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What is anime?
In case you live under a rock, I shall tell you.
Anime is taken from half of the Japanese pronunciation of "animation", pronounced [anime] in Japanese, but typically pronounced /ˈænɪmeɪ/ or /ˈænɪmə/ in English) is animation in Japan and considered to be "Japanese animation" in the rest of the world. Anime dates from about 1917.
Anime, in addition to manga (Japanese comics), is extremely popular in Japan and well known throughout the world. Anime can be released by television broadcast, directly to video, theatrically, as well as online.
Anime can be hand-drawn or computer animated. It is used in television series, films, video, video games, commercials, and internet-based releases, and represents most, if not all, genres of fiction.
Anime began at the start of the 20th century, when Japanese filmmakers experimented with the animation techniques that were being explored in France, Germany, the United States, and Russia The oldest known anime in existence was screened in 1917 - a two minute clip of a samurai trying to test a new sword on his target, only to suffer defeat
By the 1930s, animation became an alternative format of storytelling compared to the underdeveloped live-action industry in Japan. Unlike in the United States, the live-action industry in Japan remained a small market and suffered from budgeting, location, and casting restrictions. The lack of Western-looking actors, for example, made it next to impossible to shoot films set in Europe, America, or fantasy worlds that do not naturally involve Japan. Animation allowed artists to create any characters and settings.
The success of Disney's 1937 feature film Snow White and the Seven Dwarfs influenced Japanese animators. In the 60's, Osamu Tezuka adapted and simplified many Disney animation techniques to reduce the costs and number of frames in the production. This was intended to be a temporary measure to allow him to produce material on a tight schedule with an inexperienced animation staff.
During the 1970s, there was a surge of growth in the popularity of manga—which were often later animated—especially those of Osamu Tezuka, who has been called a "legend" and the "god of manga". His work and that of other pioneers in the field, inspired characteristics and genres that are fundamental elements of anime today. The giant robot genre (known as "Mecha" outside Japan), for instance, took shape under Tezuka, developed into the Super Robot genre under Go Nagai and others, and was revolutionized at the end of the decade by Yoshiyuki Tomino who developed the Real Robot genre. Robot anime like the Gundam and Macross series became instant classics in the 1980s, and the robot genre of anime is still one of the most common in Japan and worldwide today. In the 1980s, anime became more accepted in the mainstream in Japan (although less than manga), and experienced a boom in production. Following a few successful adaptations of anime in overseas markets in the 1980s, anime gained increased acceptance in those markets in the 1990s and even more in the 2000s.
In case you live under a rock, I shall tell you.
Anime is taken from half of the Japanese pronunciation of "animation", pronounced [anime] in Japanese, but typically pronounced /ˈænɪmeɪ/ or /ˈænɪmə/ in English) is animation in Japan and considered to be "Japanese animation" in the rest of the world. Anime dates from about 1917.
Anime, in addition to manga (Japanese comics), is extremely popular in Japan and well known throughout the world. Anime can be released by television broadcast, directly to video, theatrically, as well as online.
Anime can be hand-drawn or computer animated. It is used in television series, films, video, video games, commercials, and internet-based releases, and represents most, if not all, genres of fiction.
Anime began at the start of the 20th century, when Japanese filmmakers experimented with the animation techniques that were being explored in France, Germany, the United States, and Russia The oldest known anime in existence was screened in 1917 - a two minute clip of a samurai trying to test a new sword on his target, only to suffer defeat
By the 1930s, animation became an alternative format of storytelling compared to the underdeveloped live-action industry in Japan. Unlike in the United States, the live-action industry in Japan remained a small market and suffered from budgeting, location, and casting restrictions. The lack of Western-looking actors, for example, made it next to impossible to shoot films set in Europe, America, or fantasy worlds that do not naturally involve Japan. Animation allowed artists to create any characters and settings.
The success of Disney's 1937 feature film Snow White and the Seven Dwarfs influenced Japanese animators. In the 60's, Osamu Tezuka adapted and simplified many Disney animation techniques to reduce the costs and number of frames in the production. This was intended to be a temporary measure to allow him to produce material on a tight schedule with an inexperienced animation staff.
During the 1970s, there was a surge of growth in the popularity of manga—which were often later animated—especially those of Osamu Tezuka, who has been called a "legend" and the "god of manga". His work and that of other pioneers in the field, inspired characteristics and genres that are fundamental elements of anime today. The giant robot genre (known as "Mecha" outside Japan), for instance, took shape under Tezuka, developed into the Super Robot genre under Go Nagai and others, and was revolutionized at the end of the decade by Yoshiyuki Tomino who developed the Real Robot genre. Robot anime like the Gundam and Macross series became instant classics in the 1980s, and the robot genre of anime is still one of the most common in Japan and worldwide today. In the 1980s, anime became more accepted in the mainstream in Japan (although less than manga), and experienced a boom in production. Following a few successful adaptations of anime in overseas markets in the 1980s, anime gained increased acceptance in those markets in the 1990s and even more in the 2000s.
What is Manga
Manga (in kanji 漫画; in hiragana まんが; in katakana マンガ ?) listen (help·info), pronounced /ˈmɑːŋɡə/, are comics and print cartoons (sometimes also called komikku コミック), in the Japanese language and conforming to the style developed in Japan in the late 20th century.[1][2][3] In their modern form, manga date from shortly after World War II,[4] but they have a long, complex pre-history in earlier Japanese art.[5][6][7]
In Japan, people of all ages read manga widely.[2] The genre includes a broad range of subjects: action-adventure, romance, sports and games, historical drama, comedy, science fiction and fantasy, mystery, horror, sexuality, and business and commerce, among others.[2] Since the 1950s, manga have steadily become a major part of the Japanese publishing industry,[4][8] representing a 481 billion yen market in Japan in 2006[9] (approximately $4.4 billion dollars).[10] Manga have also become increasingly popular worldwide.[11][12] In 2006, the United States manga market was $175–200 million.[13] Manga are typically printed in black-and-white,[14] although some full-color manga exist (e.g. Colorful manga, not the anime series).[15] In Japan, manga are usually serialized in telephone book-size manga magazines, often containing many stories each presented in a single episode to be continued in the next issue.[2][7] If the series is successful, collected chapters may be republished in paperback books called tankōbon.[2][7] A manga artist (mangaka in Japanese) typically works with a few assistants in a small studio and is associated with a creative editor from a commercial publishing company.[4] If a manga series is popular enough, it may be animated after or even during its run,[16] although sometimes manga are drawn centering on previously existing live-action or animated films[17] (e.g. Star Wars).[18]
"Manga" as a term outside of Japan refers specifically to comics originally published in Japan.[19] However, manga and manga-influenced comics, among original works, exist in other parts of the world, particularly in Taiwan ("manhua"), South Korea ("manhwa"),[20][21] and the People's Republic of China, notably Hong Kong ("manhua").[22] In France, "la nouvelle manga" has developed as a form of bande dessinée drawn in styles influenced by Japanese manga.[23] In the U.S., people refer to manga-like comics as Amerimanga, world manga, or original English-language manga (OEL manga).[24]
Manga (in kanji 漫画; in hiragana まんが; in katakana マンガ ?) listen (help·info), pronounced /ˈmɑːŋɡə/, are comics and print cartoons (sometimes also called komikku コミック), in the Japanese language and conforming to the style developed in Japan in the late 20th century.[1][2][3] In their modern form, manga date from shortly after World War II,[4] but they have a long, complex pre-history in earlier Japanese art.[5][6][7]
In Japan, people of all ages read manga widely.[2] The genre includes a broad range of subjects: action-adventure, romance, sports and games, historical drama, comedy, science fiction and fantasy, mystery, horror, sexuality, and business and commerce, among others.[2] Since the 1950s, manga have steadily become a major part of the Japanese publishing industry,[4][8] representing a 481 billion yen market in Japan in 2006[9] (approximately $4.4 billion dollars).[10] Manga have also become increasingly popular worldwide.[11][12] In 2006, the United States manga market was $175–200 million.[13] Manga are typically printed in black-and-white,[14] although some full-color manga exist (e.g. Colorful manga, not the anime series).[15] In Japan, manga are usually serialized in telephone book-size manga magazines, often containing many stories each presented in a single episode to be continued in the next issue.[2][7] If the series is successful, collected chapters may be republished in paperback books called tankōbon.[2][7] A manga artist (mangaka in Japanese) typically works with a few assistants in a small studio and is associated with a creative editor from a commercial publishing company.[4] If a manga series is popular enough, it may be animated after or even during its run,[16] although sometimes manga are drawn centering on previously existing live-action or animated films[17] (e.g. Star Wars).[18]
"Manga" as a term outside of Japan refers specifically to comics originally published in Japan.[19] However, manga and manga-influenced comics, among original works, exist in other parts of the world, particularly in Taiwan ("manhua"), South Korea ("manhwa"),[20][21] and the People's Republic of China, notably Hong Kong ("manhua").[22] In France, "la nouvelle manga" has developed as a form of bande dessinée drawn in styles influenced by Japanese manga.[23] In the U.S., people refer to manga-like comics as Amerimanga, world manga, or original English-language manga (OEL manga).[24]
Shorter Info
Anime (アニメ ?) refers to the animation style originated in Japan. It is characterized by distinctive characters and backgrounds (hand-drawn or computer-generated) that visually set it apart from other forms of animation. Storylines may include a variety of fictional or historical characters, events, and settings. Anime is aimed at a broad range of audiences and consequently, a given series may have aspects of a range of genres. Anime is most frequently broadcast on television or sold on DVDs either after their broadcast run or directly as original video animation. Console and computer games sometimes also feature segments or scenes that can be considered anime.
Manga (漫画 ?) is Japanese for "Comics" or "Whimsical images". Manga developed from a mixture of ukiyo-e and Western styles of drawing, and took its current form shortly after World War II. Manga, apart from covers, is usually published in black and white but it is common to find introductions to chapters to be in color and is read from right to left. Financially, manga represented in 2005 a market of ¥24 billion in Japan and one of $180 million in the United States.[1] Manga was the fastest growing segment of books in the United States in 2005.
Anime and manga share many characteristics, including: "exaggerated physical features such as large eyes, big hair and elongated limbs... and dramatically shaped speech bubbles, speed lines and onomatopoeic, exclamatory typography."[2] Some manga, a small amount of the total output, is adapted into anime, often with the collaboration of the original author. Computer games can also give rise to anime. In such cases, the stories are often compressed and modified to fit the format and appeal to a wider market.[3] Popular anime franchises sometimes include full-length feature films, and some have been adapted into live action films and television programs.
-Sorces from Wikipedia-
Anime (アニメ ?) refers to the animation style originated in Japan. It is characterized by distinctive characters and backgrounds (hand-drawn or computer-generated) that visually set it apart from other forms of animation. Storylines may include a variety of fictional or historical characters, events, and settings. Anime is aimed at a broad range of audiences and consequently, a given series may have aspects of a range of genres. Anime is most frequently broadcast on television or sold on DVDs either after their broadcast run or directly as original video animation. Console and computer games sometimes also feature segments or scenes that can be considered anime.
Manga (漫画 ?) is Japanese for "Comics" or "Whimsical images". Manga developed from a mixture of ukiyo-e and Western styles of drawing, and took its current form shortly after World War II. Manga, apart from covers, is usually published in black and white but it is common to find introductions to chapters to be in color and is read from right to left. Financially, manga represented in 2005 a market of ¥24 billion in Japan and one of $180 million in the United States.[1] Manga was the fastest growing segment of books in the United States in 2005.
Anime and manga share many characteristics, including: "exaggerated physical features such as large eyes, big hair and elongated limbs... and dramatically shaped speech bubbles, speed lines and onomatopoeic, exclamatory typography."[2] Some manga, a small amount of the total output, is adapted into anime, often with the collaboration of the original author. Computer games can also give rise to anime. In such cases, the stories are often compressed and modified to fit the format and appeal to a wider market.[3] Popular anime franchises sometimes include full-length feature films, and some have been adapted into live action films and television programs.
-Sorces from Wikipedia-
