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Lady_Theia
Crew

PostPosted: Sat Mar 28, 2009 7:08 pm


Wellll... This is sort of like that game I brought up earlier this morning...

Anyway, here's how it goes.

You are basiclly a human-sized giantess that's just starting out . Now, you're free to do whatever you want to do, play with the city, interact with the humans, spar, ect. So, Here's how it works:

Interaction dosen't really do anything, but it does create conversations. Stuck? Try chatting with someone.

Playing with the city's far easier than sparing with another giantess. However, they benefit less than an actull spar.

Sparring is a way to grow, in more ways than one. Depending on the opponent's height, that person gets the skill points equal to their opponent if you win. 1/8 if you lose, but you can't be under 1/8 their height, Because they'll squish you like a bug, and you'll get nothing.

A calculator is helpful for this.

Here's how it goes: Each giantess has 16 stat points to deposit into these catagories:

Strength: Effects how hard you can hit, obviously.
Dextry: Pretty much your accuracy.
Speed: How fast you can move.
Durability: Your defence and size*.
Hp: Your health and size*.
Growth rate: Your rate of growth. You can't add this from the start.**

*girls only
**Only girls have this stat. This affect both your size and your stats.

For example:

Strength: 3
Dextry: 3
Speed: 3
Durability: 3
Hp: 3

Growth rate: Your rate of growth. You can't add them from the start.**

So, basiclly, I have appointed 15 points to the slots, but where does that extra one go? Why you keep it, of course. If you want to. However, there's a catch when aquanting them. The more skillful you are in a stat, the higher it costs. You would have to have at least the same amount as the skill to upgrade it. So if strength is 3, you would need at least 3 points.

Okay, Ive gotten through the basics, but what about that one stat?

Growth rate is practiclly a whole different story. Aside from the stats, the growth rate could range from anything, from growing in size faster, to growing wings! However, unlike the stats, they cost differently. That I will explain on a later note. Think of them as actuall skills.
PostPosted: Sat Mar 28, 2009 7:22 pm


Growth rate:

Okay, this is probably why you can't add them... Because they're too expensive off the bat. Don't worry, you'll afford them soon enough.

Now, here's a small list, which will become more invitorious as I think up more ideas (welcomed)

Growth (x) 200+(x)
Wings (X) 400+(X)

These are just a couple of things I can think up right now.

Anyway, Growth will give you a boost in size, while wings grant a very temporary, to semi permanent flight. Basiclly, like the stats, the more you have, the higher it costs. Starting growth would be 200 the first time, then 400, then 600, and so on. Same goes for wings, and everything else here.

By the way, X is the number of the level of the skill.

Now for size.

This basiclly boosts every other stat rather than itself by accumilating it to your size. So if you were 50 ft, and had 10, you'd be 60 ft. total. This plays a grand part in chalanging larger opponents. (That way, you don't get stomped...)

Anyway, your size affects your stats. It adds 1 attribute for every 10 you have in size, so...

For example, if you were 60ft and had 3 strength, it would be 9 strength. Don't forget to add this little factor.

Oh, except for hp, which increases for every 1. Hp is important, you know, so instead of ending up with only 90 hp, you'll have 900.

Lady_Theia
Crew


UncreativeOne
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PostPosted: Sat Mar 28, 2009 7:35 pm


O MY GOD! Shade what have you done! This is just ridiculous and rather awesome. I can't wait to see this get off the ground.
Lady_Theia rolled 4 10-sided dice: 6, 9, 10, 8 Total: 33 (4-40)
PostPosted: Sat Mar 28, 2009 7:38 pm


Here's the rules of combat.

Normally when you spar, you roll a dice. Hitting a 10 is a critical hit if your dex is higher than the speed. In addition to double your strength value, inflict the difference to that person's Speed, and your Dex, regardless of your opponent's durability.

1, 3, 5, 7, and 9 on the single digit are misses, so be careful if you're doing this with many dice. If you have more odds on the single digit than evens, not only will you miss completely, but you'll stagger as well, leaving you open for the opponent. If you stager, you can't attack the next turn. (This won't count if you roll a single dice)

2, 4, 6, 8, and 10 are all hits. You can inflict the damage by adding your own strength stat by each hit and single digit number (excluding the odds, which misses), minus the total durability of your opponent. Then the opponent loses hp based on the total. You reduce it to 0, you win.

Just like yugioh... sort of.

For example, I juust rolled a 6, 9, 10, and 8. I don't stagger because of the eveness of the evens and odds, so I attack.

So, 3 str X 60 size would end up 90 per normal dice. However, it seemed I rolled a critical, so that part would be 180, while the other one would remain 90.

Now I add the total of the dice per hit, so now it is 190 and 98.

Now the critical. Since, let's say, My speed was higher than his dex, I could add the difference between them. However, this is not the case, so I'll leave it like that. The critical hit is still delivered in full, regardless of durability.

Now you combine the dice with all of this, and take it away from the durability of your opponent. Then deliver the damage difference. Hp goes down.

And then it's the opponent's turn.

This keeps going on, until one's hp hits 0. After that, the winner gets points, which they can spend on, depending on their opponent's height. The losers get 1/16 points based off their opponent's height, only if they're at least that tall.

Now the only thing left is the profile skeleton.

Lady_Theia
Crew


Lady_Theia
Crew

PostPosted: Sat Mar 28, 2009 7:59 pm


Profile skeleton:

Username:
name:
Image:

Strength:
Dextry:
Speed:
Durability:
Hp:

Growth rate:

Current size: (I deal with this)
points: (I deal with this)

((Don't forget, you can only get 16 points total, and you can't add them to the growth rate. Pm this skeleton to me. Also don't forget to pm me if you want to purchase something with your points, and Im open for ideas.))
PostPosted: Sat Mar 28, 2009 8:03 pm


Profiles:

Username: shade1224
name: Vivit
Image: User Image

Strength: 4 (5)
Dextry: 3 (4)
Speed: 3 (4)
Durability: 5 (6)
Hp: 4 (54)

Growth rate:

Current size: 14 ft
points: 1

Username: UncreativeOne
name: Matt
Image: User Image

Strength: 2 (2)
Dextry: 4 (4)
Speed: 4 (4)
Durability: 3 (3)
Hp: 3 (30)

Points: 1

Username:Creyd
name: Creyd
Image:User Image

Strength:4
Dextry:4
Speed:3
Durability:0
Hp:4

points: 2

Lady_Theia
Crew


Lady_Theia
Crew

PostPosted: Sat Mar 28, 2009 8:04 pm


reserved
PostPosted: Sat Mar 28, 2009 8:05 pm


White List:

me, shade1224, for creating this rp

Black list:

No one? good.

Lady_Theia
Crew


Lady_Theia
Crew

PostPosted: Sat Mar 28, 2009 8:27 pm


Now open!
PostPosted: Sat Mar 28, 2009 8:58 pm


Matt walked into the park looking for something to do. "I'm so bored."

UncreativeOne
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Lady_Theia
Crew

PostPosted: Sat Mar 28, 2009 9:02 pm


Vivit strolled along the streets as she gave a soft smle at those who looked at her in astonishment. She was taller than by any human standards. She wondered if she would get larger... well, she thought over it, imaganing using the buildings as seats as she looked below her, looking at the ant people. She snapped back into reality, now realizing what time it was. "Oh, no! I'm gonna be late for my spar!" She wimpered lightly, picking up the pace.

She and Matt was supposed to be meeting at the park for a friendly one on one.
PostPosted: Sat Mar 28, 2009 9:09 pm


Matt began to stretch out some on a near by tree as he waited. "Where in the world is she." He looked around, she shouldn't be all that hard to spot. Vivit kinda stood out in a crowd. Guess that happens when your so tall. Scanning the distance he saw Vivit he began to wave her over, "Vivit over here!"

UncreativeOne
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Lady_Theia
Crew

PostPosted: Sat Mar 28, 2009 9:14 pm


Vivit caught attention of her name being called and went up to him. Even hunched over, she still towered over him, being over twice as tall as he was. "I made it." She said, regaining her posture. "So, are you ready yet?"
PostPosted: Sat Mar 28, 2009 9:17 pm


"Me ready of course." He took a quick fighting stance, "The real question is are you?" He looked up at Vivit, he could swear she was getting taller ever time he saw her. "Ladies first."

UncreativeOne
Crew

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Lady_Theia rolled 2 10-sided dice: 4, 7 Total: 11 (2-20)

Lady_Theia
Crew

PostPosted: Sat Mar 28, 2009 9:22 pm


Vivit got into a stance and smirked as he said this, dashing toward him. She reared her left arm back and let her fist fly when she was close enough, then followed it by a kick.

(42/42)
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