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Ogstrikezero Vice Captain
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Posted: Wed Apr 29, 2009 8:56 pm
Knightmare Frame Name: Mark 0/Raven 00/(Undecided official name) Model: EF? Series Number: RAVEN-00 Unit-01 Generation: 8th Type: Experimental Prototype Test Type. Specialization: Melee/Anti-Knightmare/Breakthrough Height: 5.2m Weight: 9450kg Appearance: Silver, mechanical-like dragonic head. The arm and leg joints are reinforced with two layers of armor but is still flexible, while the shoulders each have a built in slash harken that juts outward at a 45 degree angle, and the waist has been slimmed down to provide quicker turns. The body rather resembles a slim serpentine form and the legs have sharp ankle guards that can double as blades if the situation allows. There are two phoenix-like wings jutting out from the back of the knightmare, on of left and one on the right The unit is black with a silver ting and azure highlights. There is a faint E on one part of the Knightmare while there is also a faint F across to its right, both are extremely hard to notice. Standard Weapons: x8 Boost Slash Harkens(one on each forearm. 2 on the shoulder joints, 2 on the back, and 2 built into the shoulders jutting outwards at a 45 degree angle.) Chest-mounted machine gun turrets x2 Claw Arm x2* (in front of harkens) Edge Rapier x2** Raptor Daggers x12***
*Claw Arm retractable shoulder forearm equipped claws. The claw portion can be ejected if needed. The claws themselves are not MVS coated. **Edge Rapier MVS Rapiers with a single edge that gives it a better cutting edge as opposed to standard MVS Rapiers. It is somewhat styled like a katana. ***Raptor Daggers Light, sleek, and compact throwing daggers. They are stored in various parts of the Knightmare and is designed for close range combat but can be thrown as a ranged projectile and is generally expandable ammunition.
Equipment: Core Luminous Yggdrasil Drive Gefjin Disturber(used to hide from radar) Chaff Dispensers Anti-Physical Barrier(reinforced with a light sakuradite coating) Tri-Filler Hold(used to store 3 energy fillers at once instead of 1; is costly to produce) Integrated Float System(backside of the serpentine torso) Radiation Wave Shield x2(One on chest and one on back protecting the float system and cockpit) Blaze Luminous x8 (one on each forearm, legs, two per wing) (Accelerated) Landspinner Propulsion System****(8th Generation; Built into feet) Raven Wings Phoenix Heavy-Type*****
****Accelerated Landspinner Propulsion System They are modified Landspinners designed to increase speed for and of normal knightmares while bringing up the speed up slower knightmares to match regular knightmares. It is harder to control due to the rapid acceleration and deceleration, which then relies on the weight of the knightmare for proper breaking. *****Raven Wings Phoenix Heavy-Type A pair of heavily armored wings, Phoenix-like in appearance. The wings are large enough to be able to cover the front of the unit with either, and both wings at the same time. They are capable of blocking minor to moderate attacks. However, a Radiation Wave Surger type attack that connects can take a wing out in one hit, while the Baryon Canon can easily take both out with a single hit at 60% output(or 30% to just take out one wing).
Cockpit Interior Notice: The cockpit is designed as a two seater, but currently is a one seater, with the lower, 2nd seat being modified to serve as a storage compartment and other such uses. Cockpit has numerous panels, more than usual, to provide a more direct visual of the knightmare's exterior. A trio of sub panels display information, data, and function as communication screens.
Knightmare note: It is only a test unit designed to test out a variety of core technology, equipment, weapons and designs. It has been registered as a "stolen" knightmare. It is interestingly enough it is neither a Black Knights knightmare nor a Britannian one. It only has a light sakuradite coating, which only serves to reinforce the anti-physical barrier. The unit has a higher energy drain than most custom knightmares and thus relies on a trio of energy fillers to last 1.5 times a regular custom knightmare's operational time(the .5 is for covert entry and withdraw).
Knightmare performance notes: It can only obtain low altitude flight at best, but has poorer maneuverability the higher it is off the ground. It is designed to be operated as a two-seater, and is harder for a single person to operate. It can be operated solely by a skilled pilot but it reduces the overall effectiveness of the knightmare.
Knightmare piloting notes: 50% efficiency is minimum required to perform at the "norm", while 60% efficiency is required to react at the base level of the knightmare's capability. Each 5% over means that the pilot's reaction/piloting capability to it is not as handicapped. In retrospect, the reverse is true as well. Esther can pilot it at 65% efficiency alone but drops to 25% efficiency at the highest obtainable altitude, 10% less than the expected norm.
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Posted: Sun Jun 21, 2009 7:21 pm
Knightmare Frame Name: Mark 0/Raven 00/(Undecided official name) Version 2 Model: EF Series Number: RAVEN-00 Unit-01 V2 Generation: 8th Type: Upgraded Custom Modified Personal Type Specialization: Anti-Knightmare (Knightmare Annihilation) / Speed (Lightning Combat) / Special Operations (All Purpose Role) Height: 5m Weight: 9450kg
Appearance (Head): Dark Silver mechanical head with a visor and a flat horn jutting out of the forehead. The eyes are crimson blue. It resembles a cross between a dragon and a kitsune.
Appearance (Body): Dark Silver with a ting of dark emerald and black highlights. The body resembles a humpback, with the back jutting out at a 45 degree angle from the rest. The front of the body is pointed out downwards in a cone like fashion, and has a pair of gems on the sides with the semblance of eyes. It also has three straight lined gems on the left and right sides on the cone that appear to be whiskers. The top portion near the center of the knightmare has a pair of gems that resemble a pair of fox ears. The portion below the cone is smooth and dragonic. The whole section has two reinforced layers of armor and thus makes the zenith of the gems barely meet the surface level of outermost layer of armor.
Appearance (Arms & Shoulders): Dark emerald with black highlights and a silver ting. The shoulders have a harken jutting out at a 45 degree angle outwards. The topside of the shoulders have a missile launcher attached to them. On the upper portion of both arms are a pair of mechanical knife-like flails with retractable wires built onto the sides to be easily available for use when needed. The forearms have a raptor claw built in along with a Boost Slash Harken behind it and a Radiation Wave Shield behind the harken.
Appearance (Legs): Black with dark silver highlights and a emerald ting. The legs are slim and resemble dragon scales with a pointed front section that angles out to the back in a 45 degree angle. The knee section has a pair of double barrel 'handguns' built into them. The landspinners are also built into the feet.
Standard Weapons: x12 Boost Slash Harkens(one on each forearm. 2 on the shoulder joints, 2 on waists, 2 built into ankles, 2 on the back, and 2 built into the shoulders jutting outwards at a 45 degree angle.) Armor-Piercing Bombardment-Type Radiation Wave Surger (modified) x6 (Built into chest, each one is marked by each whisker; close range use is disabled.) Hadron Blasters x2 (built into chest as apart of the two ear gems) Missile Launcher x2 (built ontop of shoulders) Double Barrel Handguns x2 (built into knees) Claw Arm x2* (in front of harkens) Flash Talons x2** (stored next to thighs) Drill Boost Flails x4***
*Claw Arm retractable shoulder forearm equipped claws. The claw portion can be ejected if needed. The claws themselves are not MVS coated. **Flash Talons are VES type swords that resemble side-swords, but have a built in radiation wave surger in the blade that can be activated to further the lethality of its strikes. ***Drill Boost Flails, similar to Boost Slash Harkens, but resemble the ones originally used by the Shen Hu. They can drill into whatever they peirce, and can be used to break through shields, especially when boosted.
Equipment: Core Luminous Yggdrasil Drive Gefjin Disturber (used to hide from radar) Anti-Physical Barrier Sakuradite Coating (Heavy) Tri-Filler Hold (used to store 3 energy fillers at once instead of 1; is costly to produce) Integrated Float System (backside of the body) Radiation Wave Shield x5 (Two on chest as eye gems, one on each arm, and one on back protecting the float system and cockpit) Blaze Luminous x4 (one on each forearm, legs) (Accelerated) Landspinner Propulsion System***(8th Generation; Built into feet) RAMVs****
***Accelerated Landspinner Propulsion System They are modified Landspinners designed to increase speed for and of normal knightmares while bringing up the speed up slower knightmares to match regular knightmares. It is harder to control due to the rapid acceleration and deceleration, which then relies on the weight of the knightmare for proper breaking. ****RAMVs, Rapid Acceleration Maneuverability Verniers. A series of verniers built into the knightmare, allowing for rapid movement and fast reactions. They are primarily located on the backside of the knightmare along with several in the front and sides for emergencies. They require precision control and timing to make full use of. Technically adapted from Giga Knightmare Fortresses. This drains energy faster by 0.25%
Cockpit Interior Notice: The cockpit is designed as a double seater, but currently is actually designed to be a seater, with the lower, 2nd seat being modified to serve as a storage compartment and other such uses or else as a co-pilot. Cockpit has numerous panels, more than usual, to provide a more direct visual of the knightmare's exterior. A trio of sub panels display information, data, and function as communication screens.
Knightmare note: It is a fully redone version of the Mark 00, and incorporates data used in a variety of Version 1's successors. It is not, like Version 1, a patched up age old antique. It only has a heavy sakuradite coating, which serves to reduce the damage that is inflicted on the anti-physical barrier. The unit has a lower energy drain than most custom knightmares and thus operates at 4 times a normal custom knightmare's operational time through the use of a tri-filler.
Additional Knightmare note: Its properties can be adjusted prior to battle or during battle, but ones that require mechanics and technicality can't be done during battle without removing the knightmare from battle. It is twice as fast as Version 1, and 3.5 times faster when using it's RAMVs.
Knightmare performance notes: It can rapidly ascend or descend through the use of its specialized equipment. It is designed to be operated alone despite being a double seater in appearance. It can be dual operated to cut down on the strain for a single pilot and improve efficiency.
Knightmare piloting notes: 25% efficiency is minimum required to perform at the "norm", while 50% efficiency is required to react at the base level of the knightmare's full capability. Each 5% over means that the pilot's reaction/piloting capability to it is not as handicapped. In retrospect, the reverse is true as well. Esther can pilot it at full efficiency alone.
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Ogstrikezero Vice Captain
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