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Marth-chan
Captain

PostPosted: Mon Apr 13, 2009 8:42 pm


Mission - "A New Beginning"

"I hear there are up and coming new Clans ready for action. I am Siita, and this is my lovely assistant Anya. We plan to show you just how to hold your swords correctly!"

Board - Ulei River

Weather - Sunny

Law - Forbidden: Items

Team Limit - 1 per team

Reward - None (Except Bragging rights)

Law Bonus - None (Except more Bragging rights)

Other - For the purposes of teaching you all how abilities work, despite our being one level 1, we know every ability available to the two Job sets we chose.

User Image


Would participants please post their character and roll a six sided die?

Initiative -
Siita
Anya  
Marth-chan rolled 1 6-sided dice: 6 Total: 6 (1-6)
PostPosted: Mon Apr 13, 2009 9:09 pm


(You can hold a side conversation with any participant in the battle through the use of parentheses [ ( ) ] like I am now! Anya, get ready for a good sparring match!)

Name: Siita
Level: 1
Job: Blue Mage
Movement: 5
Position: I5
AC - 13

Abilities:
A: Blue Magick
A: White Magick
R: MP Shield
S: Immunity

Equipment:
Light Saber (+22 to WpnATK)
Leather Clothing (+24 to WpnDEF; +4 to MagRES)
Angel Ring (Reraise once per battle)

Stats:
HP: 84
MP: 30
WpnATK: 80 + 22 = 102
WpnDEF: 88 + 24 = 112
MagPOW: 84
MagRES: 92 + 4 = 96

(For most battles, you need not post all this information, all you need is the ability name. I just added it to help explain each ability as I use it.)

Ability List:
Blue Magick:
Magick Hammer | 4 MP | A | Range – 3 / Damage is applied to MP not HP
White Wind | 20 MP | A | Range – 3 / Area / Restore HP to all units by current HP (Ex. If user has 76 HP, all units are healed 76 HP – user can target self)
Angel Whisper | 32 MP | A | Range – 3 / Element – Holy / Restore HP equivalent to User Magic POW – Target Magic RES / 2 and deliver ReRaise buff
Night | 22 MP | A | Range – All Units / Roll a die for every unit on the board, including self. (Remember, first result is for the top left-hand unit, second result is the next unit moving to the right or on the next row if no units are on the top row. And moving to the right, then down, then right and so on.) Sleep debuff is applied to all successful hits. NO damage.
Screech | 8 MP | A | Range – 3 / Roll a second die for Confuse debuff
War Dance | 12 MP | A | Range – 4 / Area / The Weapon ATK of all units within target area is multiplied by 1.5 for three turns.
Roar | 8 MP | A | Range – All Units / All buffs are removed from all units.
Sandstorm | 12 MP | A | Range – 4 / Area / Element – Earth / Roll a second die for chance to Blind targets.
Cornered | 4 MP | A | Can only be used if own HP is 1. Deal 999 damage to one unit.
Matra Magic | 22 | A | Range – 3 / Swap target current HP with target current MP
Bad Breath | 8 MP | A | Range – T / Roll three dice per person. First three results are for one target – first result is for Blind, second for Silence and third for Poison. Then the next three results are for the next target in same order. And so on.
Eerie Sound Wave | 8 MP | A | Range – 4 / Automatic hit / Remove buffs from target
Unction | 8 MP | A | Range – 4 / This ability has been removed and replaced with the following: No damage, roll to inflict Addle effect on target
Self-destruct | 8 MP | A | Range – All adjacent units / KO self –multiply damage result by 3
Doom | 8 MP | A | Range – 4 / Doom one target
Roulette | 12 MP | A | This ability has been removed and replaced with the following: Range – All Units / Roll a 100 sided die. If any unit is the same level as the die result, that units is instantly KOed. (If all units on field are KOed, battle may be done over).
Quake | 12 MP | A | Range – 3 / Area / Element – Earth
Expose Weakness | 8 MP | A | Range – 4 / Dive target Weapon DEF and Magic RES in half for three turns
Mighty Guard | 8 MP | A | Range – 4 / Multiply target Weapon DEF and Magic RES by 1.5 turns.
Dragon Force | 8 MP | A | Range – 4 / Multiply target Weapon ATK and Magic POW by 1.5 for three turns.

White Magick:
Cure | White Staff | 100 AP | 8 MP | A | Range – 4 / Area / Element – Holy / Automatically hits all non-undead units in target area / Heal HP equivalent to user Magic POW – Target Magic RES / 2
Cura | Healing Staff | 200 AP | 14 MP | A | Range – 4 / Area / Element – Holy / Automatically hits all non-undead units in target area / Heal HP equivalent to user Magic POW – Target Magic RES
Curaga | Spring Staff | 300 AP | 18 MP | A | Range – 4 / Area / Element – Holy / Automatically hits all non-undead units in target area / Heal HP equivalent to User Magic POW – (Target Magic RES / 2 )
Esuna | Spring Staff | 200 AP | 12 MP | A | Range – 4 / Area / Automatically hits all units with ailments within range/ Removes all debuffs (Except debuffs like Defense Down or Speed Down)
Raise | Bless Staff | 200 AP | 10 MP | A | Range – 4 / Element – Holy / Select a space within range, then select a KOed allied unit, that unit is then bought back to the board at 25% HP (Take total HP and multiply by .25, result is current HP). That unit is also placed at the bottom of the Initiative Queue.
Arise | Nirvana Staff | 300 AP | 20 MP | A | Range – 4 / Element – Holy / Select a space within range, then select a KOed allied unit, that unit is then bought back to the board at full HP. That unit is also placed at the bottom of the Initiative Queue.
Reraise | Cheer Staff |200 AP | 28 MP | A | Range – 4 / Element – Holy / Target is given Auto-Raise. When they are KOed, they are brought back at 25% HP (Take total HP and multiply by .25, result is current HP). Re-raise status disappears immediately after.
Refresh | Staff of the Magi | 400 AP | 14 MP | A | Range – 4 / Automatically Hits / Remove all debuffs (Except HP Critical and KO) from target.

Marth-chan
Captain

Jentern rolled 1 6-sided dice: 6 Total: 6 (1-6)

Jentern

Sparkly Phantom

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PostPosted: Sat Apr 18, 2009 8:53 pm


Name: Anya
Level: 1
Job: Ravager
Movement: 5
Position: I11
AC - 13

Abilities:
A: Feralism
A: Leadership
R: Bonecrusher
S: Weapon DEF Up

Equipment:
Barong (+30 to WpnATK)
Leather Clothing (+24 to WpnDEF; +4 to MagRES)
Angel Ring (Reraise once per battle)

Stats:
HP: 84
MP: 30
WpnATK: 80 + 30 = 110
WpnDEF: 88 + 24 = 112
MagPOW: 84
MagRES: 92 + 4 = 96
11:50
Ability List:
En Garde | Xankbras | 100 AP | A | Range – Self / Unit will counter all Fight commands until next turn
Battle Cry | Ancient Sword | 200 AP | A | Range – Self / Unit total DEF is multiplied by .9, result is total DEF for three turns, Unit total ATK is multiplied by 1.1, result is total ATK for three turns.
Overpower | Vigilante | 300 AP | A | Standard attack with out triggering R-Reaction abilities
Tenacity | Hardedge | 300 AP | A | Count how many de-buffs target has. Damage is calculated as such: 0 Debuff = 10 Damage; 1 Debuff = 20 damage; 2 Debuffs = 30 damage and so on up.
Full Assault | Ogrenix | 350 AP | A | When calculating damage, multiply damage result by 2.5, user gains Sleep ailment (regardless of equipment) for three turns
Sneak Attack | Daghriohm | 300 AP | A | This ability has been removed and replaced with the following: Roll a second die for Confuse status.
Sweeping Spin | Diamond Sword | 250 AP | A | Range – All adjacent units
Blast Wave | Zweihander | 350 AP | A | Range – 4 / Area
11:50
Keep The Peace | Zephyr Pole | 100 AP | A | Range – Variant by Weapon / 100% chance of hitting / Damage is halved (After normal halving)
Order | Shamshir | 150 AP | A | No damage / If successful, target is dealt Charm debuff
Miracle | Talwar | 200 AP | 14 MP | A | Range – Self and all adjacent units / 100% chance of hitting all non-undead units / Element – Holy / Restore HP equivalent to User Magic POW – [Target Magic RES / 2 ] and remove debuffs
Call to Arms | Gokuu Pole | 300 AP | 32 MP | A | Range – All opposing units / Usable only once per battle
Justice | Soulsaber | 350 AP | 12 MP | A | Range – Variant by weapon / No damage / If successful, KO target
In Favor | Fanatic | 300 AP | 4 MP | A | Double Current MP (After consuming the 4 MP)
Over Power | Whale Whisker | 500 AP | 22 MP | A | Range – all opposing units / Useable only once per battle / roll two chance of hitting dice: the first for damage and the second for Immobilize debuff / If successful, damage is multiplied by 1.5
Marth-chan rolled 1 6-sided dice: 6 Total: 6 (1-6)
PostPosted: Sat Apr 18, 2009 8:53 pm


Reroll

Marth-chan
Captain

Jentern rolled 1 6-sided dice: 5 Total: 5 (1-6)

Jentern

Sparkly Phantom

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PostPosted: Sat Apr 18, 2009 8:55 pm


Re-roll 8D
PostPosted: Sat Apr 18, 2009 9:02 pm


(I may live to see my next turn!)
Turn one

Movement -
Current Position: I5
Move to: J6

Action -
Cast Mighty Guard on self
MP Cost - 8
112 X 1.5 = 168
96 X 1.5 = 144
-Effect lasts for three turns-

Turn end.  

Marth-chan
Captain

Jentern rolled 1 100-sided dice: 54 Total: 54 (1-100)

Jentern

Sparkly Phantom

6,350 Points
  • Forum Sophomore 300
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PostPosted: Sat Apr 18, 2009 9:07 pm


(Hyaaaaaah!)

Turn One

Movement -
Current Position: I11
Move to: I6

Action-
Standard Attack
54/2 = 27
110 - (144/2) = 38
38 damage
Reply
FFTA RolePlaying: Pub/Shops/Special Buildings (OPEN!)

 
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