahehehem. *clears throat* >.> dont worry, it's not just him
1. Crystals from fire? That sounds a lot like more of an Earth elementalist's job.
2. a. Mud can't turn from mud to lava. b. The mud was very little, temporary even, and c. not poisonous.
3. Teleporting??? A Fire Master cannot do that.
4. The wings... questionable. If they're magical, then sure, that's okay.
...*whew* And that's all. :3 n od: ))[/qu ote] And what did mr. unmentionable reply with?
[quote="He who shan't be mentioned"] ((Notices CENSORED post. and begins the list of showing the sepctarors its all possable.))
*pulls out a chalkboard for visuale aid and draws a picture of fire*
1. Not realy when it is fire but in solid form. I supper cooled it fast enofe that it kept all its firey proporties but also became solid.
2. A.yes it can... anything can. point 1 for 2a: mud is a solutin of dirt and water and what evaporats and dirt melts if it gets hot enofe...
2b:Actuly it covered a majority of the field because CENSORED filled the dome with water...
2c.yes it can be if inhailed. Besides chymical rections can take place at such high temputers. Oh and I also Had to find some why to give Rouge a chance... Otherwise it would be over in *snaps fingers*
((yes I had spelling errors but my brain isn't working because I just had a rest...))[/quote]
Apart from the HORRIBLE spelling errors, he failed to prove his point completely and was a dummy. Yes, i said dummy.
.:.:Index:.:. Basic Grammar & Basic Spelling // Courtesy when posting // God modding/TOS // Post length // Detail // Proper RP methods // Post styles // Words that don't Exist // Characters-Originality when making your Character-Special Powers-Humility // Special things for THIS guild.-Master - Apprentice relationsElement's Strength and Weakness
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Posted: Sat Mar 28, 2009 2:47 pm
 ☼ A How-To RP Guide ☼ ▷ Post Length ◁»
.:.:Index:.:. Basic Grammar & Basic Spelling // Courtesy when posting // God modding/TOS // Post length // Detail // Proper RP methods // Post styles // Words that don't Exist // Characters-Originality when making your Character-Special Powers-Humility // Special things for THIS guild.-Master - Apprentice relationsElement's Strength and Weakness 
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Posted: Sat Mar 28, 2009 2:48 pm
 ☼ A How-To RP Guide ☼ ▷ Detail ◁»
.:.:Index:.:. Basic Grammar & Basic Spelling // Courtesy when posting // God modding/TOS // Post length // Detail // Proper RP methods // Post styles // Words that don't Exist // Characters-Originality when making your Character-Special Powers-Humility // Special things for THIS guild.-Master - Apprentice relationsElement's Strength and Weakness 
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Posted: Sat Mar 28, 2009 2:57 pm
 ☼ A How-To RP Guide ☼ ▷ Proper RP methods ◁»
.:.:Index:.:. Basic Grammar & Basic Spelling // Courtesy when posting // God modding/TOS // Post length // Detail // Proper RP methods // Post styles // Words that don't Exist // Characters-Originality when making your Character-Special Powers-Humility // Special things for THIS guild.-Master - Apprentice relationsElement's Strength and Weakness 
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Posted: Sat Mar 28, 2009 2:58 pm
 ☼ A How-To RP Guide ☼ ▷ Post Styles ◁»
.:.:Index:.:. Basic Grammar & Basic Spelling // Courtesy when posting // God modding/TOS // Post length // Detail // Proper RP methods // Post styles // Words that don't Exist // Characters-Originality when making your Character-Special Powers-Humility // Special things for THIS guild.-Master - Apprentice relationsElement's Strength and Weakness 
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Posted: Sat Mar 28, 2009 2:59 pm
 ☼ A How-To RP Guide ☼ ▷ Words that just DON'T exist ◁»
.:.:Index:.:. Basic Grammar & Basic Spelling // Courtesy when posting // God modding/TOS // Post length // Detail // Proper RP methods // Post styles // Words that don't Exist // Characters-Originality when making your Character-Special Powers-Humility // Special things for THIS guild.-Master - Apprentice relationsElement's Strength and Weakness 
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Posted: Sat Mar 28, 2009 3:00 pm
 ☼ A How-To RP Guide ☼ ▷ Characters ◁»
.:.:Index:.:. Basic Grammar & Basic Spelling // Courtesy when posting // God modding/TOS // Post length // Detail // Proper RP methods // Post styles // Words that don't Exist // Characters-Originality when making your Character-Special Powers-Humility // Special things for THIS guild.-Master - Apprentice relationsElement's Strength and Weakness 
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Posted: Sat Mar 28, 2009 3:02 pm
 ☼ A How-To RP Guide ☼ ▷ Special Things for this guild. ◁»
.:.:Index:.:. Basic Grammar & Basic Spelling // Courtesy when posting // God modding/TOS // Post length // Detail // Proper RP methods // Post styles // Words that don't Exist // Characters-Originality when making your Character-Special Powers-Humility // Special things for THIS guild.-Master - Apprentice relationsElement's Strength and Weakness 
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Posted: Sat Mar 28, 2009 3:04 pm
 ☼ A How-To RP Guide ☼ ▷ Something that all Masters helped create on the elements. ◁» Fire *edited by Suiori* Fire isn't like the other elements. Fire will grow and live on without the elementalist, it will move and destory all in its path; but it isn't purely destruction. It can also be the cause of rebirth (recall the phoenix) in for example forests by allowing a new generation of life to emerge out the seeds of fallen trees like it did in the great Yellowstone Fire (date forgotten). Fire, like a cat has a life of it's own
Fire is heat, Fire is pure energy unleashed. Fire is raw power. Water Water is many things. It can be used to dodge, attack, defend, and cleanse. It is an element that requires good mental training and is for those that can be mentally flexable. Even if it's your style to go all out, this element may change that flight path to be more all around and strategic. ((this is a tough element so why its mostly assosiated with girls is beyond me)) Also, the training to become a master is different then the others, also dealing with flexability. I'm refering to everyone's porsonal style. Yes i mentoned it earlier that it may change but that doesn't mean you can specialize in that area of battle. Also it is to be warned that water doesn't just heal on contact. You have to know how to clean the wound and any internal damage and such. Also no god-mod helaing yourself. If you get shot you cant just hold your wound for a second and be fine the next. On a last note, Water is one of the most powerful elements. ((no dont use this as an excuse to look cool)) It has been known to have advantages over things more then weaknesses. Plus water is one of the three essences of life so it's important. Last bidding to the reader is that its very easy to god-mod with water so try to resist as much as possible. Forest The Forest Element is a very tough element to deal with but ultimately rewarding. It is training of body mind and soul to be in tuned with nature. When an apprentice you will be able to become as swift as a plant and absorb light to make you stornger. You can also be able to create defenses using anything in the forest. You wil aslo be able to use vines and thorns as weapons. Control over a whole forest is for advanced apprentices. Light * edited by kaenmikotoWhile detailed and deep, i found the old description to be a tad TOO deep, and not as eye catching as i would hope... no offense to Queeni... wrote it. >.> (but much thanks to her for writing one in my absense, especially since she rarely shows her elemental expertise) so i changed it! ^.^ Light is an interesting element. it is both extremely difficult and beyond easy. you can either be extremely novice at manipulating light particles, or you can be extremely creative and ingenious (Sp?) at it. But what i think is fun is building UP to that high level. the reason light is difficult to control is because it is very much an imaginary element. one cannot "feel" light, unlike earth, water, fire, etc. but because of this, it opens up infinite doors to creating imaginative light attacks and defenses. so if you do choose the light element, (which i highly recomend =3) be prepared to use your creativity and logic to rp at a high skill level, for light is indeed, a challenging element. the easy way to rp with light is to use concentrated beams of light, ie particle beams, light shields, photon explosions, etc. but these are all basically using one form of light, which leads to novice and repetitive rp's. (although they are good fall back moves) the fun and difficult part of the light element is stretching your imagination. for example, one could "enforce" their feet with light to reduce friction with the ground, allowing them to move at incredible speeds. or one could make use of mirrors. or one can use illusions by bending the light rays, creating images visible to those targeted. these are just a couple samples of possible light rp moves. you can expect a lot more of that when/ if you join the light element. so do it! Wind/Air The Air Element is a very wide topic, Elemental wise. The powers, which include the control over all (atoms, molecules, yada of) air in the world, that reside in it are nearly limitless. However, as Apprentices, keep in mind that powers are always limited. You may start out by just feeling naturally in sync with the wind, therefore being able to feel the direction of it's gusts, or incoming storms. Or, natural battlers may start out with the basic abilities of moving the Air, which can be used to pick up small objects, snuff out candles, and other small actions.
As one grows stronger, actual flight is attained; Keep in mind that being able to control the wind enough to keep your own heavy body afloat without losing concentration, thus crashing into random trees, might be a bit difficult. The wind may be able to even communicate its thoughts, which give you better control. Stronger attacks pursue the Apprentices' minds, as the more powerful and faster wind is utilized. At this point, one may be able to pull trees from their roots, create compressed balls of air, and soar through the air.
When Master position has been achieved, the powers that are attained are limitless. Flight is easily accessible, communication with the wind is naturally felt, and control over the wind in general is superb; These are abilities of a Master. Tornadoes? A bit tiresome, but useful as an exemplary showing of our powers. Snuffing out the oxygen from a Fire? At times, God-modding, but useful, as well.
The Wind and Air Element is a free one that can be used in many creative ways. Some abilities created may be unheard of, but still practical.
"THE SOUTH-WIND brings Life, sunshine, and desire, And on every mount and meadow Breathes aromatic fire..." Ralph Waldo Emerson.
Remember, the Wind also brings Power. Thunder/Electricity As Thunder Elementalists you control electrons [not atoms!] and the way they flow or form. As apprentices, you'll be able to concentrate electrical energy within your bodies, making you faster, stronger, and tougher than before. Not too apt in defense, a Thunder Elemental's true power shows when they go on offensive. A basic fighting style is to use a combination of physical and electrical attacks for short range and to launch lightning bolts for long range battles. As you progress, you can create electric and magnetic fields and and you'll find it easier to summon and utilize larger amounts of electricity, giving you the chance to experiment with different techniques.
Once the rank of Master had been attained, you'll be able to control obscene amounts of electricity. You can summon electrical storms and powerful electrical avatars such as a lightning dragon or beasts of a similar nature with little effort. Keep in mind that electricty is one of the three physical forms of energy [the others being light and fire], making it a force to be reckoned with. Earth The Earth element is a tad different to what you might have seen elsewhere; In many other places Earth refers to all things natural and so on, however in Elements Realm much of that is taken up by the Plant (or Forest, as it is now called) element. So you couldn't go and wrap an opponent in vines, get a lift up from a tree or anything along those lines.
What you can do however, is manipulate the stonework, sand and clay, along with many other things you'd normally find underground, as well as giving you access to some of the natural movements of the earth; Earthquakes, landslides and so on. Of course, all this is limited by your character's abilities, so don't go knocking over Earth HQ with an earthquake as soon as take an apprenticeship (or not unless you're in a very poorly constructed room...).
Of course, the things mentioned here are only a very basic outline, and there are many other things you can do; as long as you can explain the reasoning behind the ability, and it's not ridiculously powerful, you can do it. So good luck to all newcomers wishing to join the Earth element, and to everyone else who intends joining the guild! -Aquain Volcano Volcano is a mixture of the fire and dark elements. Some of the attacks can be pulled from these two elements, but we highly advise that you create and use original attacks closer to the name and aspect of the element. Also you have to be careful not to go into another element's territory too far or the attack is void.
Volcano can use molten rock; it can manipulate the earth's mantle since we can control lava flow (don't go crazy, but a bit is allowed). You can melt the earth around you, but you still are held by physical bounds (the farther away from you it is, the harder it is to melt, etc. ).
The younger an apprentice you are, the lest control you have over your element and the closer objects need to be to manipulate. With your experience, obviously, your control and range grows. Only masters can make Volcanoes erupt, but apprentices can pull small amounts of lava and gas through the vents of the volcano. Like the light element, reading is advised to complete beginners. Ice In the ice element you have basic control over ice. You can create weapons to attack and sheilds to protect you. With practice you will be able to make more advanced weapons. You can shoot beams of ice, and snowballs if you really want to. With even more practice you can create mini blizzards. Phantom The Phantom Element is unique; composed of both light and dark, this makes us susceptible to both of those aforementioned elements because Light's weakness is Dark, and Dark's weakness is Light. As far as our relationship with Light and Dark goes, we are both, and we are neither. We are the shade of grey in between the two; the delicate balance on the border; we keep the harmony and balance. Using half Light and half Dark, we get a new Element, Phantom, which is its own substance- imagine paints. If you were to mix the red and the blue paint, you would not end up with red on one side, and blue on the other; you have a new colour. In the case of the Phantom element, mixing Light and Darkness yields something new, too. Like all other fusion-elements, we are not stronger, nor weaker than other elementals, but equal. Phantom Energy manifests itself as a silvery-grey energy that can be manipulated into shapes, and, later on, help to transport the user, create the illusion of having taken on a new shape, and help in battle, but it will take some creativity and imagination to truly harness this Element and discover its true nature.Swamp Swamp is the control of the dark aspects of the forest element. They can control all the plants native to the swamp, and can also if they need to kill the plants around them to get something they can use. They do not have direct control over the Forest Elements plants, but the forest element can, if they put a lot of power into, stop an attack from a swamp master. This is very hard to do, and even some Forest masters can’t do it. The swamp element can kill the forest elements plants in one of two ways. They can either use existing poisonous plants or use the poison to kill it, or they can draw in dark energy and kill the plant with the dark energy. This takes a lot of power, and only high level apprentices can do it, or masters.
The Swamp element can also control the dead and decaying plant and animal matter that is found there. They cannot control the water that it is found in, but the matter itself.
The swamp element draws its power from the darkness, while the Forest draws it from the light.  
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Posted: Sat Mar 28, 2009 3:05 pm
 ☼ A How-To RP Guide ☼ ▷ Reserved ◁»  
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Posted: Sat Mar 28, 2009 3:08 pm
 ☼ A How-To RP Guide ☼ ▷ Reserved ◁»  
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